Sorting items into bins in MATLAB - sorting

If I have a set of data Y and a set of bins centered at X, I can use the HIST command to find how many of each Y are in each bin.
N = hist(Y,X)
What I would like to know is if there is a built in function that can tell me which bin each Y goes into, so
[N,I] = histMod(Y,X)
would mean that Y(I == 1) would return all the Y in bin 1, etc.
I know how to write this function, so I am only wondering if there is already a built-in in MATLAB that does this.

The related function histc does this, but it requires you to define the bin edges instead of bin centers.
Y = rand(1, 10);
edges = .1:.1:1;
[N, I] = histc(Y, edges);
Computing the edges given the bincenters is easy too. In a one liner:
N = hist(Y, X);
becomes
[Nc, Ic] = histc(Y, [-inf X(1:end-1) + diff(X)/2, inf]);
with Nc == N, plus one extra empty bin at the end (since I assume no value in Y matches inf).
See doc histc.

If one is satisfied with using bin edges instead of bins,
[N,bin] = histc(y,binedges)
works. Aaargh, MATLAB your function definitions are so nonintuitive

Related

Algorithm for downsampling array of intervals

I have a sorted array of N intervals of different length. I am plotting these intervals with alternating colors blue/green.
I am trying to find a method or algorithm to "downsample" the array of intervals to produce a visually similar plot, but with less elements.
Ideally I could write some function where I can pass the target number of output intervals as an argument. The output length only has to come close to the target.
input = [
[0, 5, "blue"],
[5, 6, "green"],
[6, 10, "blue"],
// ...etc
]
output = downsample(input, 25)
// [[0, 10, "blue"], ... ]
Below is a picture of what I am trying to accomplish. In this example the input has about 250 intervals, and the output about ~25 intervals. The input length can vary a lot.
Update 1:
Below is my original post which I initially deleted, because there were issues with displaying the equations and also I wasn't very confident if it really makes sense. But later, I figured that the optimisation problem that I described can be actually solved efficiently with DP (Dynamic programming).
So I did a sample C++ implementation. Here are some results:
Here is a live demo that you can play with in your browser (make sure browser support WebGL2, like Chrome or Firefox). It takes a bit to load the page.
Here is the C++ implementation: link
Update 2:
Turns out the proposed solution has the following nice property - we can easily control the importance of the two parts F1 and F2 of the cost function. Simply change the cost function to F(α)=F1 + αF2, where α >= 1.0 is a free parameter. The DP algorithm remains the same.
Here are some result for different α values using the same number of intervals N:
Live demo (WebGL2 required)
As can be seen, higher α means it is more important to cover the original input intervals even if this means covering more of the background in-between.
Original post
Even-though some good algorithms have already been proposed, I would like to propose a slightly unusual approach - interpreting the task as an optimisation problem. Although, I don't know how to efficiently solve the optimisation problem (or even if it can be solved in reasonable time at all), it might be useful to someone purely as a concept.
First, without loss of generality, lets declare the blue color to be background. We will be painting N green intervals on top of it (N is the number provided to the downsample() function in OP's description). The ith interval is defined by its starting coordinate 0 <= xi < xmax and width wi >= 0 (xmax is the maximum coordinate from the input).
Lets also define the array G(x) to be the number of green cells in the interval [0, x) in the input data. This array can easily be pre-calculated. We will use it to quickly calculate the number of green cells in arbitrary interval [x, y) - namely: G(y) - G(x).
We can now introduce the first part of the cost function for our optimisation problem:
The smaller F1 is, the better our generated intervals cover the input intervals, so we will be searching for xi, wi that minimise it. Ideally we want F1=0 which would mean that the intervals do not cover any of the background (which of course is not possible because N is less than the input intervals).
However, this function is not enough to describe the problem, because obviously we can minimise it by taking empty intervals: F1(x, 0)=0. Instead, we want to cover as much as possible from the input intervals. Lets introduce the second part of the cost function which corresponds to this requirement:
