What is more interesting or powerful: Curry, Mercury or Lambda-Prolog? - prolog

I would like to ask you about what formal system could be more interesting to implement from scratch/reverse engineer.
I've looked through some existing and open-source projects of logical/declarative programming systems. I've decided to make up something similar in my free time, or at least to catch the general idea of implementation.
It would be great if some of these systems would provide most of the expressive power and conciseness of modern academic investigations in logic and its relation with computational models.
What would you recommend to study at least at the conceptual level? For example, Lambda-Prolog is interesting particularly because it allows for higher order relations, but AFAIK is based on intuitionist logic and therefore lack the excluded-middle principle; that's generally a disadvantage for me.
I would also welcome any suggestions about modern logical programming systems which are less popular but more expressive/powerful.

Prolog was the first language which changed my point of view at programming. But later I found it to be not so high-level as I'd like to see it.
Curry - I've tried only Munster CC, and found it somewhat inconvenient. Actually, at this point, I decided to stop ignoring Haskell.
Mercury has many things which I wanted to see in Prolog. I have a really good expectation about the possibility to distinguish modes of rules. Programs written in Mercury should inspire compiler to do a lot of optimizations (I guess).

Twelf.
It generalizes lambda-prolog significantly, and it's a logical framework and a metalogical framework as well as a logic programming language. If you need a language with a heavy focus on logic as well as computation, it's the best I know of.

If I were to try to extend a logic based system, I'd choose Prolog Cafe as it is small, open sourced, standards compliant, and can be easily integrated into java based systems.

For the final project in a programming languages course I took, we had to embed a Prolog evaluator in Scheme using continuations and macros. The end result was that you could freely mix Scheme and Prolog code, and even pass arbitrary predicates written in Scheme to the Prolog engine.
It was a very instructive exercise. The first 12 lines of code (and and or) literally took about 6 hours to write and get correct. It was pretty much the search logic, written very concisely using continuations. The rest followed a bit more easily. Then once I added the unification algorithm, it all just worked.

Related

What is the modern popular standard Prolog that hobby Prolog interpreters should aim for?

I'm writing a Prolog interpreter as an exercise and wondering what I should be aiming for. Unfortunately there are many versions of Prolog to choose from and they are documented to various degrees. I quickly found this question from someone who was apparently expecting far too much from the internet by wanting a detailed html specification of Prolog. The answer to that was that you can get the ISO standard for $30, but that's rather impractical. Users are never going to pay $30 just to read about Prolog when they can get a Prolog interpreter for even less money, so if you pay the money and conform to the standard few people will ever recognize your effort. Therefore it doesn't surprise me at all that the ISO standard isn't universally respected.
Starting from the assumption that the ISO standard is a joke, what is the real version of Prolog that an interpreter should be aiming for? I don't mean that every little Prolog interpreter should fully implement every feature, but when constructing a Prolog interpreter there's no end to the little decisions that must be made. How should someone discover the consensus of the Prolog community about what Prolog should be?
If you are writing a Prolog system as an exercise, don't expect that you get too much done. After all, it is quite an effort.
To start with, aim for the core of the ISO standard, that is 13211-1:1995 including Cor.1:2007
and Cor.2:2012. That core is pretty much supported by many systems like: IF, SWI, YAP, B, GNU, SICStus, Jekejeke, Minerva. So while this core just covers the very basics, it will be still a lot of work to you.
Then, you can consider what further direction you want to go. From a standard's viewpoint these are implementation specific extensions. Systems pretty much differ in the way they offer extensions, so there is no clear way to choose. The most popular systems are SICStus (commercial) and SWI (open source). An open source system with better conformance than SWI is GNU.
You are putting a lot of quite debatable implications into your question, so let me try to sort some out:
Price of standards. ISO standards do cost something - these documents have a certain legal status - depending on your country and legislation. Freely available web documents can serve as evidence only. See for example the C standard which you get for the same prices: One official high price (USD 285) and a reduced one by INCITS (USD 30). The difference is only the cover sheet. At least, you can get the Prolog standard for a significantly reduced price.
Relevance. There is just one standard. And systems conform quite closely. Where they differ, they differ rather randomly. As an example, look at this detailed comparison of syntax which covers both reading and writing terms. Typically, such differences are reported by users who get hit by one or another difference. These differences are nowhere formally defined.
I don't agree with your assumption about ISO Prolog, indeed I would suggest to try to implement a small subset of ISO Prolog (i.e. be 'sure' to properly implement findall/setof).
A principal problem with ISO standard it's the module directive. Then choose an implementation to model modules, or skip them altogether.
Even some 'undiscussed' builtin will be difficult to implement, depending on the language you use (C, Haskell, Lisp, SQL, Javascript, C++...) and the choices you will do about the degree of translation. Most implementations out there are not interpreters, but bytecode compilers with various degrees of runtime support. The most used choice for the bytecode level is Warren's Abstract Machine (WAM, as you surely know).
When I wrote my Prolog interpreter, many years ago, I designed and implemented an object oriented database model, using algorithm ABC instead of the WAM, and I designed and implemented the Variables handling with ingenuity... but I left out setof/bagof, for instance...
I think SWI-Prolog pretty-much drives the Prolog standard nowdays, so take a look at their documentation... Other than that, what you are asking is being debated over and over again during the past years in the Prolog Standardization meetings. Some argue that tabling should be made into the standard, others claim the same for automatic indexing, and so on. So, in my humble opinion, the best you can do is "mimic" what SWI does for most stuff, and you'll be almost certainly in the standard

