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Microsoft recently released Visual Studio Code and I am a little confused about its usage, since Visual Studio has lot of functional similarities with it.
Visual Studio (full version) is a "full-featured" and "convenient" development environment.
Visual Studio (free "Express" versions - only until 2017) are feature-centered and simplified versions of the full version. Feature-centered meaning that there are different versions (Visual Studio Web Developer, Visual Studio C#, etc.) depending on your goal.
Visual Studio (free Community edition - since 2015) is a simplified version of the full version and replaces the separated express editions used before 2015.
Visual Studio Code (VSCode) is a cross-platform (Linux, Mac OS, Windows) editor that can be extended with plugins to your needs.
For example, if you want to create an ASP.NET application using Visual Studio Code you need to perform several steps on your own to setup the project. There is a separate tutorial for each OS.
Visual Studio Code is an editor while Visual Studio is an IDE.
Visual Studio Code is cross-platform and fast, while Visual Studio is not fast.
Note that Visual Studio for Mac is available now but is a different product compared to Visual Studio (Windows). It's based on Xamarin Studio and lacks support for some older .NET project types. It does successfully build solutions created in Visual Studio 2017. Visual Studio for Mac has a more limited UI (for example, no customizable toolbar). So for cross-platform work, Visual Studio Code may still be preferable.
I will provide a detailed differences between Visual Studio and Visual Studio Code below.
If you really look at it the most obvious difference is that .NET has been split into two:
.NET Core (Mac, Linux, and Windows)
.NET Framework (Windows only)
All native user interface technologies (Windows Presentation Foundation, Windows Forms, etc.) are part of the framework, not the core.
The "Visual" in Visual Studio (from Visual Basic) was largely synonymous with visual UI (drag & drop WYSIWYG) design, so in that sense, Visual Studio Code is Visual Studio without the Visual!
The second most obvious difference is that Visual Studio tends to be oriented around projects & solutions.
Visual Studio Code:
It's a lightweight source code editor which can be used to view, edit, run, and debug source code for applications.
Simply it is Visual Studio without the Visual UI, majorly a superman’s text-editor.
It is mainly oriented around files, not projects.
It does not have any scaffolding support.
It is a competitor of Sublime Text or Atom on Electron.
It is based on the Electron framework, which is used to build cross platform desktop application using web technologies.
It does not have support for Microsoft's version control system; Team Foundation Server.
It has limited IntelliSense for Microsoft file types and similar features.
It is mainly used by developers on a Mac who deal with client-side technologies (HTML, JavaScript, and CSS).
Visual Studio:
As the name indicates, it is an IDE, and it contains all the features required for project development. Like code auto completion, debugger, database integration, server setup, configurations, and so on.
It is a complete solution mostly used by and for .NET related developers.
It includes everything from source control to bug tracker to deployment tools, etc. It has everything required to develop.
It is widely used on .NET related projects (though you can use it for other things). The community version is free, but if you want to make most of it then it is not free.
Visual Studio is aimed to be the world’s best IDE (integrated development environment), which provide full stack develop toolsets, including a powerful code completion component called IntelliSense, a debugger which can debug both source code and machine code, everything about ASP.NET development, and something about SQL development.
In the latest version of Visual Studio, you can develop cross-platform application without leaving the IDE. And Visual Studio takes more than 8 GB disk space (according to the components you select).
In brief, Visual Studio is an ultimate development environment, and it’s quite heavy.
Reference: https://www.quora.com/What-is-the-difference-between-Visual-Studio-and-Visual-Studio-Code
Visual Studio
IDE
Except for free editions, it is a paid IDE.
It is quite heavy on CPU and lags on lower end PCs.
It is mostly used for Windows software development including DirectX programs, Windows API, etc.
Advanced IntelliSense (best one ever; Visual Studio Code's IntelliSense extension takes second place)
It features built-in debuggers, easy-to-configure project settings (though developers tend to not use the GUI ones)
Microsoft support (more than Visual Studio Code)
Mostly used for C/C++ (Windows), .NET and C# projects along with SQL Server, database, etc.
