Scheme & Smalltalk - debugging

Not really a question as such in here regarding Smalltalk and Scheme. I only started playing in Smalltalk 3 weeks ago and have been bouncing between Squeak and Pharo. Both are amazing its hard to think to me smalltalk isn't the most popular language going. Everything is in the one image I don't need an interactive command prompt an editor a web page for Rdoc etc I just do it click it mess around, heck if I do UiDesigner Open. I get a GUI app close to QT4. There are database utilities for my small databases like magma.
Anyway, I also started to play with Scheme in Racket and though there are a lot of () involved it still had a lot of simplicity; it seems to be quite logical from the get go. The only thing I am finding is that there are a lot of scheme/Lisp dialects. Racket seems to be quite an easy environment as well, however, notably, there seems to be Chicken and MIT Scheme.
Is there a particular reason I should be using Chicken over Racket or MIT? Or Vice Versa. Good System support, Database or GUI support...etc.
PS I am clearly not picking the most popular languages but I am having fun :-)

Both Racket and Chicken have good library support. (GUI, database, networking etc). If you are just having fun, I suggest you go with Racket. It has full support for the Scheme standards (R5RS, R6RS) and good documentation. There are a few good programming books that use Racket as the implementation language. On the other hand, if you are looking for portability of your compiled code across a wide assortment of hardware, Chicken might be better than Racket.

If R6RS is important to you, go with Racket. Chicken(among others) is not and will not be R6RS compliant, as there is a widespread perception that it is flawed. R7RS is being worked on and should address some of the concerns. As far as R5RS compliance goes, Chicken tries hard to stay in the standard (there are two pages in the manual listing differences). Racket is different enough that it shed the "Scheme" name a while ago.
That said, my preference lies with Chicken. Chicken's FFI is fantastic (even more so with the Bind egg). As it is compiled to C, interfacing with C libraries is a breeze. I have even added some of Chicken's runtime source files (a process documented in the manual) directly into an iPhone application I am working on, along with Scheme code translated to C, it works like a charm. There's no need to create a cross-compilation environment that way, as it is all C and compiled by XCode.
Chicken has a lot of eggs and growing every day. I suggest checking out the eggs page link text to see if it has what you need. If so, I strongly suggest giving it a try.

Related

Is there anything preventing interoperability between modern languages and COBOL?