Is there any scripting language that's fast, easy to embed, and well-suited for high-level game-programming?

First off, I'm aware that there are many questions related to this, but none of them seemed to help my specific situation. In particular, lua and python don't fit my needs as well as I could hope. It may be that no language with my requirements exists, but before coming to that conclusion it'd be nice to hear a few more opinions. :)
As you may have guessed, I need such a language for a game engine I'm trying to create. The purpose of this game engine is to provide a user with the basic tools for building a game, while still giving her the freedom of creating many different types of games.
For this reason, the scripting language should be able to handle game concepts intuitively. Among other things, it should be easy to define a variety of types, sub-type them with slightly different properties, query and modify objects dynamically, and so on.
Furthermore, it should be possible for the game developer to handle every situation they come across in the scripting language. While basic components like the renderer and networking would be implemented in C++, game-specific mechanisms such as rotating a few hundred objects around a planet will be handled in the scripting language. This means that the scripting language has to be insanely fast, 1/10 C speed is probably the minimum.
Then there's the problem of debugging. Information about the function, stack trace and variable states that the error occurred in should be accessible.
Last but not least, this is a project done by a single person. Even if I wanted to, I simply don't have the resources to spend weeks on just the glue code. Integrating the language with my project shouldn't be much harder than integrating lua.
Examining the two suggested languages, lua and python, lua is fast(luajit) and easy to integrate, but its standard debugging facilities seem to be lacking. What's even worse, lua by default has no type-system at all. Of course you can implement that on your own, but the syntax will always be weird and unintuitive.
Python, on the other hand, is very comfortable to use and has a basic class system. However, it's not that easy to integrate, it's paradigm doesn't really involve type-checking and it's definitely not fast enough for more complex games. I'd again like to point out that everything would be done in python. I'm well aware that python would likely be fast enough for 90% of the code.
There's also Scala, which I haven't seen suggested so far. Scala seems to actually fulfill most of the requirements, but embedding the Java VM with C doesn't seem very easy, and it generally seems like java expects you to build your application around java rather than the other way around. I'm also not sure if Scala's functional paradigm would be good for intuitive game-development.
EDIT: Please note that this question isn't about finding a solution at any cost. If there isn't any language better than lua, I will simply compromise and use that(I actually already have the thing linked into my program). I just want to make sure I'm not missing something that'd be more suitable before doing so, seeing as lua is far from the perfect solution for me.
You might consider mono. I only know of one success story for this approach, but it is a big one: C++ engine with mono scripting is the approach taken in Unity.
Try the Ring programming language
http://ring-lang.net
It's general-purpose multi-paradigm scripting language that can be embedded in C/C++ projects, extended using C/C++ code and/or used as standalone language. The supported programming paradigms are Imperative, Procedural, Object-Oriented, Functional, Meta programming, Declarative programming using nested structures, and Natural programming.
The language is simple, trying to be natural, encourage organization and comes with transparent implementation. It comes with compact syntax and a group of features that enable the programmer to create natural interfaces and declarative domain-specific languages in a fraction of time. It is very small, fast and comes with smart garbage collector that puts the memory under the programmer control. It supports many programming paradigms, comes with useful and practical libraries. The language is designed for productivity and developing high quality solutions that can scale.
The compiler + The Virtual Machine are 15,000 lines of C code
Embedding Ring Interpreter in C/C++ Programs
https://en.wikibooks.org/wiki/Ring/Lessons/Embedding_Ring_Interpreter_in_C/C%2B%2B_Programs
For embeddability, you might look into Tcl, or if you're into Scheme, check out SIOD or Guile. I would suggest Lua or Python in general, of course, but your question precludes them.
Since noone seems to know a combination better than lua/luajit, I think I will leave it at that. Thanks for everyone's input on this. I personally find lua to be very lacking as a high-level language for game-programming, but it's probably the best choice out there. So to whomever finds this question and has the same requirements(fast, easy to use, easy to embed), you'll either have to use lua/luajit or make your own. :)

