just wrote application based QT with OCI plugin but i can't deploy it.
i did the following steps:
installed QT 4.7 SDK
Installed the OCI plugin:
set INCLUDE=%INCLUDE%;c:\oracle\oci\include
set LIB=%LIB%;c:\oracle\oci\lib\msvc
cd %QTDIR%\src\plugins\sqldrivers\oci
qmake -o Makefile oci.pro
nmake
i followed: "Building static Qt on Windows with MSVC"
edited the \mkspecs\win32-X\qmake.conf:
QMAKE_CFLAGS_RELEASE = -O2 -MT
CONFIG += qt warn_on release incremental flat link_prl precompile_header autogen_precompile_source copy_dir_files debug_and_release debug_and_release_target
then on the Qt dir:
configure -static -release
nmake sub-src
i'm not sure about the next steps but in my application dir i ran:
qmake -o Makefile myProgram.pro
nmake
i get .exe file in release but i get error that the OCI driver is not loaded...
please assist me ,
i had no errors in any step i made
Shouldn't you first compile your static version of Qt and then compile the OCI plugin? You could also do this in one step by setting the appropriate configure switch -qt-sql-oci and adding the required include and lib dirs.
Because, in your scenario, which qmake did you use to compile your OCI plugin? The static one you intend to use for your app isn't build yet. So it seems your OCI plugin was build with one Qt version, whereas your application uses another (static) Qt version. This mismatch is most probably the cause of your problem.
Also, when using static plugins, you have to use the Q_IMPORT_PLUGIN macro. See here for more details http://doc.qt.io/archives/qt-4.7/plugins-howto.html#static-plugins
As requested, here a step by step instruction how it should work:
Extract the qt sources for your static Qt version, lets say in C:\Qt\4.7.0-static
Change qmake.conf the way you already did.
In your visual studio command line, change directory to C:\Qt\4.7.0-static and do this:
configure -static -release -qt-sql-oci -I C:\oracle\oci\include -L c:\oracle\oci\lib\msvc
Do a nmake sub-src
Then, change the qt version you use for your app to the one just compiled and execute "Run qmake" and "Rebuild project" from the build menu in QtCreator (as you installed Qt SDK, I'm assuming you're using it)
It hopefully works now - using the -qt-sql-oci switch causes a static build of the oci driver.
Related
I have a CortexM0 project using a custom Makefile that builds and debugs successfully on a 1st machine.
Now trying to move the project to a second Mac.
Same version of Eclipse.
On build I get a linker error:
EclipseApr2019/gcc-arm-none-eabi-5_2-2015q4/bin/../lib/gcc/arm-none-eabi/5.2.1/../../../../arm-none-eabi/bin/ld: cannot find -lg
My make file looks like this (extract):
# echo "path="$(TOOLS)
$(TOOLS)arm-none-eabi-gcc -n -v -mcpu=cortex-m0 -mthumb -g -nostartfiles -T STM32F031C6_simple.ld main.c StartUp_simple.s -o $(NAME).elf
I have tried to append the ARM gcc tools directory to the PATH variable in the Project, but no luck.
I would add a -l option to the link stage in the makefile, but do not know why this library is being pulled in or where it is. My code only does a series of shifts and reads/writes to registers on an MCU. The build on the 1st machine worked fine without specifying a library location like this.
Given I have custom makefile and am not generating Makefile automatically, there are no tool settings (and Library search path) available under Properties/CC++Build/Settings.
What is library "g" that the linker is pulling in?
Where is it?
Under Eclipse, how can I point the linker to the library?
Why didn't I need to do that before?
What is some general advice for designing an Eclipse project with a custom makefile to make it most portable between machines?
Thank you.
Eclipse IDE for C/C++ Developers
Version: 2019-03 (4.11.0)
I'm trying out a new setup. I'm on a 64-bit Windows 10. I've meson example project and clang compiler stack over Visual Studio 2017. Both of those are in my PATH.
[0/1] Regenerating build files.
The Meson build system Version: 0.49.0
Source dir: C:\WORK\cpp-example\wx-example
Build dir: C:\WORK\cpp-example\wx-example\builddir
Build type: native build
Project name: wx-example
Project version: undefined
Native C++ compiler: clang++ (clang 7.0.0 "clang version 7.0.0 (tags/RELEASE_700/final)")
Build machine cpu family: x86_64
Build machine cpu: x86_64
Found wx-config '>=3.0.0' NO
Dependency WxWidgets found: NO (tried config-tool)
meson.build:8:2: ERROR: Dependency "wxwidgets" not found, tried config-tool
A full log can be found at C:\WORK\cpp-example\wx-example\builddir\meson-logs\meson-log.txt
FAILED: build.ninja
My meson.build is
project('wx-example', 'cpp')
#if build_machine.system() == 'windows'
# cpp = meson.get_compiler('cpp')
# add_project_link_arguments(['C:\WORK\wxWidgets-3.1.2\include'], language : 'cpp')
# wx_dep = cpp.find_library('wxwidgets', dirs : ['C:\WORK\wxWidgets-3.1.2\lib\vc_x64_dll'])
#else
wx_dep = dependency('wxwidgets', version : '>=3.0.0', required : true)
#endif
executable('wx-example.exe', ['main.cpp'], dependencies : [wx_dep])
Do u have any idea how to compile my example?
