GUI patterns for CRUD web applications - user-interface

This is a vague question about user experience and interaction design patterns (not programming) for CRUD web applications.
Let there are few simple entities, e.g. Student, Course, and Lecturer with obvious relations.
As I understand, a CRUD application usually provides a screen per entity to browse entities, update, remove them, and add a new one. The screen may provide also a search box.
The application GUI uses relations to display entity-related information (e.g. courses per student) and navigate from one entity screen to another (e.g. from a Student's course name in the Student screen to the Course description in the Course screen).
Does it make sense ? Are there other GUI patterns for CRUD applications ? What example would you recommend to learn from ?

Sounds logical enough to me. There are some GUI patterns here :
http://www.welie.com/patterns/
http://developer.yahoo.com/ypatterns/

the frameworks like rails generate some scaffolding pages to add /delete/modify the model objects, i'd suggest you to have a look at it .

If I understand you correctly... view models is a concept that allows you to add customized groups of data. Scaffholding etc. would be just a means of quickly generating the data to display on screen. Are you using Asp.net Mvc, Ruby or PHP?

Related

MVC - View that needs multiple model

I have a problem at the conceptual level, I read a lot but I'm not out yet.
I would like to model a system that plans to place orders and allows you to choose the products according to the selected location.
In the analysis phase it is right that is the user interface to request data to the classes product, location and orders?
In the design phase, can view access to multiple models and display the data or is more correct if the orderView access only to the order model and this takes all the data from the database (using different DAO for location, order and product)?
Thanks in advance, Vincenzo
An approach to solve this is to use a ViewModel (http://geekswithblogs.net/michelotti/archive/2009/10/25/asp.net-mvc-view-model-patterns.aspx), basically a composite model that groups several other models together so that they can be serviced to a view.
So if you have a Product model and a Location model and an Order model, all logically distinct models that you want to combine together on a single view (e.g. Monthly Sales Summary), you could create a SalesSummaryViewModel that contains products, orders, and locations to be returned to that view.
You should consider Model View ViewModel, have ViewModel objects created for serving your view needs, composing your business object.
There are no absolutes
In the design phase "is it right..." is the wrong thing to say. Design is an exercise in trade offs. At the end of my treatise I hope you conclude that we're splitting hairs on a sound design concept that you should be adhering to.
Separating UI from Data from Managing their interaction is a good design goal
Whether you use MVP, MVC, MVVM is largely an academic exercise in this forum because we don't have the overall design details.
For arguments sake, let's just call the basic idea MVC. MVP is a variation of that and MVVM (ViewModel) is a specialization of our MVP.
MVVM / ViewModel is .NET Specific
Model-View-ViewModel pattern was created by microsoft architects to take advantage of the capabilities of WCF, XAML, and Silverlight (vis-a-vis ASP.NET and Windows Forms). In the final analysis it's a variation of our basic concept, a variation that leverages .NET technologies to be sure.
Exposing Model to View
.. or not is a judgement call on how much coupling you want between your model view controller components.
MVC gives your view a reference to your model. This is handy for data binding. If you use .NET Binding architecture then this pattern is what you may end up using.
MVP - only the Presenter (a Controller w/ more power, if you will) sees the data model. You can still use .NET Binding architecture, for example, but the presenter is the middle man hooking it all up. Why? Because you made that informed decision based on your overall design.
MVP means the Presenter intimately knows about the View and Model so it can wire them together and handle UI inputs. It therefore follows that there is a Presenter for each View as they are customized pairs, (most likely) not interchangeable.
Development Tools can Influence Design Architecture
For example if you are developing in .NET WCF you absolutely have no choice but to use MVVM; that's the way that framework works.
Likewise, Mac OS X development IDE forces you to use MVC. So does Ruby On Rails and .NET MVC web development
If you are using some kind of Object Relational Mapper (ORM) - and .NET LINQ is one - then your design may not have a Data Access Layer per se.
If you need an example, this is done in the music store http://mvcmusicstore.codeplex.com/releases/view/64379#DownloadId=228002.
The details are around p95 of the associated PDF.

