MS Windows Programming advice for Mac/Unix developer - windows

I have a few years of experience writing Unix command line tools (no GUI experience) in python, C and C++, and only recently crossed into the GUI world (Cocoa and IOS only). I've learned quite a bit of objective-C and am getting to understand how cocoa MVC works. However, one of the apps I am developing needs a Windows version and I was wondering what a good place to start would be given that I have absolutely no Windows development experience.
I was thinking about using Visual C++ 2010 Express as my development platform (because it's free and because I don't need to learn C++). My application is relatively simple, it will have only two windows and spend most of the time running in the background. It will however need to communicate with the OS (load dll's etc) and an online server (HTTP methods) and I'm not sure whether Visual C++ Express edition gives me access to the required API's. Would a Windows Forms application suffice? Am I going about this the wrong way? Do I need to learn C#? Any advice will be appreciated.

If you are already happy with proper c++, visual Studio C++ express should suit you fine. Given that you are not making a complicated GUI, you don't even need to dip into the managed code - C++ express allows you to create proper c++ console and GUI apps. You also don't need to install the platform SDK - it is part of VS C++ express.
Not being managed C++, you will be able to share source files between your various projects. managed c++, despite the c++ in the name, really is a different enough language that it will be annoying to work with if you simultaneously have to deal with iso C++.
--
Note: The native windows API is a C api, not a C++ framework. So it does not provide a rich set of classes in a coherent framework to deal with. On the other hand, while, large, it is actually quite simple to work with.
Also: Given that you are already familiar with Mac development, there is a LGPL (iirc) package called CFLite that builds on windows and that implements the C api that underlays the Objective-C Cocoa API.
If you use its abstratcions you can share a greater part of code between windows and Mac (and other platforms).
Other C++ IDE's you might want to consider:
Code::Blocks
QT Creator
both of which can be configured to use the MINGW port of GCC to windows.

you'll be better off with c++ than c# if you need more "low-level" stuff. Loading dlls (that is, libs) is simple (pragma comment lib...), as is pure HTTP transfer and communication.
So, VC++ with windows form will suffice, and it is "very c++".
You have access to all global APIs, and loading specific apis like http requires only two lines: one to include wininet header, and other lib (libs are actually "references" to dlls).

If you go the C++ Express way then you need to install Windows SDK separately, and set it up for Visual Studio to use it. And you can't use MFC.
I would however, suggest C#, because it feels like putting little toy bricks together. Easier to debug and maintain. Problem with C# is that it has so many library functions that you can not possibly know if what you want is already made to a function. But that's why we are here :-) If you feel that something you want to do should already exist then ask a question about it. One notable feature that C# lacks is zip archives (it has something similar, but not quite). For zips you can use public libraries, like SharpZipLib or DotNetZip.

If I were you, I wouldn't jump into a whole new API so quickly. Have you considered using Python on Windows? Most of the Python packages I've seen are also available for Windows, so you'll feel at home. And if you need some GUI, you can opt for wxPython, pyGTK or something similar.
For Windows specific things, you can always use ctypes. Especially if they're as simple as loading a DLL.

have you considered approaching Adobe AIR? it allows you to deploy on Mac, Linux, Windows, iOS, etc. communicating with and launching native processes has been possible since 2.0 and the the latest 2.5 SDK can target Android OS and TVs. with your experience you should be able to pick up ActionScript3 / MXML in no time.
additionally, there are a handful of free IDEs you can use with the Flex and AIR SDKs. or, if you're a student or low-income developer, you can get a free copy of Flash Builder 4 from Adobe: http://www.adobe.com/devnet-archive/flex/free/
edit: i believe deploying AIR applications on iPhone requires Flash Professional CS5, which includes the packager for iPhone options. at the same time, i've read that AIR and other cross-compilers for iOS are painfully slow, so it's perhaps best to develop natively in Objective-C for iOS.

Related

Options to write Win32 GUI applications?