Maybe I should use MinGW wxWitgets package?
Meson's dependency for wxWidgets only supports wx-config tool, which was originally intended for *nix only. So you need to get wx-config Windows native port first to make it work with VC++.
BTW. Maybe even the easiest thing to do is to write it on your own, as it's just a regular console application, which parses the command line and spits to stdout the corresponding compiler/linker flags.
Maybe I should use MinGW wxWitgets package?
Well, that's, of course, possible but then you will also have to switch to gcc/g++. Moreover, Meson's wxWidgets dependency is still broken under MSYS2/MinGW. The problem is that Meson erroneously tries to execute wx-config directly, while under Windows it must be prefixed with env/sh/bash or whatever. Not a big problem to fix it, but you'll still have some work to do.
UPD.: The issue appears to be fixed in Meson 0.51.0
To distribute a Qt appication to Windows users as a simple .exe file, one would need to link statically with a static version of Qt libraries. Assume we distribute our license under an open license so that static linking of Qt is allowed. So we just need static library binaries of Qt5Core, Qt5Gui, Qt5Widgets. How to get them?
The binary distribution of Qt5 comes with dynamic libraries only. It contains some .lib files as well - but beware, these are not the static libraries, but some auxiliary files. They can be distinguished from true static libraries by their size: true static libraries are much bigger (many MB in the case of Qt5 components). So we need to statically compile Qt5 ourselves. This turns out to be surprisingly difficult.
The official instructions (http://doc.qt.io/qt-5/windows-building.html) are almost useless: Way too short, they do not even convey an idea of the difficulty of the task. A precise, up-to-date, step-by-step guide how to compile Qt5 into static libraries is currently missing. We should have it here.
The short answer: Don't waste your time on this. Link dynamically, and let an installer distribute your application. This is the only mode that is seriously supported by Qt5 and by CMake. Working without their support and against their advise is close to hopeless. Setting up an installer is far easier (though no fun either - we currenly use black magic from https://hk.saowen.com/a/d1cf90fcfea6d511629fd5a6c8113808721a7f19656677e8a5fab370a8d35cd4).
The long (yet incomplete) answer, in case you want to outsmart me:
The following steps brought me deceptively close to a solution. I succeeded in building static libraries, but I failed to link my application: Upon getting hundreds of LNK2001 and LNK2019 errors caused by cryptic unresolved external symbols, I had to give up.
So here comes a step-by-step description of what worked for me in October 2018 on a Windows10 virtual desktop. For each installation step, a check is indicated. If a check fails then fix the problem before proceeding further.
To start, install some tools that are needed later on:
Perl, needed for zlib and openssl configuration:
Skip if "perl -v" works.
Get installer from https://www.activestate.com/activeperl
Run installer -> will install to C:\Perl64.
Check: Restart terminal and try "perl -v".
An editor that can handle Unix end-of-line. Notepad won't do. Install vim, emacs, or whatsoever.
chocolatey package manager, needed to install flex and bison:
Run admin shell (Circle Menu > search for "Command" > right-click on "Command Prompt" > run as Admin)
Copy download command from https://chocolatey.org/install#install-with-cmdexe
Paste command to admin shell, and watch installation
Check: in terminal, try command "choco"
flex and bison, needed by qtbase compilation:
It's not obvious to get the right version of flex. From gnuwin32.sourceforge.net I got an outdated flex that missed a command-line argument required during Qt compilation. Compiling flex from source introduces a tail of further dependences. The simplest solution I found uses the Chocolatey package manager.
In admin shell, run: "choco install winflexbison3". This creates a directory X that contains the binaries win_flex.exe and win_bison.exe and a supporting "data" folder. Find out the location of X. In my case, X=C:\ProgramData\chocolatey\lib\winflexbison3\tools
Check: cd X, and run "win_flex --version", "win_bison --version".
