How To Sync CSS Animations Across Multiple Elements? - animation

I have two elements on a page that I'd like to animate via CSS (specifically, -webkit-animation). The animation itself simply bounces an element up and down. One element is always shown and bouncing, the other is not animated until mouse-over (hover).
My question is: Is it possible to sync (have both elements reach their apex at the same time, etc) the animation across both elements regardless of when the 2nd element's animation is started?
Here's my HTML:
<div id="bouncy01">Drip</div>
<div id="bouncy02">droP</div>
and my CSS:
#-webkit-keyframes bounce {
0% {-webkit-transform: translateY(0px);}
25% {-webkit-transform: translateY(-2px);}
50% {-webkit-transform: translateY(-4px);}
75% {-webkit-transform: translateY(-2px);}
100% {-webkit-transform: translateY(0px);}
}
#bouncy01,
#bouncy02 {
margin:10px;
float: left;
background: #ff0000;
padding: 10px;
border: 1px solid #777;
}
#bouncy01 {
-webkit-animation:bounce 0.25s ease-in-out infinite alternate;
}
#bouncy02 {
background: #ffff00;
}
#bouncy02:hover {
-webkit-animation:bounce 0.25s ease-in-out infinite alternate;
}
and finally, a working demo of the issue: http://jsfiddle.net/7ZLmq/2/
(to see the problem, mouse-over the yellow block)

I don't think its possible natively, but you can actually hack similar functionality by using a bouncing wrapper and some position altering
html:
<div id="bouncywrap">
<div id="bouncy01">Drip</div>
<div id="bouncy02">droP</div>
<div>
CSS:
#-webkit-keyframes bounce {
0% { padding-top:1px;}
/* using padding as it does not affect position:relative of sublinks
* using 0 instead of 0 b/c of a box-model issue,
* on kids wiht margin, but parents without margin, just try out
*/
50% { padding-top:5px;} /*desired value +1*/
100% { padding-top:1px;}
}
#bouncy01,
#bouncy02 {
margin:10px;
background: #ff0000;
padding: 10px;
border: 1px solid #777;
width:30px;
position:absolute;
}
#bouncywrap {
-webkit-animation:bounce 0.125s ease-in-out infinite;
position:relative;
width:140px;
height:50px;
/* background:grey; /*debug*/
}
#bouncy02 {
background: #ffff00;
left:60px;
top:2px; /*half of desired value, just a fix for the optic*/
}
#bouncy02:hover {
position:relative; /*here happens the magic*/
top:0px;
}
demo http://jsfiddle.net/A92pU/1/

The Web Animations API now allows to control animations very precisely and quite easily.
There are various ways to declare a Web Animation, but since here we started with CSS, here is how to hook to it:
// when the animation starts
document.querySelector("#bouncy02")
.addEventListener("animationstart", (evt) => {
// double check it the animation we wanted
if (evt.animationName === "bounce") {
// retrieve both Animation objects
const myAnim = findAnimByName(evt.target, "bounce");
const otherAnim = findAnimByName(document.querySelector("#bouncy01"), "bounce");
// update mine to act as if it started
// at the same time as the first one
myAnim.startTime = otherAnim.startTime;
}
});
// simple helper to find an Animation by animationName
function findAnimByName(elem, name) {
// get all the active animations on this element
const anims = elem.getAnimations();
// return the first one with the expected animationName
return anims.find((anim) => anim.animationName === name);
}
#keyframes bounce {
0% {transform: translateY(0px);}
25% {transform: translateY(-2px);}
50% {transform: translateY(-4px);}
75% {transform: translateY(-2px);}
100% {transform: translateY(0px);}
}
#bouncy01,
#bouncy02 {
margin:10px;
float: left;
background: #ff0000;
padding: 10px;
border: 1px solid #777;
}
#bouncy01 {
animation:bounce 0.25s ease-in-out infinite alternate;
}
#bouncy02 {
background: #ffff00;
}
#bouncy02:hover {
animation:bounce 0.25s ease-in-out infinite alternate;
}
<div id="bouncy01">Drip</div>
<div id="bouncy02">droP</div>
Note that while it's surprisingly not yet that propular, this API actually exists for some times now, and its browser support (all except IE) is quite good.

