for interprocess communication, from the below which technique is used - parallel-processing

messaging passing
or
remote procedure call
irrespective of the architecture or not?

You can use either for inter process communication on most systems without much trouble at all. Often message passing can be implemented with less overheads, but that tends to be system specific.

Related

Reactive approach of Marklogic database

Does Marklogic supports backpressure or allow to send data in chunks that is reactive approach ?
'Reactive' is a fairly new term describing a particular incarnation of old concepts common in server and database technologies, but fairly new to modern client and middle-tier programming.
I am assuming the question is prompted by the need/desire to work within an existing 'Reactive' framework (such as vert.x or Rx/Java). For that question, the answer is 'no' - there is not an 'official' API which integrates directly with these frameworks to my knowledge. There are community APIs which I have not personally used, an example is https://github.com/etourdot/vertx-marklogic (reactive, vert.x marklogic API).
MarkLogic is a 'reactive' design internally in that it implements the functionality the modern 'reactive' term is used to describe -- but does not expose any standard 'reactive APIs' for this (there are very few standards in this area). Code running within MarkLogic server (xquery,javascript) implicitly benefits from this - although there is not an explicit backpressure API, a side effect of single threaded blocking IO (from the app perspective) is that the equivalent of 'back pressure' is implemented by implicit flow control of the IO APIS - you cannot over drive a properly configured ML server on a single thread doing blocking IO. Connections to an overloaded server will take longer and eventually time out ('backpressure' :)
Similarly, (most of) the external APIs (REST, XCC) are also blocking, single threaded.
The server core manages rate control via a variety of methods such as actively managing the TCP connection queue size, keep alive times, numbers of active threads etc.
In general the server does a very good job at this without explicit low level programming needed, balancing the latency across all clients. If this needs improving, the administration guides have good direction on how to tune the various parameters so the system behaves well on its own.
If you want to implement a per-connection client aware 'reactive' API you will need to implement it yourself. This can be done using the same techniques used for other blocking IO APis -- i.e. either use multiple threads or non-blocking IO. Some of the ML SDK's have provision for non-blocking IO or control over timeouts which can be used to implement a 'reactive' API.
Similarly, code running in the server itself (XQuery or JavaScript) can implement 'reactive' type behaviour by making use of the task queue -- as exposed by the xdmp:spawn-xxx apis. This is done in many libraries to manage bulk ingest. Care must be taken to carefully control the amount of concurrency as you can easily overload the server by spawning too many concurrent requests. Managing state is a bit tricky as there is a interaction/opposition between the transaction model and task creation -- the former generally presenting an idempotent view of data that can be incongruous with the concept of 'current' wrt asynchronous tasks.

Simplest C++ library that supports distributed messaging - Observer Pattern

I need to do something relatively simple, and I don't really want to install a MOM like RabittMQ etc.
There are several programs that "register" with a central
"service" server through TCP. The only function of the server is to
call back all the registered clients when they all in turn say
"DONE". So it is a kind of "join" (edit: Barrier) for distributed client processes.
When all clients say "DONE" (they can be done at totally different times), the central server messages
them all saying "ALL-COMPLETE". The clients "block" until asynchronously called back.
So this is a kind of distributed asynchronous Observer Pattern. The server has to keep track of where the clients are somehow. It is ok for the client to pass its IP address to the server etc. It is constructable with things like Boost::Signal, BOOST::Asio, BOOST::Dataflow etc, but I don't want to reinvent the wheel if something simple already exists. I got very close with ZeroMQ, but non of their patterns support this use-case very well, AFAIK.
Is there a very simple system that does this? Notice that the server can be written in any language. I just need C++ bindings for the clients.
After much searching, I used this library
https://github.com/actor-framework
It turns out that doing this with this framework is relatively straightforward. The only real "impediment" to using it is that the library seems to have gotten an API transition recently and the documentation .pdf file has not completely caught up with the source. No biggie since the example programs and the source (.hpp) files get you over this hump. However, they need to bring the docs in sync with the source. In addition, IMO they need to provide more interesting examples on how to use c++ Actors for extreme performance. For my case it is not needed, but the idea of actors (shared nothing) in this use-case is one of the reasons people use it instead shared memory communication when using threads.
Also, getting used to the syntax that the library enforces (get used to lambdas!) if one is not used to state of the art c++11 programs it can be a bit of a mind-twister at first. Then, the triviality of remembering all the clients that registered with the server was the only other caveat.
STRONGLY RECOMMENDED.

