CATransition replaceSubView:with…is animating all views - cocoa

how can I make it so all of my view's subviews aren't animated here and only the currentPage's representedView and the newPage's represented view's?
CATransition *transition = [CATransition animation];
[transition setType:kCATransitionPush];
[transition setSubtype:([self indexOfPage:currentPage] < [self indexOfPage:newPage]) ? kCATransitionFromRight : kCATransitionFromLeft];
NSDictionary *ani = [NSDictionary dictionaryWithObject:transition
forKey:#"subviews"];
[self setAnimations:ani];
[self.animator replaceSubview:currentPage.representedView with:newPage.representedView];

First, it seems odd that you are requesting to not animate subviews when this is the exact property you created your animation for so I'm not real clear on what you're trying to do.
Second, the default behavior for animation it to animate the view and all of its subviews. If you want to only animate the parent view and specific subviews, you should not add the views you don't want to animate as children of it, but rather make them siblings with the proper z order.

Related

NSTableView with rounded corners

I'm trying to customize the UI of my application and I want my NSTableView to have rounded corners. So I subclassed NSTableView and got this:
However, when I populate the table and select a row, the selection is drawn over the border like this:
I've tried adding a clip in the table view drawing code and it doesn't work. Any suggestions for how I can fix this?
Edit:
My drawing code in the NSTableView is the following:
- (void)drawRect:(NSRect)dirtyRect {
[NSGraphicsContext saveGraphicsState];
NSRect frame = NSMakeRect(0.0, 0.0, [self bounds].size.width, [self bounds].size.height-1.0);
[[NSBezierPath bezierPathWithRoundedRect:frame xRadius:3.6 yRadius:3.6] addClip];
[super drawRect:dirtyRect];
[NSGraphicsContext restoreGraphicsState];
}
The actual rounded frame is drawn in the NSScrollView drawRect method. The interesting thing is that this does clip the selection of the very first and very last rows:
But not when the table is scrolling:
So the question remains: how can I clip all drawing inside the rounded frame of the NSScrollView?
I found that you can call this on the container scroll view of the table view.
self.scrollView.wantsLayer = TRUE;
self.scrollView.layer.cornerRadius = 6;
That's all I needed and it works. No subclassing needed.
I was able to solve this pretty nicely using CALayer. After trying subclassing everything from NSScrollView to NSTableView to NSClipView, and still getting the rendering problems shown above, I finally simply added this code to the drawRect of the NSScrollView subclass:
if (!self.contentView.wantsLayer) {
[self.contentView setWantsLayer:YES];
[self.contentView.layer setCornerRadius:4.0f];
}
And then I draw the frame in the same drawRect method of the NSScrollView. It solves all the problems above.

How to shadow documentView in NSScrollView?

How to shadow documentView in NSScrollView?
The effect look likes iBook Author:
You need to inset the content in your document view to allow space for the shadow to be displayed, then layer back the view and set a shadow on it. Example:
view.wantsLayer = YES;
NSShadow *shadow = [NSShadow new];
shadow.shadowColor = [NSColor blackColor]
shadow.shadowBlurRadius = 4.f;
shadow.shadowOffset = NSMakeSize(0.f, -5.f);
view.shadow = shadow;
The NSScrollView contentView is an NSView subclass, which has a shadow field, if you create a shadow object and assign it to this field, the view will automatically show a drop shadow when drawn
NSShadow* shadow = [[NSShadow alloc] init];
shadow.shadowBlurRadius = 2; //set how many pixels the shadow has
shadow.shadowOffset = NSMakeSize(2, -2); //the distance from the view the shadow is dropped
shadow.shadowColor = [NSColor blackColor];
self.scrollView.contentView.shadow = shadow;
This works because all views when are drawn on drawRect use this shadow property by using [shadow set].
doing [shadow set] during a draw operation makes whatever is drawn after that to be replicated underneath
I'm new to entering posts on stack overflow but I had the same issue and have solved it so I thought after searching the net for hours to find a solution it would be nice to answer it.
My solution is to create a subclass for NSClipView with the following code for drawRect...
- (void)drawRect:(NSRect)dirtyRect
{
[super drawRect:dirtyRect];
NSRect childRect = [[self documentView] frame];
[NSGraphicsContext saveGraphicsState];
// Create the shadow below and to the right of the shape.
NSShadow* theShadow = [[NSShadow alloc] init];
[theShadow setShadowOffset:NSMakeSize(4.0, -4.0)];
[theShadow setShadowBlurRadius:3.0];
// Use a partially transparent color for shapes that overlap.
[theShadow setShadowColor:[[NSColor grayColor]
colorWithAlphaComponent:0.95f]];
[theShadow set];
[[self backgroundColor] setFill];
NSRectFill(childRect);
// Draw your custom content here. Anything you draw
// automatically has the shadow effect applied to it.
[NSGraphicsContext restoreGraphicsState];
}
You then need to create an instance of the subclass and set it with the setContentView selector.
You also need to repaint the clip view every time the content view size changes. If you have your content view set up to change in terms of canvas size when the user wants then unless you repaint the clip view some nasty shadow marks will left behind.
You don't need to mess about with clips as others have suggested.
Hope it helps!