Which will serve a budding programmer better: A classic book in scheme or a modern language like python?

I'm really interested in becoming a serious programmer, the type that people admire for hacker chops, as opposed to a corporate drone who can't even complete FizzBuzz.
Currently I've dabbled in a few languages, most of my experience is in Perl and Shell, and I've dabbled slightly in Ruby.
However, I can't help but feel that although I know bits and pieces of languages, I don't know how to program.
I'm really in no huge rush to immediately learn a language that can land me a job (though I'd like to do it soon), and I'm considering using PLT Scheme (now called Racket) to work through How to Design Programs or Structure and Interpretation of Computer Programs, essentially, one of the Scheme classics, because I have always heard that they teach people how to write high-quality, usable, readable code.
However, even MIT changed its introductory course from using SICP and Scheme to one in Python.
So, I ask for the sage advice of the many experienced programmers here regarding the following:
Does Scheme (and do those books) really teach one how to program well? If so, which of the two books do you recommend?
Is this approach to learning still relevant and applicable? Am I on the right track?
Am I better off spending my time learning a more practical/common language like Python?
Is Scheme (or lisp in general) really a language that one learns, only to never use? Or do those of you who know a lisp code in it often?
Thanks, and sorry for the rambling.
If you want to learn to really program, start doing it. Quit dabbling and write code. Pick a language and write code. Solve problems and release applications. Work with experienced programmers on open source projects, but get doing. A lot.
Does Scheme (and do those books) really teach one how to program well? If so, which of the two books do you recommend?
Probably. Probably better than any of the Learn X in Y Timespan books.
Is this approach to learning still relevant and applicable? Am I on the right track?
Yes.
Am I better off spending my time learning a more practical/common language like Python?
Only if you plan to get a job in it. Scheme will give you a better foundation though.
Is Scheme (or lisp in general) really a language that one learns, only to never use? Or do those of you who know a lisp code in it often?
I do emacs elisp fiddling to adjust my emacs. I also work with functional languages on the side to try to keep my mind flexible.
My personal opinion is that there are essentially two tracks that need to be walked before the student can claim to know something about programming. Track one is the machine itself, the computer. You should start with assembly here and learn how the computer works. After some work and understanding there - don't skimp - you should learn C and then C++; really getting the understanding of resource management and what really happens. Track two is the very high level language track - Scheme, Prolog, Haskell, Perl, Python, C#, Java, and others that execute on a VM or interpreter lie in this area. These, too, need to be studied to learn how problems can be abstracted and thought about in different ways that do not involve the fiddly bits of a real computer.
However, what will not work is being a language dilettante when learning to program. You will need to find a language - Scheme is acceptable, although I'd recommend starting at the low level first - and then stick with that language for a good year at least.
The most important parts of Scheme are the programming-language concepts you can pick up that modern languages are now just adopting or adding support for.
Lisp and Scheme have supported, before most other languages, features that were often revolutionary for the time: closures and first-order functions, continuations, hygienic macros, and others. C has none of these.
But they're appearing more and more often in programming languages that Get Stuff Done today. Why can you just declare functions seemingly anywhere in JavaScript? What happens to outside variables you reference from within a function? What are these new "closures" that PHP 5.3 is just now getting? What are "side effects" and why can they be bad for parallel computing? What are "continuations" in Ruby? How do LINQ functions work? What's a "lambda" in Python? What's the big deal with F#?
These are all questions that learning Scheme will answer but C won't.
I'd say it depends on what you want to do.
If you want to get into programming, Python is probably better. It's an excellent first language, resembles most common programming languages, and is widely available. You'll find more libraries handy, and will be able to make things more easily.
If you want to get into computer science, I'd recommend Scheme along with SICP.
In either case, I'd recommend learning several very different languages eventually, to give you more ways to look at and solve problems. Getting reasonably proficient in Common Lisp, for example, will make you a better Java programmer. I'd take them one at a time, though.
The best languages to start with are probably:
a language you want to play/learn in
a language you want to work in
And probably in that order, too, unless the most urgent need is to feed yourself.
Here's the thing: the way to learn to program is to do it a lot. In order to do it a lot, you're going to need a lot of patience and more than a little bit of enthusiasm. This is more important than the specific language you pick.... but picking a language that you like working in (whether because you like the features or because you feel it'll teach you something) can be a big boost.
That said, here's a couple of comments on Scheme:
Does Scheme (and do those books)
really teach one how to program well?
