How portable is relying on scrrun.dll being available? - windows

I have the following directive in my sources:
#import <scrrun.dll>
Can I rely on this DLL being pre-installed with Windows?
How relying on this limits Windows versions, which can be used?

You are asking us to predict what a very large company like Microsoft is going to do in the, what, next 10 years. Impossible to answer accurately of course.
Nevertheless, the scripting runtime is available in the latest version of Windows, got ported to 64-bits, has no obscure or desperately ancient or deprecated dependencies. It is used in many programs. Microsoft has a very strong commitment to app-compat.
Odds are very good that you are not going to have to worry about it for a long time.

Related

Programming language without additional requirements

Soon I will be coding the file patcher for my application (check if the files are up-to-date and download newest if not) so its not much to code.
The problem is that I don't want the application users to be forced to use additional libraries like .NET (even though I like to code in vb.net or C#). I keep in mind that the .NET framework is installing together with the Windows but still there are plenty people who somehow doesn't have this framework installed, and thats why I'm looking for the programming language that wont require an additional libraries to run the application.
I haven't got much knowledge about programming in C++/Java but I have some experience with the AutoIT, vb.net, C#.
So the question is, what programming language will be the best for this purpose?
This answer is for "what language is available on any version of Windows without additional requirements". There are many other options for "what I can use to create application that can be xcopy deployed on any version of Windows".
JavaScript is probably your best bet - it is supported on most recent versions of Windows (according to Wikipedia article - Windows Script Host JavaScript available for scripting starting with Windows 98). Allows basic operation with files and HTTP communication - maybe enough for simple patching application.
Next would be native Win32 application, but lack of C++ experience will make it hard.
Freepascal, D and Go — to name a few — are much easier to program than C++ and could be told to produce statically-compiled binaries (not dependent on anything but certain system DLLs).
I, personally, would use the latter as it has all the necessary tools (including HTTP and binary I/O) in its standard library and is super-easy to get started with.

how to write cross-version/platform Linux kernel modules?

I'm new to programming Linux kernel modules, and many getting started guides on the topic include little information about how to build a kernel module which will run on many versions and CPU platforms of Linux. Most of the guides I've seen simply state things like, "Linux doesn't ensure any ABI/API compatibility between versions." However, other OSes do provide these guarantees for major versions, and the guides are mostly targeting 2.7 (which is a bit old now).
I was wondering if there is any kind of ABI/API compatibility now, or if there are any standard ways to deal with versioning other than isolating the kernel-dependent bits of my code into files with a ton of preprocessor directives. (Also, are there any standard preprocessor symbols I should be using in the second case?)
There isn't a stable ABI for the kernel and most likely never will be because it'd make Linux suck. The reasons for not having one are all pretty much documented in that link.
The best way to deal with this is to get your driver merged upstream where it'll be maintained by other kernel developers.
As to being cross-platform, that pretty much comes free with the Linux kernel as long as you only use the standard, platform-independent functions provided in the API.
Linux, the ying and the yang. Tangrs answer is good; it answers your question. However, there is the linux compat projects. See the backports wiki. Basically, there are libraries that provide shim functionality for newer Linux ABI's which you can use to link your code. The KERNEL_VERSION macro that Eugene notes is inspected in a compat.h, and appropriate compat-2.6.38.h, etc are included where each version has either macros and/or library functions to provide a forward API.
This lets the Linux Wifi group write code for the bleeding edge kernel, while still making it possible to compile on older kernel versions.
I guess this answers the question,
if there are any standard ways to deal with versioning?
The compat library is not a panacea, but at least it is there and under development.
Open source - There are many mutations. They all have a different plan.

