Windows: Getting the version of a running process - windows

I want to get an overview of all the programs that are being used and how many versions of this software that is being used. I do not need to know the exact version number (though it would be nice), just be able to say that two things are distinct versions (or builds).
Because I do not know anything about each program, I need this to be done in a generic way. How could this be done?

This is quite a general question, so I'll give you a general answer. You are going to need to do the following:
Enumerate all the processes by calling EnumProcesses().
For each process ID, OpenProcess() to obtain a process handle.
With each process handle call GetModuleFileNameEx() to obtain the process's main executable file name.
Finally call GetFileVersionInfo() and perhaps some of its friends to retrieve the information.
This will give you binary version information rather than marketing versions. For example Windows XP is version 5.1, Windows Vista is 6.0, Windows 7 is version 6.1. If you need marketing versions then that's probably not achievable in a general manner.

Related

Do all applications that run on Windows use the Windows API?

I am trying to understand how code, regardless of the language, works. Specifically thinking about software that runs on Windows.
Is my understanding correct that every built in function of a particular language maps to an exposed function in the Windows API when writing software for the Windows platform?
I guess my question can be even more generally, can a language do anything outside of what the OS provides? If so, how? What is an example of this?
There is a theoretical and a practical answer to this.
Practical: yes.
The WinAPI is the API everything uses to do things on Windows. It’s stable and compatible between versions so you can write whatever you want with it and it will work on practically any version of Windows given you don’t use any APIs that aren’t present in an old version. There isn’t any other interface to talk to the operating system properly.
Any language or platform that wants to work on top of this will call WinAPI. C libraries, Python, etc all are written so that they work on top of it (often other languages use C or C++ libraries which use WinAPI).
Theoretical: no.
Windows itself includes a Native API which is the actual OS interface and WinAPI is built on top of this. It is not really used if it’s not necessary since it’s not really documented. It’s used in a couple of Windows components that need to run before the other parts of the system are running and you can build applications linking to this API. But since it’s undocumented it’s not really reasonable and may change whenever.
There is also the syscall level. Several Windows components provide the lower level services for operations done on the WinAPI level. You can write, for example, an assembly program and use the syscalls directly if you want to. Mostly you don’t want to so this is more of a theoretical rather than practical answer to different platforms communicating with the OS. These also may change based on the OS.
WinAPI is basically only one subsystem that runs on the NT kernel. For example, Windows Subsystem for Linux is another one which implements its own syscalls which are then translated to Windows ones. There has also been a POSIX subsystem previously.
So all in all it depends on which level you look at it, but the practical answer is yes. Everything practically runs on WinAPI.
Yes. Even if an application exits immediately, it uses a windows call.
So it is not only theoretical. In theory, as in practice, every Windows application uses the API, because there is nothing else to use.
Even if you try to rewrite each functionality you are about to use, you would eventually have to install a driver, and this also mean you would use the API.

SHGetKnownFolderPath Vs. reading System folder path from Registry

I am very new to windows system programming. In my project I need to read the registered "ProgramFiles" location for 32/64bit processes.
I have finally come up to two choices: either to use SHGetKnownFolderPath or to read the values for these folders from system registry, but I have some security concerns. Can someone please compare these two methods in terms of security and reliability.
You don't read stuff from undocumented random places in the registry, because that's just an implementation detail of where Windows currently stores that data: it may easily happen that:
in some next version of Windows they'll decide that such data needs to be stored elsewhere;
the data you found just is there only on some configurations (some particular IE versions installed, the machine has not joined Active Directory, there's no folder redirection inplace, ...) - but you can't know it, there's no documentation that guarantees you anything.
The correct way to go is to use the documented interfaces that the OS provides, on which Microsoft explicitly makes promises of compatibility (they promise that a public function that works today - if used according to the documentation - will continue to work tomorrow).
tl;dr: use SHGetKnownFolderPath - or SHGetFolderPath if you want to remain compatible with Windows versions before Vista, which in general is a good thing, given that Windows XP still seems to have more market share than all OS X versions combined.

What are the effects of the PE header "subsystem" field?

I have several questions about the PE "subsystem" field, which may overlap to some extent. To avoid spamming this place with each question separately, I thought I'd ask them together and then re-ask separately anything that doesn't get addressed. Hope this is OK...
I know that IMAGE_SUBSYSTEM_WINDOWS_CUI makes the OS "pre-attach" the process to a console, either of its parent process or creating a new console if necessary. IMAGE_SUBSYSTEM_WINDOWS_GUI doesn't do that.
Are there any other differences between these two in a modern version of Windows? Have there been more in the past?
What about the other values, are they used by Windows merely to reject an EXE, or do they cause Windows to emulate a different API? Is this "emulation" process extensible by end-users or is this hard-baked into the OS?
Yes, pre-attaching a console seems to be the only current difference. If memory serves, that wasn't so much the case with the 16-bit based versions of Windows though (95/98/SE/Me).
Older versions of NT accepted other values for the POSIX and OS/2 subsystems.
In theory, you might be able to write your own subsystem using the NT Native API. Although there's a fair amount of documentation around for that if you look, I'm not at all sure it's sufficient to this task. The Win32 subsystem has always had rather a "special" status anyway, and now that the other subsystems are gone, I'm not at all sure they've even tried to assure that other subsystems can be integrated. On NT 4 (for one example) I'd have said "difficult but almost certainly possible". On a current version of Windows, I'd say there's about even odds that some change to the kernel would prevent it from working -- and much lower than even odds that the currently-available documentation would be up to the task of anybody but MS implementing a subsystem.

