For drawing graphics on WinCE emulator in visual studio 2008, currently i am trying to use GDI in VC++.
is it possible to use OpenGL for drawing on WinCE platform ?
No.
However, OpenGL ES is doable. You can use Vincent if your device doesn't have hardware support.
Related
I want to develop mobile game using monogame. Is it necessary to use xamarin? Can I create game without xamarin, like in unity3d?
Thanks for answers.
Some of the platforms that you can target with MonoGame:
Windows / WinPhone / WinStore / ...
You can use .Net to target Windows and thus no need for Mono or Xamarin
OS-X
You can use the non-commerical version of Mono to target OS-X using the older (open-source) MonoMac and OpenTK, or if you need access to more of the current OS-X apis, than an Indie (or higher) License of Xamarin.Mac would be needed.
Android / iOS
You would need an Indie (or higher) License of Xamarin.iOS and/or Xamarin.Android
Of course, you can get a 30-day trail of Xamarin to play around with.
Now, since Microsoft acquired Xamarin and give it out for free, there is no reason to avoid Xamarin. MonoGame and Xamarin now work perfectly together and is a perfect free solution to develop mobile games.
The only downer is the MonoGame.Portable, which is still in 3.2.99-Beta and makes it harder to create the game inside an PCL.
I'm wondering, does Genymotion support Opengl 3 as yet? Or does the Android Studio emulator? I don't know why finding one with Opengl support is so difficult.
This question already exists:
Windows phone emulator issue in windows 7 [closed]
Closed 9 years ago.
I am completely a newbie in Windows phone app development.
I followed this tutorial to develop my 1st Windows Phone app. When I am ready to run my 1st app, I selected Debug->Start debugging on the top toolbar of visual studio 2010, but I got the following dialog:
It complains that my working machine(Lenovo W510) does not have the graphics processing unit. What can I do for this if I would like to run my app on a emulator?
When clicking on "Yes", it should launch the emulator anyways but with limited functionality. (no extensive 3D, things like that)
If it does not succeed in launching the emulator then you will have to find a system with better graphics capabilities. However, considering the W510 runs an nVidia Quadro FX 880M, I'm pretty sure it should be able to run the emulator just fine. Have you checked your GPU driver yet?
I had the exact same issue with the SDK on an older machine. For XNA and otherwise smooth effects / transitions in Silverlight projects the emulator requires Windows Phone Emulator requires a DirectX 10 or above capable graphics card with a WDDM 1.1 driver.
The issue I had is that my graphics card (some integrated Intel) didn't have WDDM 1.1 drivers. In this case, if you are looking to develop XNA projects, the only two solutions are
upgrade your graphics card
or buy a real device on which you can test.
I am developing an app for windows phone 8 I want to use OpenGl like in android and iOS I searched in internet but not found stuff that is helpful for me please suggest me if it is possible for WP8?
Unfortunately, OpenGL is not supported on Windows Phone. You can use Direct3D in Windows Phone 8 or XNA in Windows Phone 7/8.
EDIT/UPDATE:
If you want to use OpenGL on Windows Phone 8, you can use the ANGLE project which is an OpenGL API built on top of DirectX.
OpenGL is not supported yet on Windows Phone, but according to Marmalade, they will be providing OpenGL ES for Windows Phone 8 and Windows 8 "in early 2013".
Read their announcement at the following link and download Marmalade to get notified when it becomes available:
http://www.madewithmarmalade.com/windows8?utm_source=fronpage-carousel&utm_medium=site-internal&utm_campaign=windows8-announce
Note that Marmalade is not free though - even the Community Edition is $149/seat/year..
How can I deploy XNA apps to run on Windows RT running on ARM tablets?
No it is not and will not be supported.
However there are great alternatives like monogame which tries to map to the XNA api and you can also try Unity which while not being XNA does use c# and is very easy and flexible.
Try Unity or monogame, however just remember that unity is not XNA and while monogame looks like XNA (from an API level) it is up to 20 times slower.
the XnaWinRT project on CodePlex seems to allow you to do. So the answer must be yes, sort of.
it says:
.... However XNA Game Studio is Officially not supported by Microsoft.
This has led to developers migrating to DirectX which is a unmanaged
and a extensively large development framework for Games....,
Officially there is no support for XNA Game Studio in Windows
8(WinRT). So this is a light weight XNA Framework made using the .NET
4.5 and Metro Style APIs and is the most basic and crude form of XNA for Windows 8. More development is in Progress. Help is appreciated.