The smaller F2 is, the more input intervals are covered. Ideally we want F2=0 which would mean that we covered all of the input rectangles. However, minimising F2 competes with minimising F1.
Finally, we can state our optimisation problem: find xi, wi that minimize F=F1 + F2
How to solve this problem? Not sure. Maybe use some metaheuristic approach for global optimisation such as Simulated annealing or Differential evolution. These are typically easy to implement, especially for this simple cost function.
Best case would be to exist some kind of DP algorithm for solving it efficiently, but unlikely.
I would advise you to use Haar wavelet. That is a very simple algorithm which was often used to provide the functionality of progressive loading for big images on websites.
Here you can see how it works with 2D function. That is what you can use. Alas, the document is in Ukrainian, but code in C++, so readable:)
This document provides an example of 3D object:
Pseudocode on how to compress with Haar wavelet you can find in Wavelets for Computer Graphics: A Primer Part 1y.
You could do the following:
Write out the points that divide the whole strip into intervals as the array [a[0], a[1], a[2], ..., a[n-1]]. In your example, the array would be [0, 5, 6, 10, ... ].
Calculate double-interval lengths a[2]-a[0], a[3]-a[1], a[4]-a[2], ..., a[n-1]-a[n-3] and find the least of them. Let it be a[k+2]-a[k]. If there are two or more equal lengths having the lowest value, choose one of them randomly. In your example, you should get the array [6, 5, ... ] and search for the minimum value through it.
Swap the intervals (a[k], a[k+1]) and (a[k+1], a[k+2]). Basically, you need to assign a[k+1]=a[k]+a[k+2]-a[k+1] to keep the lengths, and to remove the points a[k] and a[k+2] from the array after that because two pairs of intervals of the same color are now merged into two larger intervals. Thus, the numbers of blue and green intervals decreases by one each after this step.
If you're satisfied with the current number of intervals, end the process, otherwise go to the step 1.
You performed the step 2 in order to decrease "color shift" because, at the step 3, the left interval is moved a[k+2]-a[k+1] to the right and the right interval is moved a[k+1]-a[k] to the left. The sum of these distances, a[k+2]-a[k] can be considered a measure of change you're introducing into the whole picture.
Main advantages of this approach:
It is simple.
It doesn't give a preference to any of the two colors. You don't need to assign one of the colors to be the background and the other to be the painting color. The picture can be considered both as "green-on-blue" and "blue-on-green". This reflects quite common use case when two colors just describe two opposite states (like the bit 0/1, "yes/no" answer) of some process extended in time or in space.
It always keeps the balance between colors, i.e. the sum of intervals of each color remains the same during the reduction process. Thus the total brightness of the picture doesn't change. It is important as this total brightness can be considered an "indicator of completeness" at some cases.
Here's another attempt at dynamic programming that's slightly different than Georgi Gerganov's, although the idea to try and formulate a dynamic program may have been inspired by his answer. Neither the implementation nor the concept is guaranteed to be sound but I did include a code sketch with a visual example :)
The search space in this case is not reliant on the total unit width but rather on the number of intervals. It's O(N * n^2) time and O(N * n) space, where N and n are the target and given number of (green) intervals, respectively, because we assume that any newly chosen green interval must be bound by two green intervals (rather than extend arbitrarily into the background).
The idea also utilises the prefix sum idea used to calculate runs with a majority element. We add 1 when we see the target element (in this case green) and subtract 1 for others (that algorithm is also amenable to multiple elements with parallel prefix sum tracking). (I'm not sure that restricting candidate intervals to sections with a majority of the target colour is always warranted but it may be a useful heuristic depending on the desired outcome. It's also adjustable -- we can easily adjust it to check for a different part than 1/2.)