I was looking for an alternative solution to those proposed here because:
I am animating a background color - which can't use the positioning magic in the accepted answer.
I wanted to avoid calculations for a very simple animation in my app.
After further research I came across this module by bealearts.
It exposes a very neat API that lets you keep an animation in sync across the app by referring to it's name:
import sync from 'css-animation-sync';
sync('spinner');
Since this seemed a little too good to be true, I tested the library (which is a single short file) in this fiddle and am happy to report it works (hover on the third image and see that I quickly syncs to the second image's animation) :).
Credit: I used the animation from this fiddle by Simurai as a basis for my fiddle.
If anyone wants to replicate the mechanism behind this synchronisation, the code is open, but in it's essence, it uses events listeners for the animation itself as sync points:
window.addEventListener('animationstart', animationStart, true);
window.addEventListener('animationiteration', animationIteration, true);
Hope this helps the next person looking for a solution to this problem.

Calculate and add a delay before adding the class:
function getTime (seconds) {
const msDuration = (seconds * 1000).toFixed(0);
const currentTime = (new Date()).getTime();
const msDelay = msDuration - (currentTime % msDuration);
return (msDelay / 1000).toFixed(4);
}
$('div').css({animationDelay: getTime(0.6) + "s"}).addClass('animating');
https://codepen.io/s-flhti/pen/GRoVXZw

Looks like you can just stack two of the yellow ones and switch visibility on :hover through a parent element.
You need the animation to always be running otherwise you'll run into the sync issue you've got.
I modified your code a bit to get this.

You could use a setInterval to maintain the animation state of the first animation and give the other animation a negative delay to seek to its matching keyframe on mouse-over.
Read about the state-maintaining-interval-thing here, at the "Manipulating CSS Animations" section; read about the negative delay to seek here.

This was my little quest in synchronizing animations for different elements and pseudo-elements, thanks to the ideas above, the solution turned out to be very simple. I hope this small code helps someone.
window.addEventListener('animationstart', e =>
e.animationName == 'rgb' && e.target.getAnimations({subtree: true}).forEach(e => e.startTime = 0), true)

on mouse hover:
remove animation classes from both elements
use requestAnimationFrame(() => { ... add here "bounce" class to both elements })
Should sync nicely.

You could set a class on the root element which set the altertating state, and then alternate the class using a timer
CSS
.alt .bouncy {
padding-top:5px !important;
}
.bouncy {
padding-top: 1px;
transition: padding-top ease 500ms;
}
HTML
<div class="container">
<div class="bouncy">Drip</div>
<div class="bouncy">droP</div>
<div>
Javascript
$(function () {
setInterval(() => $(".container").toggleClass("alt"), 1000)
})
In this way transition and timer do the work of css animation, but controlled by a single master switch (the container).