GCC on Windows OS

I was wondering is there a free Windows version of GCC.
I know there is minigw and something else but I don't know how to use them.
Sorry if this should be on SU.
The main choices are either MinGW or CygWin.
CygWin is a more complete UNIX-like environment than MinGW as it offers quite a lot of tools over and above development stuff. Even to the point of a full X-Windows server so you can develop software that'll run on both UNIX-like systems and Windows.
The installer is good but I would suggest installing everything even if you think you don't need it. Disk space is cheap and I've had problems in the past trying to get stuff going on partial installs (whether 1.7, or even earlier, fixes this, I don't know - I always do full installs).
However, it relies on the CygWin UNIX emulation DLL which, if I remember rightly, has restrictions for non-free software.
MinGW is more concentrated on the development tools. It generates native Windows applications rather than running under a emulation DLL like CygWin.
It used to be difficult to install with having to do MinGW, MSYS and others separately but it's come a long since then and has an easy graphical installer.
I believe it can do graphical applications using native Windows calls rather than via X-Windows, since it just links to the normal Windows runtimes.
If you want to know how to use either of them, you really have to look through the docs found at those links I provided - check the Documentation link on the left for MinGW (particularly Getting started) or the CygWin FAQ.
As for GUIs for development, I've never used one for CygWin - I'm old enough that I remember mark sense cards so I'm not scared of the command line interface :-).
I used Eclipse with CDT running over MinGW and wasn't that impressed although admittedly that was an early version. Don't get me wrong Eclipse is a brilliant tool and we use it for both Java and Linux/C development, I just had a lot of troubles with Eclipse/CDT under Windows.
Code::Blocks, on the other hand, was absolutely brilliant but you should check them all out to see which one suits you best. As I said, the last time I looked was about five years ago, an eternity in the IT world.
I am a bit late, but since the question may still arise...
gcc for Windows (including Ada, C, C++ and Fortran compilers) can be obtained from MinGW-builds on SourceForge: http://sourceforge.net/projects/mingwbuilds/files/host-windows/releases/
As of august 2013, there are 32 and 64 bits versions of gcc-4.8.1.

Adding support of Windows to POSIX project... How painful? Is it worth the effort?

