Returning the lenght of a vector idiomatically - go

I'm writing a function that returns a sequence of numbers of variable length:
func fib(n int) ??? {
retval := ???
a, b := 0, 1
for ; n > 0; n-- {
??? // append a onto retval here
c := a + b
a = b
b = c
}
}
It can be observed that the final length of the returned sequence will be n. How and what should fib return to achieve idiomatic Go? If the length was not known in advance, how would the return value, and usage differ? How do I insert values into retval?

Here, we know how many numbers; we want n Fibonacci numbers.
package main
import "fmt"
func fib(n int) (f []int) {
if n < 0 {
n = 0
}
f = make([]int, n)
a, b := 0, 1
for i := 0; i < len(f); i++ {
f[i] = a
a, b = b, a+b
}
return
}
func main() {
f := fib(7)
fmt.Println(len(f), f)
}
Output: 7 [0 1 1 2 3 5 8]
Here, we don't know how many numbers; we want all the Fibonacci numbers less than or equal to n.
package main
import "fmt"
func fibMax(n int) (f []int) {
a, b := 0, 1
for a <= n {
f = append(f, a)
a, b = b, a+b
}
return
}
func main() {
f := fibMax(42)
fmt.Println(len(f), f)
}
Output: 10 [0 1 1 2 3 5 8 13 21 34]
You could also use IntVector from the Go vector package. Note that type IntVector []int.

Don't use Vectors, use slices. Here are some mapping of various vector operations to idiomatic slice operations.

Related

What should I change in the code to generate a fibonacci sequence starting from 0 1 1

I've searched older questions, there are tons of them. However I couldn't find the answer to my case.
func fibonacci() func() int {
y := 0
z := 1
return func () int {
res := y + z
y = z
z = res
return res
}
}
func main() {
f := fibonacci()
for i := 0; i < 10; i++ {
fmt.Println(f())
}
}
This produces 1 2 3 5 8
What should I change (as little as possible) to get 0 1 1 2 3 5 8 ?
Actually I managed to solve that if initial y and z were like this:
y := -1
z := 1
But that's a fortunate hack, and I want a logical solution.
Change your function to return res to this:
return func () int {
res := y
y = z
z = res + z
return res
}
This way you output the initial values first, and calculate the next values. Your current solution overwrites the initial values before they are returned.
If you added:
x := y
and changed the return statement to
return x
you would be returning the initial y := 0 value, instead of the computed res := y + z, so returning the values 2 earlier in the sequence, giving you 0, 1, 1, 2, 3, 5, ...
(But I wouldn’t consider the -1, 1 initializer a hack.)
For example,
package main
import "fmt"
// fibonacci returns a function that returns
// successive Fibonacci numbers.
func fibonacci() func() int {
a, b := 0, 1
return func() (f int) {
if a < 0 {
panic("overflow")
}
f, a, b = a, b, a+b
return f
}
}
func main() {
f := fibonacci()
for i := 0; i < 10; i++ {
fmt.Println(f())
}
}
Playground: https://play.golang.org/p/uYHEK_ZgE6K
Output:
0
1
1
2
3
5
8
13
21
34