As SO returns "4,476 search results for posts containing "win32 gui applications""... I'll have to ask a question that has probably been asked before but is lost in the midst of all those questions.
Currently, what are the options to write GUI applications for Win32, that have a big-enough following so that the environment offers enough and well-supported third-party tools?
I could come up with:
C++
Delphi, and possibly
RealBasic (although the fact that it's originally a Macintosh tool could result in small but noticeable issues in look 'n feel).
Besides their relative lack of well-supported third-party tools, solutions like Python + wxWidgets, or [Power|Pure|Free]Basic aren't good options: The former has too many 1.0 widgets (couldn't find a business-grade grid, for instance), and the latter are procedural languages so requires writing apps like Petzold's book with the lower productivity it entails.
Are there other solutions available?
Thank you.
Edit: Sorry for not having been precise enough: Big tools like .Net and Java are not options. I'm looking for tools that can either build a whole EXE statically (eg. Delphi) or provide a light enough runtime (VBClassic).
If you are new to programming I would suggest C# as well if you are only looking to make this app for the Windows Platform however with tools like Mono it can be ported to OS X and Linux Platforms.
Windows has their own IDE just for this called Visual Studio Express C#
Visual Studio's C#
As well as a version for C++ if you are wanting to say in that programming language.
The Mono project allows you to use C# in Linux and Mac as well as port the apps to iOS and Android
http://www.mono-project.com/Main_Page
You Can use C++ or You can even use the .net framework to develop your windows applications. .Net framework have lots of opensource contributed modules and paid modules and well as number of resources all over the internet to speed up the development compare to other options you have mentioned.
If you are going for a windows 32 gui application, I would prefer to go with .net framework, C++.
Java Swings also another best options which is platform independent as well.
You can use Lazarus as a free alternative to Delphi. Potentially you will have a very high possibility to check its "write once, compile anywhere" motto if you later decide to port your Win32 application to Linux or MacOS. In ideal case it will just work, but in reality you would probably need some conditional defines sections.

Windows Phone 7 and native C++/CLI

Microsoft recently released tools and documentation for its new Phone 7 platform, which to the dismay of those who have a big C++ codebase (like me) doesn't support native development anymore. Although I've found speculation about this decision being reversed, I doubt it. So I was thinking how viable would be to make this codebase available to Phone 7 by adapting it to compile under C++/CLI. Of course the user interface parts couldn't be ported, but I'm not sure about the rest. Anyone had a similar experience? I'm not talking about code that does heavy low-level stuff - but there's a quite frequent use of templates and smart pointers.
c++/cli can theoretically be used with WPF/Silverlight using the trick of replacing the C# generated from the XAML with a macro definition that can be used inside the main class in a code behind file. I worked out this technique but haven't had the motivation to take it beyond theory - I'm quite happy mixing languages.
As far as using c++/cli in a pure safe mode for your logic code, this may still not be possible but I'd love to hear how someone goes trying it now. Whilst researching it for Silverlight back in 2008 I found this daunting silverlight forum comment:
I just gave Silverlight&C++ it a try by compiling the MSIL from my C++ project into a Silverlight-compatible DLL. The good news: it works, and you can call this code from a Silverlight project. The bad news: The C++ compiler apparently uses MSIL instructions that Silverlight disallows.
So, if you try this, even with the simplest of programs, you'll almost immediately get the exception "Operation could destabilize the runtime." To me, this makes it seem less likely that we'll see Silverlight for C++ soon, as the compiler will need to behave quite a bit differently.
You can generate verifiable managed code in C++/CLI using the /clr:safe option. The problem is that most of your normal c++ code will not compile with that option.
C# is currently the only supported language for WinPhone7.
I fully expect that MS will add support for VB and C++/CLI in the future too, but don't expect to open up the native-code kimono anytime soon.
Native code just has too many issues to overcome, specifically around security, reliability, etc. Managed code is FAR easier to statically verify and FAR easier to control while running.
If you're upset about porting C++ code to C#, just be glad MS didn't force you to have to move to Objective-C ;)
From our own experience, the proces of porting well-written C++ to C# actually takes a lot less effort than one might at first expect. Sure, there's a learning curve, but you have that with any port. We actually got so much benefit from porting our core app and data engines to C# that we re-tooled our entire team to code in C# and port our C# back to C++ where necessary rather than the other way around! So far, we've only ported two modules back to C++ and call our C# code from our native code via interop instead.
Again, remember, WinPhone is a brand new platform using best of breed, highly-productive, next-generation development tools and platforms. It is not your father's WinMo.
If support for C++ is something you find to be crucially important, then make sure MS know - (respectfully and professionally) state your position in the MSDN forums and at developer events near you.
Update1: 2012-12-17:
While native C++ still isn't officially supported for Windows Phone 7, Windows Phone 8 now supports native C++ code so you can more easily port your existing C++ codebase(s) to Windows Phone 8 (as well as Windows 8 and Windows desktop apps).
While there isn't 100% compatibility between the Windows8/Phone8 platforms and API's right now, I expect the two platforms to become increasingly integrated over the next couple of releases.
This is especially true now that one of the key barriers to closer cooperation between Windows and other groups at Microsoft recently left the company ;)
Update2: 4/15/2014:
As per the recent announcements at //BUILD/ 2014, you can now start building "universal" apps in C++ & XAML, C#/VB & XAML or JavaScript & HTML that will run on Windows 8.1, Windows Phone 8.1 and Xbox One! For more details on building Windows Phone 8.1 Universal Apps, read this article.
The whole development idea is built on Silverlight. I think you can add your managed dll written in C++ without any problem to this Silverlight project, but it could not use native code.
I am planning to install the tools on my machine tonight and will try this out.
It is fine if MS decides to leave the path and create something new, that is MS' decision. So let's face the facts. Silverlight is no success yet. MS lost significant share due to Apple, Android and RIM. Application developers simply have to evaluate the business case for their own applications and decide if they trust in a share gain of Windows 7 phone or not. For the company that I run, we decided not to support any more MS Windows phone 7, not because of this or the other technical reason, but just because that we don't believe in the return of our investment for the port.
We start supporting Apple, Symbian, Andoid and MeeGo in the future if we see a market success of this new platform. All support C/C++ and enable us to reuse our proven application cores. So why worry at all. Personal technology preferences should not be gating. If personal preferences worry, then I would kick MS out for their to me ugly looking UI.
Thomas
It is on the horizon finally!
So a survey sent to windows phone developers about their future
development preferences and XNA isn't mentioned once in the Survey (A
survey sent to windows phone developers - did I mention that)
They do however ask:
How would you prefer to use C++ in your mobile apps/games?
Develop apps/games that are C++ from top to bottom (UI, business logic, and platform
APIs)
Use C++ for business logic and then write platform abstraction layer
Use C++ for business logic use 3rd party runtime engines
I don’t want to use C++