Getting started with software design using MVC, OO, and Design patterns [closed]

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UPDATE:
I just want to say thank you to everyone who responded. I'm still pretty much in the dark on what design pattern would work best for the Widget. Perhaps one of the Factory or Builder patterns?
I am just getting started on a new project and need to use MVC, OO and design patterns.
Here's the idea: Imagine a page that displays a set of widgets. These widgets are (usually) charts that are based off of data contained in several separate tables in the database. I use a running example of page that reports on a student's performance.
High Level Requirements
a page that displays a set of (HTML only) widgets.
widget's data will be based off a database query.
the page can be used to view separate datasets containing similarly laid out data. For example, a single page will display widgets that report on various aspects of a single student's performance.
want to see another student's performance, pull up another page. Displaying different widgets for different students is not needed (though it may be nice to have later).
There may be many students, but data contained in the database is similarly laid out for all students.
the way a widget is displayed may be changed easily (say changing a widget from displaying as a pie chart to display as a bar chart).
widgets should be able to be created quickly.
Low Level Requirements
Currently data does not change so widgets will not need to automatically update themselves.
Widgets may represent a ratio of two things (eg. a ratio of failed tests to successful tests as a pie chart), a series of points, or sometimes a single numeric value.
Development of new widgets should be a breeze, existing code need not be modified.
Framework to be used: Zend Framework, based on MVC.
There are (minimally) three things to define a widget: the dataset to report on (in the example above, the student ID), the query that describes the metric being reported, and a render mode (barchart, timeseries etc).
Here is a pass at breaking down the responsibilities of each layer of the MVC:
View: Zend views are HTML templates with PHP injected. They will contain one of several types of widgets. Widgets are of various forms including: static JPEG images (loaded from a remote site ie: <img src="http://widgetssite.com?x=2&y=3"/>, JSON based javascript widgets, or charts of various kinds (piechart, bar chart etc.)
Controller: Creates the widgets, assigns them to the view afterwards. The set of widgets that is to be displayed on a page needs to be maintained somewhere. Since I can't think of a good way to do this in the view, I'll add this to the controllers responsibilities for now. If there's a better place for this please shout. The controller will also have to handle any other input parameters and passing them to the widget. For example, the data_set id which may be passed at the url line as http:/.../report/?student_id=42
Model: The model, in the Zend Framework, is responsible for pulling the data and as such will most likely contain a class for each widget for accessing the database.
Some points:
The model here, represents the data for a particular widget. So necessarily, it will need to know what the query is going to be, in order to pull together the tables necessary to fetch that data.
There's an additional processing step that will most likely be necessary before the widget can present the data. This is dependant upon which renderer will be used. Sometimes it may require forming a url out of the data returned. Other times, a JSON array. Other times perhaps creating some markup. This can go either in the model or the controller or the view. Unless anyone can think of a good reason to move it to the controller or view, it is probably best to let this live in the model and keep the view and controller thin.
Likewise, a widget will be made up of 3 things, its parameters, its data, and its renderer.
One big part of the question is: What's a good way to represent the widget in an Object Oriented design? I already asked this once, couldn't get an answer. Is there a design pattern that can be applied to the Widgets that makes the most sense for this project?
Here's a first pass at a rather simple class for the Widget:
class Widget{
//method called by the view
render() {//output the markup based on the widget Type and interleaved the processed data}
//methods called by the controller:
public function __construct() {//recieve arguments for widget type (query and renderer), call create()}
public function create() {//tell the widget to build the query, execute it, and filter the data}
public function process_data() {//transform into JSON, an html entity etc}
//methods called by the model:
public function build_query() {...};
public function execute_query() {...};
public function filter_data() {...};
}
Looking at it, I can already see some problems.
For example, it is straightforward to pass the widget that was created in the controller to the View to render.
But when it comes to implementing the model it seems not so straight forward. Table Gateway Pattern is simpler to implement than ORM. But since table gateway pattern has one class for each model/table it doesn't seem to fit the bill. I could create a model for a particular table, and then within that, instantiate any other models needed. But that doesn't seem so to fit the Table Gateway Pattern, but rather ORM pattern. Can Table Gateway Pattern be implemented with multiple tables? What alternatives are there? Does it make sense that the controller creates the widget and the widget creates the Model?