I was reading about how people were having trouble finding people to work with COBOL when working government systems that still use it. I was also reading about how Fortran, a language made two years before COBOL, is interoperable with C, C++, R, and Python with the right libraries.
This allows Fortran scripts to work with modern programming languages to some degree and even create scripts in modern programming languages that can work alongside Fortran code, making it easier for novices of Fortran to work with it. Are there any particular issues that prevent COBOL from having similar interoperability with other programming languages like SQL (which is used for databases similar to COBOL) that would make it easier for modern programmers who might not normally learn COBOL to work with it?
Q1: Does anything prevents interoperability between modern languages and COBOL?
A1: Short answer similar to those above: No, it is actually often done.
But that may depends on what "modern language" is defined for the reader.
Even with "real" COBOL (not some "shiny" [may be read as "blending"] "managed COBOL") you are in most cases free to directly call any C functions so more or less can call anything (at least with a C wrapper) and also can call binaries as you can do on the operating system (`CALL 'SYSTEM' USING 'some-executabe-or-script "param1" "param2"' is a common extension).
For calling into any "native code" directly (like Win32 or POSIX) you obviously have to ensure you are using the correct parameter definitions, but COBOL 2002+ have stuff like USAGE SIGNED-LONG, USAGE POINTER and similar (the extension USAGE COMP-5 is also common in this place).
Additional there are often direct ways to inter-operate with socket servers, HTTP(S), XML, JSON, ... ; and many COBOL implementations also allow to ASSIGN a (line-)sequential file to a pipe, allowing to interact with other programs in this way, too.
Q2: Are there any particular issues that prevent COBOL from having [...] interoperability with [...] SQL?
A2: No, and SQL is a very common directly used in COBOL: EXEC SQL
Many people will say that SQL is no "programming language". It is a query language and may be used in different environments, including COBOL.
Depending on the environment used, EXEC SQL may be directly integrated into the COBOL environment or with a pre-parser that adjusts the code to be plain COBOL (normally CALLing some "native" code, see Q1).
Q3: [... stuff] that would make it easier for modern programmers who might not normally learn COBOL to work with it?
... this is a completely different question, whatever a "modern programmer" is.
For a programmer to get to know a programming language it all depends on the programmer and the resources (like time, manuals, tutorials, mentors) - and the will of the programmer. Many people actually don't "want" to learn COBOL (for reasons I've heard but don't understand or disagree), other miss some of the resources (a free compiler is available with GnuCOBOL, nearly all COBOL compiler have their manuals available online and the ISO working group for COBOL publish the draft standards online, too; you often can find mentors in COBOL discussion forums or mailing lists, along with many samples).
One thing that often is special with COBOL is not the language itself, but the environment it is used on ("mainframe" with job control language "jcl" instead of a GUI to click or a shell to use) and/or the software that is actually coded in COBOL; every software that is maintained over decades has "special ways" here and there, and if you get to "decade old code that wasn't actually maintained for years" you get into even more troubles/fun (this is not something COBOL specific, but with COBOL you may encounter this software more often).
No, there is nothing preventing interoperability.
The main reason (this is an opinion, not based on known facts) that Fortran seems to have more interop out-of-the-box was that there was a free software GNU/Fortran for interested parties to work with. COBOL was very late in the game getting a viable free software compiler. That is no longer an issue with GnuCOBOL and people are finally starting to write the code needed to catch up.
Adding to Simon's answer; proof of concept for direct embedding is in a branch for GnuCOBOL; intrinsic functions added to support FUNCTION TCL, FUNCTION PYTHON, FUNCTION REXX, FUNCION LUA and FUNCTION JVM, so far. With FUNCTION JVM tests for Scala, Groovy, Java, Frink, all worked. This allows data transfer between COBOL working storage and the other language engine using simple COBOL syntax. Including setups for callbacks to and from. Those functions are embedded into the compiler and libcob run-time, when using that branch.