Use NSScrollView together with Cocos2d-mac (NSOpenGLView)

Has anybody used a NSScrollView to control scrolling using the cocos2d-mac framework?
After much struggling I managed to make UIScrollView work with cocos2d-ios. Any pointers to using NSScrollView together with a NSOpenGLView would be appreciated.
I finally managed to get a NSScrollView working within my cocos2d-mac Xib.
The trick is that you have to programmatically overlay the OpenGLView over the NSScrollView main view (leaving room for the scroll bars) by first setting up a fake view as the scrollView's documentView, and then removing the openGLView from its parent view and adding it again (so the OpenGLView is drawn over the ScrollView). You can do it as follows:
appDelegate = [[NSApplication sharedApplication] delegate];
// Set up NSScrollView with dummy empty view as big as the layer
NSRect rect = NSMakeRect(0, 0, myLayer.width, myLayer.height);
NSView *view = [[NSView alloc] initWithFrame:rect];
appDelegate.scrollView.documentView = view;
[view release];
// Push OpenGLView back to front
[appDelegate.glView removeFromSuperview];
[appDelegate.splitLeftView addSubview:appDelegate.glView];
And then, you should use the scroll bars events to update the myLayer position accordingly.

cocoa -- getting nested NSViews and CALayers to resize proportionally

My NSWindow's contentView is an NSView subclass. It has some other NSView subclasses as subviews. The subviews are layer-based, and those layers in turn contain sublayers. Some of the sublayers have further sub-sublayers.
I want the whole thing to resize proportionally when the window is resized. What is the right way to set it up so that will happen?
Thanks
EDIT: I am not using Interface Builder at all.
Here's what I've done to get the contents of an NSView to scale proportionally as I resize the parent window. First, in interface builder, I added my NSView to the window, then added a reference to it in my AppDelegate. Mine happens to be called scrollView. I removed all of the auto-sizing behaviour from the scrollView.
Then, in my AppDelegate I added this:
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
// keep the aspect ratio constant so that the content looks good
[window setContentAspectRatio:NSMakeSize(2, 1)];
window.delegate = self;
}
- (void)windowDidResize:(NSNotification *)notification {
// size the scrollView to fill the window, but keep its bounds constant
NSRect rect = [[window contentView] frame];
NSRect oldBounds = [scrollView bounds];
[scrollView setFrame:rect];
[scrollView setBounds:oldBounds];
}
This turns the AppDelegate into the window delegate too. Fine since I've not got much logic in it. By keeping the bounds constant while changing the frame, the contents of scrollView will be scaled down smoothly.

Core Animation with an NSView and subviews

I've subclassed NSView to create a 'container' view (which I've called TRTransitionView) which is being used to house two subviews. At the click of a button, I want to transition one subview out of the parent view and transition the other in, using the Core Animation transition type: kCATransitionPush. For the most part, I have this working as you'd expect (here's a basic test project I threw together).
The issue I'm seeing relates to resizing my window and then toggling between my two views. After resizing a window, my subviews will appear at seemingly random locations within my TRTransitionView. Additionally, it appears as if the TRTransitionView hasn't stretched correctly and is clipping the contents of its subviews. Ideally, I would like subviews anchored to the top-left of their parent view at all times, and to also grow to expand the size of the parent view.
The second issue relates to an NSTableView I've placed in my first subview. When my window is resized, and my TRTransitionView resizes to match its new dimensions, my TableView seems to resize its content quite awkwardly (the entire table seems to jolt around) and the newly expanded space that the table now occupies seems to 'flash' (as if in the process of being animated). Extremely difficult to describe, but is there any way to stop this?
Here's my TRTransitionView class:
-(void) awakeFromNib
{
[self setWantsLayer:YES];
[self addSubview:[self currentView]];
transition = [CATransition animation];
[transition setType:kCATransitionPush];
[transition setSubtype:kCATransitionFromLeft];
[self setAnimations: [NSDictionary dictionaryWithObject:transition forKey:#"subviews"]];
}
- (void)setCurrentView:(NSView*)newView
{
if (!currentView) {
currentView = newView;
return;
}
[[self animator] replaceSubview:currentView with:newView];
currentView = newView;
}
-(IBAction) switchToViewOne:(id)sender
{
[transition setSubtype:kCATransitionFromLeft];
[self setCurrentView:viewOne];
}
-(IBAction) switchToViewTwo:(id)sender
{
[transition setSubtype:kCATransitionFromRight];
[self setCurrentView:viewTwo];
}

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