How to create PI sequentially in Ruby - ruby

Out of pure interested, I'm curious how to create PI sequentially so that instead of the number being produced after the outcome of the process, allow the numbers to display as the process itself is being generated. If this is the case, then the number could produce itself, and I could implement garbage collection on previously seen numbers thus creating an infinite series. The outcome is just a number being generated every second that follows the series of Pi.
Here's what I've found sifting through the internets :
This it the popular computer-friendly algorithm, The Machin-like Algorithm :
def arccot(x, unity)
xpow = unity / x
n = 1
sign = 1
sum = 0
loop do
term = xpow / n
break if term == 0
sum += sign * (xpow/n)
xpow /= x*x
n += 2
sign = -sign
end
sum
end
def calc_pi(digits = 10000)
fudge = 10
unity = 10**(digits+fudge)
pi = 4*(4*arccot(5, unity) - arccot(239, unity))
pi / (10**fudge)
end
digits = (ARGV[0] || 10000).to_i
p calc_pi(digits)

To expand on "Moron's" answer: What the Bailey-Borwein-Plouffe formula does for you is that it lets you compute binary (or equivalently hex) digits of pi without computing all of the digits before it. This formula was used to compute the quadrillionth bit of pi ten years ago. It's a 0. (I'm sure that you were on the edge of your seat to find out.)
This is not the same thing as a low-memory, dynamic algorithm to compute the bits or digits of pi, which I think what you could mean by "sequentially". I don't think that anyone knows how to do that in base 10 or in base 2, although the BPP algorithm can be viewed as a partial solution.
Well, some of the iterative formula for pi are also sort-of like a sequential algorithm, in the sense that there is an iteration that produces more digits with each round. However, it's also only a partial solution, because typically the number of digits doubles or triples with each step. So you'd wait with a lot of digits for a while, and the whoosh a lot more digits come quickly.
In fact, I don't know if there is any low-memory, efficient algorithm to produce digits of any standard irrational number. Even for e, you'd think that the standard infinite series is an efficient formula and that it's low-memory. But it only looks low memory at the beginning, and actually there are also faster algorithms to compute many digits of e.

Perhaps you can work with hexadecimal? David Bailey, Peter Borwein and Simon Plouffe discovered a formula for the nth digit after the decimal, in the hexadecimal expansion of pi.
The formula is:
(source: sciencenews.org)
You can read more about it here: http://www.andrews.edu/~calkins/physics/Miracle.pdf
The question of whether such a formula exists for base 10 is still open.
More info: http://www.sciencenews.org/sn_arc98/2_28_98/mathland.htm