I'm trying/thinking of making CppCMS - C++ Web Framework project little bit more cross platform.
Today I can easily support Linux, OpenSolaris, FreeBSD and even Cygwin. But when it comes to Native Windows it becomes really painful:
The overview of the situation:
I'm POSIX/Linux developer and I'm barely familiar with Native Windows development tools like Visual Studio and Win32 API. However I do some work for this platform so I understand the limitations and the fact that Windows is totally different world.
This is web project that uses APIs that popular in Unix world, like: CGI, FastCGI and SCGI that implemented in most UNIX web servers; but I understand that I would not be able to use it with IIS because it does not support FastCGI over TCP/IP (only Windows pipes).
So even when it would work it would probably run only with Windows port of Apache.
I relay heavily on POSIX API:
Pref-forking allows be keep high survivability in case of crashing (not supported under windows) so this feature would be missing.
I use some file-locking facilities (but I can probably give them up without forking)
I have intensive use of native pthreads, even I can replace them with Boost.Thread
I probably would never be able to support Visual Studio (maybe 2010 with C++0x support), because I relay on C++0x decltype/auto feature or typeof/__typeof__ extension that is supported by most compilers I worked with: gcc, intel, sun studio. (To be honest: I can work without them but it makes the life much easier to framework user.
I relay heavily on autotools and I can't replace them with CMake, bjam or friends, because when it comes to support of internationalization, cross copiling, package management, they just does not give me a solution.
There are many annoying points like missing gmtime_r, or localtime_r under windows and many others that just require from me to rewrite them or replace them with 3rd part libraries.
There are still many "UNIX like" libraries that ported to Win32 like: iconv, gcrypt and some others that are barely ported like libdbi that have many limitations on windows.
Bottom line:
There is lots of non-trivial work to do, and even when it would be complete, it would probably work only with MingW tools and not "native" tools that Windows programmers are
familiar with.
So, my questions are:
Does such MingW port worth an effort? Would this help to build bigger community?
Does anybody have experience on how painful porting big projects from POSIX environment to
Win32 API is?
Would it be useful for Windows developers at all?
Edit:
It is also important for me to understand, how many of windows developers prefer to use
Open source development tools, MingW over Microsoft development solutions like VS.
Edit #2: Clearification about "native" windows solusions and IIS.
In fact, running framework with IIS is really hard problem. I explain:
The project relates to standard web server API as FastCGI or SCGI that allows to accept many requests over sinlge socket. Thus, on application side, I accept new request proceed it and returns the answer. Sometimes several threads process several requests.
Thus, implementing one or two standard protocols I open communication with any existing server: Apache, lighttpd, nginx, cherokee... or any other servers; with small exception of IIS
IIS has implementation of FastCGI, but... It supports only 1 connection per local process only that controlled by web server...
So... there is absolutely no standard way to connect my application to IIS.
Please note, I implement standard Web server API, I do not implement Neither IIS proprietary ISAPI nor Apache proprietary API, even the second is more important as for targeting UNIX world.
So, just Windows IIS Web world is just not really ready for cooperation for such project, so if anybody would use it under Windows it would use it with more open web servers.
You should base your decision on user demand. Have users ever requested using the framework on Windows? If so, did they explain why they wanted to use Windows (e.g. what additional constraints they had, what webserver they wanted to use, etc.)?
Typically, Windows users do expect that things work the Windows way. That means Visual Studio support, IIS support, MSI installer, and so on. If something still feels like being Unix, I would rather use Unix proper, instead of fighting with a half-working port.
As a windows client app developer it sort of hurts me that the development environment division currently is essentially Win32 and everything else and that they are mostly incompatible. That's why I'm preparing to move to MinGW for my personal windows app projects and to try to make them cross-platform.
I would suggest gradually moving to more cross-platform libraries like, as you suggested, refactoring pthreads to boost::thread, or going from fork() to multi-process with IPC, probably also using boost's facilities. Date/time stuff can be dealt with Boost libs as well. As for database support, there are
Microsoft compiler support is not that important I think, as MinGW provides a decent build environment with all the IDEs that support it, Eclipse CDT and Dev-C++ being among the most popular. But if you are going to make your project msvc-compatible, make sure users will be able to use Express editions of Visual Studio 2010 (as soon as thay come out) - that way no one will have to fork out for a Visual Studio 2010 (upgrade) just to use your project and there will be no problem for you to require the latest in Microsoft technology.
Most likely you won't avoid some amount of ifdefs for a code base of your project's size, but surely the effort might be worth it, if not only for gaining valuable experience and expanding the community with a few new happy and grateful members.
Your saying that you can support Cygwin quite easily reminds me that I've seen commercial Windows software that simply bundled in cygwin1.dll to support some originally-Unix code. If adding cygwin1.dll to your installer is all it takes, try it out.
I think you only have to look at the questions asked on SO to work out that MinGW users on Windows (of which I am one) are in a minority in the development community - the vast majority of Windows developers are using MS tools. Anyway, the compiler is only half (or less) of the issue - if your architecture depends on forking lots of processes, using MinGW is not going to help you. My advice is, if you really want to do cross platform development:
look at how Apache do it
consider using the Apache libraries as your base
don't use very new or compiler-specific language features
use multi-threading rather than multi-process
Does such MingW port worth an effort? Would this help to build bigger community?
I am still working myself on this issue with my own large POSIX project and my conclusion is that if you need to later interface with Microsoft products, then its worth while, however then I would only use MingW if project is medium small, if it is very large, then I would go all the way with MSDN Microsoft development tools - Huge amount of help will be available there - however it will cost
Does anybody have experience on how painful porting big projects from POSIX environment to Win32 API is?
sofar my own conversion of my POSIX project have been constantly put on hold, because of the amount of time each issue takes to handle is enormous - not finished converting yet - If I ever will be
Would it be useful for Windows developers at all?
Sure working inside the Microsoft IDE using tools from MSDN will definately decrease development time, however it will increase your dependence on Microsoft libraries - something you need to decide from beginning if that is an issue
**
Actually you could just add the necessary cygwin dlls to your projects make and then you would beable to run it in windows
I managed to make my POSIX project run when I added following dlls
cygboost_filesystem.dll
cygboost_system-mt-1_53.dll
cygboost_thread.dll
cyggcc_s-1.dll
cygstdc++-6.dll
cygwin1.dll
Probably your project will have different dependencies, however if you think conversion is not worth it, then perhaps this is a solution for you
You could also add your libs as static, then you would end up with only having to provide the last cygwin1.dll