The thing about Scheme (or something like it) is that if you learn it, it'll teach you some very useful abstractions that a lot of programmers who don't ever really come to grips with a functional programming language never learn. You'll think differently The substance of programming languages and computing will look more fluid to you. You'll have a better idea of how to compose your own quasi-primitives out of a very small set of primitives rather than relying on the generally static set of primitives offered in some other languages.
The problem is that a lot of what I'm saying might not mean much to you at the moment, and it's a bit more of a mind-bending road than coming into a common dynamic language like Perl, Python, or Ruby... or even a language like C which is close to the Von Neumann mechanics of the machine.
This doesn't mean it's necessarily a bad idea to start there: I've been part of an experiment where we taught Prolog of all things to first-time programmers, and it worked surprisingly well. Sometimes beginner's mind actually helps. :) But Scheme as a first language is definitely an unconventional path. I suspect Ruby or Python would be a gentler road.
Is Scheme (or lisp in general) really
a language that one learns, only to
never use?
It's a language that you're unlikely to be hired to program in. However, while you're learning to program, and after you've learned and are doing it in your free time, you can write code in whatever you want, and because of the Internet, you'll probably be able to find people working on open source projects in whatever language you want. :)
I hate to tell ya, but nobody admires programmers for their "hacker chops". There's people who get shit done, then there's everyone else. A great many of the former types are the "corporate drones" you appear to hold in contempt.
Now, for your question, I personally love Lisp (and Scheme), but if you want something you're more likely to use in industry "Beginning Python" might be better material for you as Python is found more often in the wild. Or if you enjoy Ruby, find some good Ruby material and start producing working solutions (same with Java or .Net or whatever).
Really, either route will serve you well. The trick is to stick with it until you've internalized the concepts being taught.
Asking whether an approach to learning is relevant and applicable is tricky - there are many different learning styles, and it's a matter of finding out which ones apply to you personally. Bear in mind that the style you like best might not be the one that actually works best for you :-)
You've got plenty of time and it sounds like you have enthusiasm to spare, so it's not a matter of which language you should learn, but which one you should learn first. personally, I'd look at what you've learnt so far, what types of languages and paradigms you've got under your belt, and then go off on a wild tangent and chose one completely different.
I started programming at a very very young age. When I was in high school, I thought I was a good programmer. That's when I started learning about HOW and WHY the languages work rather than just the syntax.
Before learning the how and why, switching to a new language would have been hell. I had learned a language, but I hadn't learned to program. Now that I know the fundamental concepts well, I can apply them to virtually any language and pick it up with ease.
I would highly recommend a book (or even a school coarse, if you can afford it) that takes you through the processes of coding without relying on a specific language.
Unfortunately I don't have any books to recommend, but if others agree with me and know of any, maybe they can offer a suggestion.
//Edit: After re-reading your question, I realize that I may have not actually answered any of them... Sorry about that. I think picking up a book that will take you in-depth with best-practices would be extremely helpful, regardless of the language you choose.
There are basic programming concepts (logic flow, data structures), which are easily taught by using languages like Python. However, there are much more complex programming concepts (design patterns, optimization, threading, etc.) which the classic languages don't abstract away for you.
If your search for knowledge leans more toward algorithm development and the science of programming, start with C. If your search is more for a practical ends, I hear Ruby is a good starting point.
I agree with gruszczy. I'd start programming with C.
It may be kind of scary at first (at least for me :S ) but in the long run you'd be grateful it. I mean I love Python, but because I learned C first, the learning curve for other languages wasn't very steep at all.
Start with C and make it so.
Just remember to practice, because you'll never improve at something by doing nothing. ;)
To a specific point in your question, the "classics" you mention will help you with exactly what the titles say. SICP is about the structure and interpretation of computer programs. It is not about learning Scheme (though you will learn Scheme). HtDP is about how to design programs, it is not about learning Scheme (though you will learn Scheme).
Scheme, in principle, is a very small and concise language with almost no gotchas. This makes it excellent for moving on to learning how to structure and interpret programs, or how to design them. More traditional "practical" languages like C, C++, Python, or Java do not have this quality. They are rife with syntax. Learning with these languages means you must simultaneously learn syntactical quirks while learning to think like a programmer. In my opinion, this is unfortunate. In some cases the quirks are good, in others they are accidents of history, but in all cases it is unfortunate.
Start coding in C. It should be a horror for you at first, but this teaches you most important stuff like: pointers, recurrence, memory management. Try reading some classic books about programming like The Art of Computer Programming by Donald Knuth. After you master that, you can think about learning object oriented programming or functional programming. First basics. If fou manage to learn them, nothing will be hard for you ever again.

