Using Generic with Func as a parameter - linq

My code is simply:
public override C Calculator<C>(Team[] teams, Func<Team, C> calculatorFunc)
{
return teams.Average(calculatorFunc);
}
I get this error:
Error 2 The type arguments for method 'System.Linq.Enumerable.Average(System.Collections.Generic.IEnumerable, System.Func)' cannot be inferred from the usage. Try specifying the type arguments explicitly.
How can I fix this?

You can't - at least in the current form. There is no Average overload available that works on completely generic values (i.e. for all types C as you specified).
Average needs lists of numbers (int, double, float ...) or a conversion function that produces numbers. In the current form, you could call Calculator<string> and it would make absolutely no sense to compute the average of strings.
You'll just have to restrict the method to a specific numeric type (or provide overloads), but generics simply won't work.

The Enumerable.Average method does not have an overload which works on a generic type. You're trying to call Average<TSource>(IEnumerable<TSource>, Func<TSource, C>), which does not exist.
In order to use average, you'll need to specify one of the types (for C) that actually exists, such as double, decimal, etc.

Instead of writing:
Calculate(team, calcFunc);
You will have to write:
Calculate<MyClass>(team, calcFunc);
However, you really should know what calculatorFunc is returning --- I'm going to assume that all of the ones you use return the same value type (whether it be decimal or int of float). In which case, you could define it as:
public override int Calculator(Team[] teams, Func<Team, int> calculatorFunc)
{
return teams.Average(calculatorFunc);
}
Then you have no generics in the declaration at all to worry about.

Related

Operation applied on values of a type

As mentioned in Go specification:
"A type determines a set of values together with operations and methods specific to those values."
To introduce an operation or method to be applied on the values of a type,
Is that operation applied on values (taken from a set) supposed to give the result (or value) from the same set?
For example, in the below code, findName() is not supposed to be a method on type user. Instead findName() should be a helper function.
type user struct {
name string
email string
age int
}
func (u user) findElder(other user) user {
if u.age >= other.age {
return u
}
return other
}
func (u user) findName() string {
return u.name
}
"operations and methods specific to those values" does not mean that they are unique to those values, or that they result in those values.
According to Google, "specific" means "clearly defined or identified." In this quote from the Go spec, the word "specific" is used with regard to the fact that Go is strongly typed, meaning that operations and methods work on the types that they are defined or identified to work on.
For example, the == operator is specified to work on integer types, thus, the == operator is specific to values of int, int32, uint8, etc.
No, I don't think that the operation applied on values (taken from a set) are supposed to give the result (or value), only from the same set. They can be from a different set of values as well. It all depends on the use case, the design of the type and the operation.
So in your case, findName() can very well be a method even though it is returning something not in the set of input values.

How to write several implementation of the same method that have a different signature

I have several implementation of the same method SetRateForMeasure:
package repartition
type Repartition interface {
Name() string
Compute(meters []models.Meter, totalsProd, totalsConso map[string]float64) []models.Meter
SetRateForMeasure(meter models.Meter, measure models.Measure, total float64) float64
}
Then, in my code (in repartition.go), I call it:
rate := repartition.SetRateForMeasure(meter, measure, total)
where repartition is the interface defined before.
Thing is, when I add a new implementation of this method, the arguments of my functions might differ.
For example, the static repartition use a static percentage that is only used in this case.
I end up adding parameters so that I have a common interface to all methods, but it results that there is a lot of unused parameters depending on the implementation.
If I add it to common interface, it will be unused for the other definitions.
I tried to remove this method from my interface definition, but now
rate := repartition.SetRateForMeasure()
is no more defined.
How should I organize my code ?
There is no function overloading in Go, so you cannot declare the same function with different arguments. There's a few ways you can implement this though:
You can add multiple functions with different names and signatures
You can change the function to accept a struct instead of arguments
SetRateForMeasure(args SetRateOptions) float64
type SetRateOptions struct {
Meter models.Meter
Measure models.Measure
Total float64
Percentage *float64 // If nil, use default percentage
... // more parameters as needed
}
Go doesn't support method overriding. You either ​define methods with different names that take different parameters
​ or you can declare the method to accept a parameter struct.
type SetRateParams struct {
Meter models.Meter
Measure models.Measure
Total float64
}
type Repartition interface {
SetRateForMeasure(params SetRateParams) float64
}
Optionally, you can declare params in your structs as pointers, so you can represent "not-provided" semantics with nil instead of using the zero-value. This might be relevant in case of numerical params where 0 could be a valid value.
Using a struct param has also the advantage that you don't have to change all the call sites in case you decide to add an additional param 6 months from now (you just add it to the struct).
There are also worse solutions with interface{} varargs, for the sake of stating what is possible, but unless you loathe type safety, I wouldn't recommend that.