Rotate Array in Go

This is a LeetCode problem: 189. Rotate Array:
Given an array, rotate the array to the right by k steps, where k is
non-negative.
Example 1:
Input: [1,2,3,4,5,6,7] and k = 3
Output: [5,6,7,1,2,3,4]
And here is my solution:
func rotate(nums []int, k int) {
k = k % len(nums)
nums = append(nums[k:],nums[0:k]...)
fmt.Println(nums)
}
It is a straight forward algorithm but it does not work.
I am new to Go. I suppose nums is passed by value and changes to nums won't affect the real nums.
How can I get this right?
In Go, all arguments are passed by value.
A Go slice is represented at runtime by a slice descriptor:
type slice struct {
array unsafe.Pointer
len int
cap int
}
If you change any of the slice descriptor values in a function then communicate the change, typically by returning the changed slice descriptor.
Your rotate function changes the values of the slice num pointer to the underlying array and the slice capacity, so return num.
For example, after I fixed the bugs in your rotate algorithm,
package main
import "fmt"
func rotate(nums []int, k int) []int {
if k < 0 || len(nums) == 0 {
return nums
}
fmt.Printf("nums %p array %p len %d cap %d slice %v\n", &nums, &nums[0], len(nums), cap(nums), nums)
r := len(nums) - k%len(nums)
nums = append(nums[r:], nums[:r]...)
fmt.Printf("nums %p array %p len %d cap %d slice %v\n", &nums, &nums[0], len(nums), cap(nums), nums)
return nums
}
func main() {
nums := []int{1, 2, 3, 4, 5, 6, 7}
fmt.Printf("nums %p array %p len %d cap %d slice %v\n", &nums, &nums[0], len(nums), cap(nums), nums)
nums = rotate(nums, 3)
fmt.Printf("nums %p array %p len %d cap %d slice %v\n", &nums, &nums[0], len(nums), cap(nums), nums)
}
Output:
nums 0xc00000a080 array 0xc00001a1c0 len 7 cap 7 slice [1 2 3 4 5 6 7]
nums 0xc00000a0c0 array 0xc00001a1c0 len 7 cap 7 slice [1 2 3 4 5 6 7]
nums 0xc00000a0c0 array 0xc00001a240 len 7 cap 8 slice [5 6 7 1 2 3 4]
nums 0xc00000a080 array 0xc00001a240 len 7 cap 8 slice [5 6 7 1 2 3 4]
Reference: The Go Blog: Go Slices: usage and internals
Here's a way do rotate a float 32 slice, you can change it for another type.
//RotateF32Slice positive n rotate to the left, negative to right
func RotateF32Slice(slice []float32, n int) (rotateSlice []float32) {
var begin []float32
var end []float32
size := len(slice)
rotateSlice = make([]float32, size)
nAbs := math.Abs(float64(n))
if int(nAbs) > size {
remainder, _ := QuotientAndRemainderF32(float32(n), float32(size))
n = int(remainder)
}
if n != 0 {
if n > 0 {
index := size - n
begin = slice[index:]
end = slice[0:index]
copy(rotateSlice, begin)
copy(rotateSlice[n:], end)
} else {
n = int(nAbs)
index := size - n
begin = slice[n:]
end = slice[0:n]
copy(rotateSlice, begin)
copy(rotateSlice[index:], end)
}
} else {
copy(rotateSlice, slice)
}
return rotateSlice
}
//QuotientAndRemainderF32 Computes the integer quotient and the remainder of the inputs. This function rounds floor(x/y) to the nearest integer towards -inf.
func QuotientAndRemainderF32(x, y float32) (Remainder, Quotient float32) {
Quotient = float32(math.Floor(float64(x / y)))
Remainder = x - y*Quotient
return Remainder, Quotient
}
Solutions
Solution 1 :
func rotate(ar []int,d,n int) []int{
var newArray []int
for i:=0;i<d;i++{
newArray = ar[1:n]
newArray = append(newArray,ar[0])
ar = newArray
}
return ar
}
Solution 2 :
func rotateR(ar []int,d,n int) []int{
ar = append(ar[d:n],ar[0:d]...)
return ar
}
func rotate(nums []int, k int) {
k = k % len(nums)
result := append(nums[len(nums)-k:], nums[:len(nums)-k]...)
for i := 0; i < len(nums); i++ {
nums[i] = result[i]
}
}
Answering this late as i came across this while reading the book "The Go Programming language". It presents a quite elegant algo to use the reverse function and apply it thrice to achieve the desired rotation by k elems. Something like this
// function to rotate array by k elems (3 reverse method)
func rotate(arr []int, k int) {
reverse(arr[:k])
