Cocoa Core Data: Setting default entity property values? - cocoa

I know I can set default values either in the datamodel, or in the -awakeFromInsert method of the entity class. For example, to make a "date" property default to the current date:
- (void) awakeFromInsert
{
NSDate *now = [NSDate date];
self.date = now;
}
How though can I make an "idNumber" property default to one greater than the previous object's idNumber?
Thanks, Oli
EDIT: Relevant code for my attempt (now corrected)
- (void) awakeFromInsert
{
self.idNumber = [NSNumber numberWithInt:[self maxIdNumber] + 1];
}
-(int)maxIdNumber{
NSManagedObjectContext *moc = [self managedObjectContext];
NSEntityDescription *entityDescription = [NSEntityDescription entityForName:#"Flight" inManagedObjectContext:moc];
NSFetchRequest *request = [[[NSFetchRequest alloc] init] autorelease];
[request setEntity:entityDescription];
// Set example predicate and sort orderings...
NSPredicate *predicate = [NSPredicate predicateWithFormat:#"idNumber > %#", [NSNumber numberWithInt:0]];
[request setPredicate:predicate];
[request setFetchLimit:1];
NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:#"idNumber" ascending:NO];
[request setSortDescriptors:[NSArray arrayWithObject:sortDescriptor]];
[sortDescriptor release];
NSError *error;
NSArray *array = [moc executeFetchRequest:request error:&error];
if (array == nil | array.count == 0)
{
return 0;
}
return [[[array objectAtIndex:0] valueForKey:#"idNumber"] intValue];
}
If the maxIdNumber method is called, the new object is added to the table twice!? (but with the correct idNumber). The two entries in the table are linked - editing / removing one also edits / removes the other. For this reason I believe it has something to do with the managed object context. For what its worth, the outcome (two copies) is the same no matter how many times the maxIdNumber method is called in the awakFromNib; even if self.idNumber is just set to [NSNumber numberWithInt:5] and the maxIdNumber method is just called for a throwaway variable.
Any clues??

SOLVED IT!
Ok, the problem of double entry occurs when a fetch request is performed from within the awakeFromInsert method. Quoting from the docs:
You are typically discouraged from performing fetches within an implementation of awakeFromInsert. Although it is allowed, execution of the fetch request can trigger the sending of internal Core Data notifications which may have unwanted side-effects. For example, on Mac OS X, an instance of NSArrayController may end up inserting a new object into its content array twice.
A way to get around it is to use the perfromSelector:withObject:afterDelay method as outlined here (I am only allowed to post one hyperlink :( ):http://www.cocoabuilder.com/archive/cocoa/232606-auto-incrementing-integer-attribute-in-awakefrominsert.html.
My working code is now as follows: (note, I have put the bulk of the fetching code used above into a category to tidy it up a little, this allows me to use the method fetchObjectsForEntityName:withPredicate:withFetchLimit:withSortDescriptors:)
- (void) awakeFromInsert
{
[self performSelector:#selector(setIdNumber) withObject:nil afterDelay:0];
self.date = [NSDate date];
}
-(void)setIdNumber
{
int num = 0;
NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:#"idNumber" ascending:NO];
NSPredicate *predicate = [NSPredicate predicateWithFormat:#"idNumber > %#", [NSNumber numberWithInt:0]];
NSArray *array = [[self managedObjectContext] fetchObjectsForEntityName:#"Flight"
withPredicate:predicate
withFetchLimit:0
withSortDescriptors:[NSArray arrayWithObject:sortDescriptor]];
[sortDescriptor release];
if (array != nil & array.count != 0)
{
num = [[[array objectAtIndex:0] valueForKey:#"idNumber"] intValue];
}
num ++;
[self setIdNumber:[NSNumber numberWithInt:num]];
}
Let me know what you think!

One Approach: Create a fetch request of all instances of your entity with a limit of 1, sorted by idNumber to get the highest number.
Another Approach: Keep the highest idNumber in your store's metadata and keep incrementing it.
There are plenty of arguments for and against either. Ultimately, those are the two most common and the choice is yours.