For other interface trials, not built into the compiler, but still allowing interop; the GnuCOBOL FAQ has dozens of examples. Shakespeare? Yep. Falcon? Yep. C, well, GnuCOBOL emits intermediate C so that's covered in spades. There is also a C++ edition of the compiler, so C++ is also covered, in spades. Javascript; Jsish, Duktape, Spidermonkey, Quickjs to name a few of the trials.
Ada, D, Vala, Genie, S-Lang, ROOT/CINT, J, Gambas, Forth, Perl, Postscript, Pure, Icon and Unicon, Nim, BaCon, SWIG (which opens up many multiples), PARI/GP, Gretl, R, Red, Ruby, Haxe/Neko, Pascal, Erlang, Elixir, SQLite, Rust, Go, more..., including a fair number of esolangs, and GNU Lightning for on the fly assembly modules. Trials documented in the GnuCOBOL FAQ.
Framework interfacing for AWT/Swing, GTK, Agar, and things like ZeroMQ, CGI and websockets also proved successful and are in productive use. Along with at least 7 EXEC SQL preprocessors successfully tested, and in use.
It comes down to someone caring to try, and writing some glue or properly aligning call frames. No attempts I've tried have failed to produce satisfactory results, although Perl 5 was a hair pull of unraveling macro layers. (Ok, I just lied, while attempting to embed jq, which relies on using C call and return by struct features, I would have had to leave pure COBOL interface coding, and didn't bother with the C middleware that would have made it easy). ;-) Will do that someday though, as jq is quite the powerful little JSON handler.
Use the search engine you mistrust the least and look for "gnu-cobol-builtin-script" and "GnuCOBOL FAQ", and visit the hits on SourceForge.
In my particular explorations I usually focus on languages with a C Application Binary Interface, but other ABIs would be along a similar vein. It only takes sitting down and writing some middleware or figuring out how to properly synch the call frames.
Are these current samples perfect? Not always, there are edge and corner cases with some datatypes and COBOL PICTURE data that would require more work, but that is all; a little bit of work and testing to smooth over the bumps. When exploring, I don't always go that far until an actual need arises. These seed work experiments are just to get some proof in the pudding, all done for the simple joy of it.
One of the lead developers for GnuCOBOL just added uni and bi-directional piping using simple filenames, which provides access to whatever the base OS offers, using basic COBOL OPEN/READ/WRITE/CLOSE (and other file IO) statements. Code was committed to trunk just a few hours before I started typing this response.
Basically, the answer to the titular question is a resounding No.
The scenario involved in the governmental systems is most likely IBM mainframe hardware with a flavor of z/OS, z/VSE, or z/VM operating system.
It somewhat depends on what is meant by interoperability in the sense that most any modern mainframe supports TCP/IP and that pretty much opens up the whole networked computing ecosystem to networked interoperability.
My guess is when all is said and done, the reason there is a problem is that the state refuses to pay a market rate for experienced mainframe developers and has kicked the maintenance can down the road as cost-saving measures.
It most likely is not a matter of there being no mainframe COBOL professionals able to make the systems work; it's most likely the state won't pay the price.
But this is speculation on my part since all I know is that the governor blames inanimate objects for appropriations and management failures within the state IT administration.
As a 40-year mainframe veteran, I'm dying to know details as to how this perfectly good technology is at fault for problems dealing with (again, I assume) unprecedented volumes of processing demand.
We found an interoperability problem between C and GnuCOBOL.
Our problem was addressed so this answer is just for educational purposes so you can understand what kind of problems you may have.
The problem manifests when C calls COBOL(a, b) calls C(c) calls COBOL(a, b).
And specifically when the number of arguments varies.
A recent change to GnuCOBOL assumed that COBOL called COBOL so it passed meta data about the arguments in some global area. Then the called COBOL program cleared out the second argument because is falsely thought it was being called with one argument. That is, the intermediate C call was transparent to COBOL.
This is under the guise of making it more compatible with IBM mainframe but it caused me a lot of grief. It was quick addressed with runtime changes. I would like to see it addressed with a compile time option:
Make .so file a stand alone .so file called from any language but programmer has to be vigilant.
Make .so file assume it will be called from COBOL and has the additional protections afforded by mainframe COBOL.
BTW: GnuCOBOL is great and has a great community behind it. If you are experiencing problems report it and you will get better response than commercial products.

