Cocoa NSTextField Drag & Drop Requires Subclass... Really? - cocoa

Until today, I've never had occasion to use anything other than an NSWindow itself as an NSDraggingDestination. When using a window as a one-size-fits-all drag destination, the NSWindow will pass those messages on to its delegate, allowing you to handle drops without subclassing NSWindow.
The docs say:
Although NSDraggingDestination is
declared as an informal protocol, the
NSWindow and NSView subclasses you
create to adopt the protocol need only
implement those methods that are
pertinent. (The NSWindow and NSView
classes provide private
implementations for all of the
methods.) Either a window object or
its delegate may implement these
methods; however, the delegate’s
implementation takes precedence if
there are implementations in both
places.
Today, I had a window with two NSTextFields on it, and I wanted them to have different drop behaviors, and I did not want to allow drops anywhere else in the window. The way I interpret the docs, it seems that I either have to subclass NSTextField, or make some giant spaghetti-conditional drop handlers on the window's delegate that hit-checks the draggingLocation against each view in order to select the different drop-area behaviors for each field.
The centralized NSWindow-delegate-based drop handler approach seems like it would be onerous in any case where you had more than a small handful of drop destination views. Likewise, the subclassing approach seems onerous regardless of the case, because now the drop handling code lives in a view class, so once you accept the drop you've got to come up with some way to marshal the dropped data back to the model. The bindings docs warn you off of trying to drive bindings by setting the UI value programmatically. So now you're stuck working your way back around that too.
So my question is: "Really!? Are those the only readily available options? Or am I missing something straightforward here?"
Thanks.

After a bit more research it appears that "Yes, really, your two options are to either subclass NSTextField or use your NSWindowDelegate to handle drops." I'll go further and make the claim that the better way of the two, for garden variety cases of, "I want multiple drop zones in a single window" is to use the NSWindowDelegate method with hit checks, since you avoid the issue of having your drop-handling code on the view side. I ended up with this draggingUpdated: method on my window delegate class:
- (NSDragOperation)draggingUpdated:(id<NSDraggingInfo>)sender
{
NSPasteboard *pboard = [sender draggingPasteboard];
NSDragOperation sourceDragMask = [sender draggingSourceOperationMask];
if ([pboard.types containsObject: NSFilenamesPboardType] && (sourceDragMask & NSDragOperationCopy))
{
NSView* hitView = [sender.draggingDestinationWindow.contentView hitTest: sender.draggingLocation];
if (hitView && (hitView == mSourceTextField || hitView == mDestTextField))
{
return NSDragOperationCopy;
}
}
return NSDragOperationNone;
}
Obviously there's more to the whole picture, but this hitTest:-based approach has worked for me so far. I suspect that this would be slightly more complex if one were working with a multi-NSCell based control like an NSTableView or NSOutlineView, but unsurprisingly, those have their own drag handling methods.
Hope this helps someone else.

Related

How do I get my NSTextView to respond properly to the Home and End keys?

Apple makes NSTextView respond to page up, page down, arrow keys, etc. automatically, but the home and end keys are not automatically handled by NSTextView out of the box. There's no apparent reason for this; I just logged a Radar on it. Until they fix that Radar, the question is: how do I make my NSTextView handle those keys correctly?
I just spent a little while googling around about this, and didn't find a good modern answer on either SO or elsewhere, so I'm posting my own answer here just for other's reference.
The wrong way to do this is to implement keyDown: and check for the particular keys having been pressed. This circumvents Apple's key-binding mechanism, which as it happens does supply the needed selectors for the concepts of "scroll to beginning" and "scroll to end"; NSTextView just doesn't respond to those selectors.
All you need to do is to add, in your NSTextView subclass, the following:
- (void)scrollToBeginningOfDocument:(id)sender
{
[self scrollRangeToVisible:NSMakeRange(0, 0)];
}
- (void)scrollToEndOfDocument:(id)sender
{
[self scrollRangeToVisible:NSMakeRange([[self string] length], 0)];
}
This hooks up the NSResponder methods for the relevant key bindings to appropriate actions in your NSTextView. These methods on NSResponder appear to have been public since 10.6 or so, and may have actually existed for a while before that, so this solution should be good on all modern systems.

How can I tell programmatically whether a NSTableView is view-based or cell-based?

