Window resizing in Mac application development - cocoa

Hello everyone I want to know that how could I design my user-interface relatively.I mean to say that if I resize my window its subviews should resize accordingly without overlapping each other.In .Net I remember that we use rows and columns to design our user-interface.What is the proper design pattern in xcode so our application is screen-size independent.As far as I know for this we will have to set the sizes of our views programmatically.We can not do it in interface builder.Any suggestions please!

Read the Setting a View’s Autosizing Behaviour section in Interface Builder User Guide. You want to configure the autosizing rules of your views with the springs & struts mechanism. This can be done either in Interface Builder or programatically via autoresizing masks.

Related

Using Spring/Strut AND AutoLayout (Xcode 8)

All the topics i saw here was one vs another.
My question is:
It is possible to use Autolayout AND spring and struts effectively? If you don't set any constrains to the object you'll see that you still have the old spring and strut interface on the Size Inspector tab.
The problem is, im doing a test App for iPhone only and to be honest spring and struts works like a charm for 90% of the cases (even if the width/height ratio is different like iPhone 4).
But for the 10% constrains is needed to get the results i want. (Table Views, dynamic text and so on).
I couldn't find anything to see if Apple is still maintaining struts and springs (they must have since you can still use them) but i know Auto Layout is a improved version of spring and struts and Apple focus is Auto Layout.
Of course a 100% Auto Layout approach would be the best option but for setting simple things like a button i don't know why isn't spring / strut a viable solution. (Considering you are not doing a iPhone and iPad app)
So, it is possible to use both or i'll have problems in the future? (Considering im doing an App JUST for iPhone or iPad, never both)
It is possible to use Autolayout AND spring and struts effectively
Yes, absolutely. This has always been true if your views are created in code. But starting in Xcode 8 you can also do it in Interface Builder, i.e. you can combine the two in the same nib (xib/storyboard).

How to use different storyboards for iPhone and iPad in Xcode6?

I am trying to work with Xcode 6.1. How can I use different storyboards for iPhone and iPad in Xcode 6.1? I mean, I want to create two different storyboards for iPhone and iPad, and the app will determine which storyboard is to be presented when launching.
I know that I can turn "Use Size Classes"(in the settings of a storyboard file) off to make a storyboard for only iPhone or iPad. But "Main Interface" in the target settings can be only one storyboard. So I don't know how to do.
My favorite feature of Xcode 6 so far is the new size classes concept in Interface Builder.
They also enable the condensing of universal apps into one storyboard file.
Combined with the new adaptive view controllers, it's easier then ever to rely on interface builder, rather than fight with it, to simplify the creation of your app layouts. Every view controller in your app gets a trait collection object.
This trait collection object has 2 size classes, a horizontal size class and a vertical size class. And each of these classes has 3 possible values: compact, regular, or any. These values can change based on the device and its orientation.
Your app will layout its interface for each view controller based on the current size classes. Apple uses a grid to let the user choose which configuration to work in, so here's that same grid but with each device+orientation highlighted in its corresponding size class combo.
Kindly refer the Link

Unclear xcode interface builder feature - Beginner

When one uses the Interface Builder to arrange the UI Components, there is an option where you have to click to resize or arrange all UI components (buttons, labels, etc.) to fit the view. What is this feature called? And how can you do this programmatically?
I think you are referring to the autoresizingMask property for a UIView.
Have a look at the documentation

How to zoom in/out in Xcode 4.1 Interface Builder window to see multiple UIViews

I'm building a xib with multiple views, one oriented for landscape and another for portrait. I'd like to be able to zoom out from the Interface Builder window to see both and then zoom in on one of the views to work on it, rinse, repeat. Can this be done?
This is not possible as far as I know, but Xcode 4.2 allows you to develop your iOS applications using "storyboards", which is similar (and has many other benefits).

How can I create an iOS-style toolbar in my Mac Cocoa application?

Several iLife '11 applications on the Mac use iOS-style black toolbars. For instance, the toolbar at the bottom of this screenshot of iPhoto:
(source: pocket-lint.com)
This sort of look is available in the iOS SDK as "UITabBar."
I am wondering if there is an easy way to achieve this in my ordinary, non-iOS Mac application. If not, what would be the best way to go about creating this effect?
There's nothing that will give you this view out of the box. You'll need to build it yourself.
The simplest method would be to create a custom view with a gradient background and place monochrome buttons in it.
Better would be to create a set of classes similar to NSToolBar that handle positioning, highlighting etc. Even better, build it and then open-source it :-)
However, you'll have to build it yourself. Apart from NSButton there's not much that will help in the pre-existing objects.

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