Haskell UI framework?

Is there, by chance, an emerging Haskell UI framework for Windows?
I recently took up looking over the language, and from what I see, it would be for great little "one-off" applications (elaborate scripts).
However, without a good UI framework I can't see it getting in under the smoke and mirrors of the more obvious contenders.
I've read that there are many frameworks, but none are full-featured.
I'm just wondering if this is something that's on the rise, or is it simply too difficult to get enough developers going in the same direction with one?
The two main frameworks are wxHaskell and Gtk2Hs. Both of these have been used for real work. From what I know my preference would be Gtk2Hs because it handles resources properly (i.e. uses the GC). wxHaskell requires the programmer to release widgets once they are no longer required, so you can get all the classic memory leaks and stale pointer screws with it.
The problem with both is that everything is in the IO monad. This reflects the fact that they are comparatively thin wrappers around existing GUI libraries for imperative languages. Of course this means you are no worse off than you would be writing a GUI in an imperative language, but you are hardly much better off either.
There are some interesting experimental libraries to be found on Hackage, including Grapefruit and Conal Elliott's "Tangible Values" ideas in GuiTV. Both of these try for a more declarative approach.
(Disclaimer: I am the wxHaskell maintainer)
Both wxHaskell and Gtk2Hs are more or less complete. That's to say, both wrap a great deal of the functionality provided by their underlying libraries. They also both, as mentioned earlier, require a rather 'imperative' style of programming in the IO monad.
There have been many discussions on the relative merits of each. I would say that wxHaskell is the easier of the two to get working, especially on Windows, as it can be installed via cabal (see http://www.haskell.org/haskellwiki/WxHaskell/Install#On_Windows)
The FRP frameworks (Grapefruit and others) provide a more 'functional' style of programming, at the cost of having much reduced widget coverage. I have the feeling that this is still an open research area, and not really ready for 'prime time'.
In practice, I've never had resource management issues with wxHaskell, although I agree that it's possible, and is an area handled better by Gtk2Hs, which uses reference counting in the underlying library.
For completeness, I should also mention that a Qt binding (QtHaskell?) also exists - it is relatively young, but apparently reasonably complete.
I rather feel that the Haskell community, small as it is, would do well to fix on one GUI framework, but accept the difficulty of this (e.g. licensing, support for all OS platforms etc.).
Also you can use wxWidgets (i mean C++ library) with Haskell. Here is an example: https://bitbucket.org/afiskon/hs-a-star-gui/src Such approach has some advantages over wxHaskell: 1. You can use UI generators (Code::Blocks, wxFormBuilder) 2. Your application takes less disk space 3. You can use all features of wxWidgets.
It should also be noted, that last version of wxHaskell uses wxWidgets 2.9, which probably will never be ported to Debian: http://bugs.debian.org/cgi-bin/bugreport.cgi?msg=16;bug=613431

Favorite graphical subsystem to program in

Ok, this is an interesting question to ask because everyone has a say in it.
What is your favorite library to program in for GUI's and the language that you program it in. Give a short reason why. (ex. Gtk, Qt, Windows, etc..) Just an FYI, this includes any scripting language that you program a GUI in Python, Perl etc...
Frankly I've always done Gtk in C, but I'm starting to warm up to Qt in C++ with the new KDE. I've never been a big fan of Windows programming.
ChrisW. stated that I did not give a reason for Gtk/Qt so here goes. I started with Gtk because when I started programming GUI's I was working in Linux and there was more Gtk information available. Started utilizing Qt when I started working more in KDE but really the move to Qt was based on trying to move to C++ and learn more languages. I've never been a fan of basic Windows programming, but I do enjoy a little DirectX now and then :P
Recently I had the opportunity to work with both wxWindows and QT, while some time ago I wrote some small programs using FLTK and Gtk. My conclusion is that widget libraries tend to be very similar; each one has its strenghts and its quirks.