With css animation sync lib by bealearts, you can easly synchonize animations. But in version 0.4.1 (lastest today), it had the bugs:
Sync gets lost, when all the sync-animation elements are stopped they animation (for example display:none )
First animation starts from non-zero frame after restarting, that may be critical.
Some time after the start of the first animation, it flashes.
Not working with pseudo-elements :before, :after
To fix all theese bugs (but 4) , you can fix library code:
-Add animation-cancel callback
function animationCancel(event) {
if (shouldSync(event)) {
elements.delete(event.target);
}
}
window.addEventListener('animationcancel', animationCancel, true);
-Modify animation-start callback to process first animation
function animationStart(event) {
if (shouldSync(event)) {
const { target: element, timeStamp } = event;
elements.add(element);
let diff;
if (elements.size == 1){
diff = 0;
lastIterationTimestamp = timeStamp;
}else diff = timeStamp - lastIterationTimestamp;
element.style.setProperty('animation-delay', `-${diff}ms`);
}
}
-And empty the body of init() method.
Here is the fixed using sample:
//Sample demo code
jQuery(function($){
window.cssAnimationSync('pulse-visible');
let animateGroup = function(selector){
let hideNext = function(){
let next = $(selector + ':visible:first');
if (next.length){
next.fadeOut();
setTimeout(hideNext, 200 + Math.random()*200);
}else setTimeout(showNext, 200 + Math.random()*200);
}
let showNext = function(){
let next = $(selector + ':hidden:first');
if (next.length){
next.fadeIn();
setTimeout(showNext, 200 + Math.random()*200);
}else setTimeout(hideNext, 200 + Math.random()*200);
};
showNext();
};
animateGroup('.pulsar_sync');
animateGroup('.pulsar');
});
//Fixed library code
/** #see https://github.com/bealearts/css-animation-sync */
window.cssAnimationSync = function(animationNameOrNames) {
const animationNames = new Set(
Array.isArray(animationNameOrNames) ? animationNameOrNames : [animationNameOrNames]
);
const elements = new Set();
let animationDuration;
let isPaused = false;
let lastIterationTimestamp = 0;
const api = {
getElements() {
return elements;
},
free() {
window.removeEventListener('animationiteration', animationIteration, true);
window.removeEventListener('animationstart', animationStart, true);
this.start();
elements.clear();
},
start() {
elements.forEach((el) => {
if (validate(el)) {
if (isPaused) {
el.style.removeProperty('animation-play-state');
} else {
el.style.removeProperty('animation');
}
}
});
isPaused = false;
},
stop() {
isPaused = false;
elements.forEach((el) => {
if (validate(el)) {
el.style.setProperty('animation', 'none');
}
});
},
pause() {
isPaused = true;
elements.forEach((el) => {
if (validate(el)) {
el.style.setProperty('animation-play-state', 'paused');
}
});
}
};
function shouldSync(event) {
return animationNames.has(event.animationName);
}
function validate(el) {
const isValid = document.body.contains(el);
if (!isValid) {
elements.delete(el);
}
return isValid;
}
function init() {
//setTimeout(restart, animationDuration);
}
function restart() {
api.stop();
setTimeout(api.start, 50);
}
function animationStart(event) {
if (shouldSync(event)) {
const { target: element, timeStamp } = event;
elements.add(element);
let diff;
if (elements.size == 1){
diff = 0;
lastIterationTimestamp = timeStamp;
}else diff = timeStamp - lastIterationTimestamp;
element.style.setProperty('animation-delay', `-${diff}ms`);
}
}
function cssToMs(time) {
const num = parseFloat(time);
let unit = time.match(/m?s/);
if (!unit) return 0;
[unit] = unit;
switch (unit) {
case 's':
return num * 1000;
case 'ms':
return num;
default:
return 0;
}
}
function animationIteration(event) {
if (shouldSync(event)) {
const { target: element, timeStamp } = event;
elements.add(element);
lastIterationTimestamp = timeStamp;
if (!animationDuration) {
animationDuration = cssToMs(window.getComputedStyle(element).animationDuration);
init();
}
}
}
function animationCancel(event) {
if (shouldSync(event)) {
elements.delete(event.target);
}
}
window.addEventListener('animationiteration', animationIteration, true);
window.addEventListener('animationstart', animationStart, true);
window.addEventListener('animationcancel', animationCancel, true);
return api;
};
#keyframes pulse-visible {
0% { opacity: 0.85;}
30% { opacity: 0.85;}
40% { opacity: 0.55;}
45% { opacity: 0;}
85% { opacity: 0;}
90% { opacity: 0.55;}
100% { opacity: 0.85;}
}
#keyframes pulse-visible-copy {
0% { opacity: 0.85;}
30% { opacity: 0.85;}
40% { opacity: 0.55;}
45% { opacity: 0;}
85% { opacity: 0;}
90% { opacity: 0.55;}
100% { opacity: 0.85;}
}
.pulsar
{
animation-name: pulse-visible-copy;
}
.pulsar_sync
{
animation-name: pulse-visible;
}
.pulsar, .pulsar_sync
{
animation-duration: 0.7s;
animation-iteration-count: infinite;
animation-timing-function: linear;
/*styles not depending on animation*/
display: inline-block;
width: 30px;
height: 30px;
margin: 5px;
border: 3px solid red;
border-radius: 25%;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
With cssAnimationSync
<div style='min-height:50px;'>
<div class="pulsar_sync" style="display: none;"></div>
<div class="pulsar_sync" style="display: none;"></div>
<div class="pulsar_sync" style="display: none;"></div>
<div class="pulsar_sync" style="display: none;"></div>
<div class="pulsar_sync" style="display: none;"></div>
</div>
Without
<div>
<div class="pulsar" style="display: none;"></div>
<div class="pulsar" style="display: none;"></div>
<div class="pulsar" style="display: none;"></div>
<div class="pulsar" style="display: none;"></div>
<div class="pulsar" style="display: none;"></div>
</div>

