I did see some similar questions about this - but I couldn't piece together what I needed.
I'm using boost in a project in Visual Studio 9, and I'm unable to get it to recognize all the header files that I'm trying to include. I'd installed Boost using the Windows installer that also places the binaries on my machine.
In Visual Studio, I modified the Project->Properties->Linker->Additional Libarary Dependencies to include the folder "mypath\boost_1.44\lib", which contains the binaries - but I still can't get VS to recognize my Boost header files. Please help!
Cheers.
edited to clarify some text
You need to modify the project properties to add header locations for the boost headers as well. If you want a global setting, this is how you do it:
Tool->Options->Projects and Settings->VC++ Directories. Then on the right hand side, Open the dropbox labeled "Show Directories For" and pick "Include Files".
Add a new line for your boost header path.
This is a screenshot from VS2008 - it is similar in VS2010 and VS2005.
Additionally, you can also set these directories on a per-project basis by modifying each project's specific properties.
Related
I am trying to add boost 1_64 (boost 1_65 will also work) to my Visual Studio 2017 project which includes boost/array.hpp and boost/asio.hpp and used various methods of the same.
I have used the following method https://studiofreya.com/2017/04/23/building-boost-1-64-with-visual-studio-2017/ but I am getting error: cannot open source file "boost/array.hpp" and cannot open source file "boost/asio.hpp" and other errors on the methods of boost.
The error implies that you haven't added boost to the VC++ Directories.
To add them:
Open the Property Manager from the View -> Other Windows menu.
Click on the project and navigate down to Microsoft.Cpp.x64.user.
Right click and select Properties.
Open Common Properties and select VC++ Directories
Add the directory where you installed boost to Include Directories
Add the directory where you builtboost libraries to Library Directories
Also see Boost Getting Started on Windows in case you get stuck elsewhere.
I want to develop gpu computing algorithms using CUDA. I'm using Visual Studio 2010 Ultimate edition. After I install all the computing tools and SDK with samples, I see under project types "NVIDIA->CUDA->CUDA 4.0 Runtime" choice to start a CUDA project.
The problem is that I can't include source files located at ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK 4.0/Common/inc to work with samples, use header files under GL directory etc. I'm trying to include them using "Additional Include Directories". I'm adding the full path, but it doesn't work. Visual Studio doesn't see those files.
How can I use these files? What should I type in to get these files?
I compiled cutil project under common directory, it solved some error problems while trying to compile samples but it made no use for the issue I stated above.
These are the steps I took to install CUDA into VS2010.
Create a normal project of your choice. (e.g. win32)
Right click the project and choose Build Customizations. If you have installed the tools and SDK correctly you should see a CUDA 4.0 target. (If your project becomes corrupt you may also have to replace the existing ExtensionSetting import in your .vcxproj file)
<ImportGroup Label="ExtensionSettings">
<Import Project="$(VCTargetsPath)\BuildCustomizations\CUDA 4.0.props"/>
</ImportGroup>
Your include path should already be setup, if it is not then add $(CUDA_INC_PATH) to your VC++ include directory.
Add cudart.lib to your Linker additional libraries ensuring that $(CudaToolkitLibDir) is added to the paths.
Create a file and give it the .cu file extension. Right click the file, go to properties and select the Item Type as "Cuda C/C++".
Once sthis i complete you should be able to compile Cuda in VS2010. I may have forgetten some steps, you may need to fiddle abit, I will edit this post if I recall tomorrow.
I'm not sure if anyone has noticed but there seems to be a conflict with the DirectX SDK and VS2010's Windows SDK. If you look inside the folder under the directory
C:\Program Files (x86)\Microsoft
SDKs\Windows\v7.0A\Include
You will see it contains the old headers for DirectX 11. The above directory is by default included to each VS 2010 project file and is required in order for VS 2010 to be able to compile correctly.
The same is true for .lib files for DirectX.
Now here lies the problem, to include the Directx SDK to your project in VS2010 you add the directories via the project property sheet. This automatically means you are including both the old headers and libs for DirectX as well as the new ones... :(
If you think you're building with the latest DirectX libs and header files you may very well be mistaken as the compiler could be using the unintended files.
How can I get around this problem as I can't seem to compile anything without keeping the default project settings ?
Also bare in mind I am using C++ and VS2010 Ultimate from MSDNAA.
