SSE (SIMD extensions) support in gcc - gcc

I see a code as below:
#include "stdio.h"
#define VECTOR_SIZE 4
typedef float v4sf __attribute__ ((vector_size(sizeof(float)*VECTOR_SIZE)));
// vector of four single floats
typedef union f4vector
{
v4sf v;
float f[VECTOR_SIZE];
} f4vector;
void print_vector (f4vector *v)
{
printf("%f,%f,%f,%f\n", v->f[0], v->f[1], v->f[2], v->f[3]);
}
int main()
{
union f4vector a, b, c;
a.v = (v4sf){1.2, 2.3, 3.4, 4.5};
b.v = (v4sf){5., 6., 7., 8.};
c.v = a.v + b.v;
print_vector(&a);
print_vector(&b);
print_vector(&c);
}
This code builds fine and works expectedly using gcc (it's inbuild SSE / MMX extensions and vector data types. this code is doing a SIMD vector addition using 4 single floats.
I want to understand in detail what does each keyword/function call on this typedef line means and does:
typedef float v4sf __attribute__ ((vector_size(sizeof(float)*VECTOR_SIZE)));
What is the vector_size() function return;
What is the __attribute__ keyword for
Here is the float data type being type defined to vfsf type?
I understand the rest part.
thanks,
-AD

__attribute__ is GCCs way of exposing functionality from the compiler that isn't in the C or C++ standards.
__attribute__((vector_size(x))) instructs GCC to treat the type as a vector of size x. For SSE this is 16 bytes.
However, I would suggest using the __m128, __m128i or __m128d types found in the various <*mmintrin.h> headers. They are more portable across compilers.

Related

Vector overload of a function (provide a manually vectorized version of a function for auto-vectorization to use)

I am using C, and I want to have two versions of the same function, a scalar version and a vector version. The two functions the same signature, and the compiler should pick the correct version depending on the context - if the context is autovectorized loop, it should pick an vectorized function, otherwise it should pick the scalar version.
How to achieve this, so it works in both GCC and CLANG?
One of the suggestions is to use pragma omp declare simd ..., but this doesn't work for me because I need different implementation for the two version (vectorized version is implemented using vector intrinsics).
Let' say we have a function int square(int num) { return num*num; } and we want to have an explicit manually vectorized version.
We compile with -fopenmp-simd, -mavx2 and -O3 compilation flags. This enables SIMD extensions and enabled vectorization.
In the first compilation unit we have something like this:
#pragma omp declare simd notinbranch
int square(int num);
...
#pragma omp simd
for (int i = 0; i < SIZE; i++) {
res[i] = square(values[i]);
}
The compiler knows there is a vectorized version of square in another compilation unit.
In another compilation unit, we define square, both its scalar and vector counterparts. The scalar counterpart has a simple name square, whereas the vector counterparts use name mangling as described here.
In the other compilation unit we define:
#include <stdio.h>
int square(int num) {
printf("1");
return num * num;
}
#include <immintrin.h>
__m256i _ZGVdN8v_square(__m256i num) {
printf("2");
return num;
}
__m128i _ZGVcN4v_square(__m128i num) {
printf("3");
return num;
}
The first function square is the scalar version, the second _ZGVdN8v_square is a version that processes 8 integers in one call, and the third version _ZGVcN4v_square processes 4 integers in one call.
For this example, name mangling goes like this:
_ZGV is the vector prefix
d is AVX2 isa, c is AVX isa
N is the unmasked version (corresponds to notinbranch in square declaration)
4 and 8 are vector lengths
*v stands for vector parameter
I tested it with GCC and it works.

