Problem while including custom framework in Project - cocoa

I am trying to learn how to create custom frameworks and use them in a project in cocoa, so I began with a simple custom framework named - SimpleFramework.
It contains one class with only one class method:
// class name: SimpleClass, role: Public
+ (void)displayMessage{
NSLog(#"Hello World");
}
I also set its Installation Directory path to - #executable_path/../Frameworks then compiled it.
I included it in another project - SimpleTest, using following steps-
Dragged SimpleFramework.framework into Frameworks folder in project. Also selected Copy items to destination group's folder and Add To Targets check box.
Created a New Copy Files Build Phase. Selected its destination as Frameworks.
Dragged SimpleFramework.framework into it.
Problem is, when I am trying to import
SimpleClass.h in SimpleTestAppDelegate
class, it is giving this error message
on compilation-
SimpleClass.h: No such file or
directory.
Can anyone suggest me if I am doing anything wrong?
Code for application can be found here- Sample code link
Thanks,
Miraaj

I found its solution. I was missing this line:
#import "SimpleFramework/SimpleClass.h"

Related

Xamarin Android Layout Resources in library project not included in Application

I have a Xamarin Android library project which is referenced by an Android application project.
The library project has layout files which need to be used by a library project component. The Resource.designer.cs file seems to be generated properly. The layouts are marked as Android Resources. Yet at runtime the resources are not there. Trying to access them just returns 0.
After reading all the SO questions on the topic, I am convinced this should work, but so far it doesn't. Ideas?
Create the Android Class Library.
Create a layout folder in this class library and create a layout in this folder.
Add the code in your xamarin android app.
var btn_Load = FindViewById<Button>(Resource.Id.btn_LoadLibraryLayout);
btn_Load.Click += delegate
{
SetContentView(ClassLibrary1.Resource.Layout.library_layout);
};
I create a button to open the layout in class library.
Result:
You could download from the ClassLibrary_layout folder of GitHub for reference.
https://github.com/WendyZang/Test.git
Updated:
If you want to get the resource identifier, you need the package name of this class library. First, we could not get the package name in AndroidManifest.xml file or properties, because the class library does not have it.
You could get it from the steps below.
Create a activity in class library. And get the package name with the code.
var PackageNname = Application.Context.PackageName;
You could also get the resource identifier in this activity.
var resId2 = Resources.GetIdentifier("library_layout", "layout", PackageNname);
Result:
The paskage name is same to the app1 I provided.
Package Name: com.companyname.app1
You could also use the code directly in app1 activity.
int resId2 = Resources.GetIdentifier("library_layout", "layout", "com.companyname.app1");

Xamarin Android Binding Library Custom Namespace Not Recognized

I am creating a Xamarin Android binding library for an existing JAR that contains a single class and following the Xamarin binding library documentation, I am able to successfully rename the namespace using:
<attr path="/api/package[#name='com.company.blah']" name="managedName">Company.Blah</attr>
I also confirmed the namespace is changed in the generated class in the 'obj/Debug' folder:
namespace Company.Blah {
// Metadata.xml XPath class reference: path="/api/package[#name='com.company.blah']/class[#name='NativeClass']"
[global::Android.Runtime.Register ("com/sprylab/android/widget/TextureVideoView", DoNotGenerateAcw=true)]
public partial class NativeClass
{
...
}
}
I face two problems:
I am unable to reference NativeClass from a sample Android project. It's like to doesn't see the namespace at all. The binding project built successfully without errors.
If I remove the package namespace rename setting, it also builds successfully and I am then able to reference it in my sample project but it requires that I fully qualify the class name anywhere it is used:
private com.company.blah.NativeClass nativeClass;
I'm hoping if I can fix #1, then #2 will not show up again. If so, I'm also curious how you prevent fully qualified class names from showing up?
Going into the project settings of the binding library project and clearing the box to the right of the assembly name seemed to do the trick. Looking inside the csproj directly, it is the root namespace.

Events are disabled in codenameone

I have problem when I want to access events. I already copied the resource files (nativej2me.res) under src directory but still the events are disabled within my project.
Can anyone help me how to arrange the resources so it enables the vents..?
Thanks
Don't move that resource file. Its not the place for it.
I'm guessing you created a handcoded application where GUI builder events aren't supported. You need to create a GUI builder project when creating a new project.
That's a GUI builder project (notice the visual not manual in the brackets)
Just for the googlers out there:
Have a look in the file codenameone_settings.properties - in there you'll find the property userClassAbs=something/StateMachine.java
Its an absolute path and it was showing the wrong directory. After fixing this I was able to add Events in the Designer again.

