prevent blend from adding a startupURI to application? - visual-studio-2010

Is there some trick that is known to tell blend to stop trying to set a startupURI in my app.xaml? I googled but didn't see anything so I figured I would ask here.
I use a startup routine and instantiate mainwindow myself. Every once and a while blend likes to toss in the startupURI="MainWindow.xaml" when I let it compile. Occasionally I see some message along of the lines of "There is no startup scene associated with this project. Would you like blend to blah blah fix it?" or something along those lines. I click cancel/no yet it still tosses a gremlin in my code. Internal to blend there is some mechanism for checking for this property or it wouldn't complain via dialog box to me. So how do I just tell it "no thanks blend, i'm good without that?", lol.
Its quite annoying. I open blend to do something simple like using a color picker and use it to compile because VS2010 isn't open. My result is two mainwindows. But it does not do it every time so it's not a repeatable behavior. The compiler just acts out randomly.
edit: I'm using blend 4 but I saw this happen when i was using blend 3 also.

This is a horrible, terrible hack, but hey, it works. By default, StartupUri is null, but you can't set it to null using the property, so you can go around the property if you like to live on the edge.
// Dangit blend! Stop inserting a stupid StartupUri
private void FixStartupUri()
{
var type = typeof(Application);
var startupUri = type.GetField("_startupUri", BindingFlags.Public
| BindingFlags.NonPublic
| BindingFlags.Instance);
startupUri.SetValue(this, null);
}
Add this to your Application class and call it like so:
protected override void OnStartup(StartupEventArgs e)
{
FixStartupUri();
base.OnStartup(e);
// Do the rest of your startup stuff.
}

Related

How do I make a ProgressBar with rounded corners using Xamarin Forms

So my goal is to create a ProgressBar with rounded corners. This seems to be way harder than what it should be. I've tried looking at examples on StackOverflow but most of them are outdated or is referring to Android Studio which is NOT what I am working with.
As far as I know, I need to create a whats called "Custom Renderer" which is essentially a class that inherits from ProgressBarRenderer. And then change most of the properties there, which seems kinda silly since the UI should be done using XAML in my opinion.
I keep running into multiple issues when trying to create the custom renderer.
The first one being this
I've already installed Xamarin.Forms and it still keeps throwing that error.
And then there is a issue regarding the constructor. The constructor that doesn't take any parameters is obsolete and doesn't work anymore and it requires me to add a Context which I can't either because it throws the same error as above.
How do I properly create a progressbar with rounded corners and text in the middle indicating how much % it's at?
You should add proper reference to use the ProgressBarRenderer:
using App498.Droid;
using Xamarin.Forms;
using Xamarin.Forms.Platform.Android;
The custom renderer should look like this:
[assembly: ExportRenderer(typeof(Xamarin.Forms.ProgressBar), typeof(myProgressBarRenderer))]
namespace App498.Droid
{
public class myProgressBarRenderer : ProgressBarRenderer {
public myProgressBarRenderer(Context context) : base(context)
{
}
protected override void OnElementChanged(ElementChangedEventArgs<Xamarin.Forms.ProgressBar> e)
{
base.OnElementChanged(e);
}
}
}
If you want to add round corner to progress bar, check this thread.
I would refer you to SkiaSharp, graphics library, that enables you to create... well everything.
See the documentation here:
https://learn.microsoft.com/en-us/xamarin/xamarin-forms/user-interface/graphics/skiasharp/
You'll need to play around for a while to get used to work with it, but it's quite intuitive and easy to work with.
To achieve round corners, you'll need to work with paths, described in here:
https://learn.microsoft.com/en-us/xamarin/xamarin-forms/user-interface/graphics/skiasharp/curves/clipping
By a chance I also needed a progress bar in my app. I've drawn a picture with transparent line within for the progress to be shown, merged it with green rectangle (the progress itself) and voila, you've got the progress bar. When you need to update the progress, you just redraw the progress bar.
There are surely plenty of other solutions, but this one I reccomend as I know it will work fine.
Hapyy coding ;)

deal with Unity 5 UI in augmented reality app

I'm trying to make an augmented reality application with vuforia and unity.
whenever it recognize the image target, it must tell a story by showing text , and it should enable the user to press next and back to go on reading the different parts of this story, I'm totally new to unity and don't know how to handle with UI throughout scripting, I need some help on how to accomplish the part of "going forward and backward on showing the story by hitting Next and Back buttons", and all these parts of story should be related to the same image target in the same scene.
I appreciate it if you help me with an example code.
You should create some script that attach on trackable object, maybe something like this.
public class DataBook {
string[] dataBook;
string idText;
bool isActive;
}
Then you must create another script to set that trackable object is active or not, this link can help you to get that.
https://developer.vuforia.com/forum/faq/unity-how-do-i-get-list-active-trackables
Then after you get the active trackable object, you can set the dialog from the book by create another controller script for button, example
public void Next() {
DataBook[] books = FindObjectsOfType<DataBook>(); // if the object more than one, it will be more easy if it only the one
foreach (var book in books)
{
if (book.isActive) {
book.idText += 1;
textUI.text = book.dataBook[idText]; //textUI assign to object text on canvas
}
}
}
you can learn about unity UI Button on this :
https://unity3d.com/learn/tutorials/modules/beginner/ui/ui-button
Good luck

