Convert Binary Tree -> BST (maintaining original tree shape) - algorithm

I have a binary tree of some shape. I want to Convert it to BST search tree of same shape. Is it possible?
I tried methods like -
Do In-order traversal of Binary Tree & put contents into an array. Then map this into a BST keeping in mind the condition (left val <= root <= right val). This works for some cases but faile for others.
P.S.: I had a look at this - Binary Trees question. Checking for similar shape. But It's easy to compare 2 BST's for similarity in shape.

The short answer is: you can't. A BST requires that the nodes follow the rule left <= current < right. In the example you linked: http://upload.wikimedia.org/wikipedia/commons/f/f7/Binary_tree.svg, if you try and build a BST with the same shap you'll find that you can't.
However if you want to stretch the definition of a BST so that it allows left <= current <= right (notice that here current <= right is allowed, as apposed to the stricter definition) you can. Sort all the elements and stick them in an array. Now do an in-order traversal, replacing the values at nodes with each element in your array. Here's some pseudo code:
// t is your non-BST tree, a is an array containing the sorted elements of t, i is the current index into a
index i = 0
create_bst(Tree t, Array a)
{
if(t is NIL)
return;
create_bst(t->left, a)
t->data = a[i]
i++
create_bst(t->right, a)
}
The result won't be a true BST however. If you want a true BST that's as close to the original shape as possible, then you again put the elements in a sorted array but this time insert them into a BST. The order in which you insert them is defined by the sizes of the subtrees of the original tree. Here's some pseudo-code:
// left is initially set to 0
create_true_bst(Tree t, BST bt, array a, index left)
{
index i = left + left_subtree(t)->size
bt->insert(a[i])
if(left_subtree(t)->size != 0)
{
create_true_bst(t->left, bt, a, left)
create_true_bst(t->right, bt, a, i + 1)
}
}
This won't guarantee that the shape is the same however.

extract all elements of tree, then sort it and then use recursive inorder process to replace values.

The method you describe is guaranteed to work if you implement it properly. The traversal order on a binary tree is unique, and defines an ordering of the elements. If you sort the elements by value and then stick them in according to that ordering, then it will always be true that
left subtree <= root <= right subtree
for every node, given that this is the order in which you traverse them, and given that you sorted them in that order.

I would simply do two in-order traversals. In the first traversal, get the values from the tree and put them into a heap. In the second, get the values in order from the heap and put them into the tree. This runs in O(n·log n) time and O(n) space.

Related

Algorithm to construct a binary search tree out of elements from another bst

I'm trying to come up with an algorithm to construct a binary search tree using the elements from another binary search tree, but with the restriction that those elements have to be greater or equal than some given integer, let's call it x.
I thought of a recursive approach (using in order traversal):
binary_tree (bst tree, int x) {
if (tree is empty)
return empty;
if (tree->element>=x)
insert tree->element in a new BST;
else ????
}
I have no idea what the last recursive call would be, I obviously can't write two returns like this:
else
return (tree->left, x)
return (tree->right, x)
And I can't think of anything else, sorry if this is a silly question! I'm just starting with recursion and it's really confusing.
Lets think about what we are doing here. We want to construct a tree from an existing binary search tree. Because the existing tree is a BST we get some helpful info.
For any node V, if V <= x then the subtree pointed to by V -> left will have nodes all smaller than x. So we no longer need to look in the left subtree anymore. However if we hit a node that is greater than or equal to x we need to continue the recursion. Lets bring this all together in pseudo code
newBST(root):
if root is null
return
if root.val >= x
addNewNode(root.val)
newBST(root.right)
newBST(root.left)
else:
newBST(root.right)
It's a little tricky to do this recursively, because there isn't a 1-1 correspondence between subtrees in the tree you have and subtrees in the tree you want.
The simplest way to do this is to copy the values >= x into a list in order, and then build a tree from the list recursively.

Range function for values in a splay tree?