What differences in behaviour can there be for a single program between C and C++? [duplicate]

C and C++ have many differences, and not all valid C code is valid C++ code.
(By "valid" I mean standard code with defined behavior, i.e. not implementation-specific/undefined/etc.)
Is there any scenario in which a piece of code valid in both C and C++ would produce different behavior when compiled with a standard compiler in each language?
To make it a reasonable/useful comparison (I'm trying to learn something practically useful, not to try to find obvious loopholes in the question), let's assume:
Nothing preprocessor-related (which means no hacks with #ifdef __cplusplus, pragmas, etc.)
Anything implementation-defined is the same in both languages (e.g. numeric limits, etc.)
We're comparing reasonably recent versions of each standard (e.g. say, C++98 and C90 or later)
If the versions matter, then please mention which versions of each produce different behavior.
Here is an example that takes advantage of the difference between function calls and object declarations in C and C++, as well as the fact that C90 allows the calling of undeclared functions:
#include <stdio.h>
struct f { int x; };
int main() {
f();
}
int f() {
return printf("hello");
}
In C++ this will print nothing because a temporary f is created and destroyed, but in C90 it will print hello because functions can be called without having been declared.
In case you were wondering about the name f being used twice, the C and C++ standards explicitly allow this, and to make an object you have to say struct f to disambiguate if you want the structure, or leave off struct if you want the function.
For C++ vs. C90, there's at least one way to get different behavior that's not implementation defined. C90 doesn't have single-line comments. With a little care, we can use that to create an expression with entirely different results in C90 and in C++.
int a = 10 //* comment */ 2
+ 3;
In C++, everything from the // to the end of the line is a comment, so this works out as:
int a = 10 + 3;
Since C90 doesn't have single-line comments, only the /* comment */ is a comment. The first / and the 2 are both parts of the initialization, so it comes out to:
int a = 10 / 2 + 3;
So, a correct C++ compiler will give 13, but a strictly correct C90 compiler 8. Of course, I just picked arbitrary numbers here -- you can use other numbers as you see fit.
The following, valid in C and C++, is going to (most likely) result in different values in i in C and C++:
int i = sizeof('a');
See Size of character ('a') in C/C++ for an explanation of the difference.
Another one from this article:
#include <stdio.h>
int sz = 80;
int main(void)
{
struct sz { char c; };
int val = sizeof(sz); // sizeof(int) in C,
// sizeof(struct sz) in C++
printf("%d\n", val);
return 0;
}
C90 vs. C++11 (int vs. double):
#include <stdio.h>
int main()
{
auto j = 1.5;
printf("%d", (int)sizeof(j));
return 0;
}
In C auto means local variable. In C90 it's ok to omit variable or function type. It defaults to int. In C++11 auto means something completely different, it tells the compiler to infer the type of the variable from the value used to initialize it.
Another example that I haven't seen mentioned yet, this one highlighting a preprocessor difference:
#include <stdio.h>
int main()
{
#if true
printf("true!\n");
#else
printf("false!\n");
#endif
return 0;
}
This prints "false" in C and "true" in C++ - In C, any undefined macro evaluates to 0. In C++, there's 1 exception: "true" evaluates to 1.
Per C++11 standard:
a. The comma operator performs lvalue-to-rvalue conversion in C but not C++:
char arr[100];
int s = sizeof(0, arr); // The comma operator is used.
In C++ the value of this expression will be 100 and in C this will be sizeof(char*).
b. In C++ the type of enumerator is its enum. In C the type of enumerator is int.
enum E { a, b, c };
sizeof(a) == sizeof(int); // In C
sizeof(a) == sizeof(E); // In C++
This means that sizeof(int) may not be equal to sizeof(E).
c. In C++ a function declared with empty params list takes no arguments. In C empty params list mean that the number and type of function params is unknown.
int f(); // int f(void) in C++
// int f(*unknown*) in C
This program prints 1 in C++ and 0 in C:
#include <stdio.h>
#include <stdlib.h>
int main(void)
{
int d = (int)(abs(0.6) + 0.5);
printf("%d", d);
return 0;
}
This happens because there is double abs(double) overload in C++, so abs(0.6) returns 0.6 while in C it returns 0 because of implicit double-to-int conversion before invoking int abs(int). In C, you have to use fabs to work with double.
#include <stdio.h>
int main(void)
{
printf("%d\n", (int)sizeof('a'));
return 0;
}
In C, this prints whatever the value of sizeof(int) is on the current system, which is typically 4 in most systems commonly in use today.
In C++, this must print 1.
Another sizeof trap: boolean expressions.
#include <stdio.h>
int main() {
printf("%d\n", (int)sizeof !0);
}
It equals to sizeof(int) in C, because the expression is of type int, but is typically 1 in C++ (though it's not required to be). In practice they are almost always different.
An old chestnut that depends on the C compiler, not recognizing C++ end-of-line comments...
...
int a = 4 //* */ 2
+2;
printf("%i\n",a);
...
The C++ Programming Language (3rd Edition) gives three examples:
sizeof('a'), as #Adam Rosenfield mentioned;
// comments being used to create hidden code:
int f(int a, int b)
{
return a //* blah */ b
;
}
Structures etc. hiding stuff in out scopes, as in your example.
Another one listed by the C++ Standard:
#include <stdio.h>
int x[1];
int main(void) {
struct x { int a[2]; };
/* size of the array in C */
/* size of the struct in C++ */
printf("%d\n", (int)sizeof(x));
}
Inline functions in C default to external scope where as those in C++ do not.
Compiling the following two files together would print the "I am inline" in case of GNU C but nothing for C++.
File 1
#include <stdio.h>
struct fun{};
int main()
{
fun(); // In C, this calls the inline function from file 2 where as in C++
// this would create a variable of struct fun
return 0;
}
File 2
#include <stdio.h>
inline void fun(void)
{
printf("I am inline\n");
}
Also, C++ implicitly treats any const global as static unless it is explicitly declared extern, unlike C in which extern is the default.
#include <stdio.h>
struct A {
double a[32];
};
int main() {
struct B {
struct A {
short a, b;
} a;
};
printf("%d\n", sizeof(struct A));
return 0;
}
This program prints 128 (32 * sizeof(double)) when compiled using a C++ compiler and 4 when compiled using a C compiler.
This is because C does not have the notion of scope resolution. In C structures contained in other structures get put into the scope of the outer structure.
struct abort
{
int x;
};
int main()
{
abort();
return 0;
}
Returns with exit code of 0 in C++, or 3 in C.
This trick could probably be used to do something more interesting, but I couldn't think of a good way of creating a constructor that would be palatable to C. I tried making a similarly boring example with the copy constructor, that would let an argument be passed, albeit in a rather non-portable fashion:
struct exit
{
int x;
};
int main()
{
struct exit code;
code.x=1;
exit(code);
return 0;
}
VC++ 2005 refused to compile that in C++ mode, though, complaining about how "exit code" was redefined. (I think this is a compiler bug, unless I've suddenly forgotten how to program.) It exited with a process exit code of 1 when compiled as C though.
Don't forget the distinction between the C and C++ global namespaces. Suppose you have a foo.cpp
#include <cstdio>
void foo(int r)
{
printf("I am C++\n");
}
and a foo2.c
#include <stdio.h>
void foo(int r)
{
printf("I am C\n");
}
Now suppose you have a main.c and main.cpp which both look like this:
extern void foo(int);
int main(void)
{
foo(1);
return 0;
}
When compiled as C++, it will use the symbol in the C++ global namespace; in C it will use the C one:
$ diff main.cpp main.c
$ gcc -o test main.cpp foo.cpp foo2.c
$ ./test
I am C++
$ gcc -o test main.c foo.cpp foo2.c
$ ./test
I am C
int main(void) {
const int dim = 5;
int array[dim];
}
This is rather peculiar in that it is valid in C++ and in C99, C11, and C17 (though optional in C11, C17); but not valid in C89.
In C99+ it creates a variable-length array, which has its own peculiarities over normal arrays, as it has a runtime type instead of compile-time type, and sizeof array is not an integer constant expression in C. In C++ the type is wholly static.
If you try to add an initializer here:
int main(void) {
const int dim = 5;
int array[dim] = {0};
}
is valid C++ but not C, because variable-length arrays cannot have an initializer.
Empty structures have size 0 in C and 1 in C++:
#include <stdio.h>
typedef struct {} Foo;
int main()
{
printf("%zd\n", sizeof(Foo));
return 0;
}
This concerns lvalues and rvalues in C and C++.
In the C programming language, both the pre-increment and the post-increment operators return rvalues, not lvalues. This means that they cannot be on the left side of the = assignment operator. Both these statements will give a compiler error in C:
int a = 5;
a++ = 2; /* error: lvalue required as left operand of assignment */
++a = 2; /* error: lvalue required as left operand of assignment */
In C++ however, the pre-increment operator returns an lvalue, while the post-increment operator returns an rvalue. It means that an expression with the pre-increment operator can be placed on the left side of the = assignment operator!
int a = 5;
a++ = 2; // error: lvalue required as left operand of assignment
++a = 2; // No error: a gets assigned to 2!
Now why is this so? The post-increment increments the variable, and it returns the variable as it was before the increment happened. This is actually just an rvalue. The former value of the variable a is copied into a register as a temporary, and then a is incremented. But the former value of a is returned by the expression, it is an rvalue. It no longer represents the current content of the variable.
The pre-increment first increments the variable, and then it returns the variable as it became after the increment happened. In this case, we do not need to store the old value of the variable into a temporary register. We just retrieve the new value of the variable after it has been incremented. So the pre-increment returns an lvalue, it returns the variable a itself. We can use assign this lvalue to something else, it is like the following statement. This is an implicit conversion of lvalue into rvalue.
int x = a;
int x = ++a;
Since the pre-increment returns an lvalue, we can also assign something to it. The following two statements are identical. In the second assignment, first a is incremented, then its new value is overwritten with 2.
int a;
a = 2;
++a = 2; // Valid in C++.