An easier way to do that is to override the newObject method of NSArrayController:
- (id) newObject
{
id result=[super newObject];
[result setValue: [NSDate date] forKey: #"date"];
return result;
}

Related

When sorting a NSMutable array from core data, i get an error

Below is my viewDidLoad method in a tableViewController. When viewDidLoad runs this error comes up
2014-03-03 12:44:54.904 SalesCRM2[30188:70b] -[_PFArray sortUsingDescriptors:]: unrecognized selector sent to instance 0x8c45710
2014-03-03 12:44:54.931 SalesCRM2[30188:70b] * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[_PFArray sortUsingDescriptors:]: unrecognized selector sent to instance 0x8c45710'
on this line of code
[array sortUsingDescriptors:[NSArray arrayWithObject:sort]];
Here is the whole method
- (void)viewDidLoad
{
[super viewDidLoad];
JCAppDelegate *appDelegate =
[[UIApplication sharedApplication] delegate];
NSManagedObjectContext *context =
[appDelegate managedObjectContext];
NSEntityDescription *entityDesc =
[NSEntityDescription entityForName:#"Customers"
inManagedObjectContext:context];
NSFetchRequest *request = [[NSFetchRequest alloc] init];
[request setEntity:entityDesc];
NSError *error;
NSArray *objects = [context executeFetchRequest:request
error:&error];
NSMutableArray *array = (NSMutableArray *)objects;
NSSortDescriptor *sort = [NSSortDescriptor sortDescriptorWithKey:#"firstName" ascending:YES];
[array sortUsingDescriptors:[NSArray arrayWithObject:sort]];
if ([objects count] == 0)
{
//_isEmpty = YES;
}
else
{
//_isEmpty = NO;
_resultsArray = (NSMutableArray *)objects;
NSLog(#"resultsArray: %i",[_resultsArray count]);
// matches = objects[0];
// _address.text = [matches valueForKey:#"address"];
// _phone.text = [matches valueForKey:#"phone"];
// _status.text = [NSString stringWithFormat:
// #"%lu matches found", (unsigned long)[objects count]];
}
}
Read the error message. It's telling you the problem. You can say sortUsingDescriptors: to an immutable array. It is immutable.
Now, as for what you are doing wrong, it is much more interesting! You are saying:
NSMutableArray *array = (NSMutableArray *)objects;
Perhaps you believe that this turns an immutable array into a mutable array. It doesn't. You can't turn a silk purse into a sow's ear by typecasting. You may lie to the compiler (and you did, by typecasting to a false class), but you can't lie to the runtime. What an object is, that's what it is, no matter what you call it.
If you want a mutable array, you must make a mutable array (e.g. by calling mutableCopy) - it isn't enough to say a thing is a mutable array when in fact it isn't.

Fetch update in Cocoa

this is the code in my AppDelegate.m:
-(IBAction)fetch:(id)sender{
NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init];
NSEntityDescription *entity = [NSEntityDescription entityForName:#"Foo" inManagedObjectContext:[self managedObjectContext]];
[fetchRequest setEntity:entity];
NSPredicate *predicate = [NSPredicate predicateWithFormat:#"title == 'some title'"];
[fetchRequest setPredicate:predicate];
NSError *error = nil;
NSArray *fetchedObjects = [[self managedObjectContext] executeFetchRequest:fetchRequest error:&error];
if (fetchedObjects == nil) {NSLog(#"Error: %#", error);}
NSMutableArray *fooArray = [[NSMutableArray alloc]init];
for (Foo *f in fetchedObjects) {
//here another fastenum for a to-many relationship
for(Bar *b in f.relationship){
[fooArray addObject:b.title];
}
}
Everytime I perform the fetch action, even if I've changed the app.storedata file via UI and checked the changes in finder, the result is always the same until i quit the application. After a restart, the fetch result is up to date and aligned with the app.storedata file. The fooArray count is always the same, regardless if I add some entries in the entities and coredata save everything.
I've tried with [fetchRequest setIncludesPendingChanges:YES] but it doesn't affect the behaviour.
How to update the fetch result while the app is running?
UPDATE: i've "solved" the problem with this workaround:
-(IBACTION)fetch:(id)sender{
_managedObjectContext = nil;
_persistenStoreCoordinator = nil;
//rest of the code...
Is this workaround a final solution? Is there a more "correct" way to solve this problem?