(When) Should I learn compilers?

According to this http://steve-yegge.blogspot.com/2007/06/rich-programmer-food.html article, I defnitely should.
Quote Gentle, yet insistent executive
summary: If you don't know how
compilers work, then you don't know
how computers work. If you're not 100%
sure whether you know how compilers
work, then you don't know how they
work.
I thought that it was a very interesting article, and the field of application is very useful (do yourself a favour and read it)
But then again, I have seen successful senior sw engineers that didn’t know compilers very well, or internal machine architecture for that matter,
but did know a thing or two of each item in the following list :
A programming paradigm (OO, functional,…)
A programming language API (C#, Java..) and at least 2 very different some say! (Java / Haskell)
A programming framework (Java, .NET)
An IDE to make you more productive (Eclipse, VisualStudio, Emacs,….)
Programming best practices (see fxcop rules for example)
Programming Principles (DRY, High Cohesion, Low Coupling, ….)
Programming methodologies (TDD, MDE)
Design patterns (Structural, Behavioural,….)
Architectural Basics (Tiers, Layers, Process Models (Waterfall, Agile,…)
A Testing Tool (Unit Testing, Model Testing, …)
A GUI technique (WPF, Swing)
A documenting tool (Javadoc, Sandcastle..)
A modelling languague (and tool maybe) (UML, VisualParadigm, Rational)
(undoubtedly forgetting very important stuff here)
Not all of these tools are necessary to be a good programmer (like a GUI when you just don’t need it)
but most of them are. Where do compilers come in, and are they really that important, since, as I mentioned,
lots of programmers seems to be doing fine without knowing them and especially, becoming a good programmer is seen the multitude of knowledge domains almost a lifetime achievement :-) , so even if compilers are extremely important, isn't there always stuff still more important?
Or should i order 'The Unleashed Compilers Unlimited Bible (in 24H..))) today?
For those who have read the article, and want to start studying right away :
Learning Resources on Parsers, Interpreters, and Compilers
If you just want to be a run-of-the-mill coder, and write stuff... you don't need to take compilers.
If you want to learn computer science and appreciate and really become a computer scientist, you MUST take compilers.
Compilers is a microcosm of computer science! It contains every single problem, including (but not limited to) AI (greedy algorithms & heuristic search), algorithms, theory (formal languages, automata), systems, architecture, etc.
You get to see a lot of computer science come together in an amazing way. Not only will you understand more about why programming languages work the way that they do, but you will become a better coder for having that understanding. You will learn to understand the low level, which helps at the high level.
As programmers, we very often like to talk about things being a "black box"... but things are a lot smoother when you understand a little bit about what's in the box. Even if you don't build a whole compiler, you will surely learn a lot. You will get to see the formalisms behind parsing (and realize it's not just a bunch of special cases hacked together), and a bunch of NP complete problems. You will see why the theory of computer science is so important to understand for practical things. (After all, compilers are extremely practical... and we wouldn't have the compilers we have today without formalisms).
I really hope you consider learning about them... it will help you get to the next level as a computer scientist :-).
You should learn about compilers, for the simple reason that implementing a compiler makes you a better programmer. The compiler will surely suck, but you will have learned a lot during the way. It is a great way of improving (or practising) your programming skill.