Why is Xcode not prefixing filenames?

When I start an iOS single view application project, the AppDelegate files and ViewController files are not prefixing with the project name like they used to.
files names are as follows when I open a new project:
AppDelegate.h
AppDelegate.m
MainStoryBoard.storyboard
ViewController.h
ViewController.m
Why is this?
You have to add it manually. When you create a new project just fill out the "Class Prefix" field on the screen where you name the project/bundle id/ etc..
Just add your prefix where I wrote "THIS IS THE PREFIX" in the screenshot below
If you want to add a prefix after you've created your project, you can do so in the file inspector on Xcode's right pane:
Personally, I prefer not to prefix class names within an application.
When you are writing code for libraries, or custom classes, or categories, they are recommended, as there aren't namespaces in Objective-C.
But for application classes, I find they are just noise. Looking down a list of files that all have the same three letters in the front makes it just a bit harder to find what I'm looking for.
I mean, are you really going to have more than one class called AppDelegate? I'm all for full and descriptive naming of my classes, but prefixes for all the classes doesn't help me.
If it helps there are a few conventions for writing code. Search and you'll find them. Here are mine, for example.
You don't have to follow them, but pick a style and be consistent with it.
XCode 8 does NOT have the 'Class Prefix' field. It only has 'Product Name' and this does not ripple down to the view controller or the app delegate. I think 8.3 has bugs.
Class Prefix is file & template business. For the sake of organised files in a project it makes sense to have filenames that express their contents.
The workflow to achieve that was actually simplified with the Class Prefix field in the File inspector panel while your project name is active (clicked) in the file browser.
When there is a class prefix set the class name field when creating new files is predefined. That way you can choose file by file (class by class) if you want to use it and class name and file name will result in similar name scheme.

Best way to deploy and reference an XSLT file

In a visual studio project I have three layers, Data Layer, Business Layer and Presentation Layer.
In the Data Layer I have a few XSLT's that transform some objects into an email, all works fine but I have discovered that the XSLTs do not get built/copied when building.
I have currently, created a folder in the deploy location and placed the XSLT's there but I am concerned about relying on a manual process to update these.
Has anyone encountered a similar issue and if so how did they get around it.
It smacks of changing the MSBuild script to copy the build artifacts to the required location, does anyone have examples of this?
Thaks
If you are using Visual Studio 2005/2008, the easiest way to do this is by including your XSLT files as project resources.
Open the Properties for your project.
Select the Resources tab. You will probably see a link that says "This project does not contain a default resources file. Click here to create one." Go ahead and click on that.
Click the Add Resource drop-down near the top and select Add Existing File.
Browse to your XSLT files and select them.
After you have done this, you can easily access the resources in the following manner:
// To get the contents of the resource as a string:
string xslt = global::MyNamespace.Properties.Resources.MyXsltFile;
// To get a Stream containing the resource:
Stream xsltStream = global::MyNamespace.Properties.Resources.ResourceManager.GetStream("MyXsltFile");
If you are using Visual Studio 2003, your best bet is to include those XSLT files as embedded resources for the DLL. In Visual Studio, select the file(s) in Solution Explorer, open the Properties pane, and change the Build Type to "Embedded Resource". You can then use the GetManifestResourceStream method to get a Stream containing the XSLT(s). The name to pass will be based on the default namespace of your assembly, the folder containing the file, and the name of the file.
For example, say your data layer assembly has a default namespace of My.DataLayer. Within your data layer project you have a folder named Templates which contains a file called Transform.xslt. The code to get your XSLT would look like this:
// There are numerous ways to get a reference to the Assembly ... this way works
// when called from a class that is in your data layer. Have a look also at the
// static methods available on the Assembly class.
System.Reflection.Assembly assembly = (GetType()).Assembly;
System.IO.Stream xsltStream = assembly.GetManifestResourceStream("My.DataLayer.Templates.Transform.xslt");
For more information check out this article on CodeProject.
Obvious question maybe, but still has to be asked, did you include the folder containing the XSLT's in the project itself? Is this a web or forms app?
In VS, it is easy to set the properties of the XSLT files in the project to copy on build, by default they do not.
I may have explained myself poorly.
THe Data layer is a class library that a the presentation layer references.
On building the DataLayer I can get the XSLTs to output to the Bin directory of the DataLayer. However when I build and publish the presentation layer, it correctly grabs the DLL but not the XSLTs

Resources