Up until now I've mostly concentrated on how to properly design code, make it as readable as possible and as maintainable as possible. So I alway chose to learn about the higher level details of programming, such as class interactions, API design, etc.
Algorithms I never really found particularly interesting. As a result, even though I can come up with a good design for my programs, and even if I can come up with a solution to a given problem it rarely is the most efficient.
Is there a particular way of thinking about problems that helps you come up with an as efficient solution as possible, or is it simple a matter of practice and/or memorizing?
Also, what online resources can you recommend that teach you various efficient algorithms for different problems?
Data dominates. If you design your program around the right abstract data structures (ADTs), you often get a clean design, the algorithms follow quite naturally and when performance is lacking, you should be able to "plug in" more efficient ones.
A strong background in maths and logic helps here, as it allows you to visualize your program at a high level as the interaction between functions, sets, graphs, sequences, etc. You then decide whether the sets need to be ordered (balanced BST, O(lg n) operations) or not (hash tables, O(1) operations), what operations need to supported on sequences (vector-like or list-like), etc.
If you want to learn some algorithms, get a good book such as Cormen et al. and try to implement the main data structures:
binary search trees
generic binary search trees (that work on more than just int or strings)
hash tables
priority queues/heaps
dynamic arrays
Introduction To Algorithms is a great book to get you thinking about efficiency of different algorithms/data structures.
The authors of the book also teach an algorithms course on MIT . You can find most lectures here
I would say that in coming up with good algorithms (which is actually part of good design IMHO), you have to develop a way of thinking. This is best done by studying algorithm design. By study I don't mean just knowing all the common algorithms covered in a textbook, but actually understanding how and why they work, and being able to apply the basic idea contained in them to actual problems you are trying to solve.
I would suggest reading a good book on algorithms (my favourite is CLRS). For an online resource I would recommend the series of articles in the TopCoder Algorithm Tutorials.
I do not understand why you would mention practice and memorization in the same breath. Memorization won't help you at all (you probably already know this), but practice is essential. If you cannot apply what you learned, its not really learning. You can practice at various online programming contest/puzzle sites like SPOJ, Project Euler and PythonChallenge.
Recommendations:
First of all i recommend the book "Intro to Algorithms, Second Edition By corman", great book has most(if not all) of the algorithms you will need. (Some of the more important topics are sorting-algorithms, shortest paths, dynamic programing, many data structures like bst, hash maps, heaps).
another great way to learn algorithms is http://ace.delos.com/usacogate, great practice after the begining.
To your questions you will just get used to write good fast running code, after a little practice you just wouldnt want to write un-efficient code.
While I think #larsmans is correct inasmuch that understanding logic and maths is a fast way to understanding how to choose useful ADTs for solving a given problem, studying existing solutions may be more instructive for those of us who struggle with those topics. In particular, reviewing code of established software (OSS) that solves some similar problem as the one you're interested in.
I find a particularly good method for this method of study is reviewing unit tests of such a project. Apache Lucene, for example, has a source control repository containing numerous examples. While it doesn't reveal the underlying algorithms, it helps trace to particular functionality that solves a certain problem. This leads to an opportunity for studying its innards - i.e. an interesting algorithm. In Lucene's case inverted indices come to mind.
While this does not guarantee the algorithm you discover is the best, it's likely one that's received a lot scrutiny and probably comes from project with an active mailing that may answer your questions. So it's a good resource for finding a solution that is probably better than what most of us would come up with on our own.
Related
Maybe some of you will not find this question to be inappropriate in this forum but I sincerely need some guidance on this. I have been working on Algorithms and Data structures lately, for Algorithm I have been practicing problem solving on topcoder and codechef, which is helping me a lot in understanding algorithms. But most problems are focused on algorithm, and I still don't get a lot problems where I have to focus on which data structure to pick. So can anybody recommend some website or other tools that focus on developing right instincts for choosing Data structures and their implementation.
The first step is to implement the different data structures so you understand the operations they support. You should also make a table of them with the operations they support and their complexity. Take a book on algorithms and data structures and implement all the data structures in it and work through the problems.
Once you understand the data structures well, you'll gain much more from doing hard problems and looking at clever solutions. If you see a clever use of a data structure you know well, it'll typically be much more surprising to you and you'll remember the solution.