Need some pointers/hints in writing a Windows Application

I want to create applications in windows that has complete portability (within windows OSes of course). I have tried using one application written in Visual C++ but I had a real tough time in making it run in other windows OS (like it required .net framework libraries to be installed). This put me on the back foot because I had to copy a set of DLLs from one machine to another and most of the time something works some does not.
And I am TOTAL amateur in writing windows based applications since my technological forte is mostly Java. Where to kick off? (like which tools/IDEs to begin with since I am seriously into writing my own utilities/tools).
I am open to clarification should you guys feel my question is vague/blunt.
Thanks.
Visual C++ should be easily able to do what you want. It sounds like you created a C++/.NET project, which will generate a dependency on the .net libraries. You need to choose a different project type when the wizard starts up.
If you have a paid version of Visual C++, you might try clicking on "MFC Application". A lot of people are down on MFC these days, but it's still a quick way to get a C++ Windows app off the ground. Make sure you choose the option to statically link the MFC libraries, or you'll have another dependency.
MFC isn't included in the free version of Visual C++, so you'll need to go old-school and work directly with the Windows API or find another package such as QT or Wx to link with.
You can use .NET, and if you stay in 2.0, use standard components, it should work fine. You may need to make a few changes to work anywhere, buy very possible.
http://www.mono-project.com/Main_Page
You could either use Visual Studio or the free IDE. Sharp develope or Mono Develope.
If you really want it to work on every version of windows your best bet may be to go the route of full cross-compatibility. Grab the Boost, QT, and possibly ACE libraries and stay away from making OS calls directly. There's a free version of Visual Studio which is probably what you want for an IDE for personal development, if you're doing commercial stuff then get the full version.
Why not use Java. The JVM is on more systems then .NET and now your app will work on any OS not just windows. Plus java is easier for a beginner then C/C++ and less chance that your program will cause BSODs.

Coming from making Windows-only programs in C#, what steps are there for developing for Linux AND Windows?

I want to start making a little window-based program that runs on both Linux and Windows flawlessly.
It must have a GUI. What are the things I should be reading about? I'm completely in the dark regarding this.
Thank you.
If you want to leverage your C#/.NET knowledge (IronPython,...), you should go with Mono. Its IDE is called MonoDevelop and works in Linux, Mac and Windows. You can keep using WinForms or switch to Gtk#, which is a nice wrapper around gtk+.
Also, make sure you read the application portability guidelines which covers different strategies and common pitfalls.
Enjoy!
You could try Java and run the same compiled bytecode in both places. Or try C++ with Qt or wxWidgets. With C++ though you will have to compile for each platform. Another possibility is Tcl/Tk
As a C# developer, I'd suggest Java with the Swing toolkit. NetBeans helps you get started easily, like Visual Studio.
Download, install, create a new prject, and there you have it; a form in front of you to drop controls and hook up to the code just like in VS + C#, except it's cross-platform (write once, run anywhere). And the language is very similar to C# (which was actually inspired by it). There are also countless books to help you get started with Java and GUI development in it too.
If you don't like Java for some reason, and you're willing to learn/use C++ (with extensions), have a go at Qt, and the Qt SDK, which includes a form designer as well, with a really nice IDE GUI. If you know C++, Qt should be a breeze. It's also cross-platform (write once, compile anywhere).
Good luck.
If you want to utilize your C# knowledge, you might want to have a look at Mono. But there are many, many other alternatives too.

