I am getting a warning of deprecated method when using
[buttonLeft setLineBreakMode:UILineBreakModeWordWrap];
Is there any other substitute of this method?
try
[buttonLeft.titleLabel setLineBreakMode:NSLineBreakByWordWrapping];
For UILabel, the appropriate constant is now NSLineBreakByWordWrapping (instead of UILineBreakModeWordWrap):
titleLabel.lineBreakMode = NSLineBreakByWordWrapping;
can try the the following. it's bit long but i think it will work:
// we only want to add our custom label once; only 1st pass shall return nil
UILabel titleLabel = (UILabel)[self viewWithTag:TITLE_LABEL_TAG];
if (!titleLabel)
{
// no custom label found (1st pass), we will be creating & adding it as subview
titleLabel = [[UILabel alloc] initWithFrame:titleRect];
[titleLabel setTag:TITLE_LABEL_TAG];
// make it multi-line
[titleLabel setNumberOfLines:0];
[titleLabel setLineBreakMode:UILineBreakModeWordWrap];
// title appearance setup; be at will to modify
[titleLabel setBackgroundColor:[UIColor clearColor]];
[titleLabel setFont:[self font]];
[titleLabel setShadowOffset:CGSizeMake(0, 1)];
[titleLabel setTextAlignment:UITextAlignmentCenter];
[self addSubview:titleLabel];
[titleLabel release];
}
// finally, put our label in original title view's state
[titleLabel setText:title];
[titleLabel setTextColor:titleColor];
[titleLabel setShadowColor:titleShadowColor];
// and return empty rect so that the original title view is hidden
return CGRectZero;
}
Just check out and replace these enums.
In the previos of ios6 was:-
From IOS 6 it is:-
Related
Old label text doesn't get cleared when I use the UIColor clearColor method in Xcode 4.5.2. The new text is getting superimposed on the old.
Here is my code below. Whenever I press restart, I want my labels to get reset to #"". But it is not getting cleared.
CGRect frame=CGRectMake(intX, intY, 15, 18);
UILabel *label = [[UILabel alloc] initWithFrame:frame];
[self.view addSubview:label];
[label setFont:[UIFont fontWithName:#"ChalkboardSE-Light" size:17]];
CGRect frame1=CGRectMake(intSerialNoX, intY, 20, 18);
UILabel *label1 = [[UILabel alloc] initWithFrame:frame1];
[self.view addSubview:label1];
[label1 setFont:[UIFont fontWithName:#"ChalkboardSE-Light" size:17]];
label1.textColor = color;
label.backgroundColor=[UIColor clearColor];
label1.backgroundColor=[UIColor clearColor];
if([strAction isEqualToString:#"GO"])
{
[label1 setText:[myLableSerialNoArray objectAtIndex:i]];
[label setText:[[myLableWordsArray objectAtIndex:i] substringWithRange:NSMakeRange(j,1)]];
}
else if([strAction isEqualToString:#"RESTART"])
{
[label1 setText:#""];
[label setText:#""];
}
Have you set breakpoints to be sure [label1 setText:#""]; is getting called?
In any case I think the problem is that you are alloc and init'ing new labels every time this method is called, and placing them on top of labels that are already there from previous calls to the same method. You probably only want to do the alloc/init once, and then add a property to hold a reference to each label, which you can then use inside the method to set / reset the text.
Hey I'm making an app that requires a certain part of a text view's text to be underlined. is there a simple way to do this like for making it bold and italics or must i make and import a custom font? thanks for the help in advance!
This is what i did. It works like butter.
1) Add CoreText.framework to your Frameworks.
2) import <CoreText/CoreText.h> in the class where you need underlined label.
3) Write the following code.