Extreme large download size, space utilization and the slow downs over time.
It is the only con that forces me to use Visual Studio Code for smaller projects*
Includes tools to generate dependency graphs. Refactoring tools have great support for Visual Studio.
Has a VYSIWYG editor for VB.NET, C++.NET, and C#. (It is easy enough for first time users instead of getting through windows.h)
Visual Studio Code
Free open source text editor
Has IntelliSense (but it doesn't work out of box if Visual Studio is not installed, need to configure to point to MinGW, etc.)
Smaller download size and RAM requirements. With IntelliSense it requires around 300 MB RAM. (Edit : Some header files tend to blow up memory requirements to 7-8 GBs eg. OpenGL and GLM Libraries)
It works on lower-end PCs. (it is still slow to start up especially if PowerShell is used instead of CMD)
Lower support (open source, so you can modify it yourself)
Build tasks are project specific. Even if you want to build it in a vanilla configuration.
Mostly used for web development (this applies to all free text editors). They tend to show off JavaScript / HTML support over C/C++. Visual Studio shows off Visual Basic/C++ over other languages.
Lack of good extensions (it's still new though)
Gives you a hard time to reconfigure your project/workspace settings. I prefer the GUI way.
Cross platform
Has an integrated terminal (PowerShell is too slow at startup though)
It is best for smaller projects and test code (you know if you are bored and want to print "Hello, World!", it does not make sense to wait 3-5 minutes while Visual Studio loads up, and then another minute or 2 at project creation and then finally getting it to print "Hello, World!").
Complementing the previous answers, one big difference between both is that Visual Studio Code comes in a so called "portable" version that does not require full administrative permissions to run on Windows and can be placed in a removable drive for convenience.
For Unity3D users ...
VSCode is incredibly faster than VS. Files open instantly from Unity in VSCode. Whereas VS is extremely slow.
VS can literally compile code, build apps and so on, it's a huge IDE like Unity itself or XCode. VSCode is indeed "just" a full-featured text editor. VSCode is NOT a compiler: VSCode is literally "just a text editor".
With VSCode, you DO need to install in projects the "Visual Studio Code" package.
When you first download and install VSCode, simply open any C# file on your machine. It will instantly prompt you to install the needed C# package. This is harmless and easy.
Unfortunately VSCode generally has only one window! To open another window is a fuss.
In VS, it is all-but impossible to change the editor font, etc. In contrast, VSCode has FANTASTIC preferences - dead simple, never a problem.
As far as I can see, every single feature in VS which you use in Unity is present in VSCode. (So, code coloring, jump to definitions, it understands/autocompletes every single thing in Unity, it opens from Unity, double clicking something in the Unity console opens the file to that line, etc etc)
If you are used to VS. And you want to change to VSCode. It's always hard changing editors, they are so intimate, but it's pretty similar; you won't have a big heartache.
In short if you're a VS for Unity3D user,
and you're going to try VSCode...
VSCode is on the order of 19 trillion times faster in every way. It will blow your mind.
It does seem to have every feature.
Basically VS is the world's biggest IDE and application building system: VSCode is just an editor. (Indeed, that's exactly what you want with Unity, since Unity itself is the IDE.)
Don't forget to just click to install the relevant Unity package.
If I'm not mistaken, there is no reason whatsoever to use VS with Unity.
Unity is an IDE so you just need a text editor, and that is what VSCode is. VSCode is hugely better in both speed and preferences. The only possible problem - multiple-windows are a bit clunky in VSCode!
That horrible "double copy" problem in VS ... solved!
If you are using VS with Unity. There is an infuriating problem where often VS will try to open twice, that is you will end up with two or more copies of VS running. Nobody has ever been able to fix this or figure out what the hell causes it. Fortunately, this problem never happens with VSCode.
Installing VSCode on a Mac - unbelievably easy.