Another important point is that if you typically use a specific programming language, make sure you know what data structures are provided by its standard library and make sure you know what the standard (or documentation) says about their implementation (i.e. what complexity bounds different operations are guaranteed to have etc.).
"Designing the right algorithm for a given application is a difficult job. It requires a major creative act, taking a problem and pulling a solution out of the ether. This is much more difficult than taking someone else's idea and modifying it or tweaking it to make it a little better. The space of choices you can make in algorithm design is enormous, enough to leave you plenty of freedom to hang yourself".
I have studied several basic design techniques of algorithms like Divide and Conquer, Dynamic Programming, greedy, backtracking etc.
But i always fail to recognize what principles to apply when i come across certain programming problems. I want to master the designing of algorithms.
So can any one suggest a best place to understand the principles of algorithm design in depth.....
I suggest Programming Pearls, 2nd edition, by Jon Bentley. He talks a lot about algorithm design techniques and provides examples of real world problems, how they were solved, and how different algorithms affected the runtime.
Throughout the book, you learn algorithm design techniques, program verification methods to ensure your algorithms are correct, and you also learn a little bit about data structures. It's a very good book and I recommend it to anyone who wants to master algorithms. Go read the reviews in amazon: http://www.amazon.com/Programming-Pearls-2nd-Edition-Bentley/dp/0201657880
You can have a look at some of the book's contents here: http://netlib.bell-labs.com/cm/cs/pearls/
Enjoy!
You can't learn algorithm design just from reading books. Certainly, books can help. Books like Programming Pearls as suggested in another answer are great because they give you problems to work. Each problem forces you to think about how to solve a particular type of problem.
The idea is that you expose yourself to many different types of problems and their solutions. In doing so, you learn how to examine a problem and see if it shares anything in common with problems you've already seen. In that regard, it's not a whole lot different than the way you learned how to solve "word problems" in math class. Granted, most algorithm problems are more complex than having to figure out where on the tracks the two trains will collide, but the way you learn how to solve the problems is the same. You learn common techniques used to solve simple problems, then combine those techniques to solve more complex problems, etc.
Read, practice, lather, rinse, repeat.
In addition to books like Programming Pearls, there are sites online that post different programming challenges that you can test yourself on. It helps if you have friends or co-workers who also are interested in algorithms, because you can bounce ideas off each other and pose interesting challenges, or work together to come up with solutions to problems.
Did I mention that it takes practice?
"Mastering" anything takes time. A long time. A popular theory is that it takes 10,000 hours of practice to become an expert at anything. There's some dispute about that for particular endeavors, but in general it's true. You don't master anything overnight. You have to study. And practice. And read what others have done. Study some more and practice some more.
A good book about algorithm design is Kleinbeg Tardos. Every design technique depends on the problem that you are going to tackle. It is very important to do the exercises in the algorithm books and have feedback from teachers about that.
If there exist a locally optimal choice taht brings the globally optimal solution you can use a greedy algorithm.
If the problem has optimal substructure, you can use dynamic programming.
I currently work with PHP and Ruby on Rails as a web developer. My question is why would I need to know algorithms and data structures? Do I need to learn C, C++ or Java first? What are the practical benefits of knowing algorithms and data structures? What are algorithms and data structures in layman’s terms? (As you can tell unfortunately I have not done a CS course.)
Please provide as much information as possible and thank you in advance ;-)
Data structures are ways of storing stuff, just like you can put stuff in stacks, queues, heaps and buckets - you can do the same thing with data.
Algorithms are recipes or instructions, the quick start manual for your coffee maker is an algorithm to make coffee.
Algorithms are, quite simply, the steps by which you do something. For instance the Coffee Maker Algorithm would run something like
Turn on Coffee Maker
Grind Coffee Beans
Put in filter and place coffee in filter
Add Water
Start brewing process
Drink coffee
A data structure is a means by which we store information in a organized fashion. For further info, check out the Wikipedia Article.
An algorithm is a list of instructions and data structures are ways to represent information. If you're writing computer programs then you're already using algorithms and data structures even if you don't know what the words mean.
I think the biggest advantages in knowing standard algorithms and data structures are:
You can communicate with other programmers using a common language.