NSMutableAttributedString *attString = [[NSMutableAttributedString alloc] initWithString:#"My Messages"];
[attString addAttribute:(NSString*)kCTUnderlineStyleAttributeName
value:[NSNumber numberWithInt:kCTUnderlineStyleSingle]
range:(NSRange){0,[attString length]}];
self.myMsgLBL.attributedText = attString;
self.myMsgLBL.textColor = [UIColor whiteColor];
#import <UIKit/UIKit.h>
#interface TextFieldWithUnderLine : UITextField
#end
#import "TextFieldWithUnderLine.h"
#implementation TextFieldWithUnderLine
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
}
return self;
}
- (void)drawRect:(CGRect)rect {
//Get the current drawing context
CGContextRef context = UIGraphicsGetCurrentContext();
//Set the line color and width
CGContextSetStrokeColorWithColor(context, [UIColor blackColor].CGColor);
CGContextSetLineWidth(context, 0.5f);
//Start a new Path
CGContextBeginPath(context);
// offset lines up - we are adding offset to font.leading so that line is drawn right below the characters and still characters are visible.
CGContextMoveToPoint(context, self.bounds.origin.x, self.font.leading + 4.0f);
CGContextAddLineToPoint(context, self.bounds.size.width, self.font.leading + 4.0f);
//Close our Path and Stroke (draw) it
CGContextClosePath(context);
CGContextStrokePath(context);
}
#end
Since iOS 6.0 UILabel, UITextField and UITextView support displaying attributed strings using the attributedText property.
Usage:
NSMutableAttributedString *aStr = [[NSMutableAttributedString alloc] initWithString:#"text"];
[aStr addAttribute:NSUnderlineStyleAttributeName value:NSUnderlineStyleSingle range:NSMakeRange(0,2)];
label.attributedText = aStr;
I am trying to set a label text with the text i selected from my tableview. Here are my codes
- (void)viewDidLoad
{
// Location *l = [[Location alloc]init];
// [l view];
[super viewDidLoad];
// Do any additional setup after loading the view.
[pLabel setText:[self selectedText]];
NSLog(#"%#1", [self selectedText]);
}
-(id) initWithTextSelected:(NSString *) text {
self.selectedText = text;
[pLabel setText:selectedText];
NSLog(#"%#2", [self selectedText]);
return self;
}
I can't seem to set my label. In addition, NSLog 1 prints out null while NSLog 2 displayed my selected value.
i think the selectedText at the viewDidLoad is null because it is not retained and instead of using setText: use pLabel.text = selectedText;
At NSLog 2 ou are setting self.selected text.
but in viewDidLoad there is any code that setting the selectedText. Be sure that you are setting your "selectedText".
UIBarButtonItem does not extend UIView, so there is nothing like a frame property.
But is there any way I can get what is it's CGRect frame, relative to the application UIWindow?
Do you like to use private APIs? If yes,
UIView* view = thatItem.view;
return [view convertRect:view.bounds toView:nil];
Of course no one wants this when targeting the AppStore. A more unreliable method, and also uses undocumented features, but will pass Apple's test, is to loop through the subviews to look for the corresponding button item.
NSMutableArray* buttons = [[NSMutableArray alloc] init];
for (UIControl* btn in theToolbarOrNavbar.subviews)
if ([btn isKindOfClass:[UIControl class]])
[buttons addObject:btn];
UIView* view = [buttons objectAtIndex:index];
[buttons release];
return [view convertRect:view.bounds toView:nil];
The index is the index to your bar item in the array of .items, after removing all blank items. This assumes the buttons are arranged in increasing order, which may not be. A more reliable method is to sort the buttons array in increasing .origin.x value. Of course this still assumes the bar button item must inherit the UIControl class, and are direct subviews of the toolbar/nav-bar, which again may not be.
As you can see, there are a lot of uncertainty when dealing with undocumented features. However, you just want to pop up something under the finger right? The UIBarButtonItem's .action can be a selector of the form:
-(void)buttonClicked:(UIBarButtonItem*)sender event:(UIEvent*)event;
note the event argument — you can obtain the position of touch with
[[event.allTouches anyObject] locationInView:theWindow]
or the button view with
[[event.allTouches anyObject] view]
Therefore, there's no need to iterate the subviews or use undocumented features for what you want to do.