Another issue that arises is that this design does not enable ease of widget creation. ie. Say I wanted to create a PiechartWidget, how much code can be reused? Would it not make more sense to use some OO ideas such as an interface or abstract classes/methods and inheritance?
Let's say I abstract the Widget class so only the shared methods are defined concretely, and the rest are declared as abstract methods. Revising the Widget class to make it abstract (second pass):
abstract class Widget{
private $_type;
private $_renderer;
//methods called by the controller:
//receive arguments for widget type (query and renderer),
protected function __construct($type, $renderer) {
$this->_type = $type;
$this->_render = $renderer;
$this->create();
}
//tell the widget to build the query, execute it, and filter the data
private function create() {
$this->build_query();
$this->execute_query();
$this->filter_data();
}
//methods called by the model:
abstract protected function build_query();
protected function execute_query() {
//common method
}
abstract protected function filter_data();
//method called by controller to tranform data for view
//transform into JSON, an html entity etc
abstract protected function process_data();
//method called by the view
//output the markup based on the widget Type and interleave the processed data
abstract protected function render();
}
Is this a good design? How could it be improved?
I assume writing a new widget will require at least some new code to build the query, and maybe filter the data, but it should be able to use preexisting code for almost all of the rest of its functionality, including the renderers that already exist.
I am hoping anyone could provide at least some feedback on this design. Validate it?
Tear it apart. Call me an idiot. That's fine too. I could use any forward traction.
A few specific questions:
Q1. What's the best way to implement the renderers, as part of the Widget class or as a separate class? 1a. If separate, how would it interact with the widget class(es)?
Q2. How could I improve this design to simplify creation of new kinds of widgets?
Q3. And lastly, I feel like I am missing something here with regards to data encapsulation. How does data encapsulation relate to the requirements and play out in this scenario?
For #2, if you are using WPF on windows, or Silverlight in general, consider using MVVM pattern (Model-View-ViewModel), here is explanation with a WPF implementation:
MVVM at msdn
For #1 (comments not answer): For exact implementations (and minor variations) of MVC, it really depends on what language you are using.
Another alternative to MVC is MVP Model View Presenter
Remember the goal of OO is not to cram design patterns into your code, but to create maintainable code with less bugs/increased readability.
High Requirements
- a page that displays a set of widgets. widgets are based off of data contained in several separate tables in the database.
- widget's data will be based off a database query. widget display its data in a particular way.
- widgets should be able to be created quickly.
Low Level Requirements
- Data changes, multiple charts need to change, push model (from data to ui)
- Development of new widgets should be a breeze, existing code need not be modified
Advice from design patterns basics
- MVC supports one to many notification pattern, so yes, once your widget is initialized, created and connected to the web page, it should wait for notifications from the database.
- Strategy pattern, your entire code should develop to a interface. New widgets should be added to a parametrized LinkedList (or some other data structure). That way new widget developers just implement the interface and your framework picks up these notifications without change to existing code.
Siddharth
The purpose behind all of these ideas -- MVC, patterns, etc. -- is essentially the same: every class should do one thing, and every distinct responsibility in your application should be separated into distinct layers. Your views (page and widgets) should be thin and make few if any decisions other than to present data gathered from the models. The models should operate on a data layer agnostically, which is to say they should not know whether the source of their data is a specific kind of data source. The controllers should be thin as well, acting basically as a routing layer between the views and models. Controllers take input from the users and perform the relevant actions on the models. The application of this concept varies depending on your target environment -- web, rich client, etc.
The architecture of the model alone is no trivial problem. You have many patterns to choose from and many frameworks, and choosing the right one -- pattern or framework -- will depend entirely on the particulars of your domain, which we have far too few of here to give you more specific advice. Suffice it to say it is recommended you spend some time getting to know a few Object-Relational Mapping frameworks for your particular technology stack (be it Java, .NET, etc.) and the respective patterns they were built on.
