Inno Setup jump to specified wizard page - windows

Is there a way to jump to the specified wizard page? Backward and forward?
For example, I would add "Configure again" button in the wpReady, and when the button is clicked, I want to jump to wpInfoBefore.

You can't, at least not sanely. It's possible to fake mouseclicks on the Back/Next buttons, and use ShouldSkipPage, which would get you the desired effect, but it's very bad practice and potentially fragile.
If the user has made a mistake in the previous pages, then they should just go back however many pages are actually required (which might not be the full complement) and fix it. This is especially important when the contents of one page are dependent on the selections made on an earlier page, as jumping back too far would typically result in some of the user's choices being discarded.

Related

Prevent screen-readers / assistive tech from triggering click handler

I have this link:
The Best Page
The ajax-populated and -revealed element that exists within the current page is an "enhancement" and has aria-hidden="true". It would be preferable for screen-readers and assistive tech to follow the link's href to the subsequent static page, rather than triggering the click handler (especially since the element that it will acts on is already hidden, as previously mentioned).
Will this behavior already take place or do I need to add something?
When pressing enter on a link, it does the same as a click, and it's a very bad idea to intercept the enter key in order to do something different.
There are keyboard users, perfectly sighted, who aren't using screen reader. These users will experience an unexpected behavior.
Screen readers may choose to send directly a click event, rather than keyboard events, even though enter has been actually pressed. So idem in the opposite direction.
There may be other ways to activate a link, other than click or enter: spacebar, tap on touch screen, assistive techs to click by winking the eyes, etc. How it should behave in these cases ?
By the way, you can't do something different based on whether a screen reader is used or not, simply because you have no 100% reliable way to detect it.
The questions you should ask yourself are:
Why do you want a different behavior between click and enter ? or between screen reader and normal users ?
Are you trying to work around inaccessible content, or do you have two versions of the same content (an accessible and a unaccessible one) ? In that case, it would be much better to have a single content and make it accessible. Rare are the cases where it's really impossible, and experience shows that the two versions are eventually going to be out of sync, more quicker than you think.

Where does the delete control go in my Cocoa user interface?