Xcode - filter an NSFetchRequest and select each object

I am trying to filter a fetchRequest.
I'm at the point where the result is loaded into an NSArray.
However, I need to parse the array to pull out the individual items - right now, they look as if they were one object.
The code I'm using to get to this point is:
NSFetchRequest *request = [[NSFetchRequest alloc] init];
NSManagedObjectContext *moc = coreDataController.mainThreadContext;
NSEntityDescription *entity = [NSEntityDescription entityForName:#"Category" inManagedObjectContext:moc];
[request setEntity:entity];
// Order the events by name.
NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:#"name" ascending:YES];
[request setSortDescriptors:#[sortDescriptor]];
// Execute the fetch -- create a mutable copy of the result.
NSError *error = nil;
NSArray *categories = [[moc executeFetchRequest:request error:&error] mutableCopy];
if (categories == nil) {
NSLog(#"bugger");
}
NSObject *value = nil;
value = [categories valueForKeyPath:#"name"];
This results as follows:
value = (
)
[DetailViewController loadPickerArray]
[AppDelegate loadPickerArray]
value = (
"Cat Two",
"Cat Three",
"Cat One",
"Cat Four"
)
Also, please note that the first time this ran, there were no results. I get that about 50% of the time.
Thanks for any help.
There are several methods you can filter your data.
The preferred way is to use a predicate for your search. This will give you the best performance.
NSFetchRequest *request = [[NSFetchRequest alloc] init];
NSManagedObjectContext *moc = coreDataController.mainThreadContext;
NSEntityDescription *entity = [NSEntityDescription entityForName:#"Category" inManagedObjectContext:moc];
[request setEntity:entity];
// Order the events by name.
NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:#"name" ascending:YES];
NSPredicate *predicate = [NSPredicate predicateWithFormat:#"name CONTAINS[CD] %#", #"Cat"]; //This will return all objects that contain 'cat' in their name property.
[request setPredicate:predicate];
[request setSortDescriptors:#[sortDescriptor]];
// Execute the fetch -- create a mutable copy of the result.
NSError *error = nil;
NSArray *categories = [moc executeFetchRequest:request error:&error];
if (categories == nil) {
NSLog(#"bugger");
}
//Here you have the objects you want in categories.
for(Category *category in categories)
{
NSLog(#"Category name: %#", category.name);
}
If you wish to filter using an array, the following is possible also:
NSMutableArray *categories = [[moc executeFetchRequest:request error:&error] mutableCopy];
[categories filterUsingPredicate:[NSPredicate predicateWithFormat:[NSPredicate predicateWithFormat:#"name CONTAINS[CD] %#", #"Cat"]]
//Now, the only objects left in categories will be the ones with "cat" in their name property.
I recommend reading the Predicates Programming Guide, as predicates are very powerful, and it is much more efficient to filter your results in the store.

How to optimize a UILocalNotification process

I'm trying to send multiple localNofications using a fetch request on an entity
And though this code works fine
NSFetchRequest *myRequest = [[NSFetchRequest alloc] init];
NSPredicate *predicate = [NSPredicate predicateWithFormat:#"active == YES"];
[myRequest setEntity:[NSEntityDescription entityForName:#"Entry" inManagedObjectContext:managedObjectContext]];
[myRequest setPredicate:predicate];
NSError *error = nil;
NSArray *fetchedObjects = [self.managedObjectContext executeFetchRequest: myRequest error: &error];
if (fetchedObjects == nil){
// Deal with error...
}
// We fill the NSMutableArray with the values of the fetch
self.activeList = [[NSMutableArray alloc] initWithArray:[fetchedObjects valueForKey:#"textbody"]];
[self scheduleAlarms:[self.activeList objectAtIndex:0]];
[fetchedObjects release]; //this line crashes the app
1) if I release fetchedObjects, the app crashes. Aren't I supposed to release it ?
2) Could I use the localNotif.userinfo to optimize the code instead of calling a method to schedule each localNotification with the strings in my activeList ? I can't figure out how to do it.
Thanks,
Mike
1) executeFetchRequest returns an autoreleased NSArray, you don't need to release it manually
2) not clear what do you want to optimize...