There are no installers, etc etc etc. On the download page, you download a zipped Mac app. Put it in the Applications folder and you're done.
Folding! (Mac/Windows keystrokes are different)
Bizarrely there's no menu entry / docu whatsoever for folding, but here are the keys:
https://stackoverflow.com/a/30077543/294884
Setting colors and so on in VSCode - the critical tips
Particularly for Mac users who may find the colors strange:
Priceless post #1:
https://stackoverflow.com/a/45640244/294884
Priceless post #2:
https://stackoverflow.com/a/63303503/294884
Meta files ...
To keep the "Explorer" list of files on the left tidy, in the Unity case:
As of 2021 I believe the main differences are:
Visual Studio Code is a completely new codebase (based on Electron) than the "old" Visual Studio, it is open source and is actively developed "in the open" (on github)
Visual Studio is more focused on "traditional" Windows GUI apps development, and it is battery-included for that, including WYSIWYG programming style of the GUI ("visual")
Visual Studio Code, while pretty "nude" on its own, had attracted lots of community development for extensions to do the most crazy things. Community developed extensions exist to use it as a base for an integrated development editor for almost any programming language (for example I use it for Julia)
Out of the box, Visual Studio can compile, run and debug programs.
Out of the box, Visual Studio Code can do practically nothing but open and edit text files. It can be extended to compile, run, and debug, but you will need to install other software. It's a PITA.
If you're looking for a Notepad replacement, Visual Studio Code is your man.
If you want to develop and debug code without fiddling for days with settings and installing stuff, then Visual Studio is your man.
One huge difference (for me) is that Visual Studio Code is one monitor only.
With Visual Studio you can use multi-screen setups.
Visual Studio Code is for more of a pure code development tool while VS2019/VS2017 etc. is for more of a non-coding approach for developing programs. In VS you while get button tools and window toolbar tools and all that fancy stuff. In VSC you have to code the whole thing from scratch. I recommend VSC for people who are just learning to code but VS for advanced devs.
Visual Studio Code is integrated with a command prompt / terminal, hence it will be handy when there is switching between IDE and terminal / command prompt required, for example: connecting to Linux.
For me, Visual Studio on Mac doesn't support Node.js (editing and debugging) whereas Visual Studio Code does this very well.
In short, VSCode heavily promotes (Microsoft's) TypeScript compiler, and bundles first-class support for the language, which makes the editor web-centric, while Visual Studio is primarily used for Microsoft's native, C-family, Windows/XBox stuff.
As VS Code has been heavily developed every month, A new answer is worth.
I'm an ASP.net developer in Visual Studio for ten years. When I see in the Stackoverflow survey (https://insights.stackoverflow.com/survey/2021#section-most-popular-technologies-integrated-development-environment) that VS Code is the the first IDE of choice, I decided to give it a try by using it as my main develop environment, and here's the result after one month:
I can say if only VS Code has an scalable and stable intellisense like VS has, I would keep it as my first choice of IDE for dotnet. Omnisharp (VS Code C# intellisense) is satisfying for small projects but as the workspace becomes bigger (for example when you have more than one projects in your workspace) the instability starts to becomes a problem.
I still use VS Code for small dotnet projects and also as a DB Client, powershell ISE, python, etc. because of it's lightness, feature richness, customizability and having such an alive community and develop team.
obviously the situation can change by whether VS Code getting a VS-level dotnet intellisense, or VS get more game-changing features.
Microsoft recently released Visual Studio Code and I am a little confused about its usage, since Visual Studio has lot of functional similarities with it.
Visual Studio (full version) is a "full-featured" and "convenient" development environment.
Visual Studio (free "Express" versions - only until 2017) are feature-centered and simplified versions of the full version. Feature-centered meaning that there are different versions (Visual Studio Web Developer, Visual Studio C#, etc.) depending on your goal.
Visual Studio (free Community edition - since 2015) is a simplified version of the full version and replaces the separated express editions used before 2015.