Mixing Scalar Types in Eigen

#include <iostream>
#include <Eigen/Core>
namespace Eigen {
// float op double -> double
template <typename BinaryOp>
struct ScalarBinaryOpTraits<float, double, BinaryOp> {
enum { Defined = 1 };
typedef double ReturnType;
};
// double op float -> double
template <typename BinaryOp>
struct ScalarBinaryOpTraits<double, float, BinaryOp> {
enum { Defined = 1 };
typedef double ReturnType;
};
}
int main() {
Eigen::Matrix<float, Eigen::Dynamic, Eigen::Dynamic> m1(2, 2);
m1 << 1, 2, 3, 4;
Eigen::Matrix<double, Eigen::Dynamic, Eigen::Dynamic> m2(2, 2);
m2 << 1, 2, 3, 4;
std::cerr << m1 * m2 <<std::endl; // <- boom!!
}
I'd like to know why the above code does not compile. Here is the full error messages. Please note that if I define m1 and m2 to have fixed sizes, it works fine.
I'm using Eigen3.3.1. It's tested on a Mac running OSX-10.12 with Apple's clang-800.0.42.1.
This is because the general matrix-matrix product is highly optimized with aggressive manual vectorization, pipelining, multi-level caching, etc. This part does not support mixing float and double. You can bypass this heavily optimized implementation with m1.lazyProduct(m2) that corresponds to the implementations used fro small fixed-size matrices, but there is only disadvantages of doing so: the ALUs does not support mixing float and double, so float values have to be promoted to double anyway and you will loose vectorization. Better cast the float to double explicitly:
m1.cast<double>() * m2