I am a beginner at data structures.
I am trying to write some pseudocode for a range function with splay trees: Range(S, A, B), which changes S to the set of all its members for which the key value C satisfies A ≤ C ≤ B. I know a splay trees fall into being types of binary search trees and implement their own splay operation. Basically, I am trying to return a range of values that are between A and B. However, I am having trouble understanding how I should do this, or where I should even begin, and what conditions I should check. I've read the definition of splay trees, and know they are like binary search trees with the move-to-front algorithm.
This is what I have so far:
Algorithm Range(Array S, int A, int B): array Set
S = new array(size) //Initialize an empty array of some size
if (A > B) then return NULL
I just feel somewhat lost after this point. I am not sure how to check the values of splay trees. Please let me know if I can provide additional information, or what directions I should go in.
According to Wikipedia,
A splay tree is a self-adjusting binary search tree with the additional property that recently accessed elements are quick to access again. It performs basic operations such as insertion, look-up and removal in O(log n) amortized time.
However, since the "splay" operation applies only to random searches, the tree may be considered to be an ordinary "binary search tree".
The algorithm becomes,
Range (BSTree T, int A, int B)
int Array S
S ← Empty array
If A <= B then
For each C in T
If A <= C and C <= B then
Append C to S
Return S
That is, tree T is traversed, in order; and, for each item C meeting the condition, the item is added to array S. If no item meets the condition, an empty array is returned.
The For each, if not available in the implementation language, may be implemented using the algorithm described as in-order
inorder(node)
if (node = null)
return
inorder(node.left)
visit(node)
inorder(node.right)
where vist(node) is the place to test whether the item meets the condition.
This is pretty late, but from the term "change" in the question prompt, it seems like it is asking you to modify the S tree so that it has only the elements within range.
So I would do it like this: splay the tree around the lower bound, and drop the left subtree, since everything in the left subtree will be lower value than the lower bound. Then splay the tree around upper bound, then dropping the right subtree, since everything in the right subtree will be higher value than the upper bound.
Here is how I would write it, in pseudocode
//assumes S is the root of an actual tree with elements
function Range(node S, int A, int B)
node temp <- Splay(k1, S) //splay around lower bound
if (temp.key < k1) //makes sure that there are elements in tree that satisfies this
temp <- temp.right
if (temp == null) return //there are no key greater than A, abort!
temp <- Splay(temp.key, S)
temp.left <- null //drops left subtree, bc they are all going to be lesser value
temp <- Splay(k2, temp) //splay around upper bound
if (temp.key > k2)
temp <- temp.left
if (temp == null) return //there are no keys less than B, abort!
temp <- Splay(temp.key, temp)
temp.right <- null //drops all right subtree
S <- temp
Hope this helps! This should run in O(logn) also

Minimizing the Height of a Binary Search Tree

If I am attempting to minimize the height of a Binary Search Tree, are these the correct steps?:
1) produce a sorted array from the tree
2) reconstruct the tree by adding the sorted elements into the tree inorder
After sorting the elements, you rebuild the tree by defining the middle element to be the root node, and then recursively build the left and right subtrees from the elements preceding and following the middle, respectively.
Adding an already sorted list to a simple non-balancing binary search tree will build the theoretical Worst case for a binary search tree. The lowest-valued node is the root, every node is added to the 'right' of the node immediately preceding it in the list, and you create a tree of maximum depth, searching in O(n) time rather than O(lg n). You'dd effectively just be building an overly complicated linked-list.
I think if you reconstruct the tree structure before you try to insert sorted elements via inorder, the solution you provide will be right.
Reconstruct the tree. just like a heap.
Insert sorted element via inorder
For example, if the original tree is like this:
(5)
(3) (6)
(2) (4)
(1)
Reconstruct the tree like this:
()
() ()
() () ()
Insert sorted element via inorder: 1, 2, 3, 4, 5, 6
(4)
(2) (6)
(1) (3) (5)
I suppose you have access to the tree and can alter it "manually". I think your balancing problem could be solved like this (pseudocode):
depth(node)
{
if node is null, return 0;
l = depth(left child);
r = depth(right child);
diff = (r - l);
if (diff < -1) rotate right (as often as you need);
else if (diff > 1) rotate left (as often as you need);
return the new maximum depth of both subtrees +1;
}
I must confess, I am not very sure about this, but the idea is that you don't need the temporary array, because traversing the tree and applying the right rotations should do.

