It seems like I have not clearly communicated my problem. I need to send a file (using AJAX) and I need to get the upload progress of the file using the Nginx HttpUploadProgressModule. I need a good solution to this problem. I have tried with the jquery.uploadprogress plugin, but I am finding myself having to rewrite much of it to get it to work in all browsers and to send the file using AJAX.
All I need is the code to do this and it needs to work in all major browsers (Chrome, Safari, FireFox, and IE). It would be even better If I could get a solution that will handle multiple file uploads.
I am using the jquery.uploadprogress plugin to get the upload progress of a file from the NginxHttpUploadProgressModule. This is inside an iframe for a facebook application. It works in firefox, but it fails in chrome/safari.
When I open the console I get this.
Uncaught ReferenceError: progressFrame is not defined
jquery.uploadprogress.js:80
Any idea how I would fix that?
I would like to also send the file using AJAX when it is completed. How would I implement that?
EDIT:
I need this soon and it is important so I am going to put a 100 point bounty on this question. The first person to answer it will receive the 100 points.
EDIT 2:
Jake33 helped me solve the first problem. First person to leave a response with how to send the file with ajax too will receive the 100 points.
Uploading files is actually possible with AJAX these days. Yes, AJAX, not some crappy AJAX wannabes like swf or java.
This example might help you out: https://webblocks.nl/tests/ajax/file-drag-drop.html
(It also includes the drag/drop interface but that's easily ignored.)
Basically what it comes down to is this:
<input id="files" type="file" />
<script>
document.getElementById('files').addEventListener('change', function(e) {
var file = this.files[0];
var xhr = new XMLHttpRequest();
(xhr.upload || xhr).addEventListener('progress', function(e) {
var done = e.position || e.loaded
var total = e.totalSize || e.total;
console.log('xhr progress: ' + Math.round(done/total*100) + '%');
});
xhr.addEventListener('load', function(e) {
console.log('xhr upload complete', e, this.responseText);
});
xhr.open('post', '/URL-HERE', true);
xhr.send(file);
});
</script>
(demo: http://jsfiddle.net/rudiedirkx/jzxmro8r/)
So basically what it comes down to is this =)
xhr.send(file);
Where file is typeof Blob: http://www.w3.org/TR/FileAPI/
Another (better IMO) way is to use FormData. This allows you to 1) name a file, like in a form and 2) send other stuff (files too), like in a form.
var fd = new FormData;
fd.append('photo1', file);
fd.append('photo2', file2);
fd.append('other_data', 'foo bar');
xhr.send(fd);
FormData makes the server code cleaner and more backward compatible (since the request now has the exact same format as normal forms).
All of it is not experimental, but very modern. Chrome 8+ and Firefox 4+ know what to do, but I don't know about any others.
This is how I handled the request (1 image per request) in PHP:
if ( isset($_FILES['file']) ) {
$filename = basename($_FILES['file']['name']);
$error = true;
// Only upload if on my home win dev machine
if ( isset($_SERVER['WINDIR']) ) {
$path = 'uploads/'.$filename;
$error = !move_uploaded_file($_FILES['file']['tmp_name'], $path);
}
$rsp = array(
'error' => $error, // Used in JS
'filename' => $filename,
'filepath' => '/tests/uploads/' . $filename, // Web accessible
);
echo json_encode($rsp);
exit;
}
Here are some options for using AJAX to upload files:
AjaxFileUpload - Requires a form element on the page, but uploads the file without reloading the page. See the Demo.
List of JQuery Plug-ins Tagged With "File"
Uploadify - A Flash-based method of uploading files.
How can I upload files asynchronously?
Ten Examples of AJAX File Upload - This was posted this year.
UPDATE: Here is a JQuery plug-in for Multiple File Uploading.
Related
I´m trying to do this:
var http = new XMLHttpRequest();
var url = "guardarImg.php";
var params = $('#form').serialize();
http.open("POST", url, true);
http.setRequestHeader("Content-type", "multipart/form-data");
http.onreadystatechange = function() {
if(http.readyState == 4 && http.status == 200) {
alert(http.responseText);
}
}
http.send(params);
But is not working, it shows me in my php that 'Image' is not defined, but when I do it through a average Submit it works fine.