Also make yourself familiar with the difference between MVP and MVC -- Martin Fowler's work is essential here.
As for design patterns, the application of most of the standard GOF patterns could easily come into play in some form or another, and it is recommended you spend time in Design Patterns or one of the many introductory texts on the subject. No one here can give specific answers as to how MVC applies to your domain -- that can only be answered by experienced engineers in cooperation with a Product Owner who has the authority to make workflow and UI decisions that will greatly affect such decisions in their particulars.
In short, the very nature of your question suggests you are in need of an experienced OOP architect or senior developer who has done this before. Alternatively give yourself a good deal of time in intensive study before moving forward. The scope of your project encompasses a vast amount of learning that many coders take years to fully grasp. This is not to say your project is doomed -- in fact you may be able to accomplish quite a lot if you choose the right technology stack, framework, etc., and assuming you are reasonably bright and focused on the task at hand. But getting concepts as broad as "MVC" or "OO" right is not something I think can be done on a first try and under time constraints.
EDIT: I just caught your edit re: Zend. Having a framework in place is good, that takes care of a lot of architectural decisions. I'm not familiar with Zend, but I would stick to its defaults. Much more depends here on your ultimate UI delivery -- are you in a RIA environment like Flash or Silverlight, or are you in a strict HTML/JavaScript environment? In either case the controllers should still be thin and operate as routers taking user requests from HTTP gets and posts, and immediately handing off to the models. The views should remain thin as well and make as few decisions as possible. The concept of MVC applied in a web environment has been pretty well established by Rails and the frameworks that followed, and I'm assuming Zend is similar to something like CakePHP in this regard: the application server has a routing system that maps HTTP calls to controller actions that respond with specific views. The request/response cycle is basically this:
User request posted through a URL
Router hands control to a controller class
Controller makes a call to a model with the given params
The model operates on the data, posts back to the controller
The framework maps the finished data into a view, with some kind of code-behind that puts the results of the request in the view's scope.
The framework creates html (or xml or whatever) and posts back to the caller.
It sounds like you want to use MVC and other patterns because they are the new buzz words. Splitting your design among model view and controller should tell you how to spread the functionality of your application. Although I totally agree that using MVC is the correct approach, I suggest you research the pattern and look at some source code that implements it. As a start to your question though, the widgets that will be displayed will be your views, that much should be obvious. Input from the user, such as changing a parameter of some widget or requesting other information will come into your application and should be handled by a controller. A concrete example of this is a Java-based HttpServlet. The controller servlet receives the user request and asks the lower layers of your app (Service, Persistence, etc) for an updated representation of your model. The model includes all of your domain-specific objects (i.e the data from your databases, etc). This data (the updated model) comes back to the controller, which in turn pushes out a new view for the user. Hopefully that is enough to get you started about designing your app.
As further help, you could consider using a framework to assist in the development of your app. I like Spring a lot, and it has a first class MVC implementation that really helps guide you to designing a correct MVC web app.
You may consider using Subject Observer Pattern
Have your class, named DataReader as single Subject. Your multiple widgets will act as Observers. Once your DataReader receives data from server, it (Subject) will inform multiple widgets (Observer).
Your individual widgets may have different presentation to present to same set of data from DataReader.
Update
In the message where subject notify observer, you may include the message type information as well. Widgets will only process message type, which is within their own interest, and ignore rest of the message.
NOTE: This is my new answer based on new the updated question.
Here is a proposed class diagram. I'm going to work on a sequence diagram.
My old answer is here:
Based on the requirements you describe, your model is your database or data warehouse and your views are your pie charts, bar graphs, etc. I don't see the need for a controller, because it sounds like you have a one page dashboard with widgets.
You need to spend your time on the database model. Since you're doing all selects and no updates, go for a de-normalized data model that makes these queries efficient. You should put the results of these queries in a table type object (e.g. 2-dimensional array) or 3-dimensional array based on the amount of dimensions. You are limited to 3 dimensions unless you use animation.