Where Georgi Gerganov's program seeks to minimise, this dynamic program seeks to maximise two ratios. Let h(i, k) represent the best sequence of green intervals up to the ith given interval, utilising k intervals, where each is allowed to stretch back to the left edge of some previous green interval. We speculate that
h(i, k) = max(r + C*r1 + h(i-l, k-1))
where, in the current candidate interval, r is the ratio of green to the length of the stretch, and r1 is the ratio of green to the total given green. r1 is multiplied by an adjustable constant to give more weight to the volume of green covered. l is the length of the stretch.
JavaScript code (for debugging, it includes some extra variables and log lines):
function rnd(n, d=2){
let m = Math.pow(10,d)
return Math.round(m*n) / m;
}
function f(A, N, C){
let ps = [[0,0]];
let psBG = [0];
let totalG = 0;
A.unshift([0,0]);
for (let i=1; i<A.length; i++){
let [l,r,c] = A[i];
if (c == 'g'){
totalG += r - l;
let prevI = ps[ps.length-1][1];
let d = l - A[prevI][1];
let prevS = ps[ps.length-1][0];
ps.push(
[prevS - d, i, 'l'],
[prevS - d + r - l, i, 'r']
);
psBG[i] = psBG[i-1];
} else {
psBG[i] = psBG[i-1] + r - l;
}
}
//console.log(JSON.stringify(A));
//console.log('');
//console.log(JSON.stringify(ps));
//console.log('');
//console.log(JSON.stringify(psBG));
let m = new Array(N + 1);
m[0] = new Array((ps.length >> 1) + 1);
for (let i=0; i<m[0].length; i++)
m[0][i] = [0,0];
// for each in N
for (let i=1; i<=N; i++){
m[i] = new Array((ps.length >> 1) + 1);
for (let ii=0; ii<m[0].length; ii++)
m[i][ii] = [0,0];
// for each interval
for (let j=i; j<m[0].length; j++){
m[i][j] = m[i][j-1];
for (let k=j; k>i-1; k--){
// our anchors are the right
// side of each interval, k's are the left
let jj = 2*j;
let kk = 2*k - 1;
// positive means green
// is a majority
if (ps[jj][0] - ps[kk][0] > 0){
let bg = psBG[ps[jj][1]] - psBG[ps[kk][1]];
let s = A[ps[jj][1]][1] - A[ps[kk][1]][0] - bg;
let r = s / (bg + s);
let r1 = C * s / totalG;
let candidate = r + r1 + m[i-1][j-1][0];
if (candidate > m[i][j][0]){
m[i][j] = [
candidate,
ps[kk][1] + ',' + ps[jj][1],
bg, s, r, r1,k,m[i-1][j-1][0]
];
}
}
}
}
}
/*
for (row of m)
console.log(JSON.stringify(
row.map(l => l.map(x => typeof x != 'number' ? x : rnd(x)))));
*/
let result = new Array(N);
let j = m[0].length - 1;
for (let i=N; i>0; i--){
let [_,idxs,w,x,y,z,k] = m[i][j];
let [l,r] = idxs.split(',');
result[i-1] = [A[l][0], A[r][1], 'g'];
j = k - 1;
}
return result;
}
function show(A, last){
if (last[1] != A[A.length-1])
A.push(last);
let s = '';
let j;
for (let i=A.length-1; i>=0; i--){
let [l, r, c] = A[i];
let cc = c == 'g' ? 'X' : '.';
for (let j=r-1; j>=l; j--)
s = cc + s;
if (i > 0)
for (let j=l-1; j>=A[i-1][1]; j--)
s = '.' + s
}
for (let j=A[0][0]-1; j>=0; j--)
s = '.' + s
console.log(s);
return s;
}
function g(A, N, C){
const ts = f(A, N, C);
//console.log(JSON.stringify(ts));
show(A, A[A.length-1]);
show(ts, A[A.length-1]);
}
var a = [
[0,5,'b'],
[5,9,'g'],
[9,10,'b'],
[10,15,'g'],
[15,40,'b'],
[40,41,'g'],
[41,43,'b'],
[43,44,'g'],
[44,45,'b'],
[45,46,'g'],
[46,55,'b'],
[55,65,'g'],
[65,100,'b']
];
// (input, N, C)
g(a, 2, 2);
console.log('');
g(a, 3, 2);
console.log('');
g(a, 4, 2);
console.log('');
g(a, 4, 5);
I would suggest using K-means it is an algorithm used to group data(a more detailed explanation here: https://en.wikipedia.org/wiki/K-means_clustering and here https://scikit-learn.org/stable/modules/generated/sklearn.cluster.KMeans.html)
this would be a brief explanation of how the function should look like, hope it is helpful.
from sklearn.cluster import KMeans
import numpy as np
def downsample(input, cluster = 25):
# you will need to group your labels in a nmpy array as shown bellow
# for the sake of example I will take just a random array
X = np.array([[1, 2], [1, 4], [1, 0],[4, 2], [4, 4], [4, 0]])
# n_clusters will be the same as desired output
kmeans = KMeans(n_clusters= cluster, random_state=0).fit(X)
# then you can iterate through labels that was assigned to every entr of your input
# in our case the interval
kmeans_list = [None]*cluster
for i in range(0, X.shape[0]):
kmeans_list[kmeans.labels_[i]].append(X[i])
# after that you will basicly have a list of lists and every inner list will contain all points that corespond to a
# specific label
ret = [] #return list
for label_list in kmeans_list:
left = 10001000 # a big enough number to exced anything that you will get as an input
right = -left # same here
for entry in label_list:
left = min(left, entry[0])
right = max(right, entry[1])
ret.append([left,right])
return ret