reverse(arr[k:])
reverse(arr)
}
Please note, you will have to write a reverse function. Go does not provide one. This is an O(n) solution and takes O(1) space.
This is my solution to the same hackerrank problem
func rotateLeft(d int32, arr []int32) []int32 {
for ; d > 0 ; d-- {
left := arr[0]
arr = arr[1:]
arr = append(arr, left)
}
return arr
}
for me this worked for many of array rotating but not for hundreds nums[].
func rotate(nums []int, k int) {
for count:=k; count>0; count--{
if len(nums) >= 1 && len(nums) <= 10^5 {
for i:=len(nums)-1; i>0; i--{
nums[i], nums[i-1] = nums[i-1], nums[i]
}
}
}
}
Given an array, rotate the array to the right by k steps, where k is
non-negative.
Example 1:
Input: [1,2,3,4,5,6,7] and k = 3 Output: [5,6,7,1,2,3,4]
Blockquote
First, for k=3, shouldn't be the output [4,5,6,7,1,2,3] ?
For most array operations, it is always simplier to add elements to a newly created array rather than change the source array. If the array is not really large (takes Gigs of memory / billions of items, etc..), you can use a function that adds elements to the newly created array in the order you require and returns new one:
// GO 1.18
func rot[T any](slice []T, k int) (newSlice []T){
l := len(slice)
for i := range slice {
newSlice = append(newSlice, slice[(k+i) % l])
}
return
}
fmt.Printf("Slice %v after rotation %v\n", []int{1,2,3,4,5,6,7}, rot[int]([]int{1,2,3,4,5,6,7}, 3))
//Slice [1 2 3 4 5 6 7] after rotation [4 5 6 7 1 2 3]
If you insist on using "slicing", the code looks like this:
func rotationBySlicing[T any](slice []T, k int) (newSlice []T) {
if len(slice) == 0 {
return slice
}
return append(slice[(k%len(slice)):],slice[0:k%len(slice)]...)
}
fmt.Printf("Array %v after rotation %v\n", []string{}, rotationBySlicing[string]([]string{},1))
fmt.Printf("Array %v after rotation %v\n", []string{"a"}, rotationBySlicing[string]([]string{"a"},1))
fmt.Printf("Array %v after rotation %v\n", []string{"a","b"}, rotationBySlicing[string]([]string{"a","b"},1))
fmt.Printf("Array %v after rotation %v\n", []string{"a","b","c"}, rotationBySlicing[string]([]string{"a","b","c"},1))
fmt.Printf("Array %v after rotation %v\n", []string{"a", "b", "c", "d"}, rotationBySlicing[string]([]string{"a", "b", "c", "d"},1))
fmt.Printf("Slice %v after rotation %v\n", []int{1,2,3,4,5,6,7}, rotationBySlicing[int]([]int{1,2,3,4,5,6,7}, 3))
Array [] after rotation []
Array [a] after rotation [a]
Array [a b] after rotation [b a]
Array [a b c] after rotation [b c a]
Array [a b c d] after rotation [b c d a]
Array [1 2 3 4 5 6 7] after rotation [4 5 6 7 1 2 3]
Also instruction says:
where k is non-negative
, for completeness the code should handle case when k is less than 0
In my case, I preferred this algorithm below because I wanted to keep slice capacity the same:
// Rotation by keeping the capacity same
func Rotate(nums []int, k int) {
k %= len(nums)
new_array := make([]int, len(nums))
copy(new_array[:k], nums[len(nums)-k:])
copy(new_array[k:], nums[:len(nums)-k])
copy(nums, new_array)
}
Also, I tested it in Leet code and it looks good :)
You can also add a condition at the top of your function to make it ready for negative shifts (rotates),
Whole code again:
func Rotate(nums []int, k int) {
k %= len(nums)
// Condition below is added.
if k < 0 {
k += len(nums)
}
new_array := make([]int, len(nums))
copy(new_array[:k], nums[len(nums)-k:])
copy(new_array[k:], nums[:len(nums)-k])
copy(nums, new_array)
}
This doesn't work because []byte is a slice which is sort of a "pointer to an array". Doing:
func f(v []T) {
v = ... //
}
won't have any observable effect for the caller. Assuming your append way is correct (didn't really check it) you could do something like this:
func rotate(nums []int, k int) {
k = k % len(nums)
temp := append(nums[k:], nums[0:k]...)
copy(nums, temp) // this actually writes to where nums points to
}
func main() {
nums := []int{1,2,3,4,5,6,7}
rotate(nums ,3)
fmt.Println(nums)
}