Memory problems with NSMutableDictionary, causing NSCFDictionary memory leaks

Help me please with the following problem:
- (NSDictionary *)getGamesList
{
NSMutableDictionary *gamesDictionary = [[NSMutableDictionary dictionary] retain];
// I was trying to change this on the commented code below, but did have no effect
// NSMutableDictionary *gamesDictionary = [[NSMutableDictionary alloc] init];
// [gamesDictionary retain];
while (sqlite3_step(statement) == SQLITE_ROW)
{
NSString *key = [NSString stringWithUTF8String:(char *)sqlite3_column_text(statement, 1)];
NSArray *gameDate = [key componentsSeparatedByString:#" "];
NSNumber *_id = [[NSNumber alloc] initWithInt:sqlite3_column_int(statement, 0)];
NSString *date_time = [NSString stringWithFormat:#"%#, %#",[gameDate objectAtIndex:0],[gameDate objectAtIndex:2]];
if (![gamesDictionary valueForKey:date_time]) [gamesDictionary setValue:[NSMutableArray array] forKey:date_time];
[[gamesDictionary valueForKey:date_time] addObject:[[_id copy] autorelease]];
[_id release];
}
sqlite3_reset(statement);
return gamesDictionary;
}
The leak starts in another method of another class, there the getGamesList method is called, like this:
NSMutableDictionary *gamesDictionary;
gamesDictionary = [[NSMutableDictionary dictionaryWithDictionary:[appDelegate getGamesList]] retain];
After that there are a lot of leaks that points to NSCFArray in the string:
NSArray *keys = [[NSArray arrayWithArray:[gamesDictionary allKeys]] retain];
in this method:
- (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section
{
NSArray *keys = [[NSArray arrayWithArray:[gamesDictionary allKeys]] retain];
if ([keys count] != 0) return [[keys objectAtIndex:section] uppercaseString];
return #"";
}
I assume these things are connected to each other, but I still can not understand all of the memory management tips.
Thanks a lot!
Didn't use Cocoa for years (that's why I can't tell you an exact answer :/). But I guess your problem is that you systematically use retain on your objects.
Since the object reference count never get to 0, all dictionaries are keep in memory and not freed.
Try to remove the retain on [NSArray arrayWithArray] and [NSMutableDictionary dictionaryWithDictionary
http://en.wikibooks.org/wiki/Programming_Mac_OS_X_with_Cocoa_for_beginners/Some_Cocoa_essential_principles#Retain_and_Release
It does look like you are over-retaining your array.
When you create the gamesDictionary it is created with an retain count of +1. You then retain it (count becomes +2). When you get the value outside this function you retain again (count becomes +3).
You are correct that if you create an object you are responsible for it's memory management. Also, when you get an object from a method, you should retain it if you want to keep it around for longer than the span of the function. In your case, you just want to get at some of the properties of the object, so you don't need to retain it.
Here is a suggestion:
- (NSDictionary *)getGamesList
{
NSMutableDictionary *gamesDictionary = [NSMutableDictionary dictionary]; // Remove the retain.
while (sqlite3_step(statement) == SQLITE_ROW)
{
NSString *key = [NSString stringWithUTF8String:(char *)sqlite3_column_text(statement, 1)];
NSArray *gameDate = [key componentsSeparatedByString:#" "];
NSNumber *_id = [[NSNumber alloc] initWithInt:sqlite3_column_int(statement, 0)];
NSString *date_time = [NSString stringWithFormat:#"%#, %#",[gameDate objectAtIndex:0],[gameDate objectAtIndex:2]];
if (![gamesDictionary valueForKey:date_time]) [gamesDictionary setValue:[NSMutableArray array] forKey:date_time];
[[gamesDictionary valueForKey:date_time] addObject:[[_id copy] autorelease]];
[_id release];
}
sqlite3_reset(statement);
return gamesDictionary;
}
This next bit is messy. you create a new dictionary and retain it. The original dictionary is not autoreleased, so the count isn't decremented and it always hangs around. Just assign the dictionary rather than create a new one.
NSMutableDictionary *gamesDictionary = [[appDelegate getGamesList] retain];
// Retaining it, becuase it looks like it's used elsewhere.
Now, in this method:
- (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section
{
NSString *returnString;
// Don't need to retain the keys because you are only using it within the function
// and since you didn't alloc, copy or retain the array it contains, you aren't responsible for it's memory management.
NSArray *keys = [NSArray arrayWithArray:[gamesDictionary allKeys]];
if ([keys count] != 0) {
returnString = [[NSString alloc] initWithString:[[keys objectAtIndex:section] uppercaseString]];
return [returnString autorelease];
}
return #"";
}

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