Related

Microsoft Botframework webchat. How to fix issue with activityMiddleware and showAvatarInGroup after update to 4.14

Working from the minimizable webchat sample (react) a custom typing indicator is added that renders as soon as the bot sends an typingIndicator event:
await context.sendActivity({ name: 'typingIndicator', type: 'event' });
In WebChat.js
import TypingIndicator from './TypingIndicator';
const activityMiddleware = () => next => ({ activity, nextVisibleActivity, ...otherArgs }) => {
const { name } = activity;
// first remove all existing typing indicators from the DOM
let elements = document.getElementsByClassName('typing-indicator');
for (var i = 0; i < elements.length; i++) {
elements[i].style.display = 'none'
}
// if typing indicator event received from the bot, return one to be rendered
if (name === 'typingIndicator') {
return () => <TypingIndicator activity={activity} nextVisibleActivity={nextVisibleActivity} />;
}
else {
return next({ activity, nextVisibleActivity, ...otherArgs });
}
};
TypingIndicator.js
import React from 'react';
import './TypingIndicator.css';
const TypingIndicator = () => {
return (
<div className="typing-indicator">
<span></span>
<span></span>
<span></span>
</div>
);
};
export default TypingIndicator
TypingIndicator.css
.typing-indicator {
background-color: transparent;
height: 35px;
width: 60px!important;
border-radius: 20px;
padding:10px;
margin-left: 70px;
}
.typing-indicator span {
line-height: 35px;
display:inline-block;
vertical-align: middle;
height: 10px;
width: 10px;
margin: 0 1px;
background-color: #9E9EA1;
border-radius: 50%;
opacity: 0.4;
animation: bounce 0.7s linear infinite;
}
.typing-indicator span:nth-child(1)
{
animation-delay: 0.1s;
}
.typing-indicator span:nth-child(2)
{
animation-delay: 0.2s;
}
.typing-indicator span:nth-child(3)
{
animation-delay: 0.1s;
}
#keyframes bounce {
30% { transform: translateY(-4px); }
60% { transform: translateY(0px); }
80% { transform: translateY(4px); }
100% { transform: translateY(0px); opacity: 0.5; }
}
This worked fine in 4.9. Afer updating to 4.14 it still works until I decided to only show one avatar for each group of activities:
const styleOptions = {
showAvatarInGroup: 'sender',
...
}
As soon as I add this option to styleOptions, the Bot avatar is not shown anymore. As soon as I change the setting to something else, the botAvatar is shown again.
As soon as I remove the activityMiddleware, I am able to show one avatar per group of activities.
[Update]
I did some additional digging and narrowed it down to my botcode.
.1 Installed webchat sample d.reaction-buttons
.2 Added Styleoptions to show bot avatar
.3 Added ShowAvatarInGroup: 'sender'
This works fine. The BotAvator is shown
But as soon as I replace the webchat-mockbot with my own bot, the problem returns:
ShowAvatarInGroup: 'sender' -> Not bot avatar
ShowAvatarInGroup: '' -> bot avatar
In both cases the console is showing these error messages:
Not sure whats causing this. Was never a problem before. I will try and figure out what I am sending to webchat that's breaking the rendering of botAvatar
[Update2]
According to webchats changelog, I need to rewrite the activity midleware to something like this:
() => next => (...setupArgs) => {
const render = next(...setupArgs);
return render && (...renderArgs) => {
const element = render(...renderArgs);
return element && <div>{element}</div>;
};
}
I can't get this to work for my purpose however. My typingIndicator reactelement is not being rendered if I use it like this.
Any guidance on how to fix this, is much appreciated.