Using MVC, how should one handle communication between Views? Between Models?

Question number three in my quest to properly understand MVC before I implement it:
I have two cases in mind:
The primary application
window needs to launch the
preferences window. (One View
invoking another View.)
The primary Model for an application
needs to access a property
in the preferences Model. (One Model
accessing another Model.)
These questions are related in that they both involve communication across Model-View-Controller triplets, a topic that I haven't found much discussion of in my Googling.
The obvious way to fix this is to wrap everything in a top-level "application" object that handles transactions between Models and allows Controllers to invoke one another's methods. I have seen this implemented, but I'm not convinced its a good idea. I can also see possibilities involving Controllers observing more than one Model and responding to more than one View, but this seems like its going to become very cluttered and difficult to follow.
Suggestions on how best to implement this sort of cross-talk? I feel like its a very obvious question, but I've been unable to find a well-documented solution.
On a broader note, if anyone has a link that shows typical approaches to these sorts of MVC issues, I would love to see it. I haven't had much luck finding solid, non-trivial references. Examples in Python would be lovely, but I'll gladly read anything.
Edit 1:
I see some pretty interesting things being said below and in general no-one seems to have a problem with the approach I've described. It is already almost a lazy form of the FrontController design that Vincent is describing. I certainly don't foresee any problems in implementing that pattern, however, it doesn't seem that anyone has really addressed the question in regards to communication amongst Models. All the answers seem to be addressing communication among objects in a single Model. I'm more interested in maintaining separate Models for separate components of the application, so that I'm not stuffing fifty state properties into a single Model class. Should I be maintaining them as sub-Models instead?
With respect to (1), views don't invoke other views. They invoke controller actions that may result in other views being rendered. In your case, the primary application window contains a user interface element (button, link) that invokes a controller action to display the preferences window.
With respect to (3), model components certainly could be related to one another. This isn't unexpected nor to be avoided, necessarily. For instance your Customer model may have an associated set of Orders. It would be perfectly natural to access the customer's orders via a method in the Customer class.
You might want to take a look at the MVC page on wikipedia for an overview.
You may want to consider looking up the Front Controller design pattern.
The Front Controller pattern defines a single component that is responsible for processing application requests. A front controller centralizes functions such as view selection, security, and templating, and applies them consistently across all pages or views. Consequently, when the behavior of these functions need to change, only a small part of the application needs to be changed: the controller and its helper classes.
This way all requests from the view goes to the FrontController who then decides which specific action (controller) to invoke. Sometimes, it could forward straight to another view as in your first case.
There is no problem with multiple objects in the model talking to each other. In fact that will be very common. The way I see it, all the objects in the Model act like one component to represent the data and operations on the data.
This article might help. And this one.
Model does not mean a single model object. The model is the subset of the entirety of your domain model which is directly related to the controller actions and the views in question.

Fat models, skinny controllers and the MVC design pattern

I just read a blog post that explains MVC with a banking analogy. I have a few months of experience with web application development with an MVC framework (CakePHP), so I get the basics, but I began to see a theme that made me think I'm taking a flawed approach to where I put my logic:
Fat models, skinny controllers
Keep as much business logic in the models as possible
In my app, models are anorexic and controllers are obese. I have all business logic in the controllers and nothing besides associations and validation rules in the models.
Scanning through my controllers, I can now identify a lot of logic that should probably go in a model:
The app has lists, which contain items, and the items can be ranked. The sorting logic which puts the list in ranked order is in a controller.
Similarly, items (Item model) also have images (Image model). Each item may have a default image (designated by image_id in the items table). When an item is displayed with its images, the default image should appear first. I have the logic that does this in a controller.
When a list is displayed, related lists are displayed in the sidebar. The logic to determine which lists are related is in a controller.
Now to my questions:
With the examples I gave above, am I on the right track in thinking that those are instances of logic presently in a controller that belongs in a model?
What are some other areas of logic, common to web apps, that should go into models?
I'm sure identifying this problem and changing my design pattern is half the battle, but even if I decide to take those examples I gave above and try to move that logic to a model, I wouldn't know where to begin. Can anyone point me in the right direction by posting some code here, or linking to some good learning resources? CakePHP specific help would be great, but I'm sure anything MVC will suffice.
It's a bit tough to give you the "right" answers, since some of them deal with the specifics of the framework (regardless of the ones you are working with).
At least in terms of CakePHP:
Yes
Anything that deals with data or data manipulation should be in a model. In terms of CakePHP what about a simple find() method? ... If there is a chance that it will do something "special" (i.e. recall a specific set of 'condition'), which you might need elsewhere, that's a good excuse to wrap inside a model's method.
Unfortunately there is never an easy answer, and refactoring of the code is a natural process. Sometimes you just wake up an go: "holy macaroni... that should be in the model!" (well maybe you don't do that, but I have :))
I'm using at least these two 'tests' to check if my logic is in the right place:
1) If I write a unittest, is is easy to only create the one 'real' object to do the test on (= the object that you are using in production) and not include lots of others, except for maybe some value objects. Needing both an actual model object and an actual controller object to do a test could be a signal you need to move functionality.
2) Ask myself the question: what if I added another way to use these classes, would I need to duplicate functionality in a way that is nearly copy-paste? ... That's also probably a good reason to move that functionality.
also interesting: http://www.martinfowler.com/bliki/AnemicDomainModel.html

What is MVC (Model View Controller)? [closed]