Visual Studio Code (VSCode) is a cross-platform (Linux, Mac OS, Windows) editor that can be extended with plugins to your needs.
For example, if you want to create an ASP.NET application using Visual Studio Code you need to perform several steps on your own to setup the project. There is a separate tutorial for each OS.
Visual Studio Code is an editor while Visual Studio is an IDE.
Visual Studio Code is cross-platform and fast, while Visual Studio is not fast.
Note that Visual Studio for Mac is available now but is a different product compared to Visual Studio (Windows). It's based on Xamarin Studio and lacks support for some older .NET project types. It does successfully build solutions created in Visual Studio 2017. Visual Studio for Mac has a more limited UI (for example, no customizable toolbar). So for cross-platform work, Visual Studio Code may still be preferable.
I will provide a detailed differences between Visual Studio and Visual Studio Code below.
If you really look at it the most obvious difference is that .NET has been split into two:
.NET Core (Mac, Linux, and Windows)
.NET Framework (Windows only)
All native user interface technologies (Windows Presentation Foundation, Windows Forms, etc.) are part of the framework, not the core.
The "Visual" in Visual Studio (from Visual Basic) was largely synonymous with visual UI (drag & drop WYSIWYG) design, so in that sense, Visual Studio Code is Visual Studio without the Visual!
The second most obvious difference is that Visual Studio tends to be oriented around projects & solutions.
Visual Studio Code:
It's a lightweight source code editor which can be used to view, edit, run, and debug source code for applications.
Simply it is Visual Studio without the Visual UI, majorly a superman’s text-editor.
It is mainly oriented around files, not projects.
It does not have any scaffolding support.
It is a competitor of Sublime Text or Atom on Electron.
It is based on the Electron framework, which is used to build cross platform desktop application using web technologies.
It does not have support for Microsoft's version control system; Team Foundation Server.
It has limited IntelliSense for Microsoft file types and similar features.
It is mainly used by developers on a Mac who deal with client-side technologies (HTML, JavaScript, and CSS).
Visual Studio:
As the name indicates, it is an IDE, and it contains all the features required for project development. Like code auto completion, debugger, database integration, server setup, configurations, and so on.
It is a complete solution mostly used by and for .NET related developers.
It includes everything from source control to bug tracker to deployment tools, etc. It has everything required to develop.
It is widely used on .NET related projects (though you can use it for other things). The community version is free, but if you want to make most of it then it is not free.
Visual Studio is aimed to be the world’s best IDE (integrated development environment), which provide full stack develop toolsets, including a powerful code completion component called IntelliSense, a debugger which can debug both source code and machine code, everything about ASP.NET development, and something about SQL development.
In the latest version of Visual Studio, you can develop cross-platform application without leaving the IDE. And Visual Studio takes more than 8 GB disk space (according to the components you select).
In brief, Visual Studio is an ultimate development environment, and it’s quite heavy.
Reference: https://www.quora.com/What-is-the-difference-between-Visual-Studio-and-Visual-Studio-Code
Visual Studio
IDE
Except for free editions, it is a paid IDE.
It is quite heavy on CPU and lags on lower end PCs.
It is mostly used for Windows software development including DirectX programs, Windows API, etc.
Advanced IntelliSense (best one ever; Visual Studio Code's IntelliSense extension takes second place)
It features built-in debuggers, easy-to-configure project settings (though developers tend to not use the GUI ones)
Microsoft support (more than Visual Studio Code)
Mostly used for C/C++ (Windows), .NET and C# projects along with SQL Server, database, etc.
Extreme large download size, space utilization and the slow downs over time.
It is the only con that forces me to use Visual Studio Code for smaller projects*
Includes tools to generate dependency graphs. Refactoring tools have great support for Visual Studio.
Has a VYSIWYG editor for VB.NET, C++.NET, and C#. (It is easy enough for first time users instead of getting through windows.h)
Visual Studio Code
Free open source text editor
Has IntelliSense (but it doesn't work out of box if Visual Studio is not installed, need to configure to point to MinGW, etc.)