I have a Cocoa application managing a collection of objects. The collection is presented in an NSCollectionView, with a "new object" button nearby so users can add to the collection. Of course, I know that having a "delete object" button next to that button would be dangerous, because people might accidentally knock it when they mean to create something. I don't like having "are you sure you want to..." dialogues, so I dispensed with the "delete object". There's a menu item under Edit for removing an object, and you can hit Cmd-backspace to do the same. The app supports undoing delete actions.
Now I'm getting support emails ranging from "does it have to be so hard to delete things" to "why can't I delete objects?". That suggests I've made it a bit too hard, so what's the happy middle ground? I see applications from Apple that do it my way, or with the add/remove buttons next to each other, but I hate that latter option. Is there another good (and preferably common) convention for delete controls? I thought about an action menu but I don't think I have any other actions that would go in it, rendering the menu a bit thin.
Update I should also point out that delete should be an infrequent option - the app is in beta so users are trying out everything. This is a music practise journal, so creating new things to practise happens every so often (and is definitely needed when you start out using the app), but deleting them is not so frequent.
Drew's remark is always your first consideration. All other things being equal, I'm not a fan of making deletion as easy as creation; it's a dangerous and comparatively rarer action, and the UI should reflect that fact. However, not having an explicit delete control can indeed lead to support enquiries (the same happened in MoneyWell after the minus buttons were removed). The issue is that you won't hear from the people who avoided accidental deletion by hitting a too-close-to-the-plus deletion control; those people are happy and quiet. You will, however, hear from those who can't immediately find a button to click for deletion, even though almost all of Apple's applications have no such control.
If you feel that you need explicit UI for deletion, I think you can find a middle ground. The problem with deletion controls is accidental triggering, and the conventional "solution" to that problem is a confirmation alert. The problem with that is how intrusive and jarring they are, because they're modal. iPhone OS can teach us a lesson here: you can make confirmation entirely contextual and non-modal.
Examples are row-deletion (swipe to put the row into its "are you really sure you want to delete?" state, which visually tends to slide a red Delete button into view), then interact again (by tapping Delete) to actually confirm the action. There's a similar model on the App Store whereby tapping the price button changes it into a Purchase button; it's essentially an inline, non-modal confirmation. The benefit is that if you tap anywhere else (or perhaps wait a while), the control returns to its normal state on its own - you don't need to explicitly dismiss it before continuing work.
Perhaps that sort of approach (non-modal change as a sort of inline confirmation) can get rid of the support queries by making deletion controls explicit, but also patch up some of your reasonable concerns about intrusive confirmation.
I would say this depends on how important deletion is to the particular task. Is it something that the user has to do often, or very rarely. If it is rare, delete should just be left as an Edit menu option, and perhaps as backspace (Why cmd-backspace? If you can just have backspace, you probably won't get as many queries.)
As with everything in interface design, my take is to apply an 80-20 rule. If something belongs to the 20% of most used functionality, it should be exposed directly in the interface. If it is in the other 80%, you can hide it deeper (eg in a menu, action menu etc).
A + button is definitely in the top 20% --- you can't do anything without it --- whereas a delete is usually not a common operation, and is destructive, so can probably better be hidden away a bit.
The usual solution to this problem is to put the [+] and [-] buttons next to each other (see, for example, the Network pane in System Preferences). I generally find those buttons large enough that I don't hit the wrong one by mistake, although I can see that potentially being a problem.
If that option doesn't suit you, maybe take inspiration from Safari: put an 'x' inside the selected (or hovered) item.
Since your app supports undoing of deletion, I would suggest that you err on the side of making deleting stuff easy (at the expense of making it too easy) and make it obvious that these mistakes are easily undo-able. GMail does a decent job of that.
HTH.
How frequently is delete needed? Does the data and the user's expectation encourage deleting this data often? (is it a list of tasks, for example)? If so i'd certainly include a contextual action menu, even if Delete was the only option.
Cmd + Backspace may be a little unusual for people too - I know it's used in other places on OSX, but those places also provide context menus to expose the delete - i'd be surprised is every user knows about Cmd + Backspace, so i'd probably change it to Backspace (you do have undo support, so you're covered there).
Finally, and hopefully I don't sound like a git, but it suggests that the built-in help doesn't offer enough guidance on this - might be worth revising it?
Matt gave pretty much the same answer I was going to write.
Note that when you delete the object, you should animate it away: this provides valuable visual feedback: the animation (about 1/3 of a second is good) is long enough to catch the user’s eye, and they’ll see the object disappearing. If the object just disappeared without animating, the user would notice that something had changed instantaneously in the list, but would be less certain what it was. The animation reinforces the meaning of the delete button in the user’s mental model.

How to design a linear GUI program

I'm making a simple Qt application. It has 4 screens/pages:
Start import
Select folder to import images to
Accept or reject each image in folder, and when no images left:
"No images left" and an OK button.
I can't figure out the best way to implement this. I started off with a QWidget, but this quickly got unmanageable.
Is a QWizard too constrained?
EDIT: Part of the problem with QWizard is it seems to always have "Back" and "Next" buttons. I don't want those as options in this program, so this leads me to believe that a wizard isn't exactly what I'm after.
I'm going to disagree slightly on using a QWizard here. It would be fairly easy to do, but in this case I think it might be easier to just use a QStackedWidget and swap the widget shown based on what you want the user to be able to do. This is likely what is done inside QWizard anyway, without some of the complication for running the buttons and moving back and forth. You also might want to take a look at the state machine stuff they're looking at adding soon, since you're application could so easily be split into states.
I think a QWizardPage is your best bet.
You can disable the 'back' on a QWizardPage by using setCommitPage(True) on it.
You'll also have to override nextId for the 'variable' amount of QWizardPages you want in between step 2 and 4.
here (basic) and here are examples of QWizards.
You can make QWizardPages for your screens and add them to a QWizard. With registerField() you can register fields to communicate between pages.
EDIT:
I didn't test this, but i guess you can control the button layout of QWizard with
setButtonLayout
Create a dialog with a "Start Import" button on top. When the user clicks this:
Populate a QFormLayout :
The layout should have a checkbox and the label is the name of the picture to import. I'm not sure of your requirements, but you could also display a thumbnail of the image.
The user just checks the images he wants.
Then at the bottom have a "Save..." button. When the user clicks this, a Save As dialog appears. You save all the checked images, discard the others.
If there are no images, change the "Save..." button text to "OK", and display a QLabel with the "No images left" string. You can switch between the QLabel and QFormLayout using a QStackedWidget.
Checkout this article on QFormLayout: http://doc.trolltech.com/qq/qq25-formlayout.html
Option: Get rid of the "Start Import" button. Have the app automatically populate the QFormLayout on startup (possibly in constructor if its fast enough).