Related

Create a random permutation of 1..N in constant space

I am looking to enumerate a random permutation of the numbers 1..N in fixed space. This means that I cannot store all numbers in a list. The reason for that is that N can be very large, more than available memory. I still want to be able to walk through such a permutation of numbers one at a time, visiting each number exactly once.
I know this can be done for certain N: Many random number generators cycle through their whole state space randomly, but entirely. A good random number generator with state size of 32 bit will emit a permutation of the numbers 0..(2^32)-1. Every number exactly once.
I want to get to pick N to be any number at all and not be constrained to powers of 2 for example. Is there an algorithm for this?
The easiest way is probably to just create a full-range PRNG for a larger range than you care about, and when it generates a number larger than you want, just throw it away and get the next one.
Another possibility that's pretty much a variation of the same would be to use a linear feedback shift register (LFSR) to generate the numbers in the first place. This has a couple of advantages: first of all, an LFSR is probably a bit faster than most PRNGs. Second, it is (I believe) a bit easier to engineer an LFSR that produces numbers close to the range you want, and still be sure it cycles through the numbers in its range in (pseudo)random order, without any repetitions.
Without spending a lot of time on the details, the math behind LFSRs has been studied quite thoroughly. Producing one that runs through all the numbers in its range without repetition simply requires choosing a set of "taps" that correspond to an irreducible polynomial. If you don't want to search for that yourself, it's pretty easy to find tables of known ones for almost any reasonable size (e.g., doing a quick look, the wikipedia article lists them for size up to 19 bits).
If memory serves, there's at least one irreducible polynomial of ever possible bit size. That translates to the fact that in the worst case you can create a generator that has roughly twice the range you need, so on average you're throwing away (roughly) every other number you generate. Given the speed an LFSR, I'd guess you can do that and still maintain quite acceptable speed.
One way to do it would be
Find a prime p larger than N, preferably not much larger.
Find a primitive root of unity g modulo p, that is, a number 1 < g < p such that g^k ≡ 1 (mod p) if and only if k is a multiple of p-1.
Go through g^k (mod p) for k = 1, 2, ..., ignoring the values that are larger than N.
For every prime p, there are φ(p-1) primitive roots of unity, so it works. However, it may take a while to find one. Finding a suitable prime is much easier in general.
For finding a primitive root, I know nothing substantially better than trial and error, but one can increase the probability of a fast find by choosing the prime p appropriately.
Since the number of primitive roots is φ(p-1), if one randomly chooses r in the range from 1 to p-1, the expected number of tries until one finds a primitive root is (p-1)/φ(p-1), hence one should choose p so that φ(p-1) is relatively large, that means that p-1 must have few distinct prime divisors (and preferably only large ones, except for the factor 2).
Instead of randomly choosing, one can also try in sequence whether 2, 3, 5, 6, 7, 10, ... is a primitive root, of course skipping perfect powers (or not, they are in general quickly eliminated), that should not affect the number of tries needed greatly.
So it boils down to checking whether a number x is a primitive root modulo p. If p-1 = q^a * r^b * s^c * ... with distinct primes q, r, s, ..., x is a primitive root if and only if
x^((p-1)/q) % p != 1
x^((p-1)/r) % p != 1
x^((p-1)/s) % p != 1
...
thus one needs a decent modular exponentiation (exponentiation by repeated squaring lends itself well for that, reducing by the modulus on each step). And a good method to find the prime factor decomposition of p-1. Note, however, that even naive trial division would be only O(√p), while the generation of the permutation is Θ(p), so it's not paramount that the factorisation is optimal.
Another way to do this is with a block cipher; see this blog post for details.