Add slice as row dynamically to 2d slice

I'm trying to add the slice sofar to a new row in matrix after each iteration.
func combinations(sofar []int, rest []int, n int, matrix [][]int, count int) {
if n == 0 {
//Next two lines problematic
matrix[count] = append(matrix[count], sofar[0], sofar[1], sofar[2])
count++
fmt.Println(sofar)
} else {
for i := range rest[:len(rest)] {
concat := sofar
concat = append(concat, rest[i])
combinations(concat, rest[i+1:], n-1, matrix, count)
}
}
}
func factorial(x uint) uint {
if x == 0 {
return 1
}
return x * factorial(x-1)
}
Driver program
func triangleNumber() int {
sofar := []int{}
rest := []int{1,2,3,4}
matrixSize := factorial(4)/(factorial(1)*factorial(3))
matrix := make([][]int, matrixSize)
count := 0
fmt.Println(matrixSize)
combinations(sofar, rest, 3, matrix, count)
return 0
}
triangleNumber()
I want matrix to be;
[1 2 3]
[1 2 4]
[1 3 4]
[2 3 4]
But instead it's all going in the first row. Also is there a way I can get rid of count, and just add the slice sofar to the next row?
Actually, there are a couple of things I note with your program:
Append adds to the existing slice at its end (after length), so if you are using append for matrix, you need not allocate a slice of that size (see main in the code below)
After you are adding elements to the matrix, it is simply being dumped in your current program. The combinations function needs to return it back so that when future elements (slice of ints) are added, they are actually all there.
I've added some debugs and remodeled your program a bit, see if it makes sense:
package main
import (
"fmt"
)
func main() {
triangleNumber()
}
func combinations(sofar []int, rest []int, n int, matrix [][]int, count int) [][]int {
fmt.Println("Entered with matrix", matrix)
if n == 0 {
fmt.Println("Entered with count", count)
//Next two lines problematic
matrix = append(matrix, sofar)
count++
fmt.Println(sofar)
fmt.Println("Printing matrix\n***", matrix, "\n***")
return matrix
} else {
for i := range rest[:len(rest)] {
concat := sofar
concat = append(concat, rest[i])
matrix = combinations(concat, rest[i+1:], n-1, matrix, count)
fmt.Println("Sending with count", count)
}
}
return matrix
}
func factorial(x uint) uint {
if x == 0 {
return 1
}
return x * factorial(x-1)
}
func triangleNumber() int {
sofar := []int{}
rest := []int{1, 2, 3, 4}
matrixSize := factorial(4) / (factorial(1) * factorial(3))
matrix := make([][]int, 0)
count := 0
fmt.Println(matrixSize)
combinations(sofar, rest, 3, matrix, count)
return 0
}
And as you can see, you can pretty much get rid of count too with this approach (look at the output). There's still some scope for improvement left though, but I guess this addresses what you were asking.
On playground: https://play.golang.org/p/rnCdPcaIG3N
Hope this helps.
You're adding all to the first row, and you need to add to the next row, see:
Try this (with minimum change to your code: made count a pointer):
package main
import (
"fmt"
)
func main() {
triangleNumber()
}
func triangleNumber() int {
sofar := []int{}
rest := []int{1, 2, 3, 4}
matrixSize := factorial(4) / (factorial(1) * factorial(3))
matrix := make([][]int, matrixSize)
count := 0
fmt.Println(matrixSize)
combinations(sofar, rest, 3, matrix, &count)
fmt.Println(matrix)
return 0
}
func combinations(sofar []int, rest []int, n int, matrix [][]int, count *int) {
if n == 0 {
//Next two lines problematic
matrix[*count] = append(matrix[*count], sofar[0], sofar[1], sofar[2])
*count++
// fmt.Println(count, sofar)
} else {
for i := range rest[:len(rest)] {
concat := sofar
concat = append(concat, rest[i])
combinations(concat, rest[i+1:], n-1, matrix, count)
}
}
}
func factorial(x uint) uint {
if x == 0 {
return 1
}
return x * factorial(x-1)
}
output:
4
[[1 2 3] [1 2 4] [1 3 4] [2 3 4]]
Also for your special case, this works too:
matrix[*count] = []int{sofar[0], sofar[1], sofar[2]}
instead of:
matrix[*count] = append(matrix[*count], sofar[0], sofar[1], sofar[2])

How to return the sorted indices for Counting Sort?

