NSWindowController clarification of understanding - cocoa

I have used NSWindowController in projects several times, and feel like I have a (very)rough grasp of the concepts behind this important class. What I would like to do with this post is to clarify/correct my own understandings, and hopefully help other learners get that first step into understanding. It's the at-a-glance concepts, overview, and best practices that I find is most useful, and often lacking in the documentation. Here is my take on NSWindowController (questions are interspersed in bold):
An NSWindowController (NSWC) subclass exists (conceptually) just beneath every window nib, acting as the glue between the user interface elements and the model objects that they control/represent. Basically, every window in your application should have its own NSWC subclass.
The File's Owner of the nib should always be the NSWC subclass. Is this the case even for the MainMenu.xib application?
The NSWC window property should always be linked to the NSWindow in InterfaceBuilder.
You should override the 'init' method, using [super initWithWindowNibName:], so that when you refer to [mycontroller window] it will load the nib. Should this also be the case for the NSWC for the MainMenu.xib window, even though this is opened at startup?
The NSWC shouldn't do too much heavy lifting - it should simply pass messages to instances of objects, and present those objects in the UI.
It can modify the UI using binding, or acting as a delegate for tables etc., or by actively changing the UI elements when it observes a change, or a combo of any of the above (which one you use seems to be a matter of taste, with pros and cons on all sides).
An NSWC can create instances of other NSWCs when necessary (for example, when opening a one-off sub-window).
Use the [mycontroller showWindow:nil] to display the associated window at the front. If you want the window to appear as a sheet, use something like:
NSWindowController* mycontroller = [[MyController alloc] init];
[NSApp beginSheet: [mycontroller window]
modalForWindow: [self window]
modalDelegate: self
didEndSelector: #selector(didEndMySheet:returnCode:contextInfo:)
contextInfo: nil];
The didEndSelector: should be a method of the NSWC of the parent window, and can access and release 'mycontroller' with [sheet windowController].
- To close the window call the performClose: method of NSWC's window.
Some Questions:
Should the NSWC of the MainMenu window also be the application delegate, or should this be a different class?
In the same vein, should the main NSWC handle files (drag/drop and opening), or should it be passed on to the app delegate, or is that just a matter of taste?
Please correct me if any of this is bad practice, or is just plain wrong. I am looking to clarify my understanding of NSWindowController, so any additions (in the form of best practices, experiences, gotchas) would be highly appreciated.
Thanks,
Laurie

What are window controllers actually for?
Window controllers are tools to load a window from a NIB file and for managing the memory of the resources allocated in the NIB. Before there where NSWindowControllers one basically had to write the same code for every window or invent an own window controller class.
Of course they are also controllers in the Model/View/Controller sense, so they are the right place to connect the views from the window to the model objects. To do this they often need to act as the delegate or data source for a view object. So you got this part perfectly right.
Also window controllers are a tool for code reuse. It makes it easy to drop the window controller class and it’s XIB/NIB into another project and use it there.
So yes, every window from a NIB should be owned by a window controller, with one exception. Actually, this is just a guideline for good code, nothing enforces it.
WindowControllers and MainMenu.xib
MainMenu.xib is a different thing, there you can’t use a window controller. This NIB gets loaded by NSApplication so this has to be it’s "Files owner". There is no way to get a window controller between the NSApplication and the NIB. It also isn’t necessary to use a window controller for memory management there, since the application object lives for the entire runtime of the program, so it doesn’t have to clean up it’s resources from the NIB when it gets deallocated.
If you really need a window controller for your main window you cannot put this in the MainMenu.xib.
I hope this helps. There probably is a lot more to say about window controllers too