Is the reset button really required? [closed]

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On a web contact form, is the reset button really required? Is it really used by anyone? If I don't put it in a page, is there an usability fail?
10x!
Well, it's very useful to erase that textarea your customer just took the time to write, because they press the wrong button -before they lose it anyway because the session expires, and have to retype-
No, I really don't think it's useful.
It's actually sometimes useful for web forms which will be accessed from public terminals - a good example would be a search form for a public library card catalogue.
Imagine if the search form has a lot of fields (author, year, keywords, topic, publisher, collection, title, series, whatever). This lets you do very specific searches (all books by authors named John published in 1987), but once you've found the result you (or another user) may want to do a new search using a very different set of terms (all books about fish published by Random House. A reset button can help a lot here, because you may otherwise find yourself manually clearing a large number of fields.
(Depending on implementation details, a reset button may also be useful if a user doesn't want the next user to see what they were searching for. Again, this is useful in the context of a library, where privacy is a concern.)
I honestly don't think so in the general case, but you should talk to your users or otherwise examine how they use your system to make sure.
General rule of thumb: If you aren't sure that it's a requirement and you have no way of knowing, don't include it. You can always include it on a later iteration.
The reset button must be the safe winner in any contest measuring a uses/usefulness ratio since it's omnipresent and fully useless.
I think it's a) completely useless to 99% of users; and b) requires far too much work in a typical LOB application. Often business analysts add requirements for the Reset button without giving any thought as to why this feature is required.
add it to the webform and log it whenever a user clicks it. that will provide information for your specific page if it's needed or not. we cannot guess if people want it or not.
just use simple analyzing tools of users need it or not.
I don't think it's necessary in most web-pages. If you're entering information, and you enter it wrong, then you'll need to go through every wrong text-box and re-enter it. The reset button is, at minimum, one extra button click on top of that.
If you don't want to enter information, you just don't click the submit button.
The only time I see a reset button being useful is if you have a multi-page workflow, and need to be able to start from scratch. Even then I would suggest re-designing the workflow.
In my opinion the reset button is completely useless on the majority of forms. I mean think about it... Can you ever imagine a time were you would want to complete remove all of the information you typed in? Not likely. Most users tend to make edits to specific fields not the entire form.
In the case that you have to have such a secondary action like a reset button it's better that that button is a little smaller as well as colored a little differently. Let the user know "this button is different" and apply Fitt's Law to make it a little harder to click on.
Absolutely NOT required. In fact, it's a bad idea to use it if you have a long form and have a RESET button at the bottom because you could make some people really angry if they find out that they accidently hit "RESET" and their data is deleted.
Required. Make sure you swap the position of the reset and submit buttons on some of your forms. Better yet, write code to randomly swap their position once in a blue moon.
In all seriousness, I've never used one. When I removed it from the forms on my school's registrar's site that I was working on when I was a student, nobody said anything. So I say leave it off.
Not only on the contact form. I can't also find the benefit of reset button in any type of HTML form, IMHO. But I tend to put it every time I create a form :)
Only reason I could think of is on a preview & confirm scenario, where a user might modify part of their entry before hitting the big bad send button, and actually decide itt made more sense the first time around
I usually leave out the reset button, because I've never seen anybody use it.
I often use the free space for a cancel button which returns the user to where he came from in the first place (the page linking to the form). Makes much more sense to me.
What if I says it IS useful? But not in every form.
I use it with the "UPDATE" part in a CRUD application sometimes.
Say SO for example, I hit an edit link on a question.... and made some edits and reread it... but then I decided it is not a good edit... I have to reload the page or go back to the last page and hit the edit link again to get the original text.
Whereas, if there is a reset button slapped there, it'd be easy.
And there is always CTRL+Z.. so why not?
There are some good uses but just don't slap it in silly like what most ancient HTML books would teach you to.
It can be useful for clearing radio buttons without using Javascript.
In the form below either zero or one radio button may be selected:
Select any one option for any Item(s):
Option 'A' Option 'B' Option 'C'
Item 1 o o o
Item 2 o o o
Item 3 o o o
Item 4 o o o
If a user changes his mind or accidentally clicks on an item's button he didn't want, a reset button will clear the whole form, which seems to be only way to get rid of the selection without using Javascript.
I guess it depends on how large the form is and how big the chance that you actually want to do this. TBH, i've been developing websites for years and never really added one to forms.
It is useful on a form that repeats your previous information. I have had cases in admin interfaces where the users want what they typed in last time, so they don't have to remember. However, on those occasions when they want the form to reset, they simply press the "clear" (or reset) button.
On a one-time form a reset button would be silly.
A reset button should be used only when there is default information. An example is this form. What if I make changes to most of the values but then would like to get it back to it's original state? I guess I could reload the page as long as it doesn't resend my POST. Or I could just hit a simple reset button. The button was never intended to clear all information entered by the user but to reset preset data.
I would suggest the usability fail will present itself if and when a user or business owner complains about the absence.
Definitely not required as a "standard" feature and usually a very bad idea with the exception of the special cases given above where the functionality seems to add value. However the most of the cases offered as examples above could be dealt with in different (and I would suggest, better) ways than with the, often awful, reset button.
Reset is for use with HTTP status 204 only
Destination of the form can send 204 No Content response, which causes browsers to leave the current page unchanged.
In that situation reset button is most reliable way to reset form to original state (page reload could re-send the form).
However I can't come up with realistic use-case for it anyway.

