Ada compiler for Mac OS X 10.6 - macos

Right. I'm currently in a class that is exploring many different programming languages. Among them are COBOL and Ada, both of which I can't seem to find a free compiler. Has anyone had better luck and if so, where might I find them? Thanks!

You want the GNAT GPL Edition.

There is much available for Ada at http://libre.adacore.com/libre/, including Eclipse plugins and IDEs. Free downloads are available for students.

The OpenCOBOL compiler is free. As far as I know there are versions for Windows, Linux and Mac OS X - http://www.opencobol.org
Edit : A possible option might be Veryant isCOBOL http://www.veryant.com. Veryant are due to release a student version (i.e. restricted) of their compiler. Veryant's isCOBOL compiler compiles to a Java run-time and as such may run on OS X.
Their faq http://www.veryant.com/products/faq.php?type=all states that "Being Java-based, the isCOBOL Compiler runs on any platform that supports a Java Development Kit (JDK) version 1.4.2 or greater. The isCOBOL Debugger and isCOBOL compiled code can run on any platform that supports a Java Runtime Environment (JRE) of 1.4.2 or later. Thus, isCOBOL APS supports a wealth of platforms including AIX, HP-UX, Linux, Solaris and Windows. The only exception to this is isCOBOL ISAM ODBC, which currently runs only on Windows."

gcc's Ada compiler, gnat, does not come with Xcode so you will need to find it elsewhere or build it from source. Free COBOL compilers are a bit harder to find.

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Clang or GCC compiler for c++ 11 compatibility programming on Windows?

I was wondering which compiler is better to use on Windows OS (8.1) in temrs of compatibility to c++11's (and later 14) functions, liberies and features (like lambdas) and is also comfortable to use (less bugs).
I am a university student hence I'm not looking at the subject product-wise (even though I do like to code a bit more than just projects for my studies).
I am currently using eclipse luna IDE if it matters.
Notice that compiler != IDE.
VC++ is one of the most populars on Windows and depending on its version it has a good support for C++11 features. Check the list on the msdn blog to find out if there's everything you need.
Gcc is also ported to Windows and you can install MinGW to use it (4.8.1.4 at the moment of writing this). It is pretty complete on C++11.
Clang is also available for the Windows platform and it is also complete on C++11 support (plus it has good diagnostic messages), but notice that you will have to use another linker since clang doesn't ship with one (although there is an ongoing effort to write it: http://lld.llvm.org/)
All the compilers I cited above are pretty stable but, based on my experience, if you're looking for latest and greatest C++11/14/17 features, you might just want to go for gcc or clang (VC++ is slower in adding support for newest features and the compiler is undergoing a huge update to modernize). Just keep in mind that these are compilers and not just IDEs, an IDE is a front-end supporting program that uses a compiler undercover to compile files.
To set up a C++11 compiler, I suggest installing MSYS2, it has a package manager (pacman) that can install fresh versions of GCC, GDB, Clang and many libraries like SDL, Lua etc. Very easy to use too.
As far as GCC vs CLang goes - I really tried hard to make CLang work (which is presumably faster and more friendly than GCC - produces better warnings, etc.), but failed. Issues were that CLang (which comes with MSYS2) is hard-coded to use GCC linker which produces some strange linker errors when using libstdc++ (std implementation from GCC). libc++ (a new implementation designed to work with CLang) didn't worked for me on Windows either.
So you either try build CLang from sources and hope that some configuration will work with C++11 library, OR just stick with GCC which works just fine out of the box.
As IDE, I suggest to take a look at CLion. It is very comfortable (infinitely more user-friendly and intuitive than Visual Studio, IMO). Just install it and point it to the mingw64 (or mingw32) folder of MSYS2, it will auto-detect everything for you.
It only works with CMake projects though.

GCC target specificity and binary compatibility

Initial note: The question mentions AIX because it is the initial context but the question really pertains to gcc itself, most probably regardless of the platform.
AIX is supposed to be backwards binary compatible: a C program compiled on AIX 5.1 will run as is on 5.2, 5.3, 6.1 and 7.1.
In my understanding gcc should be built to target a specific system (whether the current one or another one in the case of cross-compiling). So, gcc built on AIX 6.1 targets AIX 6.1, and produces binaries usable on both 6.1 and 7.1 thanks to binary compatibility.
Yet gcc itself built on AIX 6.1 is a 6.1 program, so it should execute on 7.1 as is. Of course if I compile a program with it on 7.1, this program might get linked or use headers specific to 7.1, thus making the resulting binary requiring 7.1. So as far as I understand it, I should be able to run gcc built on AIX 6.1 onto a 7.1 machine, and produce maybe non-optimal yet perfectly valid binaries, although they would require 7.1 as a side effect of linking.
This looks too much like rainbows and unicorns dancing in glittery skies. I smell something fishy but lack any knowledge of gcc innards. Please mighty crowd, enlighten me.
tl;dr: Can gcc built on and targeting a version N of an OS/platform be run and used on version N+1 by virtue of platform binary compatibility to produce binaries running on version N+1? If not, what mechanism would prevent it?
Here's enlightenment: your question is way too general. In order to answer it, someone would have to have knowledge of
the operating systems you care about
the OS versions you care about
the gcc versions you care about
and then research the binary compatibility in this three dimensional matrix.
Mechanisms preventing binary compatibility are too numerous and directly correlate to your OS and compiler vendor's ingenuity at breaking it. One of the more common and documented ways being official deprecation of API calls, removal of compatibility libraries shipped, and bridges being burnt, like going from a.out to ELF.