Should be an easy question, but there's nothing in the interface.
Apart from seeing whether something like preparedCellAtColumn:row: throws an exception, is there anything else one can do?
Except that preparedCellAtColumn:row: doesn't throw an exception, it just logs a message, and returns an NSCell object, so you can't test it for nil.
Funny that several people say that there’s no need to know when the questioner obviously does have that need. And there are good reasons you might want to know this; e.g. if you implement a generic NSTableView subclass or delegate, you must differentiate its behavior dependent on whether the table view is view- or cell-based.
If you use an NSArrayController and bindings, an easy way is to check for NSTableColumn bindings, because cell-based NSTableViews do have these, and view-based NSTableViews do not. So this code fragment will work:
NSTableColumn *tableColumn = [[myTableView tableColumns] objectAtIndex:0];
NSDictionary *binding = [tableColumn infoForBinding:#"value"];
if (binding) {...} // cell-based table view
else {...} // view-based table view
I haven’t tried myself, but if you use an NSTableViewDataSource instead, you’d probably simply check whether the data source responds to - tableView:setObjectValue:forTableColumn:row: (cell-based table view) or not (view-based table view).
There is no need to tell it, if you use objectValueForTableColumn it will automatically become cell based and on the other side if you use viewForTableColumn then it will be view based. You can pass any type of view in both of these methods.

NSTextField - notifications when individual keys are pressed

I am making an app that will add sound to keypresses as the user types in an NSTextField. I need to capture keystrokes and know what each individual keypress is (like "d" or "space" or "6"). The app depends on this. There is no other way around it.
Each window is an NSDocument File Owner, and it has a single NSTextField in it, which is where the document data is parsed, and the user will type.
After hours of parsing the Internet for answers and hacking away at code, the four most commonly repeated answers are:
"that is not how things work, here is (irrelevant answer)"
"you are new to Cocoa, that is a bad idea, use control:textView:doCommandSelector:" that doesn't give me individual keys, and some keys need their own unique sound trigger.
"use controlTextDidChange: or textView:shouldChangeTextInRange:replaceString:" controlTextDidChange doesn't give me individual keys, and the second one only works for textViews or UIKit.
People get confused and answer with recommendations for UIKit instead of AppKit, which is iOS-only.
The weird thing is that if I subclass NSTextField, it receives -keyUp. I don't know where -keyDown is going.
So my ultimate question is: can you tell me some kind of step-by-step way to actually capture the keyDown that is sent to NSTextField? Even if it's a hack. Even if it's a terrible idea.
I would love to solve this problem! I am very grateful for your reading.
controlTextDidChange is quite a good solution, but don't forget this 2 important things:
Set the delegate binding of the textField to the object where you define the controlTextDidChange method. Commonly, in document based apps it is the window controller, otherwise your app delegate.
Set the textField's control to "continous" in the attribute inspector section
If you miss those points, you will have no result.
This is a pretty old question, but as I was trying to implement a NSTextField that could react to keyDown so that I could create a hotkey preferences control I found I wanted the answer to this question.
Unfortunately this is a pretty non-standard use and I didn't find any places that had a direct answer, but I've come up with something that works after digging through the documentation (albeit in Swift 4) and I wanted to post it here in case it helps someone else with a non-standard use case.
This is largely based off of the information gleaned from the Cocoa Text Architecture Guide
There are three components to my solution:
Creating your NSWindowController and setting a NSWindowDelegate on your NSWindow:
guard let windowController = storyboard.instanciateController(withIdentifier:NSStoryboard.SceneIdentifier("SomeSceneIdentifier")) as? NSWindowController else {
fatalError("Error creating window controller");
}
if let viewController = windowController.contentViewController as? MyViewController {
windowController.window?.delegate=viewController;
}
Your NSWindowDelegate
class MyViewController: NSViewController, NSWindowDelegate {
// The TextField you want to capture keyDown on
var hotKeyTextField:NSTextField!;
// Your custom TextView which will handle keyDown
var hotKeySelectionFieldEditor:HotKeySelectionTextView = HotKeySelectionTextView();
func windowWillReturnFieldEditor(_ sender: NSWindow, to client: Any?) -> Any? {
// If the client (NSTextField) requesting the field editor is the one you want to capture key events on, return the custom field editor. Otherwise, return nil and get the default field editor.
if let textField = client as? NSTextField, textField.identifier == hotKeyTextField.identifier {
return hotKeySelectionFieldEditor;
}
return nil;
}
}
Your custom TextView where you handle keyDown
class HotKeySelectionTextView: NSTextView {
public override func keyDown(with event: NSEvent) {
// Here you can capture the key presses and perhaps save state or communicate back to the ViewController with a delegate pattern if you prefer.
}
}
I fully admit that this feels like a workaround somewhat, but as I am experimenting with Swift at the moment and not quite up to speed with all of the best practices yet I can't make an authoritative claim as to the "Swift-i-ness" of this solution, only that it does allow a NSTextField to capture keyDown events indirectly while maintaining the rest of the NSTextField functionality.
Try like this if you print nslog you will get individual character record for example you pressd "A" you will get the same in console:-
-(void)controlTextDidChange:(NSNotification*)obj
{
NSLog(#"%#",[yourTextfield stringValue]);
}
Also, not sure this is only your requirement.
Text editing for an NSTextField is handled by an NSTextView provided by the window, called the field editor. See the NSWindow method fieldEditor:forObject: and the NSWindowDelegate method windowWillReturnFieldEditor:toObject:. I suppose you could use one of these to provide your own subclassed NSTextView as the field editor. Or, could you simply use NSTextView instead of NSTextField?