Switching OK-Cancel and Cancel-OK to enforce user interaction?

This is inspired by the question OK-Cancel or Cancel-OK?.
I remember reading somewhere about the concept of switching OK-Cancel/Cancel-OK in certain situations to prevent the user from clicking through information popups or dialog boxes without reading their content. As far as I remember, this also included moving the location of the OK button (horizontally, left to right) to prevent the user from just remembering where to click.
Does this really make sense? Is this a good way to force the user to "think/read first, then click"? Are there any other concepts applicable to this kind of situation?
I am particularly thinking of a safety-related application, where thoughtlessly pressing OK out of habit can result in a potentially dangerous situation whereas Cancel would lead to a safe state.
Please don't do this unless you are really, really, really sure it's absolutely required. This is a case of trying to fix carelessness and stupidity by technological means, and that sort of thing almost never works.
What you could do is use verbs or nouns instead of the typical Windows OK / Cancel button captions. That will give you an instant attention benefit without sacrificing predictability.
NOOOOOOOOOOOO!
In one of our products we have a user option to require Ctrl+Click for safety related commands.
But startling the user with buttons that swap place or move around is bad design in my book.
NO. If you make it harder for the user to click OK by mistake and force them to think, they will still only think harder about how to click OK -- they will not think about the actual thing they're trying to carry out. See usability expert Aza Raskin's article: Never use a warning when you mean Undo. Quote:
What about making the warning
impossible to ignore? If it’s
habituation on the human side that is
causing the problem, why not design
the interface such that we cannot form
a habit. That way we’ll always be
forced to stop and think before
answering the question, so we’ll
always choose the answer we mean.
That’ll solve the problem, right?
This type of thinking is not new: It’s
the
type-the-nth-word-of-this-sentence-to-continue approach. In the game Guild Wars, for
example, deleting a character requires
first clicking a “delete” button and
then typing the name of the character
as confirmation. Unfortunately, it
doesn’t always work. In particular:
It causes us to concentrate on the unhabitual-task at hand and not on
whether we want to be throwing away
our work. Thus, the
impossible-to-ignore warning is little
better than a normal warning: We end
up losing our work either way. This
(losing our work) is the worst
software sin possible.
It is remarkably annoying, and because it always requires our
attention, it necessarily distracts us
from our work (which is the second
worst software sin).
It is always slower and more work-intensive than a standard
warning. Thus, it commits the third
worst sin—requiring more work from us
than is necessary.
[If you want a Microsoftish one, this one by a .NET guy on MSDN says the same thing!]
If you must use a dialog, put descriptive captions on the buttons within the dialog.
For example, instead of OK and Cancel buttons, have them say "Send Invoice" and "Go Back", or whatever is appropriate in the context of your dialog.
That way, the text is right under their cursor and they have a good chance of understanding.
The Apple Human Interface Guideline site is a great reference, and very readable. This page on that site talks about Dialogs.
Here is an example image:
(source: apple.com)
No, it doesn't make sense. You're not going to "make" users read. If the decision is that crucial, then you're better off finding a way to mitigate the danger rather than handing a presumed-careless user a loaded gun.
Making the "safe" button default (triggered by enter/spacebar/etc.) is a good idea regardless, simply because if they surprise the user then a keystroke intended for the expected window won't accidentally trigger the unexpected action. But even in that scenario, you must be aware that by the time the user has realized what they've done, the choice is already gone (along with any explanatory text on the dialog). Again, you're better off finding another way to give them information.
What I've done in some instances was to compare the time of the message box being shown with the time of it being dismissed. If it was less than 'x' amount of seconds, it popped right back up. This forced them, in most cases, to actual read what was on the screen rather than just clicking through it blindly.
Fairly easy to do, as well....
Something like this:
Dim strStart As DateTime = Now
While Now < strStart.AddSeconds(5)
MessageBox.Show("Something just happened", "Pay Attention", MessageBoxButtons.OK)
If Now < strStart.AddSeconds(5) Then strStart = Now Else Exit While
End While
At the end of the day you can't force a user to do something they're unwilling to do... they will always find a way around it