Compiling Qt for Windows 98

I need to support Windows 98. The Qt documentation claims this is possible, but there are no instructions. The distributed binaries of Qt 4.6 don't run on Win98 and the majority of Qt applications I have sampled also don't. For several apps that do run on 98, I have asked authors how they did it, but the common answer is that it was accidental and they don't know what factors caused it.
In searching the forums for help, I found only guesses that turned out to be wrong. For example, one belief is that to compile for Win9x, you must build the tools and the apps on that platform. Yet, things I found to run were built on newer versions of Windows.
What is required to build the Qt dev tools and then applications for Win98?
How about cross-compiling from WinXP or Linux?
Are there specific components that can't be made to run on Win98?
Are there particular difficulties with dynamic or static linking for Win98 support?
Here is as far as I'm going to get on this:
You can target Windows 98 using MinGW or VC++ 6 SP5 from any Windows version. Cross-compiling from Linux is doable but not easy to set up.
Qt 4.4.3 was the last version officially tested on Win98. To run the distributed binaries on Win98, you need to install older versions of glu32.dll and opengl32.dll that are available from Microsoft. Due to an unresolved bug, Assistant will launch but can't load the help files. The alternate version in the bin directory, assistant_adp.exe, works fine. It seems the only other potential problem is that QtOpenGL may use features not available on older boxes.
Qt 4.5.3 appears to be still compatible except for WebKit, OpenGL, and Phonon. QtOpenGL expects OpenGL 1.5, which I don't know is even possible on older boxes. I didn't look into Phonon deeply enough to see exactly what the problems are. QtWebKit now requires Win2K or better. The distributed binaries work mostly OK. Assistant depends on QtWebKit, so will not launch, but assistant_adp.exe still works.
Qt 4.6.3 distributed binaries are now completely incompatible with Win98. It may be possible to get some things working with MinGW 4.4 and a lot of hacking.
Building Qt Creator requires Qt 4.6.0 and either MinGW 4.4 or VS 2008.
Wow...interesting mission.
So, basically - yes, there is windows 98 support for Qt. The problem is that there is one big IF. For example if you even try to set some different QTextCodec::codecForName, you'll have to provide 3rd party ttf for this purpose, because in most cases Win98 will not recognize it as valid. If you provide the exact error, while compiling it on win98 machine, I could help you.
"How about cross-compiling from WinXP or Linux?" - If you use ONLY Qt libraries everything goes fine. Otherwise in .pro file, you have to link these libs under win32 and unix conditions. So you could even forbid your code, to be compiled and executed in other systems...
"Are there specific components that can't be made to run on Win98?" - Of course. In .pro file you could include different libraries, for different operating systems.
"Are there particular difficulties with dynamic or static linking for Win98 support?" - As far as I know - there isn't.
//off - But it still strange, that someone want to write application for win98, today...

How come there is no 64bit build of R for Windows?

How come R does not have a 64bit windows pre-built binaries?
Update
Current versions of R for Windows (since R 2.11) do come with 64-bit executables.
In the past no suitable free compiler was available. Quoting from the old R-on-Windows FAQ (taken from the sources and hence with texinfo markup):
To build a 64-bit version on 64-bit Windows you will need a suitable
compiler, and experiments with the Mingw64 port of #code{binutils} and
#code{gcc} have failed to produce a working version on R. You are of
course welcome to try a commercial compiler#footnote{such as those from
Intel and PGI: there is no Fortran compiler in the Microsoft set, but
#code{f2c} could be used.}, and pre-compiled versions using such
compilers are available from R redistributors.
REvolution Computing had a Windows 64 bit version in their commercial / enterprise product before the official R gained 64-bit support.
there is now! check the cran
These folks claimed they "ported" 1,500 packages to create their 64-bit version of R. If that's true, then the level of effort required might be part of the explanation why there is no free version available.
If you're not asking for a free download, the same source seems to be offering it, although commercially.

Why does Mingw exist?

MSYS and UNIX-like build systems apart; why does Mingw exist? What I mean is, why isn't win32/64 just another target available in "vanilla GCC"? Are there technical reasons for this or are they "political"? It would seem to me that there isn't really anything special about the Windows platform that would make a GCC port to it "incompatible" with the original GCC.
Mingw isn't just the compilers - it's also the libraries and headers (and whatever other support files you might need).
GCC is just a compiler. Mingw is a full environment.
MingW is intended to allow easy porting of Posix apps to windows. It's simply a "thinner" layer than CygWin, so not everything might work where windows too different. CygWin allows provides enough insulation that even the scripting tools to build and generate code run.
Edit:
Microsoft is very fond of making there own standards, and want to put there own brand on things for which open standards already exist. i.e. OpenGL -> DirectX, Java -> .net, OpenCL is the next standard they want to spurn. This makes them a bit of a pain for non sponsored project to support them as a target. They have always turned away from anything that allows easy cross platform development, because they only want you to develop your app for there OS. It's a marketing strategy, control the brand, control the platform, and make it painful for people to support other OSes. MingW is required because GCC can generate x86 code, but even the most basic runtime support is different than Posix based OSes.
well, while you can use cross compiler to produce win32/64 binary codes from GCC, someone has to port all the C runtime libraries across though. Both Mingw and Cygwin are created for this purpose.
From MinGW's main site
Offered in easily installed binary package format, for native deployment on MS-Windows, or user-built from source, for cross-hosted use on Unix or GNU/Linux, the suite exploits Microsoft's standard system DLLs to provide the C-Runtime and Windows API.

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