pygtk import gtk error - windows

I downloaded everything described as in pygtk for installation. Everything went fine until when I tried to type "import gtk", it threw an ImportError as follows:
from gtk import _gtk
ImportError: DLL load failed: ...(something unreadable)
Then I re-install the pygtk-2.22.0 again, the same problem existed. So what to do please? Thanks in advance!

The error you describe is usually caused by the python bindings (pygtk/pygobject/pycairo) being unable to load a dll it needs to function properly. Most of those errors are either caused by:
the GTK+ runtime not being on your PATH environment variable. This has long been
the advice on how to get pygtk working on Windows. Please don't change your user
or system PATH environment variable, it is no longer needed with the all-in-one
installer.
multiple GTK+ runtime versions are on your PATH environment variable and the first
(leftmost) one is not compatible with the pygtk/pygobject/pycairo versions you use.
This is why adding the GTK+ runtime to your PATH environment variable is a bad idea:
it is easy to mix up versions (sometimes GTK+ related installers add their bin
directory to PATH on installation which contains an older or incomplete runtime).
a rare case where some software package installed libintl.dll and iconv.dll into
%WINDIR%\system or %WINDIR%\sytem32
The most straightforward way to avoid the dll hell described above is to use the
PyGTK All-in-one installer (http://download.gnome.org/binaries/win32/pygtk/2.22/).
It contains both the Python bindings, the GTK+ runtime and even Glade and does
no longer require you to change the PATH environment variable.
Small warning: if you decide to use the all-in-one installer, you'll have to uninstall
the separate pygtk/pygobject/pycairo packages you've used before (or you'll be in
a world of trouble...)

read the source code, perhaps there is a need for a specific version of pygtk
edit the source code to work with your pygtk version

I had this issue as well. You didn't mention for sure in your answer, so I'll suggest the obvious (well...the obvious to people that have used it a while, perhaps). Did you use the following three lines of code to import? You have to use these, in order, to import PyGTK.
I'm assuming your version here is 2.24 like mine. If not, change it to the version you have.
import pygtk
pygtk.require('2.24')
import gtk
That should suffice in importing gtk.

Problem
As others have noted, don't put gtk in the path. I know, its tempting, and it works for XYZ, but it (to say the least) gets confusing. Dependency hell is bad enough on a platform like Linux which tries to make it easy for you.
For clarification, what the PyGTK All In One does for you is to install (what appears to be) a full gtk+ runtime directly in your python packages folder, so e.g. in C:\Python\Lib\site-packages\gtk-2.0\runtime
Solution
NOTE: %YOURPYTHONPATH% is an EXAMPLE variable which contains the path of your Python installation (e.g. C:\Python, or C:\Python27, or whatever it actually is). I suggest setting %PYTHON_DIR% or %PYTHON_PATH% if you want to use a variable to do this, as more programs are likely to use this.
To get your XYZ program requiring GTK to work, add %YOURPYTHONPATH%\Lib\site-packages\gtk-2.0\runtime\bin to the PATH when running your program; the correct versions of the DLLs it needs to link against are in that folder. All other GTK+ runtimes I had installed (GTK+/GTK2-Runetime) gave me errors.
Again; Do not attempt to set a user or system level variable (don't open up the dialog pictured below) as this will likely cause problems for you later unless you VERY sure you know what you are doing. If you are reading this, you most likely don't know as much as you think you do. Instead, alter the path in a cmd prompt, or use a batch/script file to set it up for you.

After you install the pygtk.org package, install each of these in the following order:
pycairo-1.8.6.win32-py2.6.exe
pygobject-2.20.0.win32-py2.6.exe
pygtk-2.16.0+glade.win32-py2.6.exe
gtk+-bundle_2.16.6-20100912_win32.zip
For more information:
http://freetstar.com/windows7-pygtk-gtk/
I got the secusses according the link on my PC.

Related

How to open up a Fedora package to work on it

I asked a question and got a sketch of how to open and patch a Fedora package. See How to modify a Fedora package and fix bugs
What was missing was how to work on the package. I cannot build it outside of the chroot, apparently because of a problem with Qt (The package uses Qt3). I need to know how to get into the details of makes and tests because I want software that is actually part of the SRPM, but does not make it into the distributed RPM -- it is only used to test the package during building.
So how do I find the chroot, get into it, mess around, and build some of the messed-around bits, fix what I just broke and try again, and maybe use the final result outside the chroot? Or maybe there's a completely different way.
None of the docs I've seen get into these dirty little bits. And it is complicated by my inability to do a build outside the chroot.
In the end, I'll probably construct an SRPM (for my own use) that just makes the test program (a command-line version of the graphic program that the original package is all about). But I'll need to work on it quite a bit before that's ready to go.
Probably it's good enough if someone can show me how and where to get into the chroot and do commands like 'make', then use the results outside the chroot.