During Qt compilation, these tools will be needed under their standard names "flex" and "bison". Therefore we need symbolic links flex->win_flex, bison->win_bison.
mlink X\flex.exe X\win_flex.exe
mlink X\bison.exe X\win_bison.exe
note: mklink needs absolute paths to work reliably
note: the symlink must not go to another directory lest bison won't find the "data" folder
Add X to the %PATH%
Check: in any shell, try "flex --version" and "bison --version"
So far for the tools. Now we need two libraries that must be statically linked to Qt (magic learned from https://stackoverflow.com/a/41815812/1017348):
Build static zlib:
Download https://zlib.net/zlib1211.zip
Unpack to C:\Development\zlib-1.2.11
Edit the file win32\Makefile.msc with an editor that can handle Unix EOLs:
Find the line starting with CFLAGS
Replace -MD with -GL -MT -Zc:wchar_t-
Find the line starting with LDFLAGS
Replace -debug with -opt:icf -dynamicbase -nxcompat -ltcg /nodefaultlib:msvcrt
Build zlib using the following command (should take less than a minute):
nmake -f win32/Makefile.msc AS=ml64 LOC="-DASMV -DASMINF -DNDEBUG -I." OBJA="inffasx64.obj gvmat64.obj inffas8664.obj"
Check: as a result, the source directory must contain zlib.lib (856kB), inter alia.
Build static openssl library:
Download https://www.openssl.org/source/openssl-1.1.1.tar.gz
Unpack to C:\Development\openssl-1.1.1
Copy files from zlib: cd zlib-1.2.11; xcopy zconf.h ..\openssl-1.1.1\ ; same for zlib.h zlib.lib zlib.pdb
cd ..\openssl-1.1.1
perl Configure VC-WIN64A no-asm no-shared zlib no-zlib-dynamic threads --prefix=C:\opt\local_x64
note: I added "no-asm" to avoid installation of NASM (Netwide Assembler)
note: I changed prefix, since only admins can install to C:\Windows
Edits the file ''makefile'':
Find the line that starts with: CFLAG
Append: /Zc:wchar_t- /GL /Zi
Find the line that starts with: LDFLAGS
Replace /debug with /incremental:no /opt:icf /dynamicbase /nxcompat /ltcg /nodefaultlib:msvcrt
Find the line that starts with: CNF_EX_LIBS
Replace ZLIB1 with zlib.lib
Build: "nmake"
Check: directory must contain openssl.lib (size?)
Now we are ready to build qtbase from source, using the command-line version of the Visual Studio C++ compiler:
Download (update location for latest Qt): https://download.qt.io/archive/qt/5.11/5.11.2/submodules/qtbase-everywhere-src-5.11.2.zip
Unpacking takes ca 20'
Move the source directory to the Local Disk (C:\Development)
To work with Visual Studio, use a specially configured terminal. Use Taskbar>Circle>Search to launch "x64 Native Tools Command Prompt for VS 2017"
cd qtbase...
Check: configure --help
configure -platform win32-msvc2017 -opensource -confirm-license -release -static -openssl-linked no-dbus -no-libpng -no-libjpeg -nomake examples -nomake tests -prefix C:\opt\local_x64 -I C:\Development\openssl-1.1.1\include -L C:\Development\openssl-1.1.1 -D OPENSSL_LIBS=C:\Development\openssl-1.1.1\libssl.lib
while debugging "configure", it may be necessary to delete config.cache.
option -I does not work with relative paths
the label "win32" may look wrong if we want to use Qt in a 64bit application, but we are advised not to worry: building Qt under Windows: really with "-platform win32-msvc2017"?
I don't know how to get rid of Sql: https://bugreports.qt.io/browse/QTBUG-71253
libpng and libjpeg are needed by optional code. They are provided in src/3rdparty, which tends to provoke clashes with system provided library versions. Therefore, we build without PNG and JPG support.
nmake
Check: static libraries (big .lib and small .prl) land in directory lib/
54.7 MB Qt5Core.lib
23.4 MB Qt5Widgets.lib
18.2 MB Qt5Gui.lib
07.4 MB Qt5Network.lib
...
That's it, we have static Qt libraries. Only, as said above, this did not help me when I tried to link my application with these libraries.
I've just build a gcc 5.2.0 on windows according to this material:
http://preshing.com/20141108/how-to-install-the-latest-gcc-on-windows/
Everything went well. But then I've tried to build Qt with this newly built gcc and I'm getting an error that there is no mingw32-make. Checked directory and no, there isn't one.
But then I checked previously installed gcc, which was work of TDM, downloaded from:
http://tdm-gcc.tdragon.net/
and yes, in his build there is mingw32-make.
So, the question is, how is it that he has that tool, and many other which are absent in my build are present in his?
if you create from the gcc5.2.0 source, a build then you've just created the gcc compiler with all its necessary files. e.g. gcc-5.2.0.exe, gcc.exe, g++.exe, etc.