Instead of advocating a specific library, then, I would like to advocate the use of high level languages in GUI programming: the development cycle is way faster and GUI programs are rarely CPU bound, so the performance hit is rarely a problem.
If a GUI program has to perform some intense computations, just develop a core library in C or C++, but keep the interface in Python or whatever other interpreted language.
People like to bash Swing for being old, slow and ugly, but it's just not true. Swing is mature, is faster than ever on Java SE 6/10, looks decent enough, and is tolerable to program. Above all, I've found Java + Swing to be the most trouble-free cross-platform combination. It also works remarkably seamlessly with Jython (Python on JVM).
SWT could also be an option, but so far I've been happy with Swing.
I realise you're focusing on application GUIs but if you want a quick, powerful and fun way to visualize anything on your computer, you can't go past Processing
From the site:
Processing is an open source
programming language and environment
for people who want to program images,
animation, and interactions. It is
used by students, artists, designers,
researchers, and hobbyists for
learning, prototyping, and production.
It is created to teach fundamentals of
computer programming within a visual
context and to serve as a software
sketchbook and professional production
tool. Processing is an alternative to
proprietary software tools in the same
domain.
WPF in particular, and XAML in all its reincarnations (WPF, Silverlight, Moonlight).
C# on top of .Net 3.5/Mono: $0
Visual Studio Express/MonoDevelop: $0
Being able to tell the designer "make my program pretty" and continue coding features: priceless.
I liked writing to video memory under DOS: for an animated game (i.e. an Asteroids clone), that was as fast (performant) as I knew how to do it (certainly faster that using the BIOS API).
This is really a somewhat subjective question, so there is no best or correct answer to it. The following is based on my (limited) experience:
I personally like wxWidgets with PLT Scheme for writing simple but flexible GUIs. There are much more advanced toolkits, but I usually do not need their features. wxWidgets is flexible and the Scheme interface follows Scheme traditions of being powerful with a relatively simple structure. I like the fact that wxWidgets is portable, and yet tries not to actually draw its own widgets, but can use native or common toolkits of the environment it is used under. It is written in C++ but I never used its C++ interface.
That is not to say that in my opinion Scheme will generally be the optimal language to write your application in. In fact there are many kinds of applications I would not write in Scheme, even though I like the language. But regarding the GUI programming part, that is my favourite because of its straight-forwardness, and the way that a functional language like Scheme goes well with declarative-style GUI programming.
Of course you will not have the same level of control when using that as when having your program involved in every stage of the window construction and input reaction, by using an event loop (such as with Win32API or Xt/Intrinsics). But that is not always convenient and often unnecessary, and seems to become decreasingly common.
Note: The wxWindows toolkit was renamed wxWidgets, but my installation of a rather recent version of PLT Scheme still comes with the older wxWindows. I am not sure whether there is an updated package of wxWidgets available or if it is going to be included in a future version of PLT Scheme.
Qt4 without question for me. Now that it has an LGPL license it makes sense for all kinds of applications that previously weren't possible. Additionally, it changes C++ in ways that dramatically improve the experience of using the language. (Things like a foreach and forever loop, atomic operations on integers, and memory management)
Gtk and is the primary window-drawing graphical subsystem I have experience working with (and is therefore my favorite XD).
As far as general graphics subsystems go, however, OpenGL (typically in combination with GLUT) has been an easy and productive ride for me. Regrettably I have little DirectX experience to compare to, though :S
For writing souped-up versions of standard Windows components, I loved Borland's VCL, and am very pleased with .NET.