GCC Vector Extensions Sqrt

I am currently experimenting with the GCC vector extensions. However, I am wondering how to go about getting sqrt(vec) to work as expected.
As in:
typedef double v4d __attribute__ ((vector_size (16)));
v4d myfunc(v4d in)
{
return some_sqrt(in);
}
and at least on a recent x86 system have it emit a call to the relevant intrinsic sqrtpd. Is there a GCC builtin for sqrt that works on vector types or does one need to drop down to the intrinsic level to accomplish this?
Looks like it's a bug: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=54408 I don't know of any workaround other than do it component-wise. The vector extensions were never meant to replace platform specific intrinsics anyway.
Some funky code to this effect:
#include <cmath>
#include <utility>
template <::std::size_t...> struct indices { };
template <::std::size_t M, ::std::size_t... Is>
struct make_indices : make_indices<M - 1, M - 1, Is...> {};
template <::std::size_t... Is>
struct make_indices<0, Is...> : indices<Is...> {};
typedef float vec_type __attribute__ ((vector_size(4 * sizeof(float))));
template <::std::size_t ...Is>
vec_type sqrt_(vec_type const& v, indices<Is...> const)
{
vec_type r;
::std::initializer_list<int>{(r[Is] = ::std::sqrt(v[Is]), 0)...};
return r;
}
vec_type sqrt(vec_type const& v)
{
return sqrt_(v, make_indices<4>());
}
int main()
{
vec_type v;
return sqrt(v)[0];
}
You could also try your luck with auto-vectorization, which is separate from the vector extension.
You can loop over the vectors directly
#include <math.h>
typedef double v2d __attribute__ ((vector_size (16)));
v2d myfunc(v2d in) {
v2d out;
for(int i=0; i<2; i++) out[i] = sqrt(in[i]);
return out;
}
The sqrt function has to trap for signed zero and NAN but if you avoid these with -Ofast both Clang and GCC produce simply sqrtpd.
https://godbolt.org/g/aCuovX
GCC might have a bug because I had to loop to 4 even though there are only 2 elements to get optimal code.
But with AVX and AVX512 GCC and Clang are ideal
AVX
https://godbolt.org/g/qdTxyp
AVX512
https://godbolt.org/g/MJP1n7
My reading of the question is that you want the square root of 4 packed double precision values... that's 32 bytes. Use the appropriate AVX intrinsic:
#include <x86intrin.h>
typedef double v4d __attribute__ ((vector_size (32)));
v4d myfunc (v4d v) {
return _mm256_sqrt_pd(v);
}
x86-64 gcc 10.2 and x86-64 clang 10.0.1
using -O3 -march=skylake :
myfunc:
vsqrtpd %ymm0, %ymm0 # (or just `ymm0` for Intel syntax)
ret
ymm0 is the return value register.
That said, it just so happens there is a builtin: __builtin_ia32_sqrtpd256, which doesn't require the intrinsics header. I would definitely discourage its use however.

ARM GCC unaligned access

if TStruct is packed, then this code ends with Str.D == 0x00223344 (not 0x11223344). Why? ARM GCC 4.7
#include <string.h>
typedef struct {
unsigned char B;
unsigned int D;
} __attribute__ ((packed)) TStruct;
volatile TStruct Str;
int main( void) {
memset((void *)&Str, 0, sizeof(Str));
Str.D = 0x11223344;
if(Str.D != 0x11223344) {
return 1;
}
return 0;
}
I guess your problem has nothing to do with unaligned access, but with structure definition. int is not necessarily 32 bit long. According to the C standard, int is at least 16 bit long, and char is at least 8 bits long.
My guess is, Your compiler optimizes TStruct so it looks like this:
struct {
unsigned char B : 8;
unsigned int D : 24;
} ...;
When you are assigning 0x11223344 to Str.D, than according to the C standard, the compiler must only make sure that at least 16 bits (0x3344) are written to Str.D. You didn't specify that Str.D is 32 bit long, only that it is at least 16 bits long.
Your compiler may also arrange the struct like this:
struct {
unsigned char B : 16;
unsigned int D : 16;
} ...;
B is at least 8 bits long, and D is at least 16 bits long, all ok.
Probably, what you want to do, is:
#include <stdint.h>
typedef struct {
uint8_t B;
uint32_t D;
} __attribute__((packed)) TStruct;
That way You can ensure a 32-bit value 0x11223344 properly writes to Str.D. It is a good idea to use size constrained types for __packed structs.
As for unaligned access of a member inside a struct, the compiler should take care of it. If a compiler knows the structure definition, then when you are accessing Str.D it should take care of any unaligned access and bit/byte operations.

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