NOT the MinGW runtime environment for gcc, which contains the mingw32-make.exe !
if you follow your link from your question here you build it with the cygwin make.exe.
It's better to download the mingw 32 binary runtime environment for gcc
or
MinGW64 runtime environment for gcc
Then you have all the files needed to work with QT.
if you want to create a mingw build from source, you need first a MinGW runtime environment then you can use that to build your own mingw32-make.exe.
The android ndk supplied by google is unable to compile call to c++11 functions such as std::to_string() and std::stoul etc. {I had tried it in r10b one from the official site}. So the suggestion in SO was to try crystax NDK. I have downloaded and placed the root folder next to the google's NDK. All I changed in my root CMakeLists.txt file was:
from:
set(PLATFORM_PREFIX "/some-path/android-ndk-r10b/platforms/android-19/arch-arm")
set(PLATFORM_FLAGS "-fPIC -Wno-psabi --sysroot=${PLATFORM_PREFIX}")
set(CMAKE_CXX_FLAGS "${PLATFORM_FLAGS} -march=armv7-a -mfloat-abi=softfp -mfpu=neon" CACHE STRING "")
To:
set(PLATFORM_PREFIX "/some-path/android-ndk-r8-crystax-1/platforms/android-14/arch-arm")
set(PLATFORM_FLAGS "-fPIC -Wno-psabi --sysroot=${PLATFORM_PREFIX}")
set(CMAKE_CXX_FLAGS "${PLATFORM_FLAGS} -march=armv7-a -mfloat-abi=softfp -mfpu=neon" CACHE STRING "")
and cmake command-line from:
cmake .. -DCMAKE_CXX_COMPILER=/some-path/android-ndk-r10b/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-g++ -DCMAKE_C_COMPILER=/some-path/android-ndk-r10b/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-gcc -DANDROID_BUILD=ON -DANDROID_NDK_ROOT=/some-path/android-ndk-r10b
To:
cmake .. -DCMAKE_CXX_COMPILER=/some-path/android-ndk-r8-crystax-1/toolchains/arm-linux-androideabi-4.7/prebuilt/linux-x86_64/bin/arm-linux-androideabi-g++ -DCMAKE_C_COMPILER=/some-path/android-ndk-r8-crystax-1/toolchains/arm-linux-androideabi-4.7/prebuilt/linux-x86_64/bin/arm-linux-androideabi-gcc -DANDROID_BUILD=ON -DANDROID_NDK_ROOT=/some-path/android-ndk-r8-crystax-1
ie., changed from normal ndk to crystax-ndk. The program was compiling fine previously till it tried to compile a file with call to std::to_string() etc. But after the change Cmake gives an error that it is unable to compile a simple test program because:
/some-path/android-ndk-r8-crystax-1/toolchains/arm-linux-androideabi-4.7/prebuilt/linux-x86_64/bin/../lib/gcc/arm-linux-androideabi/4.7/../../../../arm-linux-androideabi/bin/ld:
error: cannot find -lcrystax
I can see libcrystax.a and .so in directorie:
/some-path/android-ndk-r8-crystax-1/sources/crystax/libs/armeabi-v7a
I tried adding link_directories("path-to-above") right at the beginning of the CMakeLists.txt file too, but that didn't solve it either.
It should find it there (after i supply the --sysroot etc above) just like the normal ndk. So how should this be solved ? Any other cmake variable to be set or something ?
I don't know how your cmake-based build system works, but actually if you properly add path /some-path/android-ndk-r8-crystax-1/sources/crystax/libs/armeabi-v7a to linker search paths, it should find libcrystax and link with it successfully.
Please note that NDK have several parts separated each from other - i.e. sysroot, libcrystax, C++ library - all are separated. It is done to work with NDK build system which offer some flexibility choosing C++ standard library implementation, and NDK build system know where to find all of them. In your case this approach is not so good so I suggest you first make standalone toolchain, which contains all things assembled together. In other words, it would be classic cross-compile toolchain which contains sysroot, libcrystax and GNU C++ standard library in places known to compiler/linker without passing of any additional options.
To create such toolchain, cd to NDK root directory and run the following command:
./build/tools/make-standalone-toolchain.sh --system=linux-x86_64 --toolchain=arm-linux-androideabi-4.7 --platform=android-14 --install-dir=$HOME/arm-linux-androideabi
Then use $HOME/arm-linux-androideabi as full standalone toolchain for your cmake-based build system.
Please note, however, that application built with CrystaX NDK r8 will not run on newest Android 5.0 due to changes in Bionic (libc). Previous Android versions (<=4.4) are all fine. We fixed that issue (and many others) in upcoming r10 release which is on final testing stage. In the meantime you could adopt your project to our r8 release and quickly switch to r10 when it done - the same approach will work with r10 as well as with r8.