All the similar samples I saw work with string data but I need to achieve it with images to make it work later in Intel XDK
What I´m doing wrong?
Can you show me a sample?
Sorry if my question is too basic, I´m a noob with xmlhttp and ajax stuff.
You have the right idea with regard to $("#form").serialize() but for the mess that is (still) AJAX uploads. Yuck (and shame on me for not noting that detail the first time :-( ).
The problem with file uploads via AJAX is (as is often the case), Internet Explorer. Basically, it didn't support the FormData object until IE10 (which means that, if you care about supporting XP users, they'd better be running not-IE). FormData greatly simplifies the process of uploading stuff via AJAX; if you don't have that, here are your options:
Put a little tiny IFRAME on the page and manage that for the actual file upload.
Encode the form data programmatically using something like JSON and send that via jQuery.
Use a nice plugin that wraps this all for you (and uses one or more of these techniques under the covers).
I'm going to assume you don't care about IE8/9 (pretty much everyone else isn't a problem) and give you a FormData solution. Unlike the previous edit, I'm popping in the whole function in here since it's decently informative. This particular solution uploads an entire form, pulling in the existing fields into the FormData object and treating the files specially.
<!-- Many ways to skin this particular feline; I like this one :-) -->
<form onsubmit="return uploadFiles(this)">
<!-- Access from PHP using $_FILES["somefile"]["name"][$idx]... -->
<input type="file" name="somefiles" multiple="1" />
</form>
<script>
// Function to upload a form via FormData, breaking out files and cutting
// any non-named elements. Assumes that there's a #status DIV and the
// URL is hardcoded.
function uploadFiles(frm) {
var formdata = new FormData();
// I'm doing this to separate out the upload content. Note that multiple
// files can be uploaded and will appear as a decently-friendly PHP array
// in $_FILES. Note also that this does handle multiple files properly
// (a default FormData(frm) wouldn't exactly :-( ).
$(frm).find(":input").each(function(idx, ele) {
// This is a file field. Break it out.
if(ele.files) {
for(i=0; i<ele.files.length; i++) {
formdata.append(ele.name + "[" + i + "]", ele.files[i]);
}
// Not a file element, so put in the upload iff there's a name.
} else if(ele.name) {
formdata.append(ele.name, ele.value);
}
});
// Run the AJAX.
$.ajax({
url: "test.php", // Change Me :-)
type: "POST",
data: formdata,
processData: false, // Need these to keep jQuery from messing up your form
contentType: false,
success: function(data) {
$("#status").html(data);
},
error: function(xhr, status, error) {
$("#status").html("Error uploading file(s): " + error);
},
});
return false; // Keep the form from submitting
}
</script>
I have a complete HTML file and corresponding PHP that work at pastebin.
If I were you, I'd actually just use Sebastian's jQuery File Upload if you can. It's got all that modern UI goodness (include progress metering), browser abstraction, and it's MIT licensed to boot. That said, this answer will get you on your way if you just need something to copypasta. Good luck!
I'm trying to upload data captured in a local html file on an iPad and save it to server.
I found this: Sending data to an external file via Ajax
So as far as I can understand, there is no way to send the info doing something like this:
ajax.open("POST",'http://www.misite.com/canvas/testSave.php',true);
from a html on the iPad, I'm right?
So I just want to know if anyone knows a trick to do this. Thanks!
After a couple of weeks this is what I could achieved.
1.- The function that sends the data (an image generated from a canvas):
function sendImageData()
{
var filename = $("#filename").val().trim();
if(filename == ''){
alert("File name is needed");
return;
}
var uploadCanvas = $("#uploadCanvas");
var canvasData = uploadCanvas[0].toDataURL("image/png");
var debugConsole= $("#debugConsole");
debugConsole.val(canvasData);
$.ajax({
type: 'POST',
url: "http://yourremoteserver.com/canvas/save.php",
data: {
canvasData:canvasData,
filename:filename
}
}).done(function() {
alert("saved: " + filename + ".png");// THIS IS NOT WORKING YET.