How to add a kit to Qt Creator from the command line, or other programmatic manner? [duplicate]

SO!
Let's say I have a number of settings (GCC compiler 9.3.0 built from source, as the distribution I have to use has a very old one, along with environment setup) for a new Kit in QtCreator.
I have managed to setup an environment for compilation and execution of compiled binaries, and made a script to make it work (like qmake -nocache -recursive/make/sudo make install, direct execution of g++, and other stuff).
One thing that script can't do at the moment, is that it cannot create a kit for QtCreator with new compilers and environment being set as required, so after running a script, its user has to go through setting it up himself through GUI, which is bad, because this can cause misconfiguration.
This thing I'm trying to create is going to be used by around ~200 people in my company, so leaving readme.txt with instructions just doesn't go well enough for me - I don't want running around fixing missing "{" and "}" in Environment description in created Kits, and other stuff.
Are there ways to create Kits for QtCreator automatically from command line? Maybe, there's some files to edit?
I've looked into this one a few years back (I wanted to do something similar for registering Buildroot toolchains automatically in QtCreator), and I was unable to find an off the shelf solution. So i think there are 2 ways to implement this:
a) Implementing a command line utility the manipulate the ~/.config/QtProject/qtcreator/{toolchains,profiles}.xml files. Maybe by (re)using the existing C++ implementation within QtCreator, or just re-implement it ie. in Python. Back than I didn't start to work on this as there was no real business need.
b) Switching to qbs, as qbs has support for setting up toolchains from the command line ( see: https://doc.qt.io/qbs/cli-setup-toolchains.html)
If you decide to go with solution a), please let me know and maybe we can partner up to implement it.
Check out the command line sdktool bundled with QtCreator:
The SDK tool can be used to set up Qt versions, tool chains, devices
and kits in Qt Creator.
There still is a lot of knowledge about Qt Creator internals required
to use this tool!
I haven't tried it yet, but I did find the executable under Tools/QtCreator/libexec/qtcreator subdirectory of the Qt Creator installation directory. ./sdktool --help works for me under Linux.

How to install CBC for Pyomo locally on Windows machine?

My goal is to connect the open-source CBC solver with Pyomo in Spyder. I am working on a Windows 10 machine and it is not an option for me to use the NEOS server due to company policy.
I have downloaded the binaries from Bintray (https://bintray.com/coin-or/download/Cbc#files) that include a cbc.exe file. However when trying to run it, several errors come up stating that I am missing files (among other libbz2-1.dll and zlib1.dll). I do not know much about linux or software development but after a lot of time on google I understand that these are used for unpacking data among other things. I found all files except zlib1.dll in a developer chat on the same subject and zlib1.dll I found on another page. However when running I now get the error: “The application was unable to start correctly (0xc000007b).
I have also tried downloading MSYS2 MinGW and followed instructions from CBC. I don’t know if I require this or if it is only for developers.
Can anyone tell me what to do? I suspect other people than myself want to use CBC in Pyomo as an alternative to GLPK.
If you already have the .exe file, make sure it is in your current working folder (set as the working directory in Spyder, simply opening your file is not enough) and call it using the SolveFactory function:
opt = SolverFactory("cbc.exe")
results = opt.solve(model)
It works for me.
You will find some general information here where i outlined some approaches.
While this was targeted at Clp, it also applies to Cbc.
It's a bit strange as i observed too, that some libs are not statically linked (zlib) while it's certainly doable. But as mentioned in the thread, this should not be the case anymore (see the restriction about which files are fully statically linked) and therefore your observation is strange (and you did not say, which file you downloaded).
So i would trying one of the following (in this order):
Try again with your source, but stick to the master-versions (see first link) as the maintainer only guaranteed fully-static builds for those!
Use the builds from AMPL
(tested and works for me; generally recommended in terms of quality/stability of builds)
Use the builds from coin-or/pulp, another modelling-tool for python
(tested and works for me)
Compile from source using mingw64
(Use any build and provide some external dll of zlib and co -> hard to debug)
Of course i completely ignored other potential issues:
license-stuff (what's part of those builds)
not sure if a company can afford to use binaries not build themself in regards to legal stuff
version-compatibility with python
does every version of Cbc work
cbc version + configuration
modern version
compiled with multi-threading
...