Other people will be able to understand your code once you've left.
You will also learn better methods for solving common problems. You could probably solve these problems eventually anyway even without knowing the standard way to do it, but you will spend a lot of time reinventing the wheel and it's unlikely your solutions will be as good as those that thousands of experts have worked on and improved over the years.
An algorithm is a sequence of well defined steps leading to the solution of a type of problem.
A data structure is a way to store and organize data to facilitate access and modifications.
The benefit of knowing standard algorithms and data structures is they are mostly better than you yourself could develop. They are the result of months or even years of work by people who are far more intelligent than the majority of programmers. Knowing a range of data structures and algorithms allows you to fit a problem roughly to a data structure or/and algorithm and tweak as required.
In the classic "cooking/baking equivalent", algorithms are recipes and data structures are your measuring cups, your baking sheets, your cookie cutters, mixing bowls and essentially any other tool you would be using (your cooker is your compiler/interpreter, though).
(source: mit.edu)
This book is the bible on algorithms. In general, data structures relate to how to organize your data to access it in memory, and algorithms are methods / small programs to resolve problems (ex: sorting a list).
The reason you should care is first to understand what can go wrong in your code; poorly implemented algorithms can perform very badly compared to "proven" ones. Knowing classic algorithms and what performance to expect from them helps in knowing how good your code can be, and whether you can/should improve it.
Then there is no need to reinvent the wheel, and rewrite a buggy or sub-optimal implementation of a well-known structure or algorithm.
An algorithm is a representation of the process involved in a computation.
If you wanted to add two numbers then the algorithm might go:
Get first number;
Get second number;
Add first number to second number;
Return result.
At its simplest, an algorithm is just a structured list of things to do - its use in computing is that it allows people to see the intent behind the code and makes logical (as opposed to syntactical) errors easier to spot.
e.g. if step three above said multiply instead of add then someone would be able to point out the error in the logic without having to debug code.
A data structure is a representation of how a system's data should be referenced. It might match a table structure exactly or may be de-normalised to make data access easier. At its simplest it should show how the entities in a system are related.
It is too large a topic to go into in detail but there are plenty of resources on the web.
Data structures are critical the second your software has more than a handful of users. Algorithms is a broad topic, and you'll want to study it if a good knowledge of data structures doesn't fix your performance problems.
You probably don't need a new programming language to benefit from data structures knowledge, though PHP (and other high level languages) will make a lot of it invisible to you, unless you know where to look. Java is my personal favorite learning language for stuff like this, but that's pretty subjective.
My question is why would I need to know algorithms and data structures?
If you are doing any non-trivial programming, it is a good idea to understand the class data structures and algorithms and their uses in order to avoid reinventing the wheel. For example, if you need to put an array of things in order, you need to understand the various ways of sorting, so that you can choose the most appropriate one for the task in hand. If you choose the wrong approach, you can end up with a program that is grossly inefficient in some circumstances.
Do I need to learn C, C++ or Java first?
You need to know how to program in some language in order to understand what the algorithms and data structures do.
What are the practical benefits of knowing algorithms and data structures?
The main practical benefits are:
to avoid having to reinvent the wheel all of the time,
to avoid the problem of square wheels.
When faced with a problem in software I usually see a solution right away. Of course, what I see is usually somewhat off, and I always need to sit down and design (admittedly, I usually don't design enough), but I get a certain intuition right away.
My problem is I don't get that same intuition when it comes to advanced algorithms. I feel much more up to the task of building another Facebook then building another Google search, or a Music Genom project. It's probably because I've been building software for quite some time, but I have little experience with composing algorithms.
I would like the community's advice on what to read and what projects to undertake to be better at composing algorithms.
(This question has nothing to do with Algorithmic composition. Well, almost nothing)
+1 To whoever said experience is the best teacher.
There are several online portals which have a lot of programming problems, that you can submit your own solutions to, and get an automated pass/fail indication.
http://www.spoj.pl/
http://uva.onlinejudge.org/
http://www.topcoder.com/tc
http://code.google.com/codejam/contests.html
http://projecteuler.net/
https://codeforces.com
https://leetcode.com
The USACO training site is the training program that all USA computing olympiad participants go through. It goes step by step, introducing more and more complex algorithms as you go.