NSWindow tracking

I would like to track each time a certain window appears (becomes visible to the user) in a OS X app. Where would be the most adequate place to call the tracker?
windowWillLoad, maybe?
I expected to find something like windowWillAppear but it seems I'm thinking too much iOS.
How about getting notification such as NSWindowDidBecomeMainNotification, By main I guess the one which is top most on screen directly visible by user.
see : Apple Documentation
Yes, one would expect that a window would notify its delegate or its controller with a windowWillAppear or windowDidAppear message, or post a documented notification like NSWindowDidAppearNotification. But alas, none of those exist. I filed a bug report with Apple and was given the advice to use a storyboard and a view controller instead. This is unhelpful in legacy apps that already use a bunch of window controllers and xibs.
You could subclass NSWindow and override orderWindow:relativeTo: to send a notification. Most, but not quite all, of the messages that make a window show itself ultimately go through this method, including orderBack:, orderFront:, makeKeyAndOrderFront:, and -[NSWindowController showWindow:]. But orderFrontRegardless does not go through orderWindow:relativeTo:, so you would also want to override that for completeness.
Another way to be notified is to make a subclass of NSViewController that controls some view that's always visible in the window. The view controller will receive viewWillAppear and viewDidAppear.
If you're subclassing NSWindow or NSViewController already for some other reason, either of these is a reasonable solution.
If you're not subclassing NSWindow already, and don't have an NSViewController subclass for a view that's always visible in the window, then another way is to use Cocoa bindings to connect the window's visible binding to a property one of your objects. For example, I have a custom NSWindowController subclass. I gave it a windowIsVisible property:
#interface MyWindowController ()
#property (nonatomic) BOOL windowIsVisible;
#end
and I implemented the accessors like this:
- (BOOL)windowIsVisible { return self.window.visible; }
- (void)setWindowIsVisible:(BOOL)windowIsVisible {
NSLog(#"window %# became %s", self.window, windowIsVisible ? "visible" : "hidden");
}
and in awakeFromNib, I bind the window's visible binding to the property like this:
- (void)awakeFromNib {
[super awakeFromNib];
[self.window bind:NSVisibleBinding toObject:self withKeyPath:NSStringFromSelector(#selector(windowIsVisible)) options:nil];
}
When the window becomes visible, the setWindowIsVisible: setter is called with an argument of YES. Note that if the whole app is hidden and reappears, the setter is called again, even though it wasn't called with argument NO when the app was hidden. So be careful not to assume the window was previously hidden.
Also, the binding might create a retain cycle, so you should probably unbind it when the window is closed, unless you want to keep the window and controller around. Note that the window does post NSWindowWillCloseNotification when it's closing, so you don't need any special magic to detect that.