How to determine development tools used to make a Windows application?

I've got a working proprietary application (windows exe) and would like to know which particular toolkit was used to make it. The reason is that I like the widgets it uses and seek to use same library in my project (to buy it if it's proprietary as well).
Just use Process Explorer to see what DLLs the application has loaded. That will be your widget set. Sort the results by folder to roughly group them by manufacturer. You may need to examine the properties of the DLLs for more detailed info as well.
If the library is statically linked you may have to do some deep looking around, maybe you'll get lucky and find a string saying the name of the library or a class/function in it. You can use OllyDbg for this to view strings loaded at runtime, or something like the linux command strings to look through statically, although that wont work if the program decodes itself at startup. If that doesn't work, you'd have to come up with a list of libraries that do what the one you are looking at does, and find some artifacts in the binary that are common between the two. Anyways, better to check the dlls first like Paul Sasik said.
You can use PEiD to identify the compiler, which can be a hint aswel. PEiD also has a nice process explorer.
For instance, Google Chrome uses C:\WINDOWS\SYSTEM32\IEFRAME.DLL :-) Nice isn't it?
(Don't trust it 100%. For instance, my own compiler has the "Morphine 1.2 - 1.3 -> rootkit" description, which I find quite awkward: that's a packer/compiler trace obfuscator.)

Finding undocumented APIs in Windows

I was curious as to how does one go about finding undocumented APIs in Windows.
I know the risks involved in using them but this question is focused towards finding them and not whether to use them or not.
Use a tool to dump the export table from a shared library (for example, a .dll such as kernel32.dll). You'll see the named entry points and/or the ordinal entry points. Generally for windows the named entry points are unmangled (extern "C"). You will most likely need to do some peeking at the assembly code and derive the parameters (types, number, order, calling convention, etc) from the stack frame (if there is one) and register usage. If there is no stack frame it is a bit more difficult, but still doable. See the following links for references:
http://www.sf.org.cn/symbian/Tools/symbian_18245.html
http://msdn.microsoft.com/en-us/library/31d242h4.aspx
Check out tools such as dumpbin for investigating export sections.
There are also sites and books out there that try to keep an updated list of undocumented windows APIs:
The Undocumented Functions
A Primer of the Windows Architecture
How To Find Undocumented Constants Used by Windows API Functions
Undocumented Windows
Windows API
Edit:
These same principles work on a multitude of operating systems however, you will need to replace the tool you're using to dump the export table. For example, on Linux you could use nm to dump an object file and list its exports section (among other things). You could also use gdb to set breakpoints and step through the assembly code of an entry point to determine what the arguments should be.
IDA Pro is your best bet here, but please please double please don't actually use them for anything ever.
They're internal because they change; they can (and do) even change as a result of a Hotfix, so you're not even guaranteed your undocumented API will work for the specific OS version and Service Pack level you wrote it for. If you ship a product like that, you're living on borrowed time.
Everybody here so far is missing some substantial functionality that comprises hugely un-documented portions of the Windows OS RPC . RPC (think rpcrt4.dll, lsass.exe, csrss.exe, etc...) operations occur very frequently across all subsystems, via LPC ports or other interfaces, their functionality is buried in the mysticism incantations of various type/sub-type/struct-typedef's etc... which are substantially more difficult to debug, due to the asynchronous nature or the fact that they are destine for process's which if you were to debug via single stepping or what have you, you would find the entire system lockup due to blocking keyboard or other I/O from being passed ;)
ReactOS is probably the most expedient way to investigate undocumented API. They have a fairly mature kernel and other executive's built up. IDA is fairly time-intensive and it's unlikely you will find anything the ReactOS people have not already.
Here's a blurb from the linked page;
ReactOS® is a free, modern operating
system based on the design of Windows®
XP/2003. Written completely from
scratch, it aims to follow the
Windows® architecture designed by
Microsoft from the hardware level
right through to the application
level. This is not a Linux based
system, and shares none of the unix
architecture.
The main goal of the
ReactOS project is to provide an
operating system which is binary
compatible with Windows. This will
allow your Windows applications and
drivers to run as they would on your
Windows system. Additionally, the look
and feel of the Windows operating
system is used, such that people
accustomed to the familiar user
interface of Windows® would find using
ReactOS straightforward. The ultimate
goal of ReactOS is to allow you to
remove Windows® and install ReactOS
without the end user noticing the
change.
When I am investigating some rarely seen Windows construct, ReactOS is often the only credible reference.
Look at the system dlls and what functions they export. Every API function, whether documented or not, is exported in one of them (user, kernel, ...).
For user mode APIs you can open Kernel32.dll User32.dll Gdi32.dll, specially ntdll.dll in dependancy walker and find all the exported APIs. But you will not have the documentation offcourse.
Just found a good article on Native APIS by Mark Russinovich

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