How to find largest common sub-tree in the given two binary search trees?

Two BSTs (Binary Search Trees) are given. How to find largest common sub-tree in the given two binary trees?
EDIT 1:
Here is what I have thought:
Let, r1 = current node of 1st tree
r2 = current node of 2nd tree
There are some of the cases I think we need to consider:
Case 1 : r1.data < r2.data
2 subproblems to solve:
first, check r1 and r2.left
second, check r1.right and r2
Case 2 : r1.data > r2.data
2 subproblems to solve:
- first, check r1.left and r2
- second, check r1 and r2.right
Case 3 : r1.data == r2.data
Again, 2 cases to consider here:
(a) current node is part of largest common BST
compute common subtree size rooted at r1 and r2
(b)current node is NOT part of largest common BST
2 subproblems to solve:
first, solve r1.left and r2.left
second, solve r1.right and r2.right
I can think of the cases we need to check, but I am not able to code it, as of now. And it is NOT a homework problem. Does it look like?
Just hash the children and key of each node and look for duplicates. This would give a linear expected time algorithm. For example, see the following pseudocode, which assumes that there are no hash collisions (dealing with collisions would be straightforward):
ret = -1
// T is a tree node, H is a hash set, and first is a boolean flag
hashTree(T, H, first):
if (T is null):
return 0 // leaf case
h = hash(hashTree(T.left, H, first), hashTree(T.right, H, first), T.key)
if (first):
// store hashes of T1's nodes in the set H
H.insert(h)
else:
// check for hashes of T2's nodes in the set H containing T1's nodes
if H.contains(h):
ret = max(ret, size(T)) // size is recursive and memoized to get O(n) total time
return h
H = {}
hashTree(T1, H, true)
hashTree(T2, H, false)
return ret
Note that this is assuming the standard definition of a subtree of a BST, namely that a subtree consists of a node and all of its descendants.
Assuming there are no duplicate values in the trees:
LargestSubtree(Tree tree1, Tree tree2)
Int bestMatch := 0
Int bestMatchCount := 0
For each Node n in tree1 //should iterate breadth-first
//possible optimization: we can skip every node that is part of each subtree we find
Node n2 := BinarySearch(tree2(n.value))
Int matchCount := CountMatches(n, n2)
If (matchCount > bestMatchCount)
bestMatch := n.value
bestMatchCount := matchCount
End
End
Return ExtractSubtree(BinarySearch(tree1(bestMatch)), BinarySearch(tree2(bestMatch)))
End
CountMatches(Node n1, Node n2)
If (!n1 || !n2 || n1.value != n2.value)
Return 0
End
Return 1 + CountMatches(n1.left, n2.left) + CountMatches(n1.right, n2.right)
End
ExtractSubtree(Node n1, Node n2)
If (!n1 || !n2 || n1.value != n2.value)
Return nil
End
Node result := New Node(n1.value)
result.left := ExtractSubtree(n1.left, n2.left)
result.right := ExtractSubtree(n1.right, n2.right)
Return result
End
To briefly explain, this is a brute-force solution to the problem. It does a breadth-first walk of the first tree. For each node, it performs a BinarySearch of the second tree to locate the corresponding node in that tree. Then using those nodes it evaluates the total size of the common subtree rooted there. If the subtree is larger than any previously found subtree, it remembers it for later so that it can construct and return a copy of the largest subtree when the algorithm completes.
This algorithm does not handle duplicate values. It could be extended to do so by using a BinarySearch implementation that returns a list of all nodes with the given value, instead of just a single node. Then the algorithm could iterate this list and evaluate the subtree for each node and then proceed as normal.
The running time of this algorithm is O(n log m) (it traverses n nodes in the first tree, and performs a log m binary-search operation for each one), putting it on par with most common sorting algorithms. The space complexity is O(1) while running (nothing allocated beyond a few temporary variables), and O(n) when it returns its result (because it creates an explicit copy of the subtree, which may not be required depending upon exactly how the algorithm is supposed to express its result). So even this brute-force approach should perform reasonably well, although as noted by other answers an O(n) solution is possible.