}
);
}
2.- The PHP that receives and saves the data:
<?php
$imagen = $_POST['canvasData'];
$filename = $_POST['filename'];
if (isset($imagen)){
$imageData=$imagen;
$filteredData=substr($imageData, strpos($imageData, ",")+1);
$unencodedData=base64_decode($filteredData);
$fp = fopen( $filename.'.png', 'wb' );
fwrite( $fp, $unencodedData);
fclose( $fp );
}
?>
If anyone can help me with the .done function to work (remember, the html file is in an ipad and the php on a server) let me know. Cheers.
I have used Plupload for this purpose. It automagically switches between flash, silverlight, and html5 so it should work on just about any browser (including the safari on the iPad). Basically, it uploads a file to a processing script with some generated id (it generates it for you). Then, you can poll another page to get the uploaded data once it is finished uploading.
EDIT: Re-reading your post I am not sure how pertinent this is since it requires the user to select a file and I'm not sure that's what you are getting at exactly.
I am Using Cl Editor On a Cms in a working on, Everytime i submit data through ajax i am having problems with it.
Let's say i write 10 lines in my wysiwyg editor but i only receive 3 or 4 in php, after some debugging in firebug what i have noticed is the html i am sending through ajax contains a span with class "Apple-converted-space" <span class="Apple-converted-space"> </span> i am able to get everything before this span, but the text after this span is missing. I have no idea what it is. Let me write my code for better understanding.
To get cleditor data
var data = $(".cleditorMain iframe").contents().find('body').html();
Ajax Form Submission
if(window.XMLHttpRequest)
{
xmlhttp = new window.XMLHttpRequest();
}
else
{
xmlhttp = new ActiveXObject('Microsoft.XMLHTTP');
}
xmlhttp.onreadystatechange = function() {
if(xmlhttp.readyState == '4' && xmlhttp.status == '200')
{
}
}
parameters = 'data=' + data
xmlhttp.open('POST', 'libs/make_procedure.php', true);
xmlhttp.setRequestHeader('Content-type', 'application/x-www-form-urlencoded');
xmlhttp.send(parameters);
return true;
I have also tried jquery ajax method.. same problem exists there, so please do not ask me to use the other way to submit data via ajax.
Thanks
You may want to check whether it is javascript that is not sending correct data or your backend that is not able to receive it.
So first you should debug in javascript by writing an alert(data); statement right after you get the data from that cieditor control, and see what do you get there. Use Firefox and you can also copy the html using mouse pointer from the alert box. (which is not possible in IE)
You should also check the cieditor specs to see if there is any easier way to get data in javascript.
You may also want to consider using CKEditor.
You are posting the data without escaping the contents of the data. Since the & is the seperator for different fields in a post, data will contain only the part up untill the first &. Use encodeURIComponent to escape the data value.
Change the line
parameters = 'data=' + data
to
parameters = 'data=' + encodeURIComponent(data);
See also: https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/encodeURIComponent
Does anyone know of a way to upload a file via Ajax and using drag n' drop from the desktop that supports PlayFramework's ability to convert file uploads to a File object?
I've tried several different methods, and nothing works correctly.
Here's my successful attempt:
Edit routes file and add
POST /upload Application.upload
Our controller is Application, I'll be using it to keep it simple.
Edit your Application controller class
public static void upload(String qqfile) {
if (request.isNew) {
FileOutputStream moveTo = null;
Logger.info("Name of the file %s", qqfile);
// Another way I used to grab the name of the file
String filename = request.headers.get("x-file-name").value();
Logger.info("Absolute on where to send %s", Play.getFile("").getAbsolutePath() + File.separator + "uploads" + File.separator);
try {
InputStream data = request.body;
moveTo = new FileOutputStream(new File(Play.getFile("").getAbsolutePath()) + File.separator + "uploads" + File.separator + filename);
IOUtils.copy(data, moveTo);
} catch (Exception ex) {
// catch file exception
// catch IO Exception later on
renderJSON("{success: false}");
}
}
renderJSON("{success: true}");
}
Edit your Application.html in app/views/Application folder/package
#{extends 'main.html' /}
#{set title:'Multiple Uploads' /}
<div id="file-uploader">
<noscript>
<p>Please enable JavaScript to use file uploader.</p>
<!-- or put a simple form for upload here -->
</noscript>
<script>
function createUploader(){
var uploader = new qq.FileUploader({
element: document.getElementById('file-uploader'),
action: '/upload',
debug: true
});
}
// in your app create uploader as soon as the DOM is ready
// don't wait for the window to load
window.onload = createUploader;
</script>
</div>
Edit your main layout: main.html, located in the app/views folder/package and add this line after jQuery
<script src="#{'/public/javascripts/client/fileuploader.js'}" type="text/javascript"></script>
Final notes
Remember to download the script from AJAX Upload Valums, enjoy!