You might find it helpful to perform algorithms physically. For example, when you're studying sorting algorithms, practice doing each one with a deck of cards. That will activate different parts of your brain than reading or programming alone will.
Steve Yegge referred to "The Algorithm Design Manual" in one of his rants. I haven't seen it myself, but it sounds like it's just the ticket from his description.
My absolute favorite for this kind of interview preparation is Steven Skiena's The Algorithm Design Manual. More than any other book it helped me understand just how astonishingly commonplace (and important) graph problems are – they should be part of every working programmer's toolkit. The book also covers basic data structures and sorting algorithms, which is a nice bonus. But the gold mine is the second half of the book, which is a sort of encyclopedia of 1-pagers on zillions of useful problems and various ways to solve them, without too much detail. Almost every 1-pager has a simple picture, making it easy to remember. This is a great way to learn how to identify hundreds of problem types.
problem domain
First you must understand the problem domain. An elegant solution to the wrong problem is no good, nor is an inefficient solution to the right problem in most cases. Solution quality, in other words, is often relative. A simple scheduling problem that has a deterministic solution that takes ten minutes to run may be fine if schedules are realculated once per week, but if schedules change several times a day then a genetic algorithm solution that converges in a few seconds may be required.
decomposition and mapping
Second, decompose the problem into sub-problems and known/unknown elements that correspond to elements of the solution. Sometimes this is obvious, e.g. to count widgets you need a way of identifying widgets, an incrementable counter, and a way of storing the count. Sometimes it is not so obvious. Sometimes you have to decompose the problem, the domain, and possible solutions at the same time and try several different mappings between them to find one that leads to the correct results [this is the general method].
model
Model the solution, in your head at least, and walk through it to see if it works correctly. Adjust as necessary (See decomposition and mapping, above).
composition/interfaces
Many times you can find elements of the problem and elements of the solution that map to each other and produce partial results that are useful. This composition and interface construction provides the kernal of the solution, and also serves to reduce the scope of the problem remaining. So then you just loop back to the top with a smaller initial problem, and go through it again.
experience
Experience is the best teacher, of course, but reading about different kinds of problems and solutions will also be helpful. Studying some of the well-known algorithms and their applications is likewise very helpful, e.g. Dijkstra, Bresenham, Unification, and of course, graph theory.
I am not sure intuition can be cultivated, but I think I know what you are asking. The more problems you solve, the more information and experience you have at your disposal for future problems. So, I say just practice. Practice programming real world applications and you run into plenty of problems. Sometimes, solving puzzles can be very educational as well.
I try to find physical analogues when I'm looking at a complex problem.
I wonder how many of you have implemented one of computer science's "classical algorithms" like Dijkstra's algorithm or data structures (e.g. binary search trees) in a real world, not academic project?
Is there a benefit to our dayjobs in knowing these algorithms and data structures when there are tons of libraries, frameworks and APIs which give you the same functionality?
Is there a benefit to our dayjobs in knowing these algorithms and data structures when there are tons of libraries, frameworks and APIs which give you the same functionality?
The library doesn't know what your problem domain is and won't be able to chose the correct algorithm to do the job. That is why I think it is important to know about them: then YOU can make the correct choice of algorithms to solve YOUR problem.
Knowing, or being able to understand these algorithms is important, these are the tools of your trade. It does not mean you have to be able to implement A* in an hour from memory. But you should be able to figure out what the advantages of using a red-black tree as opposed to a normal unbalanced tree are so you can decide if you need it or not. You need to be able to judge the fitness of an algorithm for solving your problem.
This might sound too school-masterish but these "classical algorithms" were not invented to give college students exam questions, they were invented to solve problems or improve on current solutions, just like the array, the linked list or the stack are building blocks to write a program so are some of these. Just like in math where you move from addition and subtraction to integration and differentiation, these are advanced techniques that will help you solve problems that are out there.
They might not be directly applicable to your problems or work situation but in the long run knowing of them will help you as a professional software engineer.
To answer your question, I did an implementation of A* recently for a game.
Is there a benefit to understanding your tools, rather than simply knowing that they exist?