Smaller download size and RAM requirements. With IntelliSense it requires around 300 MB RAM. (Edit : Some header files tend to blow up memory requirements to 7-8 GBs eg. OpenGL and GLM Libraries)
It works on lower-end PCs. (it is still slow to start up especially if PowerShell is used instead of CMD)
Lower support (open source, so you can modify it yourself)
Build tasks are project specific. Even if you want to build it in a vanilla configuration.
Mostly used for web development (this applies to all free text editors). They tend to show off JavaScript / HTML support over C/C++. Visual Studio shows off Visual Basic/C++ over other languages.
Lack of good extensions (it's still new though)
Gives you a hard time to reconfigure your project/workspace settings. I prefer the GUI way.
Cross platform
Has an integrated terminal (PowerShell is too slow at startup though)
It is best for smaller projects and test code (you know if you are bored and want to print "Hello, World!", it does not make sense to wait 3-5 minutes while Visual Studio loads up, and then another minute or 2 at project creation and then finally getting it to print "Hello, World!").
Complementing the previous answers, one big difference between both is that Visual Studio Code comes in a so called "portable" version that does not require full administrative permissions to run on Windows and can be placed in a removable drive for convenience.
For Unity3D users ...
VSCode is incredibly faster than VS. Files open instantly from Unity in VSCode. Whereas VS is extremely slow.
VS can literally compile code, build apps and so on, it's a huge IDE like Unity itself or XCode. VSCode is indeed "just" a full-featured text editor. VSCode is NOT a compiler: VSCode is literally "just a text editor".
With VSCode, you DO need to install in projects the "Visual Studio Code" package.
When you first download and install VSCode, simply open any C# file on your machine. It will instantly prompt you to install the needed C# package. This is harmless and easy.
Unfortunately VSCode generally has only one window! To open another window is a fuss.
In VS, it is all-but impossible to change the editor font, etc. In contrast, VSCode has FANTASTIC preferences - dead simple, never a problem.
As far as I can see, every single feature in VS which you use in Unity is present in VSCode. (So, code coloring, jump to definitions, it understands/autocompletes every single thing in Unity, it opens from Unity, double clicking something in the Unity console opens the file to that line, etc etc)
If you are used to VS. And you want to change to VSCode. It's always hard changing editors, they are so intimate, but it's pretty similar; you won't have a big heartache.
In short if you're a VS for Unity3D user,
and you're going to try VSCode...
VSCode is on the order of 19 trillion times faster in every way. It will blow your mind.
It does seem to have every feature.
Basically VS is the world's biggest IDE and application building system: VSCode is just an editor. (Indeed, that's exactly what you want with Unity, since Unity itself is the IDE.)
Don't forget to just click to install the relevant Unity package.
If I'm not mistaken, there is no reason whatsoever to use VS with Unity.
Unity is an IDE so you just need a text editor, and that is what VSCode is. VSCode is hugely better in both speed and preferences. The only possible problem - multiple-windows are a bit clunky in VSCode!
That horrible "double copy" problem in VS ... solved!
If you are using VS with Unity. There is an infuriating problem where often VS will try to open twice, that is you will end up with two or more copies of VS running. Nobody has ever been able to fix this or figure out what the hell causes it. Fortunately, this problem never happens with VSCode.
Installing VSCode on a Mac - unbelievably easy.
There are no installers, etc etc etc. On the download page, you download a zipped Mac app. Put it in the Applications folder and you're done.
Folding! (Mac/Windows keystrokes are different)
Bizarrely there's no menu entry / docu whatsoever for folding, but here are the keys:
https://stackoverflow.com/a/30077543/294884
Setting colors and so on in VSCode - the critical tips
Particularly for Mac users who may find the colors strange:
Priceless post #1:
https://stackoverflow.com/a/45640244/294884
Priceless post #2:
https://stackoverflow.com/a/63303503/294884
Meta files ...