The blog posts links to the paper Ciphers with Arbitrary Finite Domains which contains a bunch of solutions.
Consider the prime 3. To fully express all possible outputs, think of it this way...
bias + step mod prime
The bias is just an offset bias. step is an accumulator (if it's 1 for example, it would just be 0, 1, 2 in sequence, while 2 would result in 0, 2, 4) and prime is the prime number we want to generate the permutations against.
For example. A simple sequence of 0, 1, 2 would be...
0 + 0 mod 3 = 0
0 + 1 mod 3 = 1
0 + 2 mod 3 = 2
Modifying a couple of those variables for a second, we'll take bias of 1 and step of 2 (just for illustration)...
1 + 2 mod 3 = 0
1 + 4 mod 3 = 2
1 + 6 mod 3 = 1
You'll note that we produced an entirely different sequence. No number within the set repeats itself and all numbers are represented (it's bijective). Each unique combination of offset and bias will result in one of prime! possible permutations of the set. In the case of a prime of 3 you'll see that there are 6 different possible permuations:
0,1,2
0,2,1
1,0,2
1,2,0
2,0,1
2,1,0
If you do the math on the variables above you'll not that it results in the same information requirements...
1/3! = 1/6 = 1.66..
... vs...
1/3 (bias) * 1/2 (step) => 1/6 = 1.66..
Restrictions are simple, bias must be within 0..P-1 and step must be within 1..P-1 (I have been functionally just been using 0..P-2 and adding 1 on arithmetic in my own work). Other than that, it works with all prime numbers no matter how large and will permutate all possible unique sets of them without the need for memory beyond a couple of integers (each technically requiring slightly less bits than the prime itself).
Note carefully that this generator is not meant to be used to generate sets that are not prime in number. It's entirely possible to do so, but not recommended for security sensitive purposes as it would introduce a timing attack.
That said, if you would like to use this method to generate a set sequence that is not a prime, you have two choices.
First (and the simplest/cheapest), pick the prime number just larger than the set size you're looking for and have your generator simply discard anything that doesn't belong. Once more, danger, this is a very bad idea if this is a security sensitive application.
Second (by far the most complicated and costly), you can recognize that all numbers are composed of prime numbers and create multiple generators that then produce a product for each element in the set. In other words, an n of 6 would involve all possible prime generators that could match 6 (in this case, 2 and 3), multiplied in sequence. This is both expensive (although mathematically more elegant) as well as also introducing a timing attack so it's even less recommended.
Lastly, if you need a generator for bias and or step... why don't you use another of the same family :). Suddenly you're extremely close to creating true simple-random-samples (which is not easy usually).
The fundamental weakness of LCGs (x=(x*m+c)%b style generators) is useful here.
If the generator is properly formed then x%f is also a repeating sequence of all values lower than f (provided f if a factor of b).
Since bis usually a power of 2 this means that you can take a 32-bit generator and reduce it to an n-bit generator by masking off the top bits and it will have the same full-range property.
This means that you can reduce the number of discard values to be fewer than N by choosing an appropriate mask.
Unfortunately LCG Is a poor generator for exactly the same reason as given above.
Also, this has exactly the same weakness as I noted in a comment on #JerryCoffin's answer. It will always produce the same sequence and the only thing the seed controls is where to start in that sequence.
Here's some SageMath code that should generate a random permutation the way Daniel Fischer suggested:
def random_safe_prime(lbound):
while True:
q = random_prime(lbound, lbound=lbound // 2)
p = 2 * q + 1
if is_prime(p):
return p, q
def random_permutation(n):
p, q = random_safe_prime(n + 2)
while True:
r = randint(2, p - 1)
if pow(r, 2, p) != 1 and pow(r, q, p) != 1:
i = 1
while True:
x = pow(r, i, p)
if x == 1:
return
if 0 <= x - 2 < n:
yield x - 2
i += 1