You can also grab the source here.
I tested it in different browsers it works for me at least. Credits to Riyad in Play! mailing list who hinted me about the request.body
P.S: I'm using the one I posted as a comment before
Edit
The answer with code has been added as directed by T.J. Crowder, I agree :)
The simple upload part (not drag&drop just click on "upload a file") is not working with Ie7 & 8 (don't try others ie)
See getting Java Bad File Descriptor Close Bug while reading multipart/form-data http body
Not really sure this will qualify as an answer since I'm not a hundred percent sure it will work. But it should work :)
If I understand you correctly, you want to drag files from the desktop and drop them in a drop zone somewhere in your browser. This triggers an ajax upload call to a play server.
I've got the second part of that working, using a straight jquery ajax post. The files are received just fine. For the first part, I'd try using the dnd support in html 5 (scroll down to Dragging Files):
http://www.html5rocks.com/tutorials/dnd/basics/
I have protocol (like http) with scheme managed with 3rd party App registered in Mac OS X.
I.e, x-someapp://someaction or something like that.
How can I open this URL with Google Chrome?
By default, Chrome starts searching in Google engine instead launching App and passing URL handling to it...
Safari launches some registered App. And it is right thing.
Firefox and Opera asks what to do... and I can launch App also.
But Chrome... Doesn't ask.
I even tried to write some HTML page with JavaScript inside to send XHttpRequest:
function _httpExecuteCallback()
{
if (httpRequestCallbackFunction != null) {
if (httpRequest.readyState == 4) {
if (httpRequest.status == 200) {
httpRequestCallbackFunction();
httpRequestCallbackFunction = null;
}
}
}
}
function _httpGet(url, callbackFunction)
{
httpRequest = false;
httpRequestCallbackFunction = callbackFunction;
httpRequest = new XMLHttpRequest();
httpRequest.onreadystatechange = _httpExecuteCallback;
httpRequest.open('GET', url, true);
httpRequest.send(null);
}
_httpGet('x-someapp://test',function(){})
No results also...
The current accepted solution has a problem with Chrome for SSL https. Watching the console log, Chrome blocks the request because it thinks the custom url protocol is not secure:
[blocked] The page at reports blah blah ran insecure content from customproto//blah blah
Here is a solution (this took me a few days to research):
<input type='button' value='Test Custom Url' onclick='exec()'>
<script>
function submitRequest(buttonId) {
var d = (window.parent)?window.parent.document:window.document
if (d.getElementById(buttonId) == null || d.getElementById(buttonId) == undefined) return;
if (d.getElementById(buttonId).dispatchEvent) {
var e = d.createEvent("MouseEvents");
e.initEvent("click", true, true);
d.getElementById(buttonId).dispatchEvent(e);
}
else {
d.getElementById(buttonId).click();
}
}
function exec(){
var d = (window.parent)?window.parent.document:window.document
var f = d.getElementById('customUrlLink')
if (f ) {f.parentNode.removeChild(f);}
var a = d.createElement('a');
a.href = 'mycustomproto://arg1';
a.innerHTML = "Link"
a.setAttribute('id', 'customUrlLink');
a.setAttribute("style", "display:none; ");
d.body.appendChild(a);
submitRequest("customUrlLink");
}
</script>
This code will not work for IE. I've found using this technique IE limits the argument of the custom protocol to less than 1000 where as using the iFrame technique IE will allow 2083 chars.