SystemVerilog - How to get the number of enumerated types at compile time

I trying to find a way to get the number of possible enumerations in an enum type at compile time. I need this for initializing a templated class that uses enumerated types.
I am curious if there is a utility function (or system task) that gives this. It would be similar to $size() but for enumerated types. However, I can't seem to find a function for that. After doing a lot of research, it doesn't seem to be possible.
Here is an example I am trying to do:
typedef enum {RANDOM, STICKY, SWEEP} bias_t;
// can be parameterized to pick another enum type at random
class enum_picker #(type T = bias_t); //type must be an enumerated type
local T current_type;
local const int weights[$size(T)]; //<--- How do I get the number of enumerated types?
function T pick_type();
... some code ...
endfunction
endclass
So for the variable weights, it is an array of weights in which its size is the number of enumerated types. Right now it is 32 because of the $size() call but that is wrong; in this particular code example, the array size should be 3.
Is there a way to do this? Or is this simply not allowed in SystemVerilog?
You probably don't want to set up weights as a const; you would not be able to set values into it. You can use the num() method to get the number of enumerations.
class enum_picker #(type T = bias_t); //type must be an enumerated type
local T current_type;
local int weights[];
function new;
weights = new[current_type.num()];
foreach (weights[i]) weights[i] = $urandom_range(10);
endfunction
function T pick_type();
endfunction
endclass

Use map[string]SpecificType with method of map[string]SomeInterface into

I get cannot use map[string]MyType literal (type map[string]MyType) as type map[string]IterableWithID in argument to MapToList with the code below, how do I pass in a concrete map type to method that expects a interface type?
https://play.golang.org/p/G7VzMwrRRw
Go's interface convention doesn't quite work the same way as in, say, Java (and the designers apparently didn't like the idea of getters and setters very much :-/ ). So you've got two core problems:
A map[string]Foo is not the same as a map[string]Bar, even if Bar implements Foo, so you have to break it out a bit (use make() beforehand, then assign in a single assignment).
Interface methods are called by value with no pointers, so you really need to do foo = foo.Method(bar) in your callers or get really pointer-happy to implement something like this.
What you can do to more-or-less simulate what you want:
type IterableWithID interface {
SetID(id string) IterableWithID // use as foo = foo.SetID(bar)
}
func (t MyType) SetID(id string) IterableWithID {
t.ID = id
return t
}
...and to deal with the typing problem
t := make(map[string]IterableWithID)
t["foo"] = MyType{}
MapToList(t) // This is a map[string]IterableWithID, so compiler's happy.
...and finally...
value = value.SetID(key) // We set back the copy of the value we mutated
The final value= deals with the fact that the method gets a fresh copy of the value object, so the original would be untouched by your method (the change would simply vanish).
Updated code on the Go Playground
...but it's not particularly idiomatic Go--they really want you to just reference struct members rather than use Java-style mutators in interfaces (though TBH I'm not so keen on that little detail--mutators are supes handy to do validation).
You can't do what you want to do because the two map types are different. It doesn't matter that the element type of one is a type that implements the interface which is the element type of the other. The map type that you pass into the function has to be map[string]IterableWithID. You could create a map of that type, assign values of type MyType to the map, and pass that to the function.
See https://play.golang.org/p/NfsTlunHkW
Also, you probably don't want to be returning a pointer to a slice in MapToList. Just return the slice itself. A slice contains a reference to the underlying array.

Fuzzy/approximate checking of solutions from algorithms

We have people who run code for simulations, testing etc. on some supercomputers that we have. What would be nice is, if as part of a build process we can check that not only that the code compiles but that the ouput matches some pattern which will indicate we are getting meaningful results.
i.e. the researcher may know that the value of x must be within some bounds. If not, then a logical error has been made in the code (assuming it compiles and their is no compile time error).
Are there any pre-written packages for this kind of thing. The code is written in FORTRAN, C, C++ etc.
Any specific or general advice would be appreciated.
I expect most unit testing frameworks could do this; supply a toy test data set and see that the answer is sane in various different ways.
A good way to ensure that the resulting value of any computation (whether final or intermediate) meets certain constraints, is to use an object oriented programming language like C++, and define data-types that internally enforce the conditions that you are checking for. You can then use those data-types as the return value of any computation to ensure that said conditions are met for the value returned.
Let's look at a simple example. Assume that you have a member function inside of an Airplane class as a part of a flight control system that estimates the mass of the airplane instance as a function of the number passengers and the amount of fuel that plane has at that moment. One way to declare the Airplane class and an airplaneMass() member function is the following:
class Airplane {
public:
...
int airplaneMass() const; // note the plain int return type
...
private:
...
};
However, a better way to implement the above, would be to define a type AirplaneMass that can be used as the function's return type instead of int. AirplaneMass can internally ensure (in it's constructor and any overloaded operators) that the value it encapsulates meets certain constraints. An example implementation of the AirplaneMass datatype could be the following:
class AirplaneMass {
public:
// AirplaneMass constructor
AirplaneMass(int m) {
if (m < MIN || m > MAX) {
// throw exception or log constraint violation
}
// if the value of m meets the constraints,
// assign it to the internal value.
mass_ = m;
}
...
/* range checking should also be done in the implementation
of overloaded operators. For instance, you may want to
make sure that the resultant of the ++ operation for
any instance of AirplaneMass also lies within the
specified constraints. */
private:
int mass_;
};
Thereafter, you can redeclare class Airplane and its airplaneMass() member function as follows:
class Airplane {
public:
...
AirplaneMass airplaneMass() const;
// note the more specific AirplaneMass return type
...
private:
...
};
The above will ensure that the value returned by airplaneMass() is between MIN and MAX. Otherwise, an exception will be thrown, or the error condition will be logged.
I had to do that for conversions this month. I don't know if that might help you, but it appeared quite simple a solution to me.
First, I defined a tolerance level. (Java-ish example code...)
private static final double TOLERANCE = 0.000000000001D;
Then I defined a new "areEqual" method which checks if the difference between both values is lower than the tolerance level or not.
private static boolean areEqual(double a, double b) {
return (abs(a - b) < TOLERANCE);
}
If I get a false somewhere, it means the check has probably failed. I can adjust the tolerance to see if it's just a precision problem or really a bad result. Works quite well in my situation.

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