textShouldEndEditing does not get called in NSTableView

When a user adds a new managed object, it shows up in a table, which scrolls down to the new entry, and the name of the new object (a default value) goes into editing mode.
I need to check if the name of the new object is unique in the datastore, so I can't use a formatter for this. I think the perfect moment where I should validate this, is whenever the user tries to commit the entry's name value, using textShouldEndEditing:.
I subclassed NSTableView and overrid following methods, just to be able to check in the log if they get called.
- (BOOL)textShouldEndEditing:(NSText *)textObject {
NSLog(#"textSHOULDendEditing fired in MyTableView");
return [super textShouldEndEditing:textObject];
}
- (BOOL)control:(NSControl *)control textShouldEndEditing:(NSText *)fieldEditor {
NSLog(#"control:textShouldEndEditing fired in MyTableView");
return YES;
}
- (void)textDidEndEditing:(NSNotification *)aNotification {
NSLog(#"textDIDEndEditing fired in MyTableView");
}
textDidEndEditing: gets called fine, but textShouldEndEditing: does not.
In the NSTableView Class Reference, under Text Delegate Methods, both methods textShouldEndEditing: and textDidEndEditing: are listed. Someone please explain why one gets called and the other doesn't.
I think the NSTableView acts as the delegate for an NSTextField that gets instantiated as a black box delegate for the NSTextFieldCell. So what is referred to as delegate methods in the NSTableView Class Reference, actually implement the text manipulating methods for the NSTextField object.
I tried to declare the NSTextFieldCell as an outlet in my NSTableView. I also tried to declare several protocols in the NSTableView.
#import <AppKit/AppKit.h>
#import <Cocoa/Cocoa.h>
#interface MyTableView : NSTableView <NSTextDelegate, NSTextFieldDelegate, NSControlTextEditingDelegate, NSTableViewDelegate, NSTableViewDataSource> {
}
#end
Don't laugh, I even tried to declare my table view as its own delegate :P
After banging my head one entire day on this issue without finding any conclusive answer in Apple documentation, I decided to share the solution I've found in case somebody else struggles with the same problem.
According to the documentation, as the original poster mentioned, the methods control:textShouldBeginEditing and control:textShouldEndEditing of NSControlTextEditingDelegate should be called directly on the delegate:
This message is sent by the control directly to its delegate object.
Furthermore, a Technical Q&A was issued by Apple with the title Detecting the start and end edit sessions of a cell in NSTableView where it's clearly stated the following:
A: How do I detect start and end edit sessions of a cell in NSTableView?
In order to detect when a user is about to start and end an edit session of a cell in NSTableView, you need to be set as the delegate of that table and implement the following NSControl delegate methods:
- (BOOL)control:(NSControl *)control textShouldBeginEditing:(NSText *)fieldEditor;
- (BOOL)control:(NSControl *)control textShouldEndEditing:(NSText *)fieldEditor;
The table forwards the delegate message it is getting from the text view on to your delegate object using the control:textShouldEndEditing: method. This way your delegate can be informed of which control the text view field editor is acting on its behalf.
I found nothing in Apple's documentation stating anything different and if someone does, a documentation pointer would really be appreciated.
In fact, this appears to be true if a cell-based NSTableView is being used. But as soon as you change the table to a view-based table, the delegate method is not called any longer on the table delegate object.
A Solution
However, some heuristic tests I performed showed that those delegate methods get called on a view-based table delegate if (and as far as I know: and only if):
The table delegate is set.
The delegate of the editable control is set.
If you remove either delegate, the methods of the NSControlTextEditingDelegate protocol will not be called.
What's unexpected according to the (only) documentation is setting the delegate of the editable control. On the other hand setting the delegate object to receive delegate notifications sounds rather intuitive to me, and that's why I tried in the first place. But there's a catch! The curious thing, though, is that that's not sufficient. If the table delegate is removed, the NSControlTextEditingDelegate methods will not be called even if the delegate of the editable control is set (which is the weirdest thing to me).
Hope this helps somebody else not to lose time on this issue.
in your question you mention the insertion of a "managed object" and that was the problem. It seems that you are using a view based table, but the textShouldEndEditing: method only gets called for cell based tables.
I overrid -(void)awakeFromInsert; in the (subclassed) managed object, to construct a unique default value for the name-property.
Also, I ended up not overriding the -(BOOL)textShouldEndEditing: method in the table view. Instead, I check if a newly entered name-property is unique in the (subclassed) managed object's -(BOOL)validate<Key>:error:.
Together, the above two strategies result in unique name-properties in all managed objects.
Maybe I could have forced the NSTextFieldCell to go into editing mode, resulting in -(BOOL)textShouldEndEditing: to get called every time.
Some remarks though:
It seems -(BOOL)textShouldEndEditing: returns NO when the -(BOOL)validate<Key>:error: returns NO.
Both -(BOOL)textShouldEndEditing: and -(BOOL)validate<Key>:error: methods are called only when the user actually makes changes to the property.

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