Can I use a retail phone to test apps I'm developing for wp7?
Yes, you can use a retail phone to test Windows Phone 7 apps but you'll need to register as a developer on the Windows Phone Marketplace ($99 USD/year) to be able to register your phone as a developer device.
Once your phone is registered as a developer device, follow the instructions here.
I think Microsoft is missing the point, considering that the Windows Phone Market place is being charged and unavailable for developers living in different parts of the world. How do they expect their phones to to pick in such places, if local apps cannot be programmed into it?
Related
I am new to Windows Phone 8 development. I have registered (unlocked) my phone in Windows Phone Developer registration. And I can see the phone in File Explorer.
But when I launch MSVC 2013 Update 2 and open DirectX 3D shooting game sample, I can only see a plenty of emulators in dropbox and I don't see my phone.
What could be wrong?
I did not register as a Windows phone developer yet because it requires me to pay, but I hope I should be able to launch Microsoft's samples on real device without paying?
Did you google this?
Deploying apps to a device MSDN
You have to meet the following prerequisites before you can deploy an app to a Windows Phone device:
You must be a registered developer. For info about registering as a developer, see Registration info.
It's actually bullet point number one on the documentation.
I have created an windows phone 7 app. I need to test it in the device. I have got Nokia Lumia 710(OS: Mango7.5) and I need to deploy the app I created in this device and test it. What is the step by step procedure I need to follow.
First You should have a Microsoft Apphub developer account, which you need to developer unlock the device.(Using the "Windows phone developer Registration" tool from your windows phone SDK)
After developer unlocking the device, in visual studio, selecting the debugging target as "windows Phone device" instead of "Emulator" and start debugging(or deploying your app). Also make sure you have the latest version of Zune is installed and running.
If you want to test your apps on your device, the "legal way" (microsoft way) you must:
1) Make sure you have registered as a developer on the AppHub and have paid your subscription.
2) Install the latest version of the Zune software.
2) Plug in your phone via USB and let Windows setup the drivers.
3) Lunch the Zune software and make sure that it picks up your device. The Zune software is the gateway to the device it will always need to be running for any software on your PC to be able to talk to the phone – including Visual Studio when you are debugging.
4) Next you need to unlock your device using the Windows Phone Developer Registration Tool which can be found in the Windows Phone Developer Tools folder of your Start Menu.
got this text form http://cisforcoder.wordpress.com/2010/10/22/unlocking-your-wp7-device-for-app-development/
Unbelievable as it seems...
Unfortunately you need to have a AppHub account (at US$99) if you want to be allowed to upload code to your phone.
The only way round this is I know of is either to have purchased a ChevronWP7 Token (no longer available) and upgrade it to free AppHub account. Or to a have dreamspark account - which also lets you have a free AppHub account.
How do I unlock a device?
Windows Phone devices can be unlocked for development and testing
*using an active account*. Accounts are limited to a certain number of
Device Unlocks and Apps per Device based on the account type.
For Individual and Company accounts:
3 device unblocks
10 apps per device
For Student accounts:
1 device unlock
10 apps per device
I have developed a windows phone application that makes use of mspn service. Its working fine with windows phone emulator. Now i wish to test it in a windows phone device. I have a windows phone device with me. What are the various steps in testing my app in a windows phone device. What are the main differences between testing my app in windows phone emulator and real device?
The major difference between testing on the emulator and a real device is performance, I have been bitten by this one - it all runs fine on the emulator on a powerful desktop machine, but crawls on the real device.
To test on a real device you have to sign up as a developer at the Microsoft AppHub (http://create.msdn.com) and pay your $99 - you can then unlock your phone, so you can load your app onto the phone using Visual Studio and Zune.
HTH - Rupert.
Additional to the performance gap, testing in a real windows phone device shows you how your app will behave in a real scenario.
I've found that reliability of internet connected apps decreases a lot on the real device, because of many factors. You will see triggered a lot of network-related exceptions, dns, and timeouts that your emulator couldn't see. Its a very healthy practice to test in a real device.
First of all you need your device to be "developer unlocked". You can do it by signing up to the Microsoft App Hub. If it happens that your country it not listed under the App Hub Developer program, it's not the end of the world. You can sign up with a global publisger that will give you access to the app hub under limited priviledges. I name a few ones:
Region / Name / Web Site
APAC App Port http://www.app-exchange.com
CEE APPA Market http://appamarket.com
CHINA MTel http://wp.mtelnet.com
CHINA Device7 http://www.device7.com
MEA Yalla Apps http://www.yallaapps.com
After you develop unlock your device you only need to plug in your device and visual studio will recognize your phone.
So, next to your debug button you will be able to chose between Windows Phone Emulator and Windows Phone Device. Just run and visual studio will deploy your app into your device.
Last but no least, make sure Zune software is open. And you phone screen is unlocked.
You will be surprised on how easy is to make in-device debugging.
Hi i'm new in creating windows phone app, can you tell me how can i install my app in my mobile with windows phone 7 ?
Currently the only way is to join the developer program for an annual subscription cost of USD $99. The ChevronWP7 team are supposedly working on releasing an official USD $9 unlock for homebrewers, but there's no word on when that will be available.
Installing the tools will allow you to run the application on the emulator to test it, but the afore mentioned membership is required to test on your phone or publish on the marketplace.
Deploy it using the Application Deployment program, or from within Visual Studio. You need to be a registered developer to do this. It costs $99 / year.
(I guess you aren't, since you otherwise wouldn't be asking)
I may need to port a private application from android to windows phone 7.
The short answer at the moment is "No". However, if you have a developer account, you can unlock up to 3 phones and deploy your XAP directly to them. Also there are plans to allow companies to deploy apps directly to phones without going via the marketplace, though unfortunately no official dates for this yet.
There's no "official" way to do it, at least not for now. But Microsoft is in touch with developers who unlocked their phones to run home brew applications, to figure out how to make it available for developers, without prejudice the app market ecossystem.
there's a XAP installer that you could use to install on each phone manually but if you are targeting your app to an enterprise, the benefits of installing separate from the store might be outweighed by the overhead of installing each one.
On android you would just need to tick "allow unsigned apps" somewhere in the settings, unfortunately this isn't an option with windows phones. there's no .exe facility.