Counting permutation of Strings

I need help with a problem. Given an input string with repetitions, say "aab", how to
count the number of distinct permutations of that string.
One formula that could be used is n!/n1!n2!.....nr!.
However calculating these ni's takes time O(rn) and O(n),if we
use a lookup table.
However I need a solution without use of such tables.Is any recursive or
dynamic programming solution possible for this problem.
Thanks in advance.
no. of distinct permutations will be n!/(c1!*c2*..*cn!)
here n is length of the string
ck denotes the no. of occurence of each distinct character.
For eg: string :aabb n=4 ca=2,cb=2
solution=4!/(2!*2!)=6
If you want to do this for very large strings, consider using the gamma function (with gamma(n+1)=n!), which is faster for large n and still gives you floating-point accuracy even in cases where you would get an int overflow.
If you have arbitrary precision arithmetic, you could probably push the effort down to O(r+n) by exploiting the fact that you can, e.g. write 1*2*3 * 1*2*3*4 * 1*2*3*4*5*6*7 as (1*2*3)^3 * 4^2 * 6*7. The end result will still have O(rn) digits and you'll still have an O(rn) time consumption, because multiplication cost increases with the size of the number.
I don't see the difference between lookup tables and dynamic programming - basically, dynamic programming uses a lookup table that you build on-the-fly. (i.e., use a lookup table, but only populate it on-demand).
Do you need approximate answers, or exact ones? Which part of this calculation do you think is slow?
If you need approximate answers, use the gamma function as #Yannick Versley suggested.
If you need exact answers, here is how I'd do it. I'd first figure out the prime factorization of the answer, then multiply those factors out. This avoids division. The hard part of figuring out the prime factorization is figuring out the prime factorization of n!. For that you can use a trick. Suppose that p is a prime, and k is the integer part of n/p'. Then the number of times thatpdividesn!iskplus the number of times thatpdividesk. Proceed recursively and it is quick to see that, for instance, the number of times that3is a factor of80!is26 + 8 + 2 = 36`. So after you find the primes up to 'n', it isn't hard to find the prime factorization of 'n!'.
Once you know the prime factorization, you can multiply it out. You expect to be dealing with large numbers, so try to arrange to do lots of small multiplications first, and only a few big ones. Here is a simple way to do that.
Make an array of the prime factors. Scramble it (to mix up big and small factors). Then as long as you have at least 2 factors in your array grab the first two, multiply them, push them onto the end. When you have one number left, that is your answer.
This should be much, much faster for large strings than the naive approach of multiplying the numbers one at a time. However in the end you will have very large numbers, and nothing can make multiplying those fast.
You can keep a running counts for each character, and build the result up as you go along. It's impossible to do better than O(n), since without looking at every character in the string you can't know how many of each character there are.
I've written some code in Python, with some simple unit tests. The code carefully avoids large intermediate values when the result is going to be small (in fact, the variable result is never larger than len(s) times the final result). If you were going to code this up in another language, say C, then you might use an array of size 256 rather than the defaultdict.
If you want an exact result, then I don't think you can do better than this.
from collections import defaultdict
def permutations(s):
seen = defaultdict(int)
for c in s:
seen[c] += 1
result = 1
n = 0
for k, count in seen.iteritems():
for j in xrange(count):
n += 1
result *= n
result //= j + 1
return result
test_cases = [
('abc', 6),
('aab', 3),
('abcd', 24),
('aabb', 6),
('aaaaa', 1),
('a', 1)]
for s, want in test_cases:
got = permutations(s)
if got != want:
print 'permutations(%s) = %s want %s' % (s, got, want)
As #MRalwasser says, the number of permutations should be n!. You can generate those permutations fairly simply, but the run time is going to be exponential because you have to hit exponentially many output strings. (Quick way to show O(n!) = O(2n) is by using Stirling's Formula.)