ListBoxItem background color

I want upon selection to change the background color of the item, however i can't seem to find a way to do it.
I'm trying to use the code below but can't find the completion for it, and i need to set the colror to a custom one such as "#8e8e8e":
private void list_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
if (list.SelectedItem != null)
{
ListBoxItem a = sender as ListBoxItem;
//a.Background=
PhoneApplicationService.Current.State["test"] = list.SelectedItem;
NavigationService.Navigate(new Uri("/Detail", UriKind.Relative));
}
list.SelectedIndex = -1;
}
So i need to chnage the selected item background color to #8E8E8E from C# for simplicity because changing the states seems a bit complicated especially that all i need to do is change background color of the selected item.
Thanks in advance,
Although not recommend like Matt already pointed out you should be able to achieve this by using ControlTemplates and Visual States. Check out this article on windowsphonegeek to see how: Part 1 Part 2
Please let us know if you encounter any problems
You should look at the visual states for selected items if you wish to do this.
However, standard behaviour for Metro apps and recommended design best practices advise not to use colour to indicate selection in anythign other than the ListPicker.
Without seeing your app, how you're using the ListBox or the purpose of indicating selection it's hard to advise further though.

Minimize/restore windows programmatically skipping the animation effect

I need to perform several operations on a list of windows (minimize some of them, restore others) in order to switch between two or more set of windows at once.
The problem with this are those animations you can see when minimizing and restoring a window. The whole process look terrible with all those animations going in and out, up and down.
I cannot, however, disable those animations because this is for other computers and i dont want to change other people's settings, plus those animations are actually useful when you minimize/restore one window only (i.e. when YOU do it manually) because you can see what is happening, but for doing it programmatically on several windows at a time, it's not nice.
I'm currenlty using the SendMessage function to send the WM_SYSCOMMAND message with params SC_MINIMIZE/SC_RESTORE. I dont know whether there is another way.
So, the question:
How can I minimize/restore a window programatically without the animation effect??
PS: The programming language is not important. I can use any language that's nessesary for accomplishing this.
SetWindowPlacement with SW_SHOWMINIMIZED or SW_RESTORE as appropriate for showCmd in WINDOWPLACEMENT seems to bypass window animation. I'd keep an eye on the functionality for future versions of the OS though since documentation does not mention anything about animation.
How about Hide > Minimize > Show ?
You could temporarily disable the animations and then restore the user's original setting.
class WindowsAnimationSuppressor {
public:
WindowsAnimationSuppressor() : m_suppressed(false) {
m_original_settings.cbSize = sizeof(m_original_settings);
if (::SystemParametersInfo(SPI_GETANIMATION,
sizeof(m_original_settings),
&m_original_settings, 0)) {
ANIMATIONINFO no_animation = { sizeof(no_animation), 0 };
::SystemParametersInfo(SPI_SETANIMATION,
sizeof(no_animation), &no_animation,
SPIF_UPDATEINIFILE | SPIF_SENDCHANGE);
m_suppressed = true;
}
}
~WindowsAnimationSuppressor() {
if (m_suppressed) {
::SystemParametersInfo(SPI_SETANIMATION,
sizeof(m_original_settings),
&m_original_settings,
SPIF_UPDATEINIFILE | SPIF_SENDCHANGE);
}
}
private:
bool m_suppressed;
ANIMATIONINFO m_original_settings;
};
void RearrangeWindows() {
WindowsAnimationSuppressor suppressor;
// Rearrange the windows here ...
}
When the suppressor is constructed, it remembers the user's original setting and turns off the animation. The destructor restores the original settings. By using a c'tor/d'tor, you ensure that the user's settings are restored if your rearranging code throws an exception.
There is a small window of vulnerability here. In theory, the user could change the setting during the operation, and then you'll slam the original setting back. That's extremely rare and not really that bad.