How to speed up a 3D nested loop to fill a (i,j,k)-matrix with indices from other arrays in Matlab?

I have the following problem: given a 3D irregular geometry A with
(i,j,k)-coordinates, which are the centroids of connected voxels, create a table with the (i_out,j_out,k_out)-coordinates of the cells that represent the complementary set B of the bounding box of A, which we may call C. That is to say, I need the voxel coordinates of the set B = C - A.
To get this done, I am using the Matlab code below, but it is taking too much time to complete when C is fairly large. Then, I would like to speed up the code. To make it clear: cvc is the matrix of voxel coordinates of A; allcvc should produce C and B results from outcvc after setdiff.
Someone has a clue regarding the code performance, or even to improve my strategy?
Problem: the for-loop seems to be the villain.
My attempts: I have tried to follow some hints of Yair Altman's book by doing some tic,toc analyses, using pre-allocation and int8 since I do not need double values. deal yet gave me a slight improvement with min,max. I have also checked this discussion here, but, parallelism, for instance, is a limitation that I have for now.
% A bounding box limits
m = min(cvc,[],1);
M = max(cvc,[],1);
[im,jm,km,iM,jM,kM] = deal(m(1),m(2),m(3),M(1),M(2),M(3));
% (i,j,k) indices of regular grid
I = im:iM;
J = jm:jM;
K = km:kM;
% (i,j,k) table
m = length(I);
n = length(J);
p = length(K);
num = m*n*p;
allcvc = zeros(num,3,'int8');
for N = 1:num
for i = 1:m
for j = 1:n
for k = 1:p
aux = [I(i),J(j),K(k)];
allcvc(N,:) = aux;
end
end
end
end
% operation of exclusion: out = all - in
[outcvc,~] = setdiff(allcvc,cvc,'rows');
To avoid all for-loops in the present code you can use ndgrid or meshgrid functions. For example
[I,J,K] = ndgrid(im:iM, jm:jM, km:kM);
allcvc = [I(:),J(:),K(:)];
instead of your code between % (i,j,k) indices of regular grid and % operation of exclusion: out =.

How to select a uniformly distributed subset of a partially dense dataset?