Programming problem - Game of Blocks

maybe you would have an idea on how to solve the following problem.
John decided to buy his son Johnny some mathematical toys. One of his most favorite toy is blocks of different colors. John has decided to buy blocks of C different colors. For each color he will buy googol (10^100) blocks. All blocks of same color are of same length. But blocks of different color may vary in length.
Jhonny has decided to use these blocks to make a large 1 x n block. He wonders how many ways he can do this. Two ways are considered different if there is a position where the color differs. The example shows a red block of size 5, blue block of size 3 and green block of size 3. It shows there are 12 ways of making a large block of length 11.
Each test case starts with an integer 1 ≤ C ≤ 100. Next line consists c integers. ith integer 1 ≤ leni ≤ 750 denotes length of ith color. Next line is positive integer N ≤ 10^15.
This problem should be solved in 20 seconds for T <= 25 test cases. The answer should be calculated MOD 100000007 (prime number).
It can be deduced to matrix exponentiation problem, which can be solved relatively efficiently in O(N^2.376*log(max(leni))) using Coppersmith-Winograd algorithm and fast exponentiation. But it seems that a more efficient algorithm is required, as Coppersmith-Winograd implies a large constant factor. Do you have any other ideas? It can possibly be a Number Theory or Divide and Conquer problem
Firstly note the number of blocks of each colour you have is a complete red herring, since 10^100 > N always. So the number of blocks of each colour is practically infinite.
Now notice that at each position, p (if there is a valid configuration, that leaves no spaces, etc.) There must block of a color, c. There are len[c] ways for this block to lie, so that it still lies over this position, p.
My idea is to try all possible colors and positions at a fixed position (N/2 since it halves the range), and then for each case, there are b cells before this fixed coloured block and a after this fixed colour block. So if we define a function ways(i) that returns the number of ways to tile i cells (with ways(0)=1). Then the number of ways to tile a number of cells with a fixed colour block at a position is ways(b)*ways(a). Adding up all possible configurations yields the answer for ways(i).
Now I chose the fixed position to be N/2 since that halves the range and you can halve a range at most ceil(log(N)) times. Now since you are moving a block about N/2 you will have to calculate from N/2-750 to N/2-750, where 750 is the max length a block can have. So you will have to calculate about 750*ceil(log(N)) (a bit more because of the variance) lengths to get the final answer.
So in order to get good performance you have to through in memoisation, since this inherently a recursive algorithm.
So using Python(since I was lazy and didn't want to write a big number class):
T = int(raw_input())
for case in xrange(T):
#read in the data
C = int(raw_input())
lengths = map(int, raw_input().split())
minlength = min(lengths)
n = int(raw_input())
#setup memoisation, note all lengths less than the minimum length are
#set to 0 as the algorithm needs this
memoise = {}
memoise[0] = 1
for length in xrange(1, minlength):
memoise[length] = 0
def solve(n):
global memoise
if n in memoise:
return memoise[n]
ans = 0
for i in xrange(C):
if lengths[i] > n:
continue
if lengths[i] == n:
ans += 1
ans %= 100000007
continue
for j in xrange(0, lengths[i]):
b = n/2-lengths[i]+j
a = n-(n/2+j)
if b < 0 or a < 0:
continue
ans += solve(b)*solve(a)
ans %= 100000007
memoise[n] = ans
return memoise[n]
solve(n)
print "Case %d: %d" % (case+1, memoise[n])
Note I haven't exhaustively tested this, but I'm quite sure it will meet the 20 second time limit, if you translated this algorithm to C++ or somesuch.
EDIT: Running a test with N = 10^15 and a block with length 750 I get that memoise contains about 60000 elements which means non-lookup bit of solve(n) is called about the same number of time.
A word of caution: In the case c=2, len1=1, len2=2, the answer will be the N'th Fibonacci number, and the Fibonacci numbers grow (approximately) exponentially with a growth factor of the golden ratio, phi ~ 1.61803399. For the
huge value N=10^15, the answer will be about phi^(10^15), an enormous number. The answer will have storage
requirements on the order of (ln(phi^(10^15))/ln(2)) / (8 * 2^40) ~ 79 terabytes. Since you can't even access 79
terabytes in 20 seconds, it's unlikely you can meet the speed requirements in this special case.
Your best hope occurs when C is not too large, and leni is large for all i. In such cases, the answer will
still grow exponentially with N, but the growth factor may be much smaller.
I recommend that you first construct the integer matrix M which will compute the (i+1,..., i+k)
terms in your sequence based on the (i, ..., i+k-1) terms. (only row k+1 of this matrix is interesting).
Compute the first k entries "by hand", then calculate M^(10^15) based on the repeated squaring
trick, and apply it to terms (0...k-1).
The (integer) entries of the matrix will grow exponentially, perhaps too fast to handle. If this is the case, do the
very same calculation, but modulo p, for several moderate-sized prime numbers p. This will allow you to obtain
your answer modulo p, for various p, without using a matrix of bigints. After using enough primes so that you know their product
is larger than your answer, you can use the so-called "Chinese remainder theorem" to recover
your answer from your mod-p answers.
I'd like to build on the earlier #JPvdMerwe solution with some improvements. In his answer, #JPvdMerwe uses a Dynamic Programming / memoisation approach, which I agree is the way to go on this problem. Dividing the problem recursively into two smaller problems and remembering previously computed results is quite efficient.
I'd like to suggest several improvements that would speed things up even further:
Instead of going over all the ways the block in the middle can be positioned, you only need to go over the first half, and multiply the solution by 2. This is because the second half of the cases are symmetrical. For odd-length blocks you would still need to take the centered position as a seperate case.
In general, iterative implementations can be several magnitudes faster than recursive ones. This is because a recursive implementation incurs bookkeeping overhead for each function call. It can be a challenge to convert a solution to its iterative cousin, but it is usually possible. The #JPvdMerwe solution can be made iterative by using a stack to store intermediate values.
Modulo operations are expensive, as are multiplications to a lesser extent. The number of multiplications and modulos can be decreased by approximately a factor C=100 by switching the color-loop with the position-loop. This allows you to add the return values of several calls to solve() before doing a multiplication and modulo.
A good way to test the performance of a solution is with a pathological case. The following could be especially daunting: length 10^15, C=100, prime block sizes.
Hope this helps.
In the above answer
ans += 1
ans %= 100000007
could be much faster without general modulo :
ans += 1
if ans == 100000007 then ans = 0
Please see TopCoder thread for a solution. No one was close enough to find the answer in this thread.

How do you seed a PRNG with two seeds?