Short cut keys to bypass the requirement to move the mouse to a moving button.
Scrolling down to the bottom of the EULA without reading it to enable to continue.
Starting the software and then going to get their cup of tea while waiting for the nag screen to enable the OK button.
The most reliable way I've seen this done is to give a multiple choice question based on what is written. If they don't get the answer correct, they can't continue... of course after a couple of times, they'll realise that they can just choose each of the answers in turn until the button enables and then click it. Once again meaning they don't read what was written.
You can only go so far before you have to put the responsibility on the user for their actions. Telling the user that their actions are logged will make them more careful - if they're being held accountable, they're more likely to do things right. Especially if there's a carefully crafted message that says something like:
This is being logged and you will be held accountable for any
repercussions of this decision. You have instructed me to delete
the table ALL_CORPORATE_DATA. Doing so will cause the entire company's
database to stop working, thus grinding the whole company to a halt.
You must select the checkbox to state that you accept this responsibility
before you can choose to continue...
And then a checkbox with "Yes, I accept the responsibility for my actions" and two buttons:
"YES, I WANT TO DELETE IT" this button should only be enabled if the checkbox is checked.
"OH CRAP, THAT'S NOT WHAT I MEANT AT ALL" this button can always be enabled.
If they delete the table and the company grids to a halt, they get fired. Then the backup is restored and everyone's happy as Larry [whoever Larry is] again.
Do NOT do it, please. This will have no positive effect: You are trying to AVOID people's clicking OK instead of Cancel, by making them potentially click Cancel instead of OK (okay, they may try again). But! you might as well achieve people's clicking OK when they really want to cancel and that could be a real disaster. It's just no good.
Why not reformulate the UI to make the OK the "safe choice"?
The problem is better solved with a combination of good feedback, communication of a system model and built-in tolerance.
In favor of the confirmation mechanism speaks the simplicity of implementation. From programmer's point of view it's the easiest way of shifting responsibility onto user: "Hey, I've asked you if you really want to shoot yourself into the foot, haven't I? Now there is no one to blame but yourself..."
From user point of view:
There is a productivity penalty of having to confirm operation twice every time even though actual mistakes take up just a fraction of total number of actions, any switching of buttons, breaking the habitual workflow or inserting a pause into confirmation just increases the penalty.
The mechanism doesn't really provide much safety net for frequent users whose reflexes work ahead of the concious mind. Personally I have many times done a complex sequence of actions only to realise a moment later when observing the consequences that my brain somehow took the wrong route!
A better for the user, but more complex (from software development point of view) solution would be:
Where possible communicate in advance what exact affect the action is going to make on the system (for instance Stack Overflow shows message preview above Post Your Answer button).
Give an immediate feedback to confirm once the action took place (SO highlights the freshly submitted answer, gmail displayes a confirmation when a message is sent etc).
Allow to undo or correct possible mistake (i.e. in SO case delete or edit the answer, Windows lets restore a file from recycle bin etc). For certain non-reversible actions it's still possible to give an undo capability but for a limited timeframe only (i.e. letting to cancel or change an online order during the first 10 minutes after its submission, or letting to recall an e-mail during the first 60 seconds after its been "sent", but actually queued in the outbox etc).
Sure, this is much more initial work than inserting a confimation message box, but instead of shifting the responsibility it attempts to solve the problem.
But if the OK/Cancels are not consistent, that might throw off or upset the user.
And don't do like some EULAs where a user is forced to scroll a panel to the bottom before the Agree button becomes clickable. Sometimes you just won't be able to get a user to read everything carefully.
If they really need to read it, maybe a short delay should happen before the buttons appear? This could also potentially be annoying to the user, but if it is a very critical question, it'd be worth it.
Edit: Or require some sort of additional mechanism than just clicking to "accept" the very important decision. A check box, key press, password, etc.
I recommend informing the user that this is a critical operation by using red text and explaining why is this an unsafe operation.