There are also possible optimizations that could be applied to this algorithm, such as skipping over any nodes that were contained in a previously evaluated subtree. Because the tree-walk is breadth-first we know than any node that was part of some prior subtree cannot ever be the root of a larger subtree. This could significantly improve the performance of the algorithm in certain cases, but the worst-case running time (two trees with no common subtrees) would still be O(n log m).
I believe that I have an O(n + m)-time, O(n + m) space algorithm for solving this problem, assuming the trees are of size n and m, respectively. This algorithm assumes that the values in the trees are unique (that is, each element appears in each tree at most once), but they do not need to be binary search trees.
The algorithm is based on dynamic programming and works with the following intution: suppose that we have some tree T with root r and children T1 and T2. Suppose the other tree is S. Now, suppose that we know the maximum common subtree of T1 and S and of T2 and S. Then the maximum subtree of T and S
Is completely contained in T1 and r.
Is completely contained in T2 and r.
Uses both T1, T2, and r.
Therefore, we can compute the maximum common subtree (I'll abbreviate this as MCS) as follows. If MCS(T1, S) or MCS(T2, S) has the roots of T1 or T2 as roots, then the MCS we can get from T and S is given by the larger of MCS(T1, S) and MCS(T2, S). If exactly one of MCS(T1, S) and MCS(T2, S) has the root of T1 or T2 as a root (assume w.l.o.g. that it's T1), then look up r in S. If r has the root of T1 as a child, then we can extend that tree by a node and the MCS is given by the larger of this augmented tree and MCS(T2, S). Otherwise, if both MCS(T1, S) and MCS(T2, S) have the roots of T1 and T2 as roots, then look up r in S. If it has as a child the root of T1, we can extend the tree by adding in r. If it has as a child the root of T2, we can extend that tree by adding in r. Otherwise, we just take the larger of MCS(T1, S) and MCS(T2, S).
The formal version of the algorithm is as follows:
Create a new hash table mapping nodes in tree S from their value to the corresponding node in the tree. Then fill this table in with the nodes of S by doing a standard tree walk in O(m) time.
Create a new hash table mapping nodes in T from their value to the size of the maximum common subtree of the tree rooted at that node and S. Note that this means that the MCS-es stored in this table must be directly rooted at the given node. Leave this table empty.
Create a list of the nodes of T using a postorder traversal. This takes O(n) time. Note that this means that we will always process all of a node's children before the node itself; this is very important!
For each node v in the postorder traversal, in the order they were visited:
Look up the corresponding node in the hash table for the nodes of S.
If no node was found, set the size of the MCS rooted at v to 0.
If a node v' was found in S:
If neither of the children of v' match the children of v, set the size of the MCS rooted at v to 1.
If exactly one of the children of v' matches a child of v, set the size of the MCS rooted at v to 1 plus the size of the MCS of the subtree rooted at that child.
If both of the children of v' match the children of v, set the size of the MCS rooted at v to 1 plus the size of the MCS of the left subtree plus the size of the MCS of the right subtree.
(Note that step (4) runs in expected O(n) time, since it visits each node in S exactly once, makes O(n) hash table lookups, makes n hash table inserts, and does a constant amount of processing per node).
Iterate across the hash table and return the maximum value it contains. This step takes O(n) time as well. If the hash table is empty (S has size zero), return 0.
Overall, the runtime is O(n + m) time expected and O(n + m) space for the two hash tables.
To see a correctness proof, we proceed by induction on the height of the tree T. As a base case, if T has height zero, then we just return zero because the loop in (4) does not add anything to the hash table. If T has height one, then either it exists in T or it does not. If it exists in T, then it can't have any children at all, so we execute branch 4.3.1 and say that it has height one. Step (6) then reports that the MCS has size one, which is correct. If it does not exist, then we execute 4.2, putting zero into the hash table, so step (6) reports that the MCS has size zero as expected.