For a game that I'm making, where solar systems have an x and y coordinates, I'd like to use the coordinates to randomly generate the features for that solar system. The easiest way to do this seems to seed a random number generator with two seeds, the x and y coordinates. Is there anyway to get one reliable seed from the two seeds, or is there a good PRNG that takes two seeds and produces long periods?
EDIT: I'm aware of binary operations between the two numbers, but I'm trying to find the method that will lead to the least number of collisions? Addition and multiplication will easily result in collisions. But what about XOR?
Why not just combine the numbers in a meaningful way to generate your seed. For example, you could add them, which could be unique enough, or perhaps stack them using a little multiplication, for example:
seed = (x << 32) + y
seed1 ^ seed2
(where ^ is the bitwise XOR operator)
A simple Fibonacci PRNG uses 2 seeds
One of which should be odd. This generator
Uses a modulus which is a power of 10.
The period is long and invariable being
1.5 times the modulus; thus for modulus
1000000 or 10^6 the period is 1,500,000.
The simple pseudocode is:
Input "Enter power for 10^n modulus";m
Mod& = 10 ^ m
Input "Enter # of iterations"; n
Input "Enter seed #1"; a
Input "Enter seed #2"; b
Loop = 1
For loop = 1 to n
C = a + b
If c > m then c = c - m
A = b
B = c
Next
This generator is very fast and gives
An excellent uniform distribution.
Hope this helps.
why not use some kind of super simple fibonacci arithmetic or something like it to produce coordinates directly in base 10. Use the two starting numbers as the seeds. It won't produce random numbers suitable for monte carlo or anything like that, but they should be all right for a game. I'm not a programer or a mathmatician and have never tried to code anything so I couldn't do it for you.....
edit - something like f1 = some seed then f2 = some seed and G = (sqrt(5) + 1) / 2....
then some kind of loop. Xn = Xn-1 + Xn-2 mod(G) mod(1) (should produce a decimal between 0 and 1) and then multiply by what ever and take the least significant digits
and perhaps to prevent decay for as long as the numbers need to be produced...
an initial reseeding point at which f1 and f2 will be reseeded based on the generators own output, which will prevent the sequence of numbers being able to be described by a closed expression so...
if counter = initial reseeding point f1 = Xn and f2 = Xn - something. and... reseeding point is set to ceiling Xn * some multiplier.
so it's period should end when identical values for Xn and Xn - something are re-fed into f1 and f2, which shouldn't happen for at least what ever bit length you are using for the numbers.
.... I mean, that's my best guess...
Is there a reason you want to use the co-ordinates? For example, do you always want a system generated at the same coordinate to always be identical to any other system generated at that particular co-ordinate?
I would suggest using the more classical method of just seeding with the current time and using the results of that to continue generating your pseudo-randomness.
If you're adamant about using the coordinates, I would suggest concatenation (As I believe someone else suggested). At least then you're guaranteed to avoid collisions, assuming that you don't have two systems at the same co-ords.
I use one of George Marsaglia's PRNGs:
http://www.math.uni-bielefeld.de/~sillke/ALGORITHMS/random/marsaglia-c
It explicitly relies on two seeds so might just what you are looking for.

Prime factor of 300 000 000 000?