Yes, of course there is. Taking a trivial example, don't you think there's a benefit to knowing what the difference is List (or your language's equivalent dynamic array implementation) and LinkedList (or your language's equivalent)? It's pretty important to know that one has constant random access time, while the other is linear. And one requires N copies if you insert a value in the middle of the sequence, while the other can do it in constant time.
Don't you think there's an advantage to understanding that the same sorting algorithm isn't always optimal? That for almost-sorted data, quicksort sucks, for example? Naively just calling Sort() and hoping for the best can become ridiculously expensive if you don't understand what's happening under the hood.
Of course there are a lot of algorithms you probably won't need, but even so, just understanding how they work may make it easier for yourself to come up with efficient algorithms to solve other, unrelated, problems.
Well, someone has to write the libraries. While working at a mapping software company, I implemented Dijkstra's, as well as binary search trees, b-trees, n-ary trees, bk-trees and hidden markov models.
Besides, if all you want is a single 'well known' algorithm, and you also want the freedom to specialise it and optimise it if it becomes critical to performance, including a whole library seems like a poor choice.
We use a home grown implementation of a p-random number generator from Knuth SemiNumeric as an aid in some statistical processing
In my previous workplace, which was an EDA company, we implemented versions of Prim and Dijsktra's algorithms, disjoint set data structures, A* search and more. All of these had real world significance. I believe this is dependent on problem domain - some domains are more algorithm-intensive and some less so.
Having said that, there is a fine line to walk - I see no business reason for re-implementing STL or Java Generics. In many cases, a standard library is better than "inventing a wheel". The more you are near your core application, the more it may be necessary to implement a textbook algorithm or data structure.
If you never work with performance-critical code, consider yourself lucky. However, I consider this scenario unrealistic. Performance problems could occur anywhere. And then it's necessary to know how to fix that problem. Obviously, merely knowing a few algorithm names isn't enough here – unless you want to implement them all and try them out one after the other.
No, knowing (at least some of) the inner workings of different algorithms is important for gauging their strengths and weaknesses and for analyzing how they would handle your situation.
Obviously, if there's a library already implementing exactly what you need, you're incredibly lucky. But let's face it, even if there is such a library, using it is often not completely straightforward (at the very least, interfaces and data representation often have to be adapted) so it's still good to know what to expect.
A* for a pac man clone. It took me weeks to really get but to this day I consider it a thing of beauty.
I've had to implement some of the classical algorithms from numerical analysis. It was easier to write my own than to connect to an existing library. Also, I've had to write variations on classical algorithms because the textbook case didn't fit my application.
For classical data structures, I nearly always use the standard libraries, such as STL for C++. The one time recently when I thought STL didn't have the structure I needed (a heap) I rolled my own, only to have someone point out almost immediately that I didn't need to do that.
Classical algorithms I have used in actual work:
A topological sort
A red-black tree (although I will
confess that I only had to implement
insertions for that application and
it only got used in a prototype).
This got used to implement an
'ordered dict' type structure in
Python.
A priority queue
State machines of various sorts
Probably one or two others I can't remember.
As to the second part of the question:
An understanding of how the algorithms work, their complexity and semantics gets used on a fairly regular basis. They also inform the design of systems. Occasionally one has to do things involving parsing or protocol handling, or some computation that's slightly clever. Having a working knowledge of what the algorithms do, how they work, how expensive they are and where one might find them lying around in library code goes a long way to knowing how to avoid reinventing the wheel poorly.
I use the Levenshtein distance algorithm to help implement a 'Did you mean [suggested word]?' feature in our website search.
Works quite well when combined with our 'tagging' system, which allows us to associate extra words (other than those in title/description/etc) with items in the database. \
It's not perfect by any means, but it's way better than most corporate site searches, if I don't say so myself ; )
Classical algorithms are usually associated with something glamorous, like games, or Web search, or scientific computation. However, I had to use some of the classical algorithms for a mere enterprise application.
I was building a metadata migration tool, and I had to use topological sort for dependency resolution, various forms of graph traversals for queries on metadata, and a modified variation of Tarjan's union-find datastructure to partition forest-like structured metadata to trees.
That was a really satisfying experience. Most of those algorithms were implemented before, but their implementations lacked something that I would need for my task. That's why It's important to understand their internals.