For the inductive step, assume that the algorithm works for all trees of height k' < k and consider a tree of height k. During our postorder walk of T, we will visit all of the nodes in the left subtree, then in the right subtree, and finally the root of T. By the inductive hypothesis, the table of MCS values will be filled in correctly for the left subtree and right subtree, since they have height ≤ k - 1 < k. Now consider what happens when we process the root. If the root doesn't appear in the tree S, then we put a zero into the table, and step (6) will pick the largest MCS value of some subtree of T, which must be fully contained in either its left subtree or right subtree. If the root appears in S, then we compute the size of the MCS rooted at the root of T by trying to link it with the MCS-es of its two children, which (inductively!) we've computed correctly.
Whew! That was an awesome problem. I hope this solution is correct!
EDIT: As was noted by #jonderry, this will find the largest common subgraph of the two trees, not the largest common complete subtree. However, you can restrict the algorithm to only work on subtrees quite easily. To do so, you would modify the inner code of the algorithm so that it records a subtree of size 0 if both subtrees aren't present with nonzero size. A similar inductive argument will show that this will find the largest complete subtree.
Though, admittedly, I like the "largest common subgraph" problem a lot more. :-)
The following algorithm computes all the largest common subtrees of two binary trees (with no assumption that it is a binary search tree). Let S and T be two binary trees. The algorithm works from the bottom of the trees up, starting at the leaves. We start by identifying leaves with the same value. Then consider their parents and identify nodes with the same children. More generally, at each iteration, we identify nodes provided they have the same value and their children are isomorphic (or isomorphic after swapping the left and right children). This algorithm terminates with the collection of all pairs of maximal subtrees in T and S.
Here is a more detailed description:
Let S and T be two binary trees. For simplicity, we may assume that for each node n, the left child has value <= the right child. If exactly one child of a node n is NULL, we assume the right node is NULL. (In general, we consider two subtrees isomorphic if they are up to permutation of the left/right children for each node.)
(1) Find all leaf nodes in each tree.
(2) Define a bipartite graph B with edges from nodes in S to nodes in T, initially with no edges. Let R(S) and T(S) be empty sets. Let R(S)_next and R(T)_next also be empty sets.
(3) For each leaf node in S and each leaf node in T, create an edge in B if the nodes have the same value. For each edge created from nodeS in S to nodeT in T, add all the parents of nodeS to the set R(S) and all the parents of nodeT to the set R(T).
(4) For each node nodeS in R(S) and each node nodeT in T(S), draw an edge between them in B if they have the same value AND
{
(i): nodeS->left is connected to nodeT->left and nodeS->right is connected to nodeT->right, OR
(ii): nodeS->left is connected to nodeT->right and nodeS->right is connected to nodeT->left, OR
(iii): nodeS->left is connected to nodeT-> right and nodeS->right == NULL and nodeT->right==NULL
(5) For each edge created in step (4), add their parents to R(S)_next and R(T)_next.
(6) If (R(S)_next) is nonempty {
(i) swap R(S) and R(S)_next and swap R(T) and R(T)_next.
(ii) Empty the contents of R(S)_next and R(T)_next.
(iii) Return to step (4).
}
When this algorithm terminates, R(S) and T(S) contain the roots of all maximal subtrees in S and T. Furthermore, the bipartite graph B identifies all pairs of nodes in S and nodes in T that give isomorphic subtrees.
I believe this algorithm has complexity is O(n log n), where n is the total number of nodes in S and T, since the sets R(S) and T(S) can be stored in BST’s ordered by value, however I would be interested to see a proof.