I need to find out the prime factors of over 300 billion. I have a function that is adding to the list of them...very slowly! It has been running for about an hour now and i think its got a fair distance to go still. Am i doing it completly wrong or is this expected?
Edit: Im trying to find the largest prime factor of the number 600851475143.
Edit:
Result:
{
List<Int64> ListOfPrimeFactors = new List<Int64>();
Int64 Number = 600851475143;
Int64 DividingNumber = 2;
while (DividingNumber < Number / DividingNumber)
{
if (Number % DividingNumber == 0)
{
ListOfPrimeFactors.Add(DividingNumber);
Number = Number/DividingNumber;
}
else
DividingNumber++;
}
ListOfPrimeFactors.Add(Number);
listBox1.DataSource = ListOfPrimeFactors;
}
}
Are you remembering to divide the number that you're factorizing by each factor as you find them?
Say, for example, you find that 2 is a factor. You can add that to your list of factors, but then you divide the number that you're trying to factorise by that value.
Now you're only searching for the factors of 150 billion. Each time around you should start from the factor you just found. So if 2 was a factor, test 2 again. If the next factor you find is 3, there's no point testing from 2 again.
And so on...
Finding prime factors is difficult using brute force, which sounds like the technique you are using.
Here are a few tips to speed it up somewhat:
Start low, not high
Don't bother testing each potential factor to see whether it is prime--just test LIKELY prime numbers (odd numbers that end in 1,3,7 or 9)
Don't bother testing even numbers (all divisible by 2), or odds that end in 5 (all divisible by 5). Of course, don't actually skip 2 and 5!!
When you find a prime factor, make sure to divide it out--don't continue to use your massive original number. See my example below.
If you find a factor, make sure to test it AGAIN to see if it is in there multiple times. Your number could be 2x2x3x7x7x7x31 or something like that.
Stop when you reach >= sqrt(remaining large number)
Edit: A simple example:
You are finding the factors of 275.
Test 275 for divisibility by 2. Does 275/2 = int(275/2)? No. Failed.
Test 275 for divisibility by 3. Failed.
Skip 4!
Test 275 for divisibility by 5. YES! 275/5 = 55. So your NEW test number is now 55.
Test 55 for divisibility by 5. YES! 55/5 = 11. So your NEW test number is now 11.
BUT 5 > sqrt (11), so 11 is prime, and you can stop!
So 275 = 5 * 5 * 11
Make more sense?
Factoring big numbers is a hard problem. So hard, in fact, that we rely on it to keep RSA secure. But take a look at the wikipedia page for some pointers to algorithms that can help. But for a number that small, it really shouldn't be taking that long, unless you are re-doing work over and over again that you don't have to somewhere.
For the brute-force solution, remember that you can do some mini-optimizations:
Check 2 specially, then only check odd numbers.
You only ever need to check up to the square-root of the number (if you find no factors by then, then the number is prime).
Once you find a factor, don't use the original number to find the next factor, divide it by the found factor, and search the new smaller number.
When you find a factor, divide it through as many times as you can. After that, you never need to check that number, or any smaller numbers again.
If you do all the above, each new factor you find will be prime, since any smaller factors have already been removed.
Here is an XSLT solution!
This XSLT transformation takes 0.109 sec.
<xsl:stylesheet version="2.0"
xmlns:xsl="http://www.w3.org/1999/XSL/Transform"
xmlns:xs="http://www.w3.org/2001/XMLSchema"
xmlns:saxon="http://saxon.sf.net/"
xmlns:f="http://fxsl.sf.net/"
exclude-result-prefixes="xs saxon f"
>
<xsl:import href="../f/func-Primes.xsl"/>
<xsl:output method="text"/>
<xsl:template name="initial" match="/*">
<xsl:sequence select="f:maxPrimeFactor(600851475143)"/>
</xsl:template>
<xsl:function name="f:maxPrimeFactor" as="xs:integer">
<xsl:param name="pNum" as="xs:integer"/>
<xsl:sequence select=
"if(f:isPrime($pNum))
then $pNum
else
for $vEnd in xs:integer(floor(f:sqrt($pNum, 0.1E0))),
$vDiv1 in (2 to $vEnd)[$pNum mod . = 0][1],
$vDiv2 in $pNum idiv $vDiv1
return
max((f:maxPrimeFactor($vDiv1),f:maxPrimeFactor($vDiv2)))
"/>
</xsl:function>
</xsl:stylesheet>
This transformation produces the correct result (the maximum prime factor of 600851475143) in just 0.109 sec.:
6857
The transformation uses the f:sqrt() and f:isPrime() defined in FXSL 2.0 -- a library for functional programming in XSLT. FXSL is itself written entirely in XSLT.
f:isPrime() uses Fermat's little theorem so that it is efficient to determine primeality.
One last thing nobody has mentioned, perhaps because it seems obvious. Every time you find a factor and divide it out, keep trying the factor until it fails.
64 only has one prime factor, 2. You will find that out pretty trivially if you keep dividing out the 2 until you can't anymore.
$ time factor 300000000000 > /dev/null
real 0m0.027s
user 0m0.000s
sys 0m0.001s
You're doing something wrong if it's taking an hour. You might even have an infinite loop somewhere - make sure you're not using 32-bit ints.
The key to understanding why the square root is important, consider that each factor of n below the square root of n has a corresponding factor above it. To see this, consider that if x is factor of n, then x/n = m which means that x/m = n, hence m is also a factor.
I wouldn't expect it to take very long at all - that's not a particularly large number.