I want to return the sorted indices for x array from the Counting Sort algorithm below, it must be simple but I can not figure out how to do that! Can someone please guide me on how to do that in Matlab or Golang or any idomatic c-style demonstration for the algorithm below? thanks a lot in advance.
x=[6 2 5 3 2 2 ];
MAX=10;
n = length(x);
C = zeros(MAX,1); // intialize counting array
for j = 1:n
C(x(j)) = C(x(j)) + 1;
end
z=1;
sorted_x = zeros(n,1); // empty array -container for sorted elements
for j = 1:n;
while ( C(j) >0)
sorted_x(z) = j;
z=z+1;
C(j) = C(j) - 1;
end
end
the code above returns the sorted_x=[2 2 2 3 5 6]
But I want to modify it to also return the sorted_indices=[2 5 6 4 3 1]
Thanks
You can use a map to store the indices -
package main
import "fmt"
func main(){
nums := [6]int{6, 2, 5, 3, 2, 2}
count := make(map[int][]int)
for i, v := range nums {
count[v] = append(count[v], i+1)
}
output := []int{}
for i := 0; i < 10; i++ {
output = append(output, count[i]...)
}
for i := 0; i < len(output); i++ {
fmt.Printf("%d ", nums[output[i]-1])
}
fmt.Println()
fmt.Println("The indices are:")
fmt.Println(output)
}
Output -
2 2 2 3 5 6
The indices are:
[2 5 6 4 3 1]
In matlab the second output value of sort function is the indices. Simply try this:
[sorted, s_ind] = sort(x);
For example, using the Go sort package,
package main
import (
"fmt"
"sort"
)
type AX struct{ A, X []int }
func (ax AX) Len() int {
return len(ax.A)
}
func (ax AX) Swap(i, j int) {
ax.A[i], ax.A[j] = ax.A[j], ax.A[i]
ax.X[i], ax.X[j] = ax.X[j], ax.X[i]
}
func (ax AX) Less(i, j int) bool {
return ax.A[i] < ax.A[j]
}
func sortAX(a []int) (x []int) {
x = make([]int, len(a))
for i := range x {
x[i] = i
}
sort.Stable(AX{A: a, X: x})
return x
}
func main() {
a := []int{6, 2, 5, 3, 2, 2}
fmt.Println("a:", a)
x := sortAX(a)
fmt.Println("a:", a)
fmt.Println("x:", x)
}
Output (Go indices start at 0):
a: [6 2 5 3 2 2]
a: [2 2 2 3 5 6]
x: [1 4 5 3 2 0]
References:
Go: Package sort