To keep the "Explorer" list of files on the left tidy, in the Unity case:
As of 2021 I believe the main differences are:
Visual Studio Code is a completely new codebase (based on Electron) than the "old" Visual Studio, it is open source and is actively developed "in the open" (on github)
Visual Studio is more focused on "traditional" Windows GUI apps development, and it is battery-included for that, including WYSIWYG programming style of the GUI ("visual")
Visual Studio Code, while pretty "nude" on its own, had attracted lots of community development for extensions to do the most crazy things. Community developed extensions exist to use it as a base for an integrated development editor for almost any programming language (for example I use it for Julia)
Out of the box, Visual Studio can compile, run and debug programs.
Out of the box, Visual Studio Code can do practically nothing but open and edit text files. It can be extended to compile, run, and debug, but you will need to install other software. It's a PITA.
If you're looking for a Notepad replacement, Visual Studio Code is your man.
If you want to develop and debug code without fiddling for days with settings and installing stuff, then Visual Studio is your man.
One huge difference (for me) is that Visual Studio Code is one monitor only.
With Visual Studio you can use multi-screen setups.
Visual Studio Code is for more of a pure code development tool while VS2019/VS2017 etc. is for more of a non-coding approach for developing programs. In VS you while get button tools and window toolbar tools and all that fancy stuff. In VSC you have to code the whole thing from scratch. I recommend VSC for people who are just learning to code but VS for advanced devs.
Visual Studio Code is integrated with a command prompt / terminal, hence it will be handy when there is switching between IDE and terminal / command prompt required, for example: connecting to Linux.
For me, Visual Studio on Mac doesn't support Node.js (editing and debugging) whereas Visual Studio Code does this very well.
In short, VSCode heavily promotes (Microsoft's) TypeScript compiler, and bundles first-class support for the language, which makes the editor web-centric, while Visual Studio is primarily used for Microsoft's native, C-family, Windows/XBox stuff.
As VS Code has been heavily developed every month, A new answer is worth.
I'm an ASP.net developer in Visual Studio for ten years. When I see in the Stackoverflow survey (https://insights.stackoverflow.com/survey/2021#section-most-popular-technologies-integrated-development-environment) that VS Code is the the first IDE of choice, I decided to give it a try by using it as my main develop environment, and here's the result after one month:
I can say if only VS Code has an scalable and stable intellisense like VS has, I would keep it as my first choice of IDE for dotnet. Omnisharp (VS Code C# intellisense) is satisfying for small projects but as the workspace becomes bigger (for example when you have more than one projects in your workspace) the instability starts to becomes a problem.
I still use VS Code for small dotnet projects and also as a DB Client, powershell ISE, python, etc. because of it's lightness, feature richness, customizability and having such an alive community and develop team.
obviously the situation can change by whether VS Code getting a VS-level dotnet intellisense, or VS get more game-changing features.
I have Visual Studio 2010 Ultimate installed. It includes a lot of features that I rarely use, mostly around Team Explorer and Architecture and Modeling Tools. These things have a ton of commands and menus and context menu items that really clutter my display and probably slow down VS launching etc.
Is it possible to deactivate these components without uninstalling Ultimate and installing Pro instead? I do use these components on rare occasions and don't want them completely gone, just temporarily disabled.
I looked at the installer's "change" options, and it only has high level options like "C#" and "Visual Basic", nothing about the modeling tools. These components also do not show up in the addins or extensions lists.
(I'm fine with a hacky solution, like renaming a folder or editing an XML file.)
Adam Driscoll to the rescue.
http://csharpening.net/?p=640
He wrote a tool called VSTweaker that does exactly this.
Basically what the title says. I am looking to install the Visual Studio 2010 Beta for compiling personal C++ projects. I haven't made it through the tutorial for setting things up, but do I need the Server part of the program if I don't plan on doing any team projects?
Thanks.