Is this the case even for the MainMenu.xib application?
No, the MainMenu nib is owned by NSApplication (that's who loads it).
Should this also be the case for the NSWC for the MainMenu.xib window, even though this is opened at startup?
No, NSApplication loads the main nib based on your applications file's "NSMainNibFile" property. (It just happens to be pre-set to "MainMenu" in the template Xcode projects.) If you want to change its name then change it there (and rename your nib file). (BTW: This property can also be changed in your target's "Summary" view in Xcode 4.)
Should the NSWC of the MainMenu window also be the application delegate, or should this be a different class?
The owner of the NSMainNibFile nib is the instance of NSApplication that loads it and by association any delegate of that instance. Neither of these are NSWC sub-classes.
In the same vein, should the main NSWC handle files (drag/drop and opening), or should it be passed on to the app delegate, or is that just a matter of taste?
There is no "main NSWC" (The app/app-delegate is the controller for the NSMainNibFile).
All drag-n-drop operations are handled by NSWindow or NSView sub-classes. I usually use a special NSWindow or NSView sub-class that just passes all drag-n-drop methods thru to the delegate. For example:
- (unsigned int) draggingEntered:sender
{
return [[self delegate] draggingEntered:sender];
}
This way I can keep all my window/view code together in their respective controller (as determined by their nib owner). And because the window/view specific code is in the controller (not the NSWindow/NSView subclass) different types of NSWindows/NSViews can all use the same drag-n-drop sub-classes.

Related

Setting up multiple NSWindowController objects and NSDocument

I'm new to the NSDocument architecture and am looking to set up multiple windows (and hence multiple NSWindowController objects) for a single document.
From what I understand, NSDocument was really created to work with a single window, and it seems that the ability to have multiple windows was shoehorned in later. For example, it seems that the NSDocument should always be the file's owner for any window's NIB files. But what if I wanted to separate the window controllers from the document?
For example, in the NSDocument subclass I am currently using the code:
- (void)makeWindowControllers {
[self setMyWindowController1:[[WindowControllerType1 alloc] initWithWindowNibName:#"MyWindow" owner:self]];
[self addWindowController:[self MyWindowController1]];
}
But the NIB file "MyWindow"'s file owner is set to the NSWindowController subclass (WindowControllerType1), NOT my NSDocument subclass. In this case, whenever I look to get the document by using [[NSDocumentController sharedDocumentController] currentDocument], this ALWAYS returns nil.
I figure this can be rectified if I set the NIB file's owner to the NSDocument subclass, but then all of my outlet links break, and I'm not sure how to link to the NSWindowController subclass (WindowControllerType1), as the typical course of action (as far as I can tell) is to make the NSDocument a window controller delegate as well, which I would like to avoid!
Any suggestions?
EDIT:
Let me clarify and add some new information. I am aware of Apple's position on using the WindowController's document property. However, as I plan of having a larger number of nested NSViews in each window, I want to avoid passing the document through a large chain of views in order to accomplish this.
The issue is not necessarily this chain. It is mostly that when the [[NSDocumentController sharedDocumentController] currentDocument] is ALWAYS nil, none of the "for free" features of NSDocument seem to work, such as undo/redo. This is the major issue that I need to resolve.
From what I understand, NSDocument was really created to work with a single window, and it seems that the ability to have multiple windows was shoehorned in later.
No, makeWindowControllers is available in OS X v10.0 and later.
But what if I wanted to separate the window controllers from the document?
The window controller owns the NIB.
Any suggestions?
Do
[self setMyWindowController1:[[WindowControllerType1 alloc] initWithWindowNibName:#"MyWindow"]].
NSWindowController has a property document which is set by addWindowController:.
Use document property of NSWindowController instead of currentDocument.