New to go; how to use math/big

I am new to Go but not to programming. I am trying to implement a few functions on prime numbers as a way to learn. Here's my code, which you can run at http://ideone.com/qxLQ0D:
// prime numbers
package main
import (
"fmt"
)
// list of primes less than n:
// sieve of eratosthenes
func primes(n int) (ps []int) {
sieve := make([]bool, n)
for i := 2; i < n; i++ {
if !(sieve[i]) {
ps = append(ps, i)
for j := i * i; j < n; j += i {
sieve[j] = true
}
}
}
return ps
}
// true if n is prime, else false:
// trial division via 2,3,5-wheel
func isPrime(n int) (bool) {
wheel := [11]int{1,2,2,4,2,4,2,4,6,2,6}
w := 0
f := 2
for f*f <= n {
if n % f == 0 { return false }
f += wheel[w]
w += 1
if w == 11 { w = 3 }
}
return true
}
// greatest common divisor of x and y:
// via euclid's algorithm
func gcd(x int, y int) (int) {
for y != 0 {
x, y = y, x % y
}
return x
}
// absolute value of x
func abs(x int) (int) {
if x < 0 {
return -1 * x
}
return x
}
// list of prime factors of n:
// trial division via 2,3,5-wheel
// to 1000 followed by pollard rho
func factors(n int) (fs []int) {
wheel := [11]int{1,2,2,4,2,4,2,4,6,2,6}
w := 0 // wheel pointer
f := 2 // current trial factor
for f*f <= n && f < 1000 {
for n % f == 0 {
fs = append(fs, f)
n /= f
}
f += wheel[w]; w += 1
if w == 11 { w = 3 }
}
if n == 1 { return fs }
h := 1 // hare
t := 1 // turtle
g := 1 // greatest common divisor
c := 1 // random number parameter
for !(isPrime(n)) {
for g == 1 {
h = (h*h+c) % n // the hare runs
h = (h*h+c) % n // twice as fast
t = (t*t+c) % n // as the tortoise
g = gcd(abs(t-h), n)
}
if isPrime(g) {
for n % g == 0 {
fs = append(fs, g)
n /= g
}
}
h, t, g, c = 1, 1, 1, c+1
}
fs = append(fs, n)
return fs
}
func main() {
fmt.Println(primes(100))
fmt.Println(isPrime(997))
fmt.Println(isPrime(13290059))
fmt.Println(factors(13290059))
}
That works fine. I would like to know how to initialize wheel as a constant at compile time so that it can be shared by isPrime and factors, and I would appreciate any comments on style or other aspects of my program.
I eventually want to implement some factoring algorithms on big integers, using the math/big package. But I'm having much trouble. Simplifying to just the trial division via a 2,3,5-wheel part of the algorithm, here's my code:
package main
import (
"fmt"
"math/big"
)
func factors(n big.Int) (fs []big.Int) {
zero := big.NewInt(0);
one := big.NewInt(1);
two := big.NewInt(2);
four := big.NewInt(4);
six := big.NewInt(6);
wheel := [11]big.Int{*one,*two,*two,*four,*two,*four,*two,*four,*six,*two,*six}
w := 0;
f := two;
for big.Mul(*f, *f).Cmp(n) <= 0 {
for big.Mod(n, *f).Cmp(*zero) {
fs = append(fs, *f)
n = big.Div(n, *f)
}
f = big.Add(f, wheel[w])
w += 1
if w > 11 { w = 3 }
}
fs = append(fs, n)
return fs
}
func main() {
fmt.Println(factors(*big.NewInt(13290059)))
}
That doesn't work; ideone complains that the Add, Div, Mod and Mul functions are not found. And it looks rather ugly to me, stylistically.
Please tell me how to fix my factors function.
EDIT 1: Thanks to #TClaverie, I now have a function that compiles. Now I am getting a runtime error, and ideone points to the Mul function. Once again, can anyone help? My revised code is shown below and at http://ideone.com/aVBgJg:
package main
import (
"fmt"
"math/big"
)
func factors(n *big.Int) (fs []big.Int) {
var z *big.Int
zero := big.NewInt(0)
one := big.NewInt(1)
two := big.NewInt(2)
four := big.NewInt(4)
six := big.NewInt(6)
wheel := [11]*big.Int{one,two,two,four,two,four,two,four,six,two,six}
w := 0
f := two
z.Mul(f, f)
for z.Cmp(n) <= 0 {
z.Mod(n, f)
for z.Cmp(zero) == 0 {
fs = append(fs, *f)
n.Div(n, f)
z.Mod(n, f)
}
f.Add(f, wheel[w])
w += 1
if w > 11 { w = 3 }
z.Mul(f, f)
}
fs = append(fs, *n)
return fs
}
func main() {
fmt.Println(factors(big.NewInt(13290059)))
}
EDIT 2: Thanks to #TClaverie, I've learned a lot about Go, and I'm close to a solution. But I still have one problem; the program
package main
import (
"fmt"
"math/big"
)
func main() {
one := big.NewInt(1);
two := big.NewInt(2);
four := big.NewInt(4);
six := big.NewInt(6);
wheel := [11]*big.Int{one,two,two,four,two,four,two,four,six,two,six}
f := two; w := 0
for f.Cmp(big.NewInt(40)) < 0 {
fmt.Println(f, w, wheel)
f.Add(f, wheel[w])
w += 1; if w == 11 { w = 3 }
}
}
prints the following output, which shows that wheel is being modified in the call to Add:
2 0 [1 2 2 4 2 4 2 4 6 2 6]
3 1 [1 3 3 4 3 4 3 4 6 3 6]
6 2 [1 6 6 4 6 4 6 4 6 6 6]
12 3 [1 12 12 4 12 4 12 4 6 12 6]
16 4 [1 16 16 4 16 4 16 4 6 16 6]
32 5 [1 32 32 4 32 4 32 4 6 32 6]
36 6 [1 36 36 4 36 4 36 4 6 36 6]
What's the right way to prevent that from happening?
So, if you look at the documentation, you'll see that Add, Div and Mul are defined for the type *big.Int, so you have to call them using a *big.Int with the dot notation. Also, they expect arguments of type *big.Int, but you're giving them big.Int.
If you look at the documentation, you'll also see that those functions are of the type: z.Op(x, y). They apply x Op y and store the result into another *big.Int called z. So, you need a dummy *big.Int, that I'll call z (the methods return it at the same time).
Finally, it's better to work with pointers in this case, as all methods work with pointers.
func factors(n big.Int) (fs []big.Int) --> func factors(n *big.Int) (fs []big.Int)
wheel := [11]big.Int{*one,*two,*two,*four,*two,*four,*two,*four,*six,*two,*six} -->
wheel := [11]*big.Int{one,two,two,four,two,four,two,four,six,two,six}
big.Mul(*f, *f) --> z.Mul(f, f)
big.Mod(n, *f) --> z.Mod(n, f)
n = big.Div(n, *f) --> n.Div(n, f)
f = big.Add(f, wheel[w]) -−> f.Add(f, wheel[w])
A last thing: your condition is broken in the second for, because you are giving it an int instead of a boolean.
So, I do not guarantee the code works after those modifications, but you will be able to make it compile and debug it.

Resources