Win32 Console application or CLR -->windows form application? - winapi

I have to have a form as a gui,but i also need to write using win32 API as i need to create another process the moment the application is launched...
I created Win32 console-->empty project..then there was an option to add windows form as UI...Is it possible????...as i have chosen the base project to be win32 console application.
But i really need the form in the application.

C++/CLI is perfectly able to show a Windows Form in a console program, just as a windows console program is perfectly allowed to call CreateWindow. However, if you choose console as the output file mode then the console window is still going to show up to your user in addition to whatever forms you create.

You don't need to use the bare Windows API to create processes. See System.Diagnostics.Process.

Related

How to hide terminal shell on server application like Warp in Windows?

I have a small warp server project on Windows that listen to a particular port and do something whenever I send a command to it by REST (for example: POST http://10.10.10.1:5000/print). It's a small client for printing PDF / receipt directly from another computer.
It works. But my problem is when I had to package the whole project, the Rust compiler give me an executable file (.exe). The application displays a terminal window when I run it. I want this terminal to be hidden somehow.
I try to run the program as a windows service (by using NSSM). It doesn't work for me since I had to access the printer. Windows doesn't allow my app to access any devices or any other executable as a windows service. (The reasons are explained here: How can I run an EXE program from a Windows Service using C#?)
So I plan to run my app as a tray-icon application so user can control or close the app. (https://github.com/olback/tray-item-rs)
Unfortunately, I still cannot hide the app's terminal window.
Another solution that I found is hstart (https://www.ntwind.com/software/hstart.html). But I would like to use this as "the last resort" solution since many antivirus/windows defender mark it as a malware.
Do anyone know how to hide or get rid of it ?
After lot of searching, It turns out to be easier than I thought. Just add
#![windows_subsystem = "windows"]
on top of your main.rs file. (for rust > 1.18) and the terminal is gone.
These control the /SUBSYSTEM flag in the linker. For now, only
"console" and "windows" are supported.
When is this useful? In the simplest terms, if you're developing a
graphical application, and do not specify "windows", a console window
would flash up upon your application's start. With this flag, it
won't.
https://doc.rust-lang.org/reference/runtime.html#the-windows_subsystem-attribute
https://blog.rust-lang.org/2017/06/08/Rust-1.18.html
https://learn.microsoft.com/en-us/cpp/build/reference/subsystem-specify-subsystem?view=msvc-170

Access desktop application UI

This will be OS dependant so here goes:
Windows 7/8/10
I'd like to be able to access a desktop application UI from another application (that I've written).
I'd like to be able to simply pass some mouse and keyboard inputs from my application to the external one.
Is this possible and if so, where do I start? Is there some Windows API that I can do this with?
I know I can use the Microsoft detours API to hook into Direct3D applications/games, but not sure about regular desktop applications.

How to restrict external application accessing my windows application

We have a windows application created using Visual Basic 6.0.
An external application accesses the controls and data present in the forms (screens) of our VB application and prompts validation messages to the user. We assume that the external application is using the 'FindWindow', 'FindWindowEx' API functions present in the user32.dll to access our application using the logic as explained in the following link.
Get Text From Specific Textboxes From External Application - Visual Basic .Net
Is it possible to restrict the external applications from accessing the controls and data present in the forms (screens) of our VB application? Is there any method to restrict this anonymous access?
Thanks in Advance.
Thanks,
Sujatha.
One of the easiest ways to fend off hijackers is to substitute controls from How To Install the Microsoft Windowless Controls for VB6 for many of the intrinsic controls.
This simple step thwarts a lot of the parasites.
Your program hands the text over. The VB6 forms package is doing it for you. Subclass the window and kill the GetText message. See https://www.google.com.au/search?q=vb6+subclass+form.

Can I run my winRT application as a screensaver?