Finding last element of a binary heap

quoting Wikipedia:
It is perfectly acceptable to use a
traditional binary tree data structure
to implement a binary heap. There is
an issue with finding the adjacent
element on the last level on the
binary heap when adding an element
which can be resolved
algorithmically...
Any ideas on how such an algorithm might work?
I was not able to find any information about this issue, for most binary heaps are implemented using arrays.
Any help appreciated.
Recently, I have registered an OpenID account and am not able to edit my initial post nor comment answers. That's why I am responding via this answer. Sorry for this.
quoting Mitch Wheat:
#Yse: is your question "How do I find
the last element of a binary heap"?
Yes, it is.
Or to be more precise, my question is: "How do I find the last element of a non-array-based binary heap?".
quoting Suppressingfire:
Is there some context in which you're
asking this question? (i.e., is there
some concrete problem you're trying to
solve?)
As stated above, I would like to know a good way to "find the last element of a non-array-based binary heap" which is necessary for insertion and deletion of nodes.
quoting Roy:
It seems most understandable to me to
just use a normal binary tree
structure (using a pRoot and Node
defined as [data, pLeftChild,
pRightChild]) and add two additional
pointers (pInsertionNode and
pLastNode). pInsertionNode and
pLastNode will both be updated during
the insertion and deletion subroutines
to keep them current when the data
within the structure changes. This
gives O(1) access to both insertion
point and last node of the structure.
Yes, this should work. If I am not mistaken, it could be a little bit tricky to find the insertion node and the last node, when their locations change to another subtree due to an deletion/insertion. But I'll give this a try.
quoting Zach Scrivena:
How about performing a depth-first
search...
Yes, this would be a good approach. I'll try that out, too.
Still I am wondering, if there is a way to "calculate" the locations of the last node and the insertion point. The height of a binary heap with N nodes can be calculated by taking the log (of base 2) of the smallest power of two that is larger than N. Perhaps it is possible to calculate the number of nodes on the deepest level, too. Then it was maybe possible to determine how the heap has to be traversed to reach the insertion point or the node for deletion.
Basically, the statement quoted refers to the problem of resolving the location for insertion and deletion of data elements into and from the heap. In order to maintain "the shape property" of a binary heap, the lowest level of the heap must always be filled from left to right leaving no empty nodes. To maintain the average O(1) insertion and deletion times for the binary heap, you must be able to determine the location for the next insertion and the location of the last node on the lowest level to use for deletion of the root node, both in constant time.
For a binary heap stored in an array (with its implicit, compacted data structure as explained in the Wikipedia entry), this is easy. Just insert the newest data member at the end of the array and then "bubble" it into position (following the heap rules). Or replace the root with the last element in the array "bubbling down" for deletions. For heaps in array storage, the number of elements in the heap is an implicit pointer to where the next data element is to be inserted and where to find the last element to use for deletion.
For a binary heap stored in a tree structure, this information is not as obvious, but because it's a complete binary tree, it can be calculated. For example, in a complete binary tree with 4 elements, the point of insertion will always be the right child of the left child of the root node. The node to use for deletion will always be the left child of the left child of the root node. And for any given arbitrary tree size, the tree will always have a specific shape with well defined insertion and deletion points. Because the tree is a "complete binary tree" with a specific structure for any given size, it is very possible to calculate the location of insertion/deletion in O(1) time. However, the catch is that even when you know where it is structurally, you have no idea where the node will be in memory. So, you have to traverse the tree to get to the given node which is an O(log n) process making all inserts and deletions a minimum of O(log n), breaking the usually desired O(1) behavior. Any search ("depth-first", or some other) will be at least O(log n) as well because of the traversal issue noted and usually O(n) because of the random nature of the semi-sorted heap.
The trick is to be able to both calculate and reference those insertion/deletion points in constant time either by augmenting the data structure ("threading" the tree, as mention in the Wikipedia article) or using additional pointers.