I didn't see this option posted (which in my opinion is much simpler), so here it is:
UIView *barButtonView = [barButtonItem valueForKey:#"view"];
In iOS 3.2, there's a much easier way to show an Action Sheet popover from a toolbar button. Merely do something like this:
- (IBAction)buttonClicked:(UIBarButtonItem *)sender event:(UIEvent *)event
{
UIActionSheet *popupSheet;
// Prepare your action sheet
[popupSheet showFromBarButtonItem:sender animated:YES];
}
This is the implementation I use for my WEPopover project: (https://github.com/werner77/WEPopover):
#implementation UIBarButtonItem(WEPopover)
- (CGRect)frameInView:(UIView *)v {
UIView *theView = self.customView;
if (!theView.superview && [self respondsToSelector:#selector(view)]) {
theView = [self performSelector:#selector(view)];
}
UIView *parentView = theView.superview;
NSArray *subviews = parentView.subviews;
NSUInteger indexOfView = [subviews indexOfObject:theView];
NSUInteger subviewCount = subviews.count;
if (subviewCount > 0 && indexOfView != NSNotFound) {
UIView *button = [parentView.subviews objectAtIndex:indexOfView];
return [button convertRect:button.bounds toView:v];
} else {
return CGRectZero;
}
}
#end
As long as UIBarButtonItem (and UITabBarItem) does not inherit from UIView—for historical reasons UIBarItem inherits from NSObject—this craziness continues (as of this writing, iOS 8.2 and counting ... )
The best answer in this thread is obviously #KennyTM's. Don't be silly and use the private API to find the view.
Here's a oneline Swift solution to get an origin.x sorted array (like Kenny's answer suggests):
let buttonFrames = myToolbar.subviews.filter({
$0 is UIControl
}).sorted({
$0.frame.origin.x < $1.frame.origin.x
}).map({
$0.convertRect($0.bounds, toView:nil)
})
The array is now origin.x sorted with the UIBarButtonItem frames.
(If you feel the need to read more about other people's struggles with UIBarButtonItem, I recommend Ash Furrow's blog post from 2012: Exploring UIBarButtonItem)
I was able to get Werner Altewischer's WEpopover to work by passing up the toolbar along with the
UIBarButton:
Mod is in WEPopoverController.m
- (void)presentPopoverFromBarButtonItem:(UIBarButtonItem *)item toolBar:(UIToolbar *)toolBar
permittedArrowDirections:(UIPopoverArrowDirection)arrowDirections
animated:(BOOL)animated
{
self.currentUIControl = nil;
self.currentView = nil;
self.currentBarButtonItem = item;
self.currentArrowDirections = arrowDirections;
self.currentToolBar = toolBar;
UIView *v = [self keyView];
UIButton *button = nil;
for (UIView *subview in toolBar.subviews)
{
if ([[subview class].description isEqualToString:#"UIToolbarButton"])
{
for (id target in [(UIButton *)subview allTargets])
{
if (target == item)
{
button = (UIButton *)subview;
break;
}
}
if (button != nil) break;
}
}
CGRect rect = [button.superview convertRect:button.frame toView:v];
[self presentPopoverFromRect:rect inView:v permittedArrowDirections:arrowDirections animated:animated];
}
-(CGRect) getBarItemRc :(UIBarButtonItem *)item{
UIView *view = [item valueForKey:#"view"];
return [view frame];
}
You can get it from the UINavigationBar view. The navigationBar is a UIView which has 2 or 3 custom subviews for the parts on the bar.
If you know that the UIBarButtonItem is currently shown in the navbar on the right, you can get its frame from navbar's subviews array.
First you need the navigationBar which you can get from the navigationController which you can get from the UIViewController. Then find the right most subview:
UINavigationBar* navbar = curViewController.navigationController.navigationBar;
UIView* rightView = nil;
for (UIView* v in navbar.subviews) {
if (rightView==nil) {
rightView = v;
} else if (v.frame.origin.x > rightView.frame.origin.x) {
rightView = v; // this view is further right
}
}
// at this point rightView contains the right most subview of the navbar
I haven't compiled this code so YMMV.