Cocoa NSWindowController And NSWindow Not Deallocing

I'm working with an NSWindowController to implement a preferences window. Apple's documentation states that by default the controller and window aren't deallocated, because it's useful to not have to reload everything, which makes sense. But their documentation goes on to say that you can override that behavior, but not explain how.
Apple's Docs:
When a window is closed and it is part of a document-based
application, the document removes the window’s window
controller from its list of window controllers. This results
in the system deallocating the window controller and the
window, and possibly the NSDocument object itself. When a
window controller is not part of a document-based application,
closing the window does not by default result in the
deallocation of the window or window controller. This is the
desired behavior for a window controller that manages something
like an inspector; you shouldn’t have to load the nib file
again and re-create the objects the next time the user requests
the inspector.
If you want the closing of a window to make both
window and window controller go away when it isn’t
part of a document, your subclass of NSWindowController
can observe the NSWindowWillCloseNotification notification
or, as the window delegate, implement the windowWillClose: method.
I can't find anywhere that explains what to "implement" in the windowWillClose: method.
The window controller can be seen here:
https://github.com/gngrwzrd/gwpreferences/blob/master/GWPreferences/GWPreferences/GWPreferences/GWPrefsWindowController.m
Using the controller can be seen here:
https://github.com/gngrwzrd/gwpreferences/blob/master/GWPreferences/GWPreferences/GWAppDelegate.m - you can see in this code where I'm trying some bridge casting to try and force release objects but it doesn't work.
So the GWPrefsWindowController.dealloc method never gets called. Any ideas?
I understand this question is old, but for those who came here from google, the answer is quite simple.
As stated in the documentation, for non document base applications, you can simply:
Keep a reference for your NSWindowController wherever your are calling it. (In the example below it's referenced by myWindowController;
Make the class calling your NSWindowController implement the protocol NSWindowDelegate;
Release your Window Controller by setting it to nil on windowWillClose: method
To answer the question more precisely. When lazy instantiating your controller, set your class as the delegate:
-(IBAction)showMyWindowAction:(id)sender
{
// If my window controller is not nil
if (!myWindowController)
{
//instantiate it
myWindowController = [[MyWindowController alloc] initWithWindowNibName:#"myWindow"];
// set your class as delegate
[myWindowController setDelegate:self];
}
[myWindowController.window orderFront:self];
}
And then implement the windowWillClose: method from the NSWindowDelegate protocol
-(void)windowWillClose:(NSNotification *)notification
{
//Check if it's the right window that will close
if ([notification.object isEqualTo:myWindowController.window])
{
//Set your controller to nil
myWindowController = nil;
}
}
That's it, your window controller will now dealloc and since we are verifying if it's controller is nil before showing the window, everything will work!
I believe the reason why this is not implemented by default is because the initWithWindowNibName: is a somewhat heavy operation, and thus you have to think if dealloc'ing whatever is on your window will impact more or less than loading your window nib file.
I hope it helped

Receive window notifications

I have an NSWindow set up in Interface Builder. I have set the class of File's Owner to my NSWindowController and linked the window property of the controller to my NSWindow.
My controller implements NSWindowDelegate.
Now, in my controller, I have added the following:
- (void)windowDidLoad
{
[super windowDidLoad];
[self.window setDelegate:self];
}
- (void)windowDidBecomeMain:(NSNotification *)notification
{
NSLog(#"Did become main.");
}
Still, -windowDidBecomeMain: isn't called. Does anyone know why this is?
EDIT:
Trying to show a window from AppDelegate on launch. The main nib (declared in Info.plist) contains a menu item only which is linked to the AppDelegate. In the application delegate, I show an icon on the status bar and when this icon is clicked, I display the menu from the main nib.
In the application delegate, I also want to display a window which should have a window controller assigned to take care of the logic.
I believe that when this works, I will receive my window notifications.
Now, the following code doesn't show the window and I can't figure out why.
DemoWindowController *dwc = [[DemoWindowController alloc] initWithWindowNibName:#"DemoWindowController"];
[dwc showWindow:self];
Note that self is the application delegate.
I suspect your problem is due to the fact that your window controller is not actually the object that is the nibs file owner.
When you change the class in interface builder you are telling it what outlets and actions are available (which is why you are able to drag to the window outlet) but you are still responsible for passing in this object yourself.
In the case of a non-document based application, you will have a main method which calls NSApplicationMain. What this does is basically look up and load the window nib that is specified in your info.plist file and pass the current NSApplication instance to this nib as the files owner (so even though you changed the class type to NSWindowController, the object being passed in is actually of type NSApplication).
The easiest way to fix your problem is to get rid of your window controller for now (as it isn't actually doing anything yet).
You should implement the -windowDidBecomeMain: method in your app delegate. Then Ctrl+drag from your window to your appDelegate to set it as the delegate of the window to get your notifications.
Update
To answer your question regarding the WindowController beware of the following two issues:
You are creating your window controller variable (dwc) in your applicationDidFinishLaunching: method. This is released the moment you leave the method taking your window with it. Create an instance variable to hold onto the window controller instead.
Ensure that your second window nib has its file owner set to NSWindowController (or your window controller type) and that its window outlet is connected to the window in the nib file.
Your window should now display.

nsdocument nswindowcontroller nsviewcontroller - one xib?