P is an n*d matrix, holding n d-dimensional samples. P in some areas is several times more dense than others. I want to select a subset of P in which distance between any pairs of samples be more than d0, and I need it to be spread all over the area. All samples have same priority and there's no need to optimize anything (e.g. covered area or sum of pairwise distances).
Here is a sample code that does so, but it's really slow. I need a more efficient code since I need to call it several times.
%% generating sample data
n_4 = 1000; n_2 = n_4*2;n = n_4*4;
x1=[ randn(n_4, 1)*10+30; randn(n_4, 1)*3 + 60];
y1=[ randn(n_4, 1)*5 + 35; randn(n_4, 1)*20 + 80 ];
x2 = rand(n_2, 1)*(max(x1)-min(x1)) + min(x1);
y2 = rand(n_2, 1)*(max(y1)-min(y1)) + min(y1);
P = [x1,y1;x2, y2];
%% eliminating close ones
tic
d0 = 1.5;
D = pdist2(P, P);D(1:n+1:end) = inf;
E = zeros(n, 1); % eliminated ones
for i=1:n-1
if ~E(i)
CloseOnes = (D(i,:)<d0) & ((1:n)>i) & (~E');
E(CloseOnes) = 1;
end
end
P2 = P(~E, :);
toc
%% plotting samples
subplot(121); scatter(P(:, 1), P(:, 2)); axis equal;
subplot(122); scatter(P2(:, 1), P2(:, 2)); axis equal;
Edit: How big the subset should be?
As j_random_hacker pointed out in comments, one can say that P(1, :) is the fastest answer if we don’t define a constraint on the number of selected samples. It delicately shows incoherence of the title! But I think the current title better describes the purpose. So let’s define a constraint: “Try to select m samples if it’s possible”. Now with the implicit assumption of m=n we can get the biggest possible subset. As I mentioned before a faster method excels the one that finds the optimum answer.
Finding closest points over and over suggests a different data structure that is optimized for spatial searches. I suggest a delaunay triangulation.
The below solution is "approximate" in the sense that it will likely remove more points than strictly necessary. I'm batching all the computations and removing all points in each iteration that contribute to distances that are too long, and in many cases removing one point may remove the edge that appears later in the same iteration. If this matters, the edge list can be further processed to avoid duplicates, or even to find points to remove that will impact the greatest number of distances.
This is fast.
dt = delaunayTriangulation(P(:,1), P(:,2));
d0 = 1.5;
while 1
edge = edges(dt); % vertex ids in pairs
% Lookup the actual locations of each point and reorganize
pwise = reshape(dt.Points(edge.', :), 2, size(edge,1), 2);
% Compute length of each edge
difference = pwise(1,:,:) - pwise(2,:,:);
edge_lengths = sqrt(difference(1,:,1).^2 + difference(1,:,2).^2);
% Find edges less than minimum length
idx = find(edge_lengths < d0);
if(isempty(idx))
break;
end
% pick first vertex of each too-short edge for deletion
% This could be smarter to avoid overdeleting
points_to_delete = unique(edge(idx, 1));
% remove them. triangulation auto-updates
dt.Points(points_to_delete, :) = [];
% repeat until no edge is too short
end
P2 = dt.Points;
You don't specify how many points you want to select. This is crucial to the problem.
I don't readily see a way to optimise your method.
Assuming that Euclidean distance is acceptable as a distance measure, the following implementation is much faster when selecting only a small number of points, and faster even when trying to the subset with 'all' valid points (note that finding the maximum possible number of points is hard).
%%
figure;
subplot(121); scatter(P(:, 1), P(:, 2)); axis equal;
d0 = 1.5;
m_range = linspace(1, 2000, 100);
m_time = NaN(size(m_range));
for m_i = 1:length(m_range);
m = m_range(m_i)
a = tic;
% Test points in random order.
r = randperm(n);
r_i = 1;
S = false(n, 1); % selected ones
for i=1:m
found = false;
while ~found
j = r(r_i);
r_i = r_i + 1;
if r_i > n
% We have tried all points. Nothing else can be valid.
break;
end
if sum(S) == 0
% This is the first point.
found = true;
else
% Get the points already selected
P_selected = P(S, :);
% Exclude points >= d0 along either axis - they cannot have
% a Euclidean distance less than d0.
P_valid = (abs(P_selected(:, 1) - P(j, 1)) < d0) & (abs(P_selected(:, 2) - P(j, 2)) < d0);
if sum(P_valid) == 0
% There are no points that can be < d0.
found = true;
else
% Implement Euclidean distance explicitly rather than
% using pdist - this makes a large difference to
% timing.
found = min(sqrt(sum((P_selected(P_valid, :) - repmat(P(j, :), sum(P_valid), 1)) .^ 2, 2))) >= d0;
end
end
end
if found
% We found a valid point - select it.
S(j) = true;
else
% Nothing found, so we must have exhausted all points.
break;
end
end
P2 = P(S, :);
m_time(m_i) = toc(a);
subplot(122); scatter(P2(:, 1), P2(:, 2)); axis equal;
drawnow;
end
%%
figure
plot(m_range, m_time);
hold on;
plot(m_range([1 end]), ones(2, 1) * original_time);
hold off;
where original_time is the time taken by your method. This gives the following timings, where the red line is your method, and the blue is mine, with the number of points selected along the x axis. Note that the line flattens when 'all' points meeting the criteria have been selected.
As you say in your comment, performance is highly dependent on the value of d0. In fact, as d0 is reduced, the method above appears to have even greater improvement in performance (this is for d0=0.1):
Note however that this is also dependent on other factors such as the distribution of your data. This method exploits specific properties of your data set, and reduces the number of expensive calculations by filtering out points where calculating the Euclidean distance is pointless. This works particularly well for selecting fewer points, and it is actually faster for smaller d0 because there are fewer points in the data set that match the criteria (so there are fewer computations of the Euclidean distance required). The optimal solution for a problem like this will usually be specific to the exact data set used.
Also note that in my code above, manually calculating the Euclidean distance is much faster then calling pdist. The flexibility and generality of the Matlab built-ins is often detrimental to performance in simple cases.