You do not need to understand compilers to be a good programmer, but it can help. One of the things I realized when learning about them, is that compiling is simply a translation.
If you have ever translated from one language to another, you have just done compiling.
So when should you learn about compilers?
When you want to, or need it to solve a problem.
Compiler theory is useful, but not essential.
Although there are some techniques which come in handy, like lexical analysis and parsing.
Another one is error handling. Compilers need a lot of these. User input can contain anything, even the unexpected. And you need to deal with all of these.
If you're going to be working at a high-enough level where you're worrying over UML and self-describing code, you could easily go your entire career without wanting or needing intimate details of how the compiler works.
But, if you're an in-the-trenches coder and have no aspirations to manage your friends, it's likely that one day, you'll realize you're waging war with your compiler. It could be a random bug that comes along or a hallway conversation about while-verses-for loops. You'll realize the assembly (or IL, likely, in the coming years) is just a bit to the left of what you were needing and another universe will unfold.
So, I suppose my answer is, just be aware of the compiler for now, that it's doing quite a lot, but don't worry over it too much.
The compilers courses usually focus on how the high-level code is analyzed and translated into machine code. That's very interesting, but not crucial. It's more important to understand what is this machine code that is generated by the compiler so that you understand how a computer works and what is the cost of each language construct.
So I'd rather say that you should know an assembly language (I mean a limited subset of assembly language for one architecture) to understand how a computer works and the latter is definitely required for a competent programmer so that he understands what segmenation fault is, when to optimize and when not and other similar low-level things.
If you intend to write extremely time-critical real-time code, you will benefit from understanding how the compiler optimises your code. However, you will actually benefit more from understanding the underlying architecture of your hardware.
From my experience, if you understand how the hardware works, and how the compiler interprets your code, you will be able to write code that does exactly what you intend it to do. I have been caught on several occasions, writing code that got optimised away by the compiler and made the hardware do something that I did not intend.
All in all, understanding the entire software-hardware stack is not essential to write good algorithms and code, but it will most certainly help!
From a practical perspective, general compiler theory is less of concern than a assembler, linker and loader to a specific platform. For example, I just consider the GCC compiler as a translator from my high-level C language to the low-level assembly language on a x86 platform. And more often than not, I manually refine ;) the code generated by the compiler.
From a scientific perspective, I would strongly suggest you learning the compiler theory, it will help you understand the great idea that computer is built upon. And even more, you will have a different eye upon the world.
Just my opinion, but I believe compilers is not given enough attention in CS courses, not in mine, and not in any others afaik. I think any CS major should do 2 things after a sabbatical or finishing their major: Re-learn if necessary finite automata and maybe a formal methods language. Apply it.
Write a simple compiler with this knowledge. Alex Aiken has a very useful online tutorial on writing a compiler for the COOL (Classroom Object Oriented Language) which is a subset of Scala as of 2013 ver. At least at time of writing.

Benefits of learning scheme?