Also, rather than two buttons, have two radio buttons and one "Ok" button, with the "don't continue" radio button selected as default.
This will present the user with an uncommon interface, increasing cognitive load and slowing him down. Which is what you want here.
As always with anything with user interaction, you have a small space between helping the user and being annoying. I don't know you exact requirements but your idea seems OK(pun intended) to me.
It sounds like your user is going through a type of input wizard in the safety app.
Some ideas as alternatives to moving buttons.
Have a final screen to review all input before pressing the final ok.
Have a confirmation box after they hit ok explaining what the result of this action will be.
A disclaimer that require you to agree to it by checking a box before the user could continue.
Don't switch it around - you'll only confuse more than you'll help.
Instead, do like FireFox and not activate the control for 5 sec. - just make sure you include a timer or some sort of indicator that you're giving them a chance to read it over. If they click on it, it cuts off the timer, but requires they click one more time.
Don't know how much better it will be, but it could help.
Just remember, as the man said: You can't fix stupid.
This will give me headache. Especially when I accidentally close the application and forget to save my file :(
I see another good example of forcing user to "read" before click: Firefox always grayed out the button (a.k.a disable) the "OK" button. Therefore the user have to wait around 5 seconds before he can proceed to do anything. I think this is the best effort I have seen in forcing user to read (and think)
Another example I have seen is in "License and Agreements" page of the installer. Some of them required the user to scroll down to the end of the page before he/she can proceed to next step.
Keyboard shortcuts would still behave as before (and you'd be surprised how few people actually use mice (especially in LOB applications).
Vista (and OSX IIRC) have moved towards the idea of using specific verbs for each question (like the "Send"/"Don't send" when an app wants to crash and wants to submit a crashdump to MS)
In my opinion, I like the approach used by Outlook when an app tries to send an email via COM, with a timer before the buttons are allowed to be used (also affects keyboard shortcuts)
If you use Ok and Cancel as your interface you will always be allow the user to just skip your message or screen. If you then rearrange the Ok and Cancel you will just annoy your user.
A solution to this, if your goal is to insure the users understanding, is:
Question the user about the content. If you click Ok you are agreeing to Option 1, or if you click Ok you are agreeing to option 2. If they choose the correct answer, allow the action.
This will annoy the user, so if you can keep track of users, only do it to them once per message.
This is what I responded to Submit/Reset button order question and I think the same principle can be used here. The order does not really matter as far as you make sure the user can distinguish the two buttons. In the past what I have done is used a button for (submit/OK) button and used a link for (reset/cancel) button. The users can instantly tell that these two items are functionally different and hence treat them that way.
I am not really for OK/Cancel. It's overused and requires you to read the babbling in order to say what you are OKing or Canceling. Follow the idea of MacOSX UI: the button contains a simple, easy phrase that is meaningful by itself. Exampleç you change a file extension and a dialog pops up saying:
"Are you sure you want to change the extension from .py to .ps?"
If you perform the change, the document could be opened by a different application.
(Use .ps) (Keep .py)
It is way more communicative than OK/Cancel, and your question becomes almost superfluous, that is, you just need to keep active the rightmost button, which seems to be the standard.
As it concerns the raw question you posed. Never do it. Ever. Not even at gunpoint. Consistency is an important requisite for GUIs. If you are not consistent you will ruin the user experience, and your users will most likely to see this as a bug than a feature (indeed it would be a BUG). Consistency is very important. To break it, you must have very good reason, and there must not be another different, standard way to achieve the same effect.
I wonder if you're thinking about the option that exists in Visual Basic where you can set various prompts and response options; and one option is to allow you to switch Cancel and OK based on which should be the default; so the user could just hit enter and most of the time get the proper action.
If you really want to head in this direction (which I think is a bad idea, and I'm sure you will too after little reflection and reading all the oher posts) it would work even better to include a capcha display for OK.

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