Global minimum in a huge convex matrix by using small matrices

I have a function J(x,y,z) that gives me the result of those coordinates. This function is convex. What is needed from me is to find the minimum value of this huge matrix.
At first I tried to loop through all of them, calculate then search with min function, but that takes too long ...
so I decided to take advantage of the convexity.
Take a random(for now) set of coordinates, that will be the center of my small 3x3x3 matrice, find the local minimum and make it the center for the next matrice. This will continue until we reach the global minimum.
Another issue is that the function is not perfectly convex, so this problem can appear as well
so I'm thinking of a control measure, when it finds a fake minimum, increase the search range to make sure of it.
How would you advise me to go with it? Is this approach good? Or should I look into something else?
This is something I started myself but I am fairly new to Matlab and I am not sure how to continue.
clear all
clc
min=100;
%the initial size of the search matrix 2*level +1
level=1;
i=input('Enter the starting coordinate for i (X) : ');
j=input('Enter the starting coordinate for j (Y) : ');
k=input('Enter the starting coordinate for k (Z) : ');
for m=i-level:i+level
for n=j-level:j+level
for p=k-level:k+level
A(m,n,p)=J(m,n,p);
if A(m,n,p)<min
min=A(m,n,p);
end
end
end
end
display(min, 'Minim');
[r,c,d] = ind2sub(size(A),find(A ==min));
display(r,'X');
display(c,'Y');
display(d,'Z');
Any guidance, improvement and constructive criticism are appreciated. Thanks in advance.
Try fminsearch because it is fairly general and easy to use. This is especially easy if you can specify your function anonymously. For example:
aFunc = #(x)100*(x(2)-x(1)^2)^2+(1-x(1))^2
then using fminsearch:
[x,fval] = fminsearch( aFunc, [-1.2, 1]);
If your 3-dimensional function, J(x,y,z), can be described anonymously or as regular function, then you can try fminsearch. The input takes a vector so you would need to write your function as J(X) where X is a vector of length 3 so x=X(1), y=X(2), z=X(3)
fminseach can fail especially if the starting point is not near the solution. It is often better to refine the initial starting point. For example, the code below samples a patch around the starting vector and generally improves the chances of finding the global minimum.
% deltaR is used to refine the start vector with scatter min search over
% region defined by a path of [-deltaR+starVec(i):dx:deltaR+startVec(i)] on
% a side.
% Determine dx using maxIter.
maxIter = 1e4;
dx = max( ( 2*deltaR+1)^2/maxIter, 1/8);
dim = length( startVec);
[x,y] = meshgrid( [-deltaR:dx:deltaR]);
xV = zeros( length(x(:)), dim);
% Alternate patches as sequential x-y grids.
for ii = 1:2:dim
xV(:, ii) = startVec(ii) + x(:);
end
for ii = 2:2:dim
xV(:, ii) = startVec(ii) + y(:);
end
% Find the scatter min index to update startVec.
for ii = 1: length( xV)
nS(ii)=aFunc( xV(ii,:));
end
[fSmin, iw] = min( nS);
startVec = xV( iw,:);
fSmin = fSmin
startVec = startVec
[x,fval] = fminsearch( aFunc, startVec);
You can run a 2 dimensional test case f(x,y)=z on AlgorithmHub. The app is running the above code in Octave. You can edit the in-line function (possibly even try your problem) from this web-site as well.