Could you give us an example number which is causing your code difficulties?
Here's one site where you can get answers: Factoris - Online factorization service. It can do really big numbers, but it also can factorize algebraic expressions.
The fastest algorithms are sieve algorithms, and are based on arcane areas of discrete mathematics (over my head at least), complicated to implement and test.
The simplest algorithm for factoring is probably (as others have said) the Sieve of Eratosthenes. Things to remember about using this to factor a number N:
general idea: you're checking an increasing sequence of possible integer factors x to see if they evenly divide your candidate number N (in C/Java/Javascript check whether N % x == 0) in which case N is not prime.
you just need to go up to sqrt(N), but don't actually calculate sqrt(N): loop as long as your test factor x passes the test x*x<N
if you have the memory to save a bunch of previous primes, use only those as the test factors (and don't save them if prime P fails the test P*P > N_max since you'll never use them again
Even if you don't save the previous primes, for possible factors x just check 2 and all the odd numbers. Yes, it will take longer, but not that much longer for reasonable sized numbers. The prime-counting function and its approximations can tell you what fraction of numbers are prime; this fraction decreases very slowly. Even for 264 = approx 1.8x1019, roughly one out of every 43 numbers is prime (= one out of every 21.5 odd numbers is prime). For factors of numbers less than 264, those factors x are less than 232 where about one out of every 20 numbers is prime = one out of every 10 odd numbers is prime. So you'll have to test 10 times as many numbers, but the loop should be a bit faster and you don't have to mess around with storing all those primes.
There are also some older and simpler sieve algorithms that a little bit more complex but still fairly understandable. See Dixon's, Shanks' and Fermat's factoring algorithms. I read an article about one of these once, can't remember which one, but they're all fairly straightforward and use algebraic properties of the differences of squares.
If you're just testing whether a number N is prime, and you don't actually care about the factors themselves, use a probabilistic primality test. Miller-Rabin is the most standard one, I think.
I spent some time on this since it just sucked me in. I won't paste the code here just yet. Instead see this factors.py gist if you're curious.
Mind you, I didn't know anything about factoring (still don't) before reading this question. It's just a Python implementation of BradC's answer above.
On my MacBook it takes 0.002 secs to factor the number mentioned in the question (600851475143).
There must obviously be much, much faster ways of doing this. My program takes 19 secs to compute the factors of 6008514751431331. But the Factoris service just spits out the answer in no-time.
The specific number is 300425737571? It trivially factors into 131 * 151 * 673 * 22567.
I don't see what all the fuss is...
Here's some Haskell goodness for you guys :)
primeFactors n = factor n primes
where factor n (p:ps) | p*p > n = [n]
| n `mod` p /= 0 = factor n ps
| otherwise = p : factor (n `div` p) (p:ps)
primes = 2 : filter ((==1) . length . primeFactors) [3,5..]
Took it about .5 seconds to find them, so I'd call that a success.
You could use the sieve of Eratosthenes to find the primes and see if your number is divisible by those you find.
You only need to check it's remainder mod(n) where n is a prime <= sqrt(N) where N is the number you are trying to factor. It really shouldn't take over an hour, even on a really slow computer or a TI-85.
Your algorithm must be FUBAR. This only takes about 0.1s on my 1.6 GHz netbook in Python. Python isn't known for its blazing speed. It does, however, have arbitrary precision integers...
import math
import operator
def factor(n):
"""Given the number n, to factor yield a it's prime factors.
factor(1) yields one result: 1. Negative n is not supported."""
M = math.sqrt(n) # no factors larger than M
p = 2 # candidate factor to test
while p <= M: # keep looking until pointless
d, m = divmod(n, p)
if m == 0:
yield p # p is a prime factor
n = d # divide n accordingly
M = math.sqrt(n) # and adjust M
else:
p += 1 # p didn't pan out, try the next candidate
yield n # whatever's left in n is a prime factor
def test_factor(n):
f = factor(n)
n2 = reduce(operator.mul, f)
assert n2 == n
def example():
n = 600851475143
f = list(factor(n))
assert reduce(operator.mul, f) == n
print n, "=", "*".join(str(p) for p in f)
example()
# output:
# 600851475143 = 71*839*1471*6857
(This code seems to work in defiance of the fact that I don't know enough about number theory to fill a thimble.)
Just to expand/improve slightly on the "only test odd numbers that don't end in 5" suggestions...
All primes greater than 3 are either one more or one less than a multiple of 6 (6x + 1 or 6x - 1 for integer values of x).
It shouldn't take that long, even with a relatively naive brute force. For that specific number, I can factor it in my head in about one second.
You say you don't want solutions(?), but here's your "subtle" hint. The only prime factors of the number are the lowest three primes.
Semi-prime numbers of that size are used for encryption, so I am curious as to what you exactly want to use them for.
That aside, there currently are not good ways to find the prime factorization of large numbers in a relatively small amount of time.

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