Is SNMP++ worth using

I have implemented a small program which uses Net-SNMP to get network related information. It uses asynchronous mode to query multiple hosts.
Since Net-SNMPv3 does not support multi-threading, is it beneficial to shift to SNMP++?
I have a lot of hosts or routers in the network where I need to monitor the traps and general network information of ~2000 routers.
Will using SNMP++ be much faster that Net-SNMP as it uses multi-threading?
I guess you are implementing in C++ and maybe need to, but I you can use snmp4j it has the possibility to use multi-threading. Even if you have to wrap the code to using Java.
Are at the same issue, where 1-2000 units need both SNMP Get / Walks and due to slow units, there needs to be multiple threads fetching data in parallel.

Replace ZeroMQ's select() on windows

It is unbelievable that ZeroMQ uses select() on Windows, I didn't know that until I have completes my code and started performance test. They should present this information on their web site with big red font.
Is there anyway to replace ZeroMQ's select()?
IOCP is proactor model and can't be easily integrated into it, how about WSAEventSelect, this is also a reactor model and have a near performance like poll.
Another choice for me is http://nanomsg.org/, but it is still alpha.
One of the main objectives in Zeromq is to provide a consistent API for communication between threads, processes, nodes, and clusters. Protocol specific optimization is outside of this scope because of the ways that it can effect other areas of communication. For example, shared memory would be a better form of IPC, but UNIX domain sockets make a consistent API easier. It would also be nice to know when an endpoint disconnects, but how would you implement such behavior between threads?
Their main goal is to allow every pattern to work the same way regardless of topology, protocol, system, or language, to the point that any mixture can be used regardless of how odd it may seem (node.js Websockets communicating with C# brokers passing messages to Ruby and PHP workers which share work with java threads, etc.)
Each of it's features would be enhanced greatly if optimised for each specific protocol and system, but that would also make uniform patterns close to impossible.
BTW, they might accept a pactch if you could find a way to implement iocp while still maintaining this versatility and neutrality.
PPS, nanomsg is made by one of the main original developers of Zeromq. Crossroads.IO is a direct fork of Zeromq, by original Zeromq developers as well and including some developers of nanomsg. if I'm not mistaken, Nano will likely become the core of crossroads when complete.

How does Erlang's support for *transparent* distribution of actors impact application design?

One of the features of the actor model in Erlang is transparent distribution. Unless I'm misinterpreting, when you send messages between actors, you theoretically shouldn't assume that they are in the same process space or even co-located on the same physical machine.
I've always been under the impression that distributed, fault tolerant systems require careful application design to solve inherent problems around ordering/causality and consensus (among others).
I'm pretty sure that Erlang doesn't promise to solve these classes of problems transparently, so my question is, how do Erlang developers cope with this? Do you design your application as if all the actors are in the same process space and then only solve distribution problems when it comes time to actually distribute them?
If so, is this transparent distribution feature of Erlang really just concerned with the wire protocol used for remote messaging and not really transparent in the sense that a true distributed application still requires careful design in the application layer?
You are correct that erlang does not inherently solve the problems of Ordering/Causality or Consensus. What erlang does abstract for you is the difference between sending messages to local or remote nodes.
I'm not sure it would really be possible to solve those problems in a language design. That more properly belongs in a framework. The OTP framework does have some tools to help with that. Really though it's somewhat dependent on the specific problem you are solving.
For one example of an Erlang VectorClock implementation look at distributerl
Erlang OTP Supervisors also might provide some of the necessary infrastructure for consensus but there is some thought that Consensus is an impossibility in asynchronous message passing distributed systems. See your referenced wiki page for additional information on that.
Erlang does, in fact, solve these problems transparently. It can do this because it is a functional language with immutable (single-assignment) variables. It uses the Actor model for concurrency, and was specifically designed to allow hot-swapping of code and concurrent programming without the programmer having to worry about synchronization.
The Wikipedia article actually has a pretty good description of this. It is my understanding that Ericsson invented the language as a practical way to program massively parallel phone switches.
Erlang promises those things (http://www.sics.se/~joe/thesis/armstrong_thesis_2003.pdf section 3.1 (39-40)):
Everything is a process.
Processes are strongly isolated.
Process creation and destruction is a lightweight operation.
Message passing is the only way for processes to interact.
Processes have unique names.
If you know the name of a process you can send it a message.
Processes share no resources.
Error handling is non-local.
Processes do what they are supposed to do or fail.
and rest is up to you. If you want know why see chapter 2. Shortly, you can send message to process if you know its PID even it is on another piece of HW. You can't be sure if message arrive unless you receive response with common secret. You can be sure that you will receive failure message when process failure when you monitor (or link) it. Those are basic elements with which you can build up what ever you want.

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