This is not the best solution and from some point of view it's not right solution and we can't do like follow because we access to object inside UIBarBattonItem implicitly, but you can try to do something like:
UIButton *button = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 30, 30)];
[button setImage:[UIImage imageNamed:#"Menu_Icon"] forState:UIControlStateNormal];
[button addTarget:self action:#selector(didPressitem) forControlEvents:UIControlEventTouchUpInside];
UIBarButtonItem *item = [[UIBarButtonItem alloc] initWithCustomView:button];
self.navigationItem.rightBarButtonItem = item;
CGPoint point = [self.view convertPoint:button.center fromView:(UIView *)self.navigationItem.rightBarButtonItem];
//this is like view because we use UIButton like "base" obj for
//UIBarButtonItem, but u should note that UIBarButtonItem base class
//is NSObject class not UIView class, for hiding warning we implicity
//cast UIBarButtonItem created with UIButton to UIView
NSLog(#"point %#", NSStringFromCGPoint(point));
as result i got next:
point {289, 22}
Before implement this code, be sure to call [window makeKeyAndVisible] in your Applition delegate application:didFinishLaunchingWithOptions: method!
- (void) someMethod
{
CGRect rect = [barButtonItem convertRect:barButtonItem.customview.bounds toView:[self keyView]];
}
- (UIView *)keyView {
UIWindow *w = [[UIApplication sharedApplication] keyWindow];
if (w.subviews.count > 0) {
return [w.subviews objectAtIndex:0];
} else {
return w;
}
}
I handled it as follows:
- (IBAction)buttonClicked:(UIBarButtonItem *)sender event:(UIEvent *)event
{
UIView* view = [sender valueForKey:#"view"]; //use KVO to return the view
CGRect rect = [view convertRect:view.bounds toView:self.view];
//do stuff with the rect
}
Greetings all,
I am a noob and I have been trying to work through this for a few days.
I am adding images to a view via UItouch. The view contains a background on top of which the new images are add. How do I clear the images I am adding from the subview, without getting rid of the UIImage that is the background. Any assistance is greatly appreciated. Thanks in Advance.
here is the code:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *) event {
NSUInteger numTaps = [[touches anyObject] tapCount];
if (numTaps==2) {
imageCounter.text =#"two taps registered";
//__ remove images
UIView* subview;
while ((subview = [[self.view subviews] lastObject]) != nil)
[subview removeFromSuperview];
return;
}else {
UITouch *touch = [touches anyObject];
CGPoint touchPoint = [touch locationInView:self.view];
CGRect myImageRect = CGRectMake((touchPoint.x -40), (touchPoint.y -45), 80.0f, 90.0f);
UIImageView *myImage = [[UIImageView alloc] initWithFrame:myImageRect];
[myImage setImage:[UIImage imageNamed:#"pg6_dog_button.png"]];
myImage.opaque = YES; // explicitly opaque for performance
[self.view addSubview:myImage];
[myImage release];
[imagesArray addObject:myImage];
NSNumber *arrayCount =[self.view.subviews count];
viewArrayCount.text =[NSString stringWithFormat:#"%d",arrayCount];
imageCount=imageCount++;
imageCounter.text =[NSString stringWithFormat:#"%d",imageCount];
}
}
What you need is a way of distinguishing the added UIImageView objects from the background UIImageView. There are two ways I can think of to do this.
Approach 1: Assign added UIImageView objects a special tag value
Each UIView object has a tag property which is simply an integer value that can be used to identify that view. You could set the tag value of each added view to 7 like this:
myImage.tag = 7;
Then, to remove the added views, you could step through all of the subviews and only remove the ones with a tag value of 7:
for (UIView *subview in [self.view subviews]) {
if (subview.tag == 7) {
[subview removeFromSuperview];
}
}
Approach 2: Remember the background view
Another approach is to keep a reference to the background view so you can distinguish it from the added views. Make an IBOutlet for the background UIImageView and assign it the usual way in Interface Builder. Then, before removing a subview, just make sure it's not the background view.
for (UIView *subview in [self.view subviews]) {
if (subview != self.backgroundImageView) {
[subview removeFromSuperview];
}
}
A more swiftly code for approach #1 in only one functional line of code :
self.view.subviews.filter({$0.tag == 7}).forEach({$0.removeFromSuperview()})