Is there a way to make my winRT application as a screen saver in xaml?
As Jerry says, there's no straightforward way to make a Windows Store app screensaver. However, there's a roundabout solution that might work for you on Windows 8, but not Windows RT. I have it nearly working. I'll share what I have so far.
A screensaver is just an executable with a .scr extension that's kept in C:\Windows\System32. For example, look at C:\Windows\System32\Bubbles.scr. The solution I have in mind is to create a .scr screensaver whose only purpose is to launch your Windows Store application, which you say will use XAML.
You can't launch a Windows Store app from the command line directly, so you'll create a launcher app. Take a look at a blog post called Automating the testing of Windows 8 apps by Ashwin Needamangala. Partway down the article, look for the section called Automating the activation of your app. It contains a sample C++ application which can launch Windows Store apps in the following way:
C:>Win8AppLaunch.exe Microsoft.BingNews_8wekyb3d8bbwe!AppexNews
The sample launcher on that page needs to be modified, but before you do that just copy the code into a C++ console app:
You're almost ready to test it out from the command line, but you need to specify the name of the app as an AppUserModelId. The details are in Ashwin's post, but to paraphrase you first want to allow the execution of PowerShell scripts on your system with:
PS C:> Set-ExecutionPolicy AllSigned
Then run this PowerShell script:
$installedapps = get-AppxPackage
foreach ($app in $installedapps)
{
foreach ($id in (Get-AppxPackageManifest $app).package.applications.application.id)
{
$app.packagefamilyname + "!" + $id
}
}
You might like running it in the Windows PowerShell ISE. It's pretty slick. Find the AppUserModelId of your app and then test Win8AppLaunch.exe from the command line, as shown above. This should launch your Windows Store app from command line.
Next, modify the C++ launcher to hard-code the AppUserModelId of your application instead of parsing it from a command line argument. I created a Gist of this. The important part is the line where I declare myApp.
Build the new executable, rename it MyScreenSaver.scr and put it in C:\Windows\System32. It will then appear in the Screen Saver Settings Control Panel. You can preview the screensaver there, and it works. However, if you wait for the screensaver to launch, it will briefly bring up a console window and never fully launch. I'm not sure why. I tried disabling the creation of the console window by switching the project to a Windows app, but that didn't help. You can try that yourself by changing Properties | Configuration | Linker | System | SubSystem to WINDOWS. It's a little more involved, as you'll also need to change the entry point from _tMain to _tWinMain. Contact me through my blog if you want the details. My StackOverflow profile lists it.
At this point it's almost fully working. You might try starting with a blank C++ screensaver that you know works, and then copy in the above code. If I get more time, maybe I'll try this myself.
Cool idea. But, no.
If you want your application to really do something for Windows other than run as a simple app, then you write an extension app. Here's the official word:
Extensions An extension is like an agreement between an app and Windows. Extensions lets app developers extend or customize standard Windows features primarily for use in their apps and potentially for use in other apps.
There are these types of extension apps right now:
Account picture provider (extension)
When users decide to change their account picture, they can either select an existing picture or use an app to take a new one. If your app can take pictures, you can use this extension to have Windows list your app in the Account Picture Settings control panel. From there, users can select it to create a new account picture. For more info about this extension, see the UserInformation reference topic. You can also check out our Account picture name sample.
AutoPlay (extension)
When the user connects a device to a computer, Windows fires an AutoPlay event. This extension enables your app to be listed as an AutoPlay choice for the one or more AutoPlay events.
Background tasks (extension)
Apps can use background tasks to run app code even when the app is suspended. Background tasks are intended for small work items that require no interaction with the user.
Camera settings (extension)
Your app can provide a custom user interface for selecting camera options and choosing effects when a camera is used to capture photos or video. For more info about this extension, see Developing Windows Store device apps for cameras.
Contact picker (extension)
This extension enables your app to register to provide contact data. Your app is included in the list of apps that Windows displays whenever the user needs access to their contacts.
For more info about this extension, see the Windows.ApplicationModel.Contacts.Provider reference topic. You can also check out Managing user contacts.
File activation (extension)
Files that have the same file name extension are of the same file type. Your app can use existing, well known file types, such as .txt, or create a new file type. The file activation extension enables you to define a new file type or register to handle a file type.
Game Explorer (extension)
Your app can register with Windows as a game. To do this, you must create a Game Definition File (GDF), build it as a binary resource in your app, and declare that resource in the package manifest.
Print task settings (extension)
You can design an app that displays a custom print-related user interface and communicates directly with a print device. When you highlight the features that are specific to a particular make and model of print device, you can provide a richer, more enhanced user experience.
Protocol activation (extension)
Your app can use existing protocols for communication, such as mailto, or create a custom protocol. The protocol activation extension enables you to define a custom protocol or register to handle an existing protocol.
SSL/certificates (extension)
Digital certificates are used to authenticate one entity to another. For example, certificates are often used to authenticate a user to web services over SSL. This extension enables you to install a digital certificate with your app.
cite: http://msdn.microsoft.com/en-us/library/windows/apps/hh464906.aspx
Unfortunately, nothing has to do with screen savers. The technical reason, at this time, you cannot write a Windows 8 app that functions as a screensaver is because Windows 8 apps are fundamentally tied to run inside the WinRT execution environment. That shell does not extend out past the Start menu in this current version of Windows. So, there's no way to execute outside - like as a screen saver. Screen savers are still built the "old fashion way".

How can Windows Sidebar Gadget communicate with my desktop app?

I've got a .NET 2.0 Windows desktop application (time-sheets) which i develop and wanted to add a Gadget interface to it (so that app runs hidden and is controlled via the gadget).
What is the easiest way to get my gadget to communicate to my app?
An idea that i had was to have a built-in web server inside the app, and the gadget controls communicates with the app using ajax. However i'm hoping there's a simpler solution.
You didn't specify what technology the gadget and app were written with, so it's hard to answer. Assuming you can use .NET, WCF with a named-pipes binding would be very simple. Just a few lines of code to set it up.
We use win32 APIs in one of our gadgets' ActiveX control to communicate with other instances of the same gadget. Unfortunately, I can't give you the code (because I don't have permission and I don't write the .net stuff) but it boils down to using a window (in your case the application window) as a server and the gadget ActiveX control as the client and use the SendMessage function.
You can see an example of using COM interop with windows desktop gadgets at http://www.codeproject.com/KB/gadgets/GadgetInterop.aspx
NB: make sure the interop assembly is in the application's directory and NOT the gadget directory, otherwise you'll run into problems when updating/uninstalling the gadget.

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