The only way to overcome the url limit in javascript is chuck the data and call multiple times. If anyone wants to take a stab at that, please let me know how it goes. I would like to use it.
To handle long urls in the executing app, pass a token into the app and have it go get the data from a url GET.
So for right now I am using one function for Chrome/FF and another function for IE.
These links helped me develop this solution:
https://superuser.com/questions/655405/custom-protocol-handler-not-working-in-chrome-on-ssl-page
Simulating a click in jQuery/JavaScript on a link
(wish I had known this a few days ago....hope this helps someone)
==================================================
Update: (8hr later)
==================================================
Jake posted a great solution for chrome: https://superuser.com/questions/655405/custom-protocol-handler-not-working-in-chrome-on-ssl-page
This works in chrome only:
window.location.assign("customprotocol://");
It will fail in an iframe so this is working:
var w = (window.parent)?window.parent:window
w.location.assign(service + '://' + data)
==================================================
Update: (weeks later)
==================================================
All of the examples of opening the custom protocol, including my own, have a "://" in the url. And this is what is causing the SSL warnings.
Turns out the solution is to change "://" to ":"
so do this:
src="x-myproto:query" .....
and the SSL warnings will go away.
==================================================
Follow: (after months of production use)
==================================================
This has been working well for chorme. Detect the browser and if chrome do this:
var w = (window.parent)?window.parent:window
w.location.assign('myproto://xyzabcdefetc')
For IE and other browsers I do something slightly different.
Note that browsers do impose a limit on how much data you can put in custom url protocol. As long as your string is under 800 chars this seems to be the magic number for which works in all browsers.
It looks like it's Google's locationbar parsing which is getting in the way.
The browser, however, does seem to handle custom URL schemes properly. Try this in your locationbar:
javascript:document.location = 'myscheme://whatever'
Any link on your page that uses the custom scheme should also do the right thing.
I found the solution that works with Chrome.
I use the IFRAME-way.
Example (with JQuery):
$("body").append('<span id="__protoProxy"></span>');
function queryWord(aWord)
{
var protoProxy = document.getElementById('__protoProxy');
if (protoProxy)
{
var word = aWord.replace('"','\"');
protoProxy.innerHTML = '<div style="display:none;"><iframe src="x-myproto://query?' + word + '"></iframe></div>';
}
}
queryWord('hello');
Here's a solution that also includes a redirect to the App Store / Play Store if the user doesn't have the app. It uses a setTimeout for this. It also makes use of an iframe to support more browsers. So this works on Chrome, and any other mobile browser. We use this as my company, Branch. Just modify the two links below to correspond to your URI and App Store link.
<!DOCTYPE html>
<html>
<body>
<script type="text/javascript">
window.onload = function() {
// Deep link to your app goes here
document.getElementById("l").src = "my_app://somepath";
setTimeout(function() {
// Link to the App Store should go here -- only fires if deep link fails
window.location = "https://itunes.apple.com/us/app/myapp/id123456789?ls=1&mt=8";
}, 500);
};
</script>
<iframe id="l" width="1" height="1" style="visibility:hidden"></iframe>
</body>
</html>
Again, this should work on any browser, thanks to the iframe.
If Chrome does not recognize the URL scheme, it defaults to a search.
This is what I see in Safari:
alt text http://img62.imageshack.us/img62/6792/clipboard02oh.jpg
and in Firefox:
alt text http://img138.imageshack.us/img138/9986/clipboard04xk.jpg
I believe the reason why Chrome defaults to search is that there are special google searches that use the colon.
E.g:
define: dictionary
filetype:pdf google chromium
This is one of the annoyances I have with Firefox, I have to jump to the "search box" rather than the address bar to execute these types of searches. Since Chrome does not have a separate search box like Firefox, IE and Safari have, this functionality is required.
Ajax requests won't get you around this.
Some weeks later ....
Looks like window.location.replace('myscheme://whatever') has full cross-browser support , works with chrome,firefox,safari,edge,opera see https://developer.mozilla.org/en-US/docs/Web/API/Location/replace