What languages require no external libraries/references/dependencies?

Have a quick project I need to put together for windows that can have no external references or dependencies; the stalwarts like C are obvious but if you are a .NET developer and need to build something like this very quick what language/tool would you use?
EDIT: Ultimately I want to be able to take JUST the exe produced by the compiler and put it alone on a windows machine and have the app run.
If you're a .net developer, you could consider something like using Remotesoft's Salamander or another similar tool that compiles everything into a single executable (including the framework).
This option lets you develop in .net, but not install the .net framework on your client's systems. If you're deploying on non-MS systems, you can use the Mono's deployment tools to accomplish the same thing for free.
In general, I'd say stick to the tools and languages you know. It's easier to build an installer to install the .net framework then it is to learn a new suite of tools, libraries, etc.
You can do it for practically any language (I'm excluding the obvious C/C++)
You can bundle the .NET runtime into your .exe and write the app in C#
You can write the app in Python and bundle everything into a single .exe using a tool like py2exe. I do this regularly. One can create great-looking and powerful applications with Python and PyQt, bundle everything into a single no-dependencies executable and deploy to users w/o a need to install anything else. The executable is a few MB large (~9 with PyQt), and loads and runs quickly.
Etc.
It's more important which language / environment do you currently know well. Focus on that, because the tools do exist for anything you'd want to use.
Delphi has always been the best product for producing stand-alone .EXEs for Windows. No Microsoft product has ever come near it in that regard.
I think a good allround answer to this is Free Pascal via the Lazarus IDE.
Free Pascal applications are native and dependency-free, and a lot of platforms are supported. Too many to list here! Free Pascal itself is a free and open source compiler.
For better convenience, I strongly recommend using the Lazarus IDE. Now you even get a RAD IDE for cross-platform GUI applications (as well as console), with a sizable set of builtin features, like database support. Really a pretty lovely all-in-one, often underestimated or even unknown, platform that produces self contained, native executables. There aren't all too many of those tools if you think about it. You can even cross-compile from it, for example to compile a GUI application for Linux on Windows, no virtual machines necessary.
One day, I wish .NET Native could get this far, but it is currently far from capable and I'm not sure if Microsoft even intends to go there. Google's Go language is also nice in that it compiles to native cross-platform code, but lacks a GUI library. Python can have its code packaged into executables but it's kind of a kludge and not native code. And so on...
C/C++ would be your language but don't use any fancy libraries like MFC, MSVCRT, etc. or if you do link them statically to your executable.
"No external references" is a bit vague. Are you talking about a deployment solution for an application?
For example, you can use Tcl which supports the ability to create a single file executable that contains both the application code and a virtual filesystem that can contain any other files needed by the application. If your goal is to create a single file that can be deployed without having to install extra files, read up about "starkits" and "starpacks".
If you target a Windows Vista .NET 3.0 is preinstalled,
If you target a Windows 7 .NET 3.5 is preinstalled, if you use no other libraries than the ones included in those distributions then you app will run. Installing .NET isn't really that much work anyway, just ship with the redistributable.
Assembler. Your only dependency is the CPU
Here's a left field answer...
Tcl
combined with starkits, you can create a simple double-clickable .exe with no need for an installer.
the downside, of course, is that it'll be written in tcl.
As an added bonus, you'll be able to port your app trivially to mac or linux (or a range of other odd operating systems)
Do you consider the .NET Framework "external"? If you stick to .NET Framework and use C#, your code should run anywhere the .NET Framework of appropriate version is installed, and you'll only need to deploy your .exe and .exe.config.
It is not possible to run a .NET program without the .NET Framework. If you can't require the .NET Framework to already be installed, then you cannot use a .NET program. That's what I meant.
I've no clue what the downvotes are about, but let me try once more to clarify. The original post said:
the stalwarts like C are obvious but
if you are a .NET developer and need
to build something like this very
quick what language/tool would you
use?
The answer is that if you are a .NET developer, there is no tool or language you can use for this purpose, as every .NET program requires the .NET Framework be installed. If you need a program that is entirely independant, then don't use .NET. As others have replied, you can bundle .NET into your exe. You can also have .NET installed with your application, if you're willing to ship a .MSI file and not just your exe.
But, by definition, a .NET program cannot be independent of the .NET Framework.

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