Edit: Well it looks like I can't install the Team Foundation Server anyways without downloading a bunch of other crap. Will the rest of it install without it?
Team Foundation Server is for source control, data collection, reporting, and project tracking. To connect to the server you need the Team Explorer extension installed on your Visual Studio and get a client access license.
I guess you don't need to connect to a server to develop personal projects. For a comparison of Visual C++ 2010 editions, see http://msdn.microsoft.com/en-us/library/hs24szh9(VS.100).aspx.
You don't need TFS 2010 for your personal projects.
1) No, you don't need it.
Unless you really want all the TFS features, you'll be installing masses of stuff for no real gain. Having said that, if you want to use source control, profiling, code analysis and those sort of handy things, it would be one way to achieve this - though you'd probably still be better off with a couple of specific third party tools than the whole TFS install if you only want a few of these tools.
2) No, you don't need to install all the bits to make it work.
Unless something has changed a lot with 2010, the basic VSTS install is more or less the same as the Pro version of VS - and then you install the Team Explorer on top to gain the TFS specific client-side extensions.
In fact, you can go much further by doing a custom install and turning off a lot of stuff that you don't want (VS includes a load of stuff for targetting platforms you will probably never see with languages you may not have even heard of :-). That said, unless disk space is a major concern, it's easier and safer to just go for a standard install, because that is always going to be the best tested configuration - once you start removing bits there is a tendency for odd little things to stop working properly.
My company is using Visual SourceSafe (VSS) and Visual Studio 2005 (soon 2008). They want to switch to CVS, but the developers don't want to lose the integration we get with VSS and Visual Studio.
I know there are CVS plugins, but what functionality, if any, is lost with CVS?
If you're going to switch, why not switch to something better? CVS is a long way from state of the art in version control. A more modern system like Subversion or Vault not only offers better features, but it will get you better Visual Studio integration as well.
Screaming at VSS for lost source code, etc. Seriously though, it is a very different model (optimistic locking), so you will probably lose some productivity for the first little while. I would probably look at using TortoiseCVS and "Open Folder In Windows Explorer" right-click or the Visual Studio Explorer plug-in rather than a CVS plug-in if you are using Visual Studio 2008 (all of the CVS plug-ins I have tried have had either serious functionality issues, or serious stability issues).
VSS is really a terrible source control system, and moving to a modern style (optimistic locking) source control system will be a huge boon in the long run. You might want to skip the 1990s all together though and move to Subversion/Git/Mercurial and get into the 2000s.
If you must switch to CVS (Subversion or a distributed VCS would be better) then the script we used to migrate and keep the change history can be found here.
We are very happy with CVS, although we don't use Visual Studio integration as we find TortoiseCVS and SmartCVS much better. However if I was switching now I would look at Git or Mercurial.
My hack is as follows:
I am mainly a Java developer and I use Eclipse/RAD. The support for CVS is great and is very easy to work with.
For the C# work I do I tried to find a CVS plugin for Visual Studio but was unhappy with the one I found. In the end, I decided to use Eclipse to handle the versioning of my C# projects.
The procedure:
Create a simple project in Eclipse
Open VS and save the project into the directory created by Eclipse
Return to Eclipse, press F5 to refresh the project
Share the project (i.e. add to CVS)
Add .sln to the list of externally handled files in the Eclipse settings
VS can now be opened directly from Eclipse by clicking the .sln file, the project can be worked on within VS. Upon exit from VS the project must be refreshed in Eclipse and can be synchronised with CVS
Although I have not yet used the Subversion plugin, I guess that would work in a similar way.
This solution works well for me especially as I spend most my time in Eclipse anyway.
I did try using TortoiseCVS but found it tricky to use. Eclipse is free and the CVS interface is very usable.
Visual Studio has a bad integration inside the IDE for CVS and SVN. Those free ones don't work well. I use Tortoise (outside Visual Studio), and it works fine. If you want something inside Visual Studio, you might check for not free plugin or to use TFS.