Big problems with MFC/WinAPI

I need to create a SDI form with a formview that has two tabs, which encapsulate multiple dialogs as the tab content. But the form has to have a colored background.
And things like these makes me hate programming.
First, I tried CTabControl, via resource editor, tried different things, but the undocumented behavior and the quirks with no answers led me into a roadblock.
After many hours of searching, I found that there is a control called property sheet, which is actually what I need.
Some more searching later, I found that property sheet can even be actually embedded onto CFormView like so: http://www.codeguru.com/Cpp/controls/propertysheet/article.php/c591
And that the dialog classes derived from CPropertyPage can be directly added as pages via AddPage method of CPropertySheet.
Great! Not quite so... Some of the controls didn't worked, and were not created, ran into weird asserts. Turns out the DS_CONTROL style was missing from the dialogs. Found it completely accidentaly on Link, no word about that on MSDN!!!! Property page must have: DS_3DLOOK | DS_CONTROL | WS_CHILD | WS_TABSTOP, and can have: DS_SHELLFONT | DS_LOCALEDIT | WS_CLIPCHILDREN styles! Not any other, which are created by default with resource editor. Sweet, super hidden information for software developers!
The quote in comments on that page: "OMG. That's where that behavior came from...
It turns out that the PlaySound API relied on that behavior when playing sounds on 64bit machines." by Larry Osterman, who as I understand works for Microsoft for 20 years, got me laughing out loud.
Anyway, fixed that, the dialog-controls(CPropertyPages) are created as expected now, and that part looks something remotely promising, but the next part with color is dead end again!
Normally you override WM_CTLCOLOR, check for control ID or hwnd and supply the necessary brush to set the color you need. Not quite so with CPropertySheet, the whole top row stays gray! For CTabCtrl it somehow works, for CPropertySheet it doesn't.
Why? Seems that the CPropertySheet is kinda embedded inside CTabControl or something, because if I override WM_ERASEBKGND, only the internal part changes the color.
Now it seems that there is a GetTabControl() method in the CPropertySheet, that returns the actual CTabCtrl* of the CPropertySheet. But since it's constructed internally, I can't find how to override it's WM_CTLCOLOR message processing.
There seems to be a way to subclass the windowproc, but after multiple tries I can't find any good source on how to do it. SubclassWindow doc on MSDN says: "The window must not already be attached to an MFC object when this function is called."?! What's that?
I tried creating a custom CCustomTabCtrl class based on CTabCtrl via MFC wizard, created an instance of it, called SubclassWindow from one of the CCustomPropertySheet handlers to override the internal CTabCtrl, but nothing works, mystical crashes deep inside MFC.
Tried setting WindowLong with GCL_HBRBACKGROUND for the internal CTabCtrl, nothing changed.
And worst of all, I can't find any sort of useful documentation or tutorials on the topic.
Most I can find is how to ownerdraw the tab control, but this is seriously wrong on so many ways, I want a standard control behavior minus background color, I don't want to support different color schemes, windows versions, IAccesible interfaces and all this stuff, and none of the ownerdraw samples I've seen can get even 10% of all the standard control behavior right. I have no illusion that I will create something better, I wont with the resources at hand.
I stumbled upon this thread, and I can't agree with the author more: http://arstechnica.com/civis/viewtopic.php?f=20&t=169886&sid=aad002424e80121e514548d428cf09c6 owner draw controls are undocumented PITA, that are impossible to do right, and there is NULL information on MSDN to help.
So is there anything I have missed or haven't tried yet? How to change the top strip background color of the CPropertySheet? Anyone?
Your only option is to ownerdraw the tab control. It's not that hard. Well, it is frustrating because MFC doesn't tell you how to make the necessary Win32 calls.
In your CPropertySheet-derived class, overwrite OnInitDialog() and add:
GetTabControl()->ModifyStyle(0,TCS_OWNERDRAWFIXED);
This puts your CPropertySheet-derived class in charge of drawing the tab control. Add a handler for WM_DRAWITEM (OnDrawItem) and change backgroundColor and textColor to match whatever colors you wanted. Code for OnDrawItem follows:
void CPropSht::OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct)
{
if (ODT_TAB != lpDrawItemStruct->CtlType)
{
CPropertySheet::OnDrawItem(nIDCtl, lpDrawItemStruct);
return;
}
// prepare to draw the tab control
COLORREF backgroundColor = RGB(0,255,0);
COLORREF textColor = RGB(0,0,255);
CTabCtrl *c_Tab = GetTabControl();
// Get the current tab item text.
TCHAR buffer[256] = {0};
TC_ITEM tcItem;
tcItem.pszText = buffer;
tcItem.cchTextMax = 256;
tcItem.mask = TCIF_TEXT;
if (!c_Tab->GetItem(c_Tab->GetCurSel(), &tcItem )) return;
// draw it
CDC aDC;
aDC.Attach(lpDrawItemStruct->hDC);
int nSavedDC = aDC.SaveDC();
CBrush newBrush;
newBrush.CreateSolidBrush(backgroundColor);
aDC.SelectObject(&newBrush);
aDC.FillRect(&lpDrawItemStruct->rcItem, &newBrush);
aDC.SetBkMode(TRANSPARENT);
aDC.SetTextColor(textColor);
aDC.DrawText(tcItem.pszText, &lpDrawItemStruct->rcItem, DT_CENTER|DT_VCENTER|DT_SINGLELINE);
aDC.RestoreDC(nSavedDC);
aDC.Detach();
}
Thank you for this solution but...
The above solution works well with one tab, but when you have multiple tabs it seems rename the wrong tabs. I needed to change the if statement for GetItem to:
if (!c_Tab->GetItem(lpDrawItemStruct->itemID, &tcItem )) return;
Needed lpDrawItemStruct->itemID to get the tabs named correctly

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