How do I get a common-lisp GUI in Windows?

I'm using Emacs, with CLISP and Slime, and want to be able to draw pictures on the screen. I'm specifically thinking about drawing graphs, but anything that would let me draw basic shapes and manipulate them would be able to get me started.
Doug is right; CAPI will work fine. Other things you can try:
cltk: http://www.cliki.net/Lisp-Tk
I know that Allegro has something for Windows programming also, but I've never tried it.
What may also work is cells-gtk: http://common-lisp.net/project/cells-gtk/
Again, I can only tell you that it exists but not how bad it is or if it even really works...
I can not comment also on the quality of
http://www.cliki.net/GTK%20binding
But that's mostly what is available.
Corman Lisp probably has something to offer for Windows programming also.
Anyway, the choices on Windows are relatively slim. The you can probably have the most confidence in CAPI, which is used for the LispWorks IDE on Windows, Linux, MacOS X and on quite few big unices also...
Regards
I think I've found my own answer. Clojure seems to have everything I was looking for, just because I can now use all of the Java GUI items natively in LISP. It is a different dialect of LISP than the Common-Lisp I was using, but seems to have a lot of community support, and integrates with my Windows installation of Emacs either through SLIME or through the Inferior-Lisp interpreter. So far I've been very impressed.
Oh, a code sample:
(. javax.swing.JOptionPane (showMessageDialog nil "Hello World"))
Any guesses what this does? :)
Bill Clementson's blog has quite a bit on Clojure, including a lot of helpful posts on installing it. See here: his posts on Clojure
You could switch from CLISP to the free LispWorks Personal Edition and use the CAPI Graphics Ports drawing API.
Or you could use Lisp's Foreign Function Interface and use one of the graphics toolkits available for your OS.
For rolling your own (like you said, basic shapes) try Lispbuilder-SDL or one of the cl-cairo FFIs (it's just my guess that the latter work with MS Windows, though).
I know this is an old post, but so the information is here for others like me who find this thread looking for the same thing.
This library for tk bindings in common lisp seems to work fairly well.
http://www.peter-herth.de/ltk/
Clojure is an excellent Lisp, and Swing is a solid (if not particularly visually exciting) windowing toolkit. If you want do do more advanced graphics and/or dabble with game programming you might want to check out Slick, which is a general purpose graphics/game library that sits on top of Swing and gives you access to OpenGL and lots of other stuff.
I've found the Clojure/Slick combination an excellent way to do exploratory graphics programming, as you can interact with the graphics window directly from the REPL.
There's cl-cairo2 - a binding to Cairo vector drawing library. It can be used to draw various pictures on various surfaces. There's a cl-2d library that uses cl-cairo2 to draw charts.
And there's cl-gtk2 - a binding to Gtk+ library. You can create widgets that are drawn with cl-cairo2 (or cl-2d) that draw what you want.
CLISP users might find The following useful for their graphics applications:
cl-vectors is a pure Common Lisp
library to create, transform and
render anti-aliased vectorial paths.
It can be installed using
ASDF-Install.
http://projects.tuxee.net/cl-vectors/
Vecto is a simplified interface to the
powerful CL-VECTORS vector
rasterization library....the results
can be saved to a PNG ... Since Vecto
and all supporting libraries are
written completely in Common Lisp,
without depending on external non-Lisp
libraries, it should work in any
Common Lisp environment. Vecto is
available under a BSD-like license.
The current version is 1.4.3, released
on August 26, 2009.
http://www.xach.com/lisp/vecto/

What is the best Scheme or LISP implementation for OS X? [closed]