Is this a good practice, to have one xib (Document xib), and many nswindowcontrollers and nsviewcontrollers.
This is better because, you don't have to bind properties between multiple xibs
But what about cons?
Cons are:
You have to load the entire nib, so even if you only need one of the windows, you have to load them all.
Complex nibs can get unwieldy.
The "File Owner" is your document instead of your window controller, which encourages you to circumvent the window controllers, binding and connecting the view directly to the model.
When you have one nib per window, the file owner is usually the window controller, which brokers access to the document or exposes it as a property. Sometimes you do want to bind e.g. array controllers and object controllers to the document, but accessing it through the window controller gives you an opportunity to monitor the dependencies.

load nibs in cocoa

How can I load a nib inside of another window?
I tried initWithWindowName,
if (mmController == NULL)
mmController = [[mainMenu alloc] initWithWindowNibName:#"mainMenu"];
[mmController showWindow:self];
but it opens a new window.
I also tried loadNibNamed
[NSBundle loadNibNamed:#"mainGame" owner:self];
and it succeeded, but when I try to use the same method to get back to the main menu,
[NSBundle loadNibNamed:#"mainMenu" owner:self];
it doesn't work. It does nothing at all...
Any ideas?
I tried initWithWindowName,
You mean initWithWindow¹Nib²Name³:, which takes the name (3) of a nib (2) containing a window (1).
if (mmController == NULL)
This should be nil, not NULL, since you are comparing an Objective-C object pointer.
mmController = [[mainMenu alloc] initWithWindowNibName:#"mainMenu"];
What is mainMenu here? It must be a class, but what is it a subclass of?
[mmController showWindow:self];
From this message and the previous message, I'm guessing mainMenu is a subclass of NSWindowController.
Guessing should not be required. You should name your classes specifically, so that anybody can tell what the class is and its instances are merely by the class name.
Brevity is a virtue, but if you need to go long, go long. We've got modern tools with name completion. The tab key can eliminate the sole advantage of an abbreviated name.
but it opens a new window.
Yes. You created a window by loading it from a nib, and then you told the window controller to show that window. Showing a new window is the expected result.
I also tried loadNibNamed
[NSBundle loadNibNamed:#"mainGame" owner:self];
and it succeeded, but when I try to use the same method to get back to the main menu,
There is no “get back”. Loading a nib is simply creating objects by loading them from an archive. You can load the same nib multiple times, and loading a nib does not somehow undo the results of loading a previous nib.
You may want to read the Resource Programming Guide, which covers nibs as well as image and sound files, and the Bundle Programming Guide.
If you want to hide the window you loaded from the mainGame nib, do that. The term for this in AppKit is “ordering out” (as opposed to “ordering in”, which “ordering front” and “ordering back” are specific ways of doing).
[NSBundle loadNibNamed:#"mainMenu" owner:self];
it doesn't work. It does nothing at all...
Are you trying to load the MainMenu nib that came with your project? If so, make sure you get the case right—you don't want your app to be broken for people who run it from a case-sensitive volume, nor do you want it to be broken for people who use the default case-insensitive file-system.
If that's not what you're trying to do, then it isn't clear what you are trying to do. MainMenu is normally the nib containing the main menu (the contents of the menu bar); naming any other nib “mainMenu” or anything like that is going to cause confusion at best and problems at worst. If this is supposed to be some other nib, you should give it a different name.
Either way, this is not what you need to do. If you want to hide the window you loaded from mainGame, then you need to hide that window, not load a different nib.
Moreover, once the window is loaded, do not load it again (unless you close and release it). Once you have loaded it, you can simply order it back in. Most probably, you will want to both make it key and order it front.
On the Mac, you are not limited to one window at a time; indeed, your app has multiple windows (at least three), no matter what you do. The APIs are built around your ability to show multiple windows.
See the Window Programming Guide for more information.
How can I load a nib inside of another window?
As Justin Meiners already told you, you may want NSViewController for that, although you can go without and just load the nib containing the view directly using loadNibNamed:.
Be warned that NSViewController is not nearly as powerful/featureful as Cocoa Touch's UIViewController.
You'll want to read the View Programming Guide for this.

Resources