The implementation which seems to me to be the easiest to understand, with low memory and extra coding overhead, is to just use a normal simple binary tree structure (using a pRoot and Node defined as [data, pParent, pLeftChild, pRightChild]) and add two additional pointers (pInsert and pLastNode). pInsert and pLastNode will both be updated during the insertion and deletion subroutines to keep them current when the data within the structure changes. This implementation gives O(1) access to both insertion point and last node of the structure and should allow preservation of overall O(1) behavior in both insertion and deletions. The cost of the implementation is two extra pointers and some minor extra code in the insertion/deletion subroutines (aka, minimal).
EDIT: added pseudocode for an O(1) insert()
Here is pseudo code for an insert subroutine which is O(1), on average:
define Node = [T data, *pParent, *pLeft, *pRight]
void insert(T data)
{
do_insertion( data ); // do insertion, update count of data items in tree
# assume: pInsert points node location of the tree that where insertion just took place
# (aka, either shuffle only data during the insertion or keep pInsert updated during the bubble process)
int N = this->CountOfDataItems + 1; # note: CountOfDataItems will always be > 0 (and pRoot != null) after an insertion
p = new Node( <null>, null, null, null); // new empty node for the next insertion
# update pInsert (three cases to handle)
if ( int(log2(N)) == log2(N) )
{# #1 - N is an exact power of two
# O(log2(N))
# tree is currently a full complete binary tree ("perfect")
# ... must start a new lower level
# traverse from pRoot down tree thru each pLeft until empty pLeft is found for insertion
pInsert = pRoot;
while (pInsert->pLeft != null) { pInsert = pInsert->pLeft; } # log2(N) iterations
p->pParent = pInsert;
pInsert->pLeft = p;
}
else if ( isEven(N) )
{# #2 - N is even (and NOT a power of 2)
# O(1)
p->pParent = pInsert->pParent;
pInsert->pParent->pRight = p;
}
else
{# #3 - N is odd
# O(1)
p->pParent = pInsert->pParent->pParent->pRight;
pInsert->pParent->pParent->pRight->pLeft = p;
}
pInsert = p;
// update pLastNode
// ... [similar process]
}
So, insert(T) is O(1) on average: exactly O(1) in all cases except when the tree must be increased by one level when it is O(log N), which happens every log N insertions (assuming no deletions). The addition of another pointer (pLeftmostLeaf) could make insert() O(1) for all cases and avoids the possible pathologic case of alternating insertion & deletion in a full complete binary tree. (Adding pLeftmost is left as an exercise [it's fairly easy].)
My first time to participate in stack overflow.
Yes, the above answer by Zach Scrivena (god I don't know how to properly refer to other people, sorry) is right. What I want to add is a simplified way if we are given the count of nodes.
The basic idea is:
Given the count N of nodes in this full binary tree, do "N % 2" calculation and push the results into a stack. Continue the calculation until N == 1. Then pop the results out. The result being 1 means right, 0 means left. The sequence is the route from root to target position.
Example:
The tree now have 10 nodes, I want insert another node at position 11. How to route it?
11 % 2 = 1 --> right (the quotient is 5, and push right into stack)
5 % 2 = 1 --> right (the quotient is 2, and push right into stack)
2 % 2 = 0 --> left (the quotient is 1, and push left into stack. End)
Then pop the stack: left -> right -> right. This is the path from the root.
You could use the binary representation of the size of the Binary Heap to find the location of the last node in O(log N). The size could be stored and incremented which would take O(1) time. The the fundamental concept behind this is the structure of the binary tree.
Suppose our heap size is 7. The binary representation of 7 is, "111". Now, remember to always omit the first bit. So, now we are left with "11". Read from left-to-right. The bit is '1', so, go to the right child of the root node. Then the string left is "1", the first bit is '1'. So, again go to the right child of the current node you are at. As you no longer have bits to process, this indicates that you have reached the last node. So, the raw working of the process is that, convert the size of the heap into bits. Omit the first bit. According to the leftmost bit, go to the right child of the current node if it is '1', and to the left child of the current node if it is '0'.
As you always to to the very end of the binary tree this operation always takes O(log N) time. This is a simple and accurate procedure to find the last node.
You may not understand it in the first reading. Try working this method on the paper for different values of Binary Heap, I'm sure you'll get the intuition behind it. I'm sure this knowledge is enough to solve your problem, if you want more explanation with figures, you can refer to my blog.
Hope my answer has helped you, if it did, let me know...! ☺
How about performing a depth-first search, visiting the left child before the right child, to determine the height of the tree. Thereafter, the first leaf you encounter with a shorter depth, or a parent with a missing child would indicate where you should place the new node before "bubbling up".