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I am looking for a version of Scheme or even LISP that I can use to recover some lost Lisp development skills. Some web capabilities would be nice but not essential.
I've looked at Plt and MIT scheme and, while both look pretty good, the Plt seems to be more feature rich. I've also looked at Lisp implementations but all of the seem quite expensive.
I favor free/inexpensive implementations as this is truly likely to just be occasional hobby programming. What recommendations would you have?
I'd go with Racket. It may not be as fast as SBCL, but it does have excellent libraries and documentation, as well as an integrated environment that's designed to get you developing and running Scheme programs right out of the gate. What I really like about Racket's IDE, DrRacket, is what you don't have to do—you don't have to learn Emacs, you don't have to learn SLIME, you don't have to worry about hunting down third-party libraries, as virtually all libraries meant for Racket can be found in packages. All in all, it really cuts down on the learning curve and allows you to focus on the actual task at hand: writing great code.
Also, it comes with a web server if you want to make Racket-powered websites (which I'm currently looking into).
I did quite a bit of experimenting with this.
Clozure Common Lisp (née Open MCL) is by far the fastest; 25-30 percent faster than the next competitor on my intel Mac Mini.
MIT Scheme works quite nicely on a Mac. I think I eventually compiled it myself, but there are binaries at that site. PLT Scheme is also nice, and possibly a little better integrated into the Mac world. (PLT Scheme is now known as Racket, but I haven't experimented with it after the change.)
I'm a huge fan of Clojure, SBCL, and Clozure CL. They are all fantastic, but they are also overkill if all you want to do is refresh your Lisping chops. They all require absurd amounts of info hunting, mailing list searching, package installing, irc lurking, etc.
Dr Scheme just installs and runs. I finished the first 3 chapters of SICP four and half years ago using Dr Scheme. Nothing was more profound than defining a Scheme evaluator in itself. Once you get your head around that you'll have a lot more patience for the industrial strength brethren.
For Scheme, DrRacket is awesome (included in Racket).
For Common Lisp, Ready Lisp is great. A single dmg with SBCL, Aquamacs and Slime working out of the box.
From the Web site:
Ready Lisp is a binding together of several popular Common Lisp packages especially for Mac OS X, including: Aquamacs, SBCL and SLIME. Once downloaded, you’ll have a single application bundle which you can double-click — and find yourself in a fully configured Common Lisp REPL.
It’s ideal for OS X users who want to try out the beauty of Common Lisp with a minimum of hassle. It could also be used by teachers to give their Mac students a free, complete Common Lisp environment to take home with them.
Requirements
The current version of Ready Lisp is 20090127 and requires Mac OS X 10.5 (Leopard).
It includes the following component software versions:
Aquamacs 1.6
SBCL 1.0.24
SLIME 2009-01-23
CL-FAD 0.6.2
CL-PPCRE 2.0.1
LOCAL-TIME 0.9.3
SERIES 2.2.10
CL HyperSpec 7.0
paredit.el 20
redshank.el 1
cldoc.el 1.16
I've just started playing with Clojure. It apparently has a nice web framework, and compiles to JVM bytecode.
I also use DrScheme quite a lot. It's a simple yet useful IDE.
Depending how you define "Lisp", Clojure may fit the bill. It runs on OS X fine (it runs anywhere the JVM runs). It has web capabilities and it's free.
It also has the benefit of being new and fresh and fun to use. Might be ideal for hobby programming. It's easy to write web apps or GUI apps (using Java's Swing or even Qt).
I haven't used it myself, but Steel Bank Common Lisp has received some favourable buzz over at reddit. It's open source and free so the price is right for some hobby programming.
In the past, I've had GNU Common Lisp running on my macbook pro.
If you are looking for Scheme you can take a look at just released JazzScheme.
I do recommend Racket to new-comers, since it provides one of the nicest IDE's for Scheme beginners (or rather, programming beginners who happen to be using Scheme, or better still, working their way through HtDP).
http://racket-lang.org/
Another option, for people who are more interested in a small Scheme system in order to modify it themselves or read its source code, is Larceny Scheme, which is of interest largely because its JIT compiler, Twobit, is itself implemented entirely in Scheme.
http://www.larcenists.org/
Update: In addition, Chez Scheme has recently been open sourced:
https://github.com/cisco/ChezScheme
(It may not be as "small" as Larceny, but it has a very aggressive optimizing compiler.)
If you're just hobby programming, LispWorks has a free, personal version which is quite powerful and sophisticated. It's biggest issue is a run time limit of several hours. So, you won't be writing any long running servers in it, but that doesn't mean it's not a useful tool.
CLISP runs on most everything, and is quite nice actually, it just doesn't do threads. (Important if you want to write an actual server, but as PHP and Perl have shown us, Apache + [insert language] is a very viable platform.)
You might want to look at what's at the Association of Lisp Users or the Common Lisp Wiki to see what's there. I set myself up with Steel Bank Common Lisp and Emacs, but have done little with it so far.
Clozure CL is available for free from the mac store!
http://itunes.apple.com/us/app/clozure-cl/id489900618
I have found that Chicken works well for Scheme and is available through homebrew.
brew install chicken
Most of the code from SICP works with minor modifications.
I've been asking myself the same question lately. Having used DrScheme on OS X it would be my first choice of Scheme distribution for any platform. Very nice IDE, debugging features and a good set of libraries/frameworks (including a very nice GUI toolkit that 'just works... even on Mac' ;-) )
However, I'm now looking for a similarly comfortable environment for Common Lisp. It came down to CCL (OpenMCL) versus SBCL. SBCL seems to be the popular choice but I read that on OS X is doesn't support threading. (Is this really an issue?). Clozure CL, on the other hand, boasts good support for native threads, the obcj-bridge, etc...
I'm finding CCL a little odd but I'm going to stick at it for a while - It still looks like the logical choice for integration.
I use Emacs 23 (built from source using --with-ns) and Slime as an environment and this works well for me. :-)
Go with Racket. I'm very happy with it!

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