Short answer: It probably doesn't matter.
Updated DXSDK installation won't update the system DLLs that ship with windows. It doesn't matter if you are including/linking with the DXSDK directory or the v7.0A directory. When the app runs, it loads the same DLLs either way. (Notable exception: the D3DX_xx.dll for helper functions - as those aren't OS components, they ship with the SDK and are meant for inclusion in the app setup package). The header files that ship with DXSDK should be nearly identical to what's in the v7.0a directory.
And if I'm not mistaken, include and lib directories specified in the Project Settings dialog for your app take predence BEFORE default SDK dirs. So updating your Project Settings dialog should be ok.
But if you really want to be sure... Instead of adding the DXSDK header/libs for each project, make them default search directories for all projects.
From the top-level menu for Visual Studio: Select Tools->Options.
From the left-nav menu on the Options dialog select "Project & Solutions", and "VC++ Directories" underneath that.
Then on the dropdown in the top right for "Show Directories for", select "Include Files".
Makes sure your $(DXSDK) include directory comes before the $(WindowsSdkDir) entry. If it's not already there, add it.
Repeat this for the "Library Files" option under the "Show Directories for" menu option.
I'm new to visual studio and can't seem to find an answer to this anywhere.
I'm working on a project in VC++ with VS2010. I have another project that builds into a .lib file set up as a reference, but can't figure out how to actually include the headers. Google has proved useless. Please help!
Generally this is done by adding the directory where the include files live to the project's "Additional Include Directories" property (in the "C/C++ | General" property page).
Note that the location can be a relative path if the different projects will always be at the same file system level relative to one another, or they can use VS macros or environment variables.
i would like to use OpenGl in Visual Studio 2010. Following Problem: "error LNK1104: Data "GIU32.lib OpenGL32.lib freeglut.lib glut32.lib" could not be oppend"
I read many Tutorials but they don´t help me :-(.
The lib data sets are in "C:\Program Files(x86)\Microsoft SDKs\Windows\v7.0a\lib".
The header data sets are in "C:\Program Files(x86)\Microsoft SDKs\Windows\v7.0a\Include\gl"
The dll data sets are in "C:\Windows\SysWOW64"
I Use Windows 7 Professional 64Bit.
I put "GIU32.lib OpenGL32.lib freeglut.lib glut32.lib" on Project > Properties > Linker > Input.
This is what you need to do.
Obtain GLUT for Windows (OpenGL Utility Toolkit) from Nate Robins’ web page. I put it on my C drive. The current documentation for GLUT tells you to go into the glut project folder and build the glut.dsw Visual Studio project. This is a little misleading since there is no glut.dsw file and all the dll, lib etc files you need are already there! So don’t worry about doing this, just download it.
Create a Visual Studio Project such as a new Console Application. For Windows XP: paste the glut32.dll file into: C:\Windows\System32. For Windows 7: place the glut32.dll inside the C:\Windows\SysWOW64 folder instead.
In the Project properties, select C/C++ -> General -> Additional Include Directories and add the location of the glut.h header file. This might be C:\glut-3.7.6-bin\
In the Project properties, select Linker -> General -> Additional Library Directories and add the location of the glut libraries eg C:\glut-3.7.6-bin\
In the Project properties, select Linker -> Input -> Additional Dependencies and add “glut32.lib”.
It should then compile. For a more detailed explanation, plus advice for installing the latest Windows Drivers from the Intel site, see this blog post.
Your error message lists all missing files in the same error.
That means you didn't set your dependencies correctly, because the linker searched for the file "GIU32.lib OpenGL32.lib freeglut.lib glut32.lib", which doesn't exist, of course.
The file names have to be separated by ";" in the Additional Dependencies section (under Linker > Input).
Or, if you use the edit menu by choosing it from the drop-down selection, each dependency has to be in a new line.
So you have to write "GIU32.lib;OpenGL32.lib;freeglut.lib;glut32.lib".
If error persists, you just put the libs in wrong place. Try to define additional lib path in project properties (sorry, I don't have VS 2010 around to show you exact location).
The DLLs need to be in BOTH system32 and syswow64
See here:
http://www.james-bennet.com/2011/10/using-glut-under-visual-studio-2010/
Has a HOWTO including a screenshot of the linker options you need to set.