Scroll duration for behaviour = smooth in different browsers

I'm want to use the window.scrollTo function with smooth behaviour.
For example:
window.scrollTo({ top: 0, behavior: 'smooth' })
Parallel I want to change an elements color. For this I could use the scroll event to calculate the color for the current scroll position. But this would result in a bad performance because the scroll callback will called to often.
The better solution would be to start a transition at the same time. But for this I have to know the scroll duration. Since it's not possible to define it manually, I need to know which duration the browsers uses.
The specification says
The scrolling box is scrolled in a smooth fashion
using a user-agent-defined timing function over a user-agent-defined period of time.
User agents should follow platform conventions, if any.
Right away that makes it a complicated question to which there is likely no answer, or at least no answer which will reliably stay put.
Browsers might
Aim for a target speed rather than duration, and so scroll for a longer period of time if there are several pages to scroll
Adjust the scrolling behaviour if many nested scrolling panels are scrolling at once, such as sequencing them one after another (I see some code in Chromium which might be doing something like this)
Allow it to be user-configurable, so people with poor vision or motion sickness can tweak it to their liking, or disable it
Defer to the operating system, which might have its own quirks and customizations
Change any of this with no notice, or the underlying OS might
Here is an excerpt of a comment in some Firefox code to do with smooth scrolling. I did not dig in to whether this is actually strictly relevant to the sorts of scroll you are doing, but it gives an idea:
* |Smooth| scrolls have a symmetrical acceleration and deceleration curve
* modeled with a set of splines that guarantee that the destination will be
* reached over a fixed time interval. |Smooth| will only be smooth if smooth
* scrolling is actually enabled. This behavior is utilized by keyboard and
* mouse wheel scrolling events.
*
* |SmoothMsd| implements a physically based model that approximates the
* behavior of a mass-spring-damper system. |SmoothMsd| scrolls have a
* non-symmetrical acceleration and deceleration curve, can potentially
* overshoot the destination on intermediate frames, and complete over a
* variable time interval. |SmoothMsd| will only be smooth if cssom-view
* smooth-scrolling is enabled.
And here is a little bit of code you can use to test for yourself. In my experimentation I'm seeing the duration varying based on how far it scrolls, both in Firefox and Chromium, and I'm seeing different speeds in each of those.
const qs = document.querySelector.bind(document);
const viewportHeightInput = qs("#viewport-height");
const contentHeightInput = qs("#content-height");
const viewport = qs("#viewport");
const content = qs("#content");
const output = qs("#output");
function update() {
viewport.style.height = `${viewportHeightInput.value}px`;
content.style.height = `${contentHeightInput.value}px`;
}
update();
viewportHeightInput.addEventListener("input", update);
contentHeightInput.addEventListener("input", update);
qs("#to-top").addEventListener("click", () => {
start = performance.now();
scrollEvents = 0;
updateScrollEvents();
viewport.scrollTo({
behavior: "smooth",
top: 0,
})
});
qs("#to-bottom").addEventListener("click", () => {
start = performance.now();
scrollEvents = 0;
updateScrollEvents();
viewport.scrollTo({
behavior: "smooth",
top: viewport.scrollHeight - viewport.clientHeight,
})
});
const scrollEventsOutput = qs("#scroll-events");
const elapsedOutput = qs("#elapsed");
let scrollEvents = 0;
let start = performance.now();
let last = null;
viewport.addEventListener("scroll", () => {
last = performance.now();
scrollEvents++;
updateScrollEvents();
});
function updateScrollEvents() {
scrollEventsOutput.value = scrollEvents;
elapsedOutput.value = last == null ? 0 : last - start;
}
#controls {
display: grid;
grid-template-columns: 10rem 1fr;
}
#controls fieldset {
display: contents;
}
#viewport {
overflow: auto;
border: thick solid orange;
margin: 4rem 0;
}
#content {