Randomly pick elements from a vector of counts

I'm currently trying to optimize some MATLAB/Octave code by means of an algorithmic change, but can't figure out how to deal with some randomness here. Suppose that I have a vector V of integers, with each element representing a count of some things, photons in my case. Now I want to randomly pick some amount of those "things" and create a new vector of the same size, but with the counts adjusted.
Here's how I do this at the moment:
function W = photonfilter(V, eff)
% W = photonfilter(V, eff)
% Randomly takes photons from V according to the given efficiency.
%
% Args:
% V: Input vector containing the number of emitted photons in each
% timeslot (one element is one timeslot). The elements are rounded
% to integers before processing.
% eff: Filter efficiency. On the average, every 1/eff photon will be
% taken. This value must be in the range 0 < eff <= 1.
% W: Output row vector with the same length as V and containing the number
% of received photons in each timeslot.
%
% WARNING: This function operates on a photon-by-photon basis in that it
% constructs a vector with one element per photon. The storage requirements
% therefore directly depend on sum(V), not only on the length of V.
% Round V and make it flat.
Ntot = length(V);
V = round(V);
V = V(:);
% Initialize the photon-based vector, so that each element contains
% the original index of the photon.
idxV = zeros(1, sum(V), 'uint32');
iout = 1;
for i = 1:Ntot
N = V(i);
idxV(iout:iout+N-1) = i;
iout = iout + N;
end;
% Take random photons.
idxV = idxV(randperm(length(idxV)));
idxV = idxV(1:round(length(idxV)*eff));
% Generate the output vector by placing the remaining photons back
% into their timeslots.
[W, trash] = hist(idxV, 1:Ntot);
This is a rather straightforward implementation of the description above. But it has an obvious performance drawback: The function creates a vector (idxV) containing one element per single photon. So if my V has only 1000 elements but an average count of 10000 per element, the internal vector will have 10 million elements making the function slow and heavy.
What I'd like to achieve now is not to directly optimize this code, but to use some other kind of algorithm which immediately calculates the new counts without giving each photon some kind of "identity". This must be possible somehow, but I just can't figure out how to do it.
Requirements:
The output vector W must have the same number of elements as the input vector V.
W(i) must be an integer and bounded by 0 <= W(i) <= V(i).
The expected value of sum(W) must be sum(V)*eff.
The algorithm must somehow implement this "random picking" of photons, i.e. there should not be some deterministic part like "run through V dividing all counts by the stepsize and propagating the remainders", as the whole point of this function is to bring randomness into the system.
An explicit loop over V is allowed if unavoidable, but a vectorized approach is preferable.
Any ideas how to implement something like this? A solution using only a random vector and then some trickery with probabilities and rounding would be ideal, but I haven't had any success with that so far.
Thanks! Best regards, Philipp
The method you employ to compute W is called Monte Carlo method. And indeed there can be some optimizations. Once of such is instead of calculating indices of photons, let's imagine a set of bins. Each bin has some probability and the sum of all bins' probabilities adds up to 1. We divide the segment [0, 1] into parts whose lengths are proportional to the probabilities of the bins. Now for every random number within [0, 1) that we generate we can quickly find the bin that it belongs to. Finally, we count numbers in the bins to obtain the final result. The code below illustrates the idea.
% Population size (number of photons).
N = 1000000;
% Sample size, size of V and W as well.
% For convenience of plotting, V and W are of the same size, but
% the algorithm doesn't enforce this constraint.
M = 10000;
% Number of Monte Carlo iterations, greater numbers give better quality.
K = 100000;
% Generate population of counts, use gaussian distribution to test the method.
% If implemented correctly histograms should have the same shape eventually.
V = hist(randn(1, N), M);
P = cumsum(V / sum(V));
% For every generated random value find its bin and then count the bins.
% Finally we normalize counts by the ration of N / K.
W = hist(lookup(P, rand(1, K)), M) * N / K;
% Compare distribution plots, they should be the same.
hold on;
plot(W, '+r');
plot(V, '*b');
pause
Based on the answer from Alexander Solovets, this is how the code now looks:
function W = photonfilter(V, eff, impl=1)
Ntot = length(V);
V = V(:);
if impl == 0
% Original "straightforward" solution.
V = round(V);
idxV = zeros(1, sum(V), 'uint32');
iout = 1;
for i = 1:Ntot
N = V(i);
idxV(iout:iout+N-1) = i;
iout = iout + N;
end;
idxV = idxV(randperm(length(idxV)));
idxV = idxV(1:round(length(idxV)*eff));
[W, trash] = hist(idxV, 1:Ntot);
else
% Monte Carlo approach.
Nphot = sum(V);
P = cumsum(V / Nphot);
W = hist(lookup(P, rand(1, round(Nphot * eff))), 0:Ntot-1);
end;
The results are quite comparable, as long as eff if not too close to 1 (with eff=1, the original solution yields W=V while the Monte Carlo approach still has some randomness, thereby violating the upper bound constraints).
Test in the interactive Octave shell:
octave:1> T=linspace(0,10*pi,10000);
octave:2> V=100*(1+sin(T));
octave:3> W1=photonfilter(V, 0.1, 0);
octave:4> W2=photonfilter(V, 0.1, 1);
octave:5> plot(T,V,T,W1,T,W2);
octave:6> legend('V','Random picking','Monte Carlo')
octave:7> sum(W1)
ans = 100000
octave:8> sum(W2)
ans = 100000
Plot:

Resources