The depth-first search (DFS) approach above doesn't assume that you know the total number of nodes in the tree. If this information is available, then we can "zoom-in" quickly to the desired place, by making use of the properties of complete binary trees:
Let N be the total number of nodes in the tree, and H be the height of the tree.
Some values of (N,H) are (1,0), (2,1), (3,1), (4,2), ..., (7,2), (8, 3).
The general formula relating the two is H = ceil[log2(N+1)] - 1.
Now, given only N, we want to traverse from the root to the position for the new node, in the least number of steps, i.e. without any "backtracking".
We first compute the total number of nodes M in a perfect binary tree of height H = ceil[log2(N+1)] - 1, which is M = 2^(H+1) - 1.
If N == M, then our tree is perfect, and the new node should be added in a new level. This means that we can simply perform a DFS (left before right) until we hit the first leaf; the new node becomes the left child of this leaf. End of story.
However, if N < M, then there are still vacancies in the last level of our tree, and the new node should be added to the leftmost vacant spot.
The number of nodes that are already at the last level of our tree is just (N - 2^H + 1).
This means that the new node takes spot X = (N - 2^H + 2) from the left, at the last level.
Now, to get there from the root, you will need to make the correct turns (L vs R) at each level so that you end up at spot X at the last level. In practice, you would determine the turns with a little computation at each level. However, I think the following table shows the big picture and the relevant patterns without getting mired in the arithmetic (you may recognize this as a form of arithmetic coding for a uniform distribution):
0 0 0 0 0 X 0 0 <--- represents the last level in our tree, X marks the spot!
^
L L L L R R R R <--- at level 0, proceed to the R child
L L R R L L R R <--- at level 1, proceed to the L child
L R L R L R L R <--- at level 2, proceed to the R child
^ (which is the position of the new node)
this column tells us
if we should proceed to the L or R child at each level
EDIT: Added a description on how to get to the new node in the shortest number of steps assuming that we know the total number of nodes in the tree.
Solution in case you don't have reference to parent !!!
To find the right place for next node you have 3 cases to handle
case (1) Tree level is complete Log2(N)
case (2) Tree node count is even
case (3) Tree node count is odd
Insert:
void Insert(Node root,Node n)
{
Node parent = findRequiredParentToInsertNewNode (root);
if(parent.left == null)
parent.left = n;
else
parent.right = n;
}
Find the parent of the node in order to insert it
void findRequiredParentToInsertNewNode(Node root){
Node last = findLastNode(root);
//Case 1
if(2*Math.Pow(levelNumber) == NodeCount){
while(root.left != null)
root=root.left;
return root;
}
//Case 2
else if(Even(N)){
Node n =findParentOfLastNode(root ,findParentOfLastNode(root ,last));
return n.right;
}
//Case 3
else if(Odd(N)){
Node n =findParentOfLastNode(root ,last);
return n;
}
}
To find the last node you need to perform a BFS (breadth first search) and get the last element in the queue
Node findLastNode(Node root)
{
if (root.left == nil)
return root
Queue q = new Queue();
q.enqueue(root);
Node n = null;
while(!q.isEmpty()){
n = q.dequeue();
if ( n.left != null )
q.enqueue(n.left);
if ( n.right != null )
q.enqueue(n.right);
}
return n;
}
Find the parent of the last node in order to set the node to null in case replacing with the root in removal case
Node findParentOfLastNode(Node root ,Node lastNode)
{
if(root == null)
return root;
if( root.left == lastNode || root.right == lastNode )
return root;
Node n1= findParentOfLastNode(root.left,lastNode);
Node n2= findParentOfLastNode(root.left,lastNode);
return n1 != null ? n1 : n2;
}
I know this is an old thread but i was looking for a answer to the same question. But i could not afford to do an o(log n) solution as i had to find the last node thousands of times in a few seconds. I did have a O(log n) algorithm but my program was crawling because of the number of times it performed this operation. So after much thought I did finally find a fix for this. Not sure if anybody things this is interesting.
This solution is O(1) for search. For insertion it is definitely less than O(log n), although I cannot say it is O(1).
Just wanted to add that if there is interest, i can provide my solution as well.
The solution is to add the nodes in the binary heap to a queue. Every queue node has front and back pointers.We keep adding nodes to the end of this queue from left to right until we reach the last node in the binary heap. At this point, the last node in the binary heap will be in the rear of the queue.
Every time we need to find the last node, we dequeue from the rear,and the second-to-last now becomes the last node in the tree.
When we want to insert, we search backwards from the rear for the first node where we can insert and put it there. It is not exactly O(1) but reduces the running time dramatically.

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