background-image: linear-gradient(to bottom left, black, white);
position: relative;
}
#content::before,
#content::after {
position: absolute;
left: 0;
background-color: black;
color: white;
display: block;
}
#content::before {
content: "start";
top: 0;
}
#content::after {
content: "end";
bottom: 0;
}
<div id="controls">
<fieldset>
<label for="viewport-height">Viewport height</label>
<input id="viewport-height" type="number" min="1" value="400">
</fieldset>
<fieldset>
<label for="content-height">Content height</label>
<input id="content-height" type="number" min="1" value="1000">
</fieldset>
<fieldset>
<label>Triggers</label>
<ul>
<li><button id="to-top">Scroll to top</button></li>
<li><button id="to-bottom">Scroll to bottom</button></li>
</ul>
</fieldset>
<fieldset>
<label for="scroll-events">Scroll events</label>
<input id="scroll-events" type="number" readonly value="0">
</fieldset>
<fieldset>
<label for="elapsed">Milliseconds between start of scroll and last scroll event</label>
<input id="elapsed" type="number" readonly value="0">
</fieldset>
</div>
<div id="viewport">
<div id="content"></div>
</div>
The code example I shared in the comment is just for reference. You further need to modify the code as per your own requirement for scrolling the page.
Here, I have tried to modify that sample code to scroll the page.
$(window).scroll(function() {
// selectors
var $window = $(window),
$body = $('body'),
$panel = $('.panel');
// Change 33% earlier than scroll position so colour is there when you arrive.
var scroll = $window.scrollTop() + ($window.height() / 3);
$panel.each(function () {
var $this = $(this);
// if position is within range of this panel.
// So position of (position of top of div <= scroll position) && (position of bottom of div > scroll position).
// Remember we set the scroll to 33% earlier in scroll var.
if ($this.position().top <= scroll && $this.position().top + $this.height() > scroll) {
// Remove all classes on body with color-
$body.removeClass(function (index, css) {
return (css.match (/(^|\s)color-\S+/g) || []).join(' ');
});
// Add class of currently active div
$body.addClass('color-' + $(this).data('color'));
}
});
}).scroll();
$(document).ready(function(){
$("button").click(function(){
$("html, body").animate({
scrollTop: $("#bottom").offset().top - 220
}, 8000);
// document.getElementById('bottom').scrollIntoView({behavior: "smooth"});
});
});
/* Setting fade transition and default settings */
body {
color: #000;
background-color: #f4f4f4;
transition: background-color 1s ease;
}
/* panel styles */
.panel {
/* min height incase content is higher than window height */
min-height: 100vh;
display: flex;
justify-content: space-around;
align-items: center;
font-family: sans-serif;
/* outline: 10px solid hotpink; */
/* turn above on to see the edge of panels */
}
/* colours */
.color-violet {
background-color: #7A4EAB;
}
.color-indigo {
background-color: #4332CF;
}
.color-blue {
background-color: #2F8FED;
}
.color-green {
background-color: #4DCF42;
}
.color-yellow {
background-color: #FAEB33;
}
.color-orange {
background-color: #F19031;
}
.color-red {
background-color: #F2293A;
}
/* styling for demo, can ignore */
body {
text-align: center;
font-size: 120%;
line-height: 1.618;
}
h1, h2 {
font-size: 3em;
letter-spacing: -0.05em;
line-height: 1.1;
}
p {
max-width: 30em;
margin-bottom: 1.618em;
}
a {
color: #4332CF;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/2.2.4/jquery.min.js"></script>
<div class="panel" data-color="white">
<div>
<h1>scrolling example</h1>
<div><button>Click me to scroll to bottom</button></div>
</div>
</div>
<div class="panel" data-color="violet">
<h2>Violet panel</h2>
</div>
<div class="panel" data-color="indigo">
<h2>Indigo panel</h2>
</div>
<div class="panel" data-color="blue">
<h2>Blue panel</h2>
</div>
<div class="panel" data-color="green">
<h2>Green panel</h2>
</div>
<div class="panel" data-color="yellow">
<h2>Yellow panel</h2>
</div>
<div class="panel" data-color="orange">
<h2>Orange panel</h2>
</div>
<div class="panel" data-color="red">
<h2>Red panel</h2>
</div>
<div id="bottom"></div>
Output in the MS Edge Chromium browser:
Further, you can try to modify the code sample as per your requirements.
Reference:
Code example link