I've just started one of my courses, as classes just began 2 weeks ago, and we are learning Scheme right now in one for I assume some reason later on, but so far from what he is teaching is basically how to write in scheme. As I sit here trying to stay awake I'm just trying to grasp why I would want to know this, and why anyone uses it. What does it excel at? Next week I plan to ask him, whats the goal to learn here other than just how to write stuff in scheme.
It's a functional programming language and will do well broaden your experience.
Even if you don't use it in the real world doesn't mean it doesn't have any value. It will help you master things like recursion and help to force you to think of problems in different ways than you normally would.
I wish my school forced us to learn a functional programming language.
Languages like LISP (and the very closely related Scheme) are to programming what Latin is to English.
You may never speak Latin a day in your normal life again after taking a course, but simply learning a language like Latin will improve your ability to use English.
The same is true for Scheme.
I see all these people here saying that while they would never actually use Scheme again it's nevertheless been a worthwhile language to learn because it forces a certain way of thinking. While this can be true, I would hope that you would learn Scheme because you eventually will find it useful and not simply as an exercise in learning.
Though it's not blazingly fast like a compiled language, nor is it particularly useful at serving websites or parsing text, I've found that Scheme (and other lisps by extension) has no parallel when it comes to simplicity, elegance, and powerful functional manipulation of complex data structures. To be honest, I think in Scheme. It's the language I solve problems in. Don't give up on or merely tolerate Scheme - give it a chance and it won't disappoint you.
By the way, the best IDE for Scheme is DrScheme, and it contains language extensions to do anything you can do in another language, and if you find something it can't you can just use the C FFI and write it yourself.
I would suggest to keep an open mind when learning. Most of the time in school we don't fully comprehend what/why we are learning a particular subject. But as I've experienced about a million times in life, it turns out to be very useful and at the very least being aware of it helps you. Scheme, believe it or not, will make you a better programmer.
Some people say Scheme's greatest strength is as a teaching language. While it is very beneficial to learn functional programming (it's an entirely new way of thinking) another benefit in learning scheme is that it is also "pure". Sure it can't do a ton of stuff like java, but that's also what's great about it, it's a language made entirely of parentheses, alphanumeric characters, and a mere handful other punctuations.
In my intro course, we are taught Java, and I see lots of my friends struggling with 'public static void main' even though that's not the point of the program and how the profs have no choice but to 'handwave' it until they're more advanced. You don't see that in Scheme.
If you really want to learn what Scheme can do in a piece of cake that is really hard to implement in languages like Java, I suggest looking at this: http://mitpress.mit.edu/sicp/full-text/book/book-Z-H-12.html#%_sec_1.3
This is probably the best book written on Scheme.
Scheme was used by NASA to program some of the Mars rovers. It's usage in the marketplace is pretty specific, but like I'm sure your teachers are telling you, the things you learn in Scheme will carry over to programming in general.
Try not to get caught up on details like the parenthesis, and car/cdr. Most of what you're learning translates to other languages in one way or another. Don't worry about whether or not you can take Scheme to the market place, chances are you'll be learning some other more marketable languages in other classes. What you are learning here is more important.
If you are learning scheme, you can learn all about how object systems are implemented (hint: an object system isn't always about a type that has methods and instance variables bound to it...). While this kind of knowledge won't help in 95% of your daily work, for 5% of your work you will depend on that knowledge.
Additionally, you can learn about completely different styles of computation, such as streams/lazy evaluation, or even logic programming. You could also learn more about how computer programs in general are interpreted; from the basics in how program code is evaluated, to more deeper aspects like making your own interpreter and compiler). Knowing this kind of information is what separates a good programmer from a great programmer.
Scheme is not really a Functional language, it's more method agnostic then that. Perhaps more to the point, Scheme is an excellent language to choose if you want to explore with different methods of computation. As an example, a highly parallel functional language "Termite" was built on top of Scheme.
In short, the point in learning scheme is so that you can learn the fundamentals of programming.
If you need some help in making programming in scheme more enjoyable, don't be afraid to ask. A lot of programmers get hung up on (for instance) the parenthesis, when there are perfectly great ways to work with scheme source code that makes parenthesis something to cherish, rather then hate. As an example, emacs with paredit-mode,some kind of scheme interaction mode and highlight-parenthesis-mode is pretty awesome.
My problem was when learning this we learned clisp right along with it. I couldn't keep the two strait to save my life.
What I did learn from them though was how to write better c and java code. This is simply because of the different programming style I learned. I have adapted more of the functional style into some of my programming and It has helped me in some cases.
I would never want to program in scheme or lisp again if I didn't have to, but I am glad that I at least did a little in them just to learn the different way to program.
Functional languages like Scheme have great application to mathematics, artificial intelligence, linguistics, and other highly theoretical areas of computer science (machine learning, natural language processing, etc). This is due to the purity of functional programming languages, which have no side effects, as well as their ability to navigate higher-order procedures with ease. A strong knowledge of functional programming languages is critical for solving many of the questions which hover just beyond the frontier of computer science. As a bonus, you'll get great with higher-order procedures and recursion.

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