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I've heard the term MVC (Model View Controller) tossed about with a ton of Buzz lately, but what really is it?
You might want to take a look at what Martin Fowler has to say about MVC, MVP and UI architectures in general at Martin Fowlers site.
I like this article by Martin Fowler. You'll see that MVC is actually more or less dead, strictly speaking, in its original domain of rich UI programming. The distinction between View and Controller doesn't apply to most modern UI toolkits.
The term seems to have found new life in web programming circles recently. I'm not sure whether that's truly MVC though, or just re-using the name for some closely related but subtly different ideas.
MVC is a design pattern originally pioneered in the olden days of smalltalk.
The concept was that a model would represent your application state and logic, and controllers would handle IO between "Views".
A View was a representation of the state in the model. For example, your model may be a spreadsheet document, and you may have a view that represents it as a spreadsheet and a view that represents it as a pivot table.
Modern MVC has been polluted with fake MVC web junk, so I'll let others answer that.
Here is a naive description of MVC : http://www.devcodenote.com/2015/04/mvc-model-view-controller.html
A snippet:
Definition : It is a design pattern which separates an application into multiple layers of functionality.
The layers:
Model
Represents data.
It acts as an interface between the database and the application (as a data object).
It will handle validations, associations, transactions etc.
Controller
It gathers and processes data.
Handles code which does data selection and data messaging.
View
Displays output to the users.
MVC Design Pattern:
4 parts = User, View, Controller, Model.
User:
- sees the View and uses the Controller.
Model:
- holds the data and updates the Model that there is new data/state.
View:
- displays the data that the Model has.
Controller:
- takes the request from the user to get or set information, then communicates with either the View or Model, resp.
- it "gets" via the View.
- it "sets" via the Model.
As the tag on your question states its a design pattern. But that probably doesn't help you. Basically what it is, is a way to organize your code into logical groupings that keep the various pieces separate and easily modifiable.
Simplification:
Model = Data structure / Business Logic
View = Output layer (i.e HTML code)
Controller = Message transfer layer
So when people talk about MVC what they are talking about is dividing up there code into these logical groups to keep it clean and structured, and hopefully loosely coupled. By following this design pattern you should be able to build applications that could have there View completely changed into something else without ever having to touch your controller or model (i.e. switching from HTML to RSS).
There are tons and tons of tutorials out there just google for it and I'm sure you'll turn up at least one that will explain it in terms that click with you.
Wikipedia seems to describe it best so far:
http://en.wikipedia.org/wiki/Model-view-controller
Model-view-controller (MVC) is an architectural pattern used in software engineering. Successful use of the pattern isolates business logic from user interface considerations, resulting in an application where it is easier to modify either the visual appearance of the application or the underlying business rules without affecting the other. In MVC, the model represents the information (the data) of the application and the business rules used to manipulate the data; the view corresponds to elements of the user interface such as text, checkbox items, and so forth; and the controller manages details involving the communication to the model of user actions such as keystrokes and mouse movements
The MVC or Model-View-Controller User Interface Paradigm was first described by Trygve Reenskaug of the Xerox PARC. In first appeared in print in Byte magazine volume 6, number 8, in August of 1981.
This What is MVC blog article on Oreilly has you covered.
MVC is a software architecture pattern that separates representation from user interaction.
Generally, the model consists of application data and functions that interact with it, while the view presents this data to the user; the controller mediates between the two.
It is a way of separating the underlying functionality of your application (model) from the way it interacts with the user (view). The controller coordinates how the model and view talk to each other.
Whilst it is all the rage at the moment, it is important to remember that preventing the model itself being able to determine exactly how its data is presented to the user can seen as a negative thing. The most obvious example is with HTML. The original intention of HTML was that there should be a clear separation of the model (HTML) from the view (rendered webpage) via a controller (the browser). There has been such a backlash against this original intention that browsers are criticised if they do not render a page pixel perfect to the designer's desired view.
MVC is a way to partition a user interface element into 3 distinct concepts. The model is the data on which the interface operates. The view is how the element is represented visually (or maybe audibly?). The controller is the logic that operates on the data.
For example, if you have some text you want to manipulate in a UI. A simple string could represent the data. The view could be a text field. The controller is the logic that translates input from the user - say character or mouse input - and makes changes to the underlying data model.
Like many have said already, MVC is a design pattern. I'm teaching one of my coworkers now and have explained it this way:
Models - The data access layer. This can be direct data access, web services, etc
Views - The presentation layer of your application.
Controllers - This is the business logic for your application.
This pattern enhances test-driven development.

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