Applying Animation to React Component while using Styled Components

I am using a new library to create React Components, Styled-Components.
I want to apply an animation Tremble on my component via an onClick.
export class FormLoginTest extends React.Component { // eslint-disable-line react/prefer-stateless-function
static propTypes = {
isTrembling: React.PropTypes.bool
};
static defaultProps = {
isTrembling: true
};
onMakeTremble() {
alert("hello")
}
render() {
return (
<Form >
<ContainerFluid>
<H2>Login</H2>
</ContainerFluid>
<ContainerFluid>
<Label htmlFor="username">Username</Label>
<Input type="text" id="username" placeholder="bob" autoCorrect="off" autoCapitalize="off" spellCheck="false" />
</ContainerFluid>
<ContainerFluid>
<Label htmlFor="password">Password</Label>
<Input id="password" type="password" placeholder="••••••••••" />
</ContainerFluid>
<ContainerFluid>
<Button nature="success" onClick={this.onMakeTremble}>Hello</Button>
</ContainerFluid>
</Form>
);
}
}
So there is no Style.css sheet with Styled Components, all css is applied via javascript. Form has already been applied a css:
export class Form extends React.Component { // eslint-disable-line react/prefer-stateless-function
static propTypes = {
children: React.PropTypes.node.isRequired,
className: React.PropTypes.string
};
//
static defaultProps = {
isTrembling: true
};
render() {
return (
<form className={this.props.className}>
{React.Children.toArray(this.props.children)}
</form>
);
}
}
// eslint-disable-next-line no-class-assign
Form = styled(Form)`
max-width: 800px;
margin:0 auto;
display: block;
height: 100%;
border: 1px solid grey;
& h2{
text-align:center;
};
`;
export default Form;
And I have a component Tremble as well:
const shake = keyframes`
10%, 90% {
transform: translate3d(-1px, 0, 0);
}
20%, 80% {
transform: translate3d(2px, 0, 0);
}
30%, 50%, 70% {
transform: translate3d(-4px, 0, 0);
}
40%, 60% {
transform: translate3d(4px, 0, 0);
}
`;
const Tremble = styled.div`
display: inline-block;
&:hover {
animation: ${shake} 0.82s cubic-bezier(.36,.07,.19,.97) both;
transform: translate3d(0, 0, 0);
backface-visibility: hidden;
perspective: 1000px;
}
`;
export default Tremble;
Any clue as to how this may work?
Check out the docs under the keyframes section.
https://www.npmjs.com/package/styled-components
You might try importing keyframes from 'styled-components' and use it like this:
Example
import styled, {keyframes} from 'styled-components';
const moveGradient = keyframes`
0%{background-position:38% 0%}
50%{background-position:63% 100%}
100%{background-position:38% 0%}
`;
const Wrapper = styled.div`
background-size: 800% 800%;
width: 100vw;
height: 100vh;
background: linear-gradient(${props => props.gradientRotation}, #cc6bbb, #ffa86d);
animation: ${moveGradient} 10s ease-out infinite;
`;
I am encountering a problem with keyframes myself, as this code doesnt work with my gradient animation, but it will with others.
I will link to my question/issue in a comment here later :)!