PyCharm Python 3.4 issue: unresolved reference

I have a problem with my PyCharm. After I updated Python from 3.3.5 to 3.4, I have an annoying error in PyCharm of the following form:
from multiprocessing import Queue, Process
PyCharm underlines Queue and Process in red and shows an unresolved reference. The code actually runs fine both in the command line and inside PyCharm. Code completion seems to be broken too for these classes.
I am suspecting a problem with PYTHONPATH, but I'm not sure how to solve it.
System details: Mac OS X 10.9.2, Python 3.4 installed through Homebrew, Pycharm 3.1.1
It's not a problem with PYTHONPATH. If we look in multiprocessing\__init__.py, we see the following:
#
# Copy stuff from default context
#
globals().update((name, getattr(context._default_context, name))
for name in context._default_context.__all__)
__all__ = context._default_context.__all__
Notably there is nothing in the file that looks like Queue, Process, etc.
Now what is this context._default_context? If we look in multiprocessing\context.py, we see
class BaseContext(object):
...
def Queue(self, maxsize=0):
'''Returns a queue object'''
from .queues import Queue
return Queue(maxsize, ctx=self.get_context())
So in reality, Queue is never defined in the module itself, but rather through some dynamic code, it gets set correctly at runtime depending on the user's operating system. This is why Pycharm doesn't know that there are Queue and Process classes in the multiprocessing module.
Maybe you can file a bug report and try to get them to selectively run code to figure out these dynamic names or to make an exception here and put some workaround that tells Pycharm that there are in fact Queue/Process classes, but that seems like it would be low on their priority list. So you'll just have to live with it, probably. (In the same boat here)
I'd definitely report an issue with JetBrains if one doesn't already exist, but I would not suggest downgrading Python merely due to your IDE not interpreting an import as expected (the actual interpreter still works).
I have the same issue, simply adding # noinspection PyUnresolvedReferences above the unresolved references silences the compiler 'errors'. Of course I'd love this to be fixed and will remove the # noinspection lines once it is, but it certainly won't stop me from writing code using PyCharm and Python 3.4.
Edit: Looks like someone reported it: http://youtrack.jetbrains.com/issue/PY-12860
Edit: Reportedly fixed in build 138.913
I have had the same issue. If you are using python 3.4.4, please try this:
from queue import Queue
You can read more here: https://docs.python.org/3.4/library/queue.html

missing zlib.dll

I am building a win32 executable. The compiler is the latest version of MinGW. The library dependencies are GLUT and libpng.
I first tested on a windows 7 machine, and had to obtain libpng3.dll and freeglut32.dll. However, on XP, I had to (in addition) acquire zlib1.dll.
The XP machine was a VM with a fresh install, so I suspect a fresh win7 machine may also be lacking zlib1.
My question is how do I go about finding out which dll's I need to distribute? How do I know, a priori, which dynamic libraries are needed for my program to run on a particular system? I suppose this is what installer programs are for... I'm guessing that what the installer does is look through the system to find out which dependencies are unsatisfied, and then provides them. So this way if I were to distribute my program I could check if the user's machine already has zlib1.dll, and I won't install zlib1.dll if it's already found in the system directory. However I never found a document that said to me specifically, "libpng requires zlib", and so, until such point as I tested the executable on a machine lacking zlib, I was unaware of this dependency. How can I create my dependency list without having a fresh install of each version of every operating system to test on?
One idea I have is to decompile the executable, or through some method examine the linking process, to find all the libraries that are being linked at runtime. The problem now becomes figuring out which of these are supposed to already be there, and which of them I could be expected to provide in the distribution.
edit: Okay, I looked, and the installation of libpng I downloaded did provide zlib1.dll inside its bin directory. So not including it is pretty much my fault. In any case, Daniel's answer is definitive.
Dependendy Walker shows all deps of your program.
The correct answer to this question, in my view, is to start at the source rather than to reverse engineer the solution with Dependency Walker, awesome and useful tool though it undoubtedly is.
The problem with Dependency Walker is that it only tells you what one particular run of the program requires on the OS on which you run it. If you have any dynamic loading dependencies in your app then you would only pick those up if you made sure you profiled the app with Dep. Walker and forced it through those dynamic loads.
My preferred approach to this problem is to start with your own source code and analyse and understand what it depends upon. It's often easy enough to do so because you know it well.
You need to understand what are the deployment requirements for your compiler. You usually have options of linking statically and dynamically to the C++ runtime. Obviously a dynamic link results in a deployment requirement.
You will also likely link to 3rd party code. One example would be Windows components. These typically don't need deployment, you can take them as already being in place. Sometimes that's not true, e.g. GDI+ on Windows 2000.
Sometimes you will link statically to 3rd party code (again easy), but if you link dynamically then that implies a deployment requirement.

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