css3 animation on :hover; force entire animation

I've created a simple bounce animation which i'm applying to the :hover state of an element:
#keyframes bounce {
0% {
top: 0;
animation-timing-function: ease-out;
}
17% {
top: 15px;
animation-timing-function: ease-in;
}
34% {
top: 0;
animation-timing-function: ease-out;
}
51% {
top: 8px;
animation-timing-function: ease-in;
}
68% {
top: 0px;
animation-timing-function: ease-out;
}
85% {
top: 3px;
animation-timing-function: ease-in;
}
100% {
top: 0;
}
}
.box:hover {
animation: bounce 1s;
}
The animation works fine, with the exception that when you remove your cursor from the element it abruptly stops. Is there anyway to force it to continue the set number of iterations even if the mouse has exited? Basically what I'm looking for here is an animation triggered by the :hover state. I'm not looking for a javascript solution. I haven't seen anyway to do this in the spec, but maybe there's an obvious solution I've missed here?
Here's a fiddle to play with: http://jsfiddle.net/dwick/vFtfF/
I'm afraid that the only way to solve this is with a bit of javascript, you must add the animation as a class and then remove it when the animation finishes.
$(".box").bind("webkitAnimationEnd mozAnimationEnd animationend", function(){
$(this).removeClass("animated")
})
$(".box").hover(function(){
$(this).addClass("animated");
})
http://jsfiddle.net/u7vXT/
I created a JsFiddle with this answer from the same post https://stackoverflow.com/a/7697786/8335898 using pure Javascript if anyone wants to use it.
const elements = document.getElementsByClassName('box');
for (let i = 0; i <= elements.length; i++) {
elements[i].addEventListener('animationend', function(e) {
elements[i].classList.remove('animated');
});
elements[i].addEventListener('mouseover', function(e) {
elements[i].classList.add('animated')
})
}
Same answer with #methodofaction but for anyone using React:
import React, { useState } from 'react';
import { FontAwesomeIcon } from '#fortawesome/react-fontawesome';
export default function Icon({ icon }) {
const [animated, setAnimated] = useState(false);
return (
<div
onMouseEnter={() => setAnimated(() => true)}
onAnimationEnd={() => setAnimated(() => false)}
>
<FontAwesomeIcon icon={icon} className={animated ? 'animated' : ''} />
</div>
);
}
just to improve Duopixel answer, when runnig infinite animitation I have to do:
$(".box").css("animation-iteration-count", "1");
$(".box").bind("webkitAnimationEnd mozAnimationEnd animationEnd", function(){
$(this).removeClass("animated")
})
$(".box").hover(function(){
$(".box").css("animation-iteration-count", "infinite");
$(this).addClass("animated");
})
This just not abruptly end the animation.
A simple trick will do the job :
-webkit-animation:swing 3600ms ease-in-out 6000s;
-webkit-transform-origin:top;
Set the 'delay' with an high value on the element (not :hover).
From: Stackoverflow - Robert McKee
This won't work in all situations, and won't work for OP without some compromises but I solved this problem by adding an animation to the :not(:hover) selector:
#keyframes stopBounce {
0% {
top: 15px;
}
100% {
top: 0px;
}
}
#keyframes bounce {
ops: bounce code
}
.box{
top: 0px;
transition: top 250ms 1000ms ease-in-out,
}
.box:hover{
animation-name: bounce;
animation-fill-mode: both;
animation-duration: 250ms;
}
.box:not(:hover){
animation-name: stopBounce;
animation-duration: 250ms;
animation-delay: 1000ms;
animation-fill-mode: both;
}
So, what this doesn't do is allow the animation to continue all the way through. As far as I can tell a pure CSS solution to that is impossible. What it does do is allow it to smoothly transition back to it's starting position. The trick is having two selectors, only one of which can be active at any one time.
What this allows us to do is have an animation that plays when the user hovers, and a separate animation that plays whenever the user stops hovering. Since both of these animations can be controlled, it allows us to ensure that the transition between them is smooth.
Like I said, this doesn't fully solve the problem, but it doesn't use JavaScript and will keep things smooth.
CSS might help in some cases but not all, below is the code that will animate letter spacing on both hover and after hover.
h1
{
-webkit-transition:all 0.3s ease;
}
h1:hover
{
-webkit-transition:all 0.3s ease;
letter-spacing:3px;
}
<body>
<h1>Hello</h1>
</body>

Making an image / div fade with CSS3, without using a hover

I have a div with an image in it. At the moment I use CSS3 animation to fade it off, but the performance is terrible.
I am pretty sure I should be using transitions. Problem is I cannot find one example that isn't triggered by a hover.
How can I make it so that when the page is loaded, after a delay of 2 seconds, the image/div fades in from 0%?
At the moment, as I said with animation, I have:
#-webkit-keyframes fadetime {
from {
opacity: 0;
}
50% {
opacity: 0;
}
to {
opacity: 1;
}
}
Any ideas? Thank you.
#-webkit-keyframes FadeIn {
0% {
opacity:0;
}
100% {
opacity:1;
}
}
.object {
-webkit-animation-name: FadeIn;
-webkit-animation-timing-function: ease-in;
-webkit-animation-duration: 3s;
}
Using jQuery is probably a better way to go:
<script type="text/javascript">
$(document).ready(function () {
$('#mainContent').hide();
$('#mainContent').delay(2000).fadeIn(500);
});
</script>
Where #mainContent is the div you want to fade in

Resources