osx & windows development -- for newbies

my background: i've been developing web applications using php and javascript for the past ten years. before that, i've developed applications using turbo pascal for DOS. in my opinion application and web application development are two different kinds of development (at least it's what i think when i remember back the old days of DOS application development).
now i am in the need to go back to "normal" application development for various reasons. the application i want to build needs a GUI and it has to run on osx and windows. as mac os user it would be very nice for me to get an application as result, that really feels like an osx application. i don't need any special UI components: an explorer/finder like tree, a datagrid and some form-elements would be enough for my needs.
now the problem is, that i don't know where to start: i would classify me as newbie, because it's that long time since i last developed anything other than a web application. are there any recommendations of programming languages and gui toolkits with a not to steep learning curve? or can you recommend any book i should read for getting into cross-plattform osx/windows app development?
many thanks!
thanks everyone! i think i'll have a look at realbasic!
Edit Nov 2011 - a retraction
Most of what I say below is still true however I have now got serious reservations about recommending REALbasic for anyone trying to release commercial-quality applications. To save me remembering to edit this post later, see if RealSoftware have managed to release a robust version of their IDE using the Cocoa version of their frameworks. If not, be very cautious.
It's with a heavy heart that I write this because I still really like the language and think the framework and IDE are well-done. The problem is apparently one of under-capitalization and possibly a software development culture inside the company that consistently fails to deal with a bug regression problem. Many bugs are fixed each release but there appears to be a huge tax on the developers in the number of introduced bugs. They have a very small team for the complexity of the product, especially considering the newly released Web Edition which is effectively an entirely new platform.
It's still theoretically a great product but take advantage of the trial period, test it thoroughly on each of the platforms you plan to target and decide if you can live with any bugs you find because they may be there for a while.
REALbasic.
The language is a powerful, modern OO language that won't be hard for you to adapt to from your vaguely remembered Pascal or current JavaScript. It has most of the power of C++ without the dangerous bits that make debugging a nightmare. You will also find the IDE simpler and easier to deal with than say Visual Studio.
The IDE makes it very easy to throw together a GUI and have it just work on multiple platforms. The Pro version has one of the best cross-platform debuggers I've used and it is easy to just work (say) on a Mac and develop for Windows and Linux, compiling and testing with one click.
There is also a thriving community including many people at your level of expertise so you won't be mocked for being a newbie.
I am a professional software developer with over 25 years experience and currently mainly working in REALbasic, C++, C#, Objective-C and a bit of Ruby. For apps such as you mention, REALbasic is my tool of choice.
edit: I can't believe someone downvoted this but didn't have the guts to add a comment explaining why. I'd heard about prejudice against REALbasic but this is the first time I've encountered it. In what way was my answer inappropriate for this question?
Just to add to my cred, I've implemented cross-platform frameworks used by systems deployed to tens of thousands of end users - I have the C++ cross-platform experience to applaud someone else doing a good job and the REALbasic frameworks are very nice.
The best cross-platform tool I've dabbled in with a relatively small learning curve...especially if you're familiar with Visual Basic...is REALbasic. With REALbasic Pro you can compile a program to target Win32, Linux, and OS X from the same codebase, as long as you're not using OS-specific calls and features (which you can do with plugins or direct calls). Their support has been pretty responsive to my questions, the personal edition (which compiles to only the single target platform you'd downloaded the IDE for) is free for Linux and inexpensive for other platforms, but really you might want to download and try it out. One IDE, relatively inexpensive, and can compile native applications on OS X, Windows, and Linux...it's less hassle, and for me that's important when you want to get a job done.
I'd advise against C and Qt and would also recommend REALbasic.
With your background in Pascal and probably JavaScript you'll feel much more comfortable with REALbasic. I've done a lot of coding in Pascal and C/C++ - where Pascal guides you to avoid programming mistakes, C lets you step right in, even invites you, and then you'll have a hard time figuring out why it went wrong. Qt is a very abstract framework and requires you to learn a lot before you can get something working, just like with C. When compared to the easyness we used to have with TP back then.
RB is much more like Pascal in this regard. And its IDE is quite modern in regards to supporting your programming, with an easy-to-use GUI designer, straight-forward editor to fill in the gaps for handling UI events, code completion, etc.
Only when you get into huge program sizes, RB loses some of its appeal because it is missing tools to give you a good overview of complex class interactions etc.
Another thing is that Qt is more likely to cause ugly-looking Mac apps than RB would. RB visually guides you to get it all aligned nicely - in Qt you have to work with numbers, offsets, etc. to position your objects (at least it was that way when I used Qt 2 years ago).
I've written quite a few x-platform apps in RB and am pretty happy with the results.
You won't probably write those super-nice looking apps that compete with the best on the open small business market, but if you just want to get some solid code working, with an easy-to-design UI that's acceptable to the average user, give RB a try.
It's not free, though. But its rather small community is on your side - they're eager to help, instead of bashing everyone who's trying to talk sense :)
I'm new here but picked up on this thread through the REALbasic User Group. I think my position was similar to yours. I did website design for my work, using mostly javascript (with a little php, not much). I had a Pascal and BASIC background. I'd dabbled it C but didn't like the level of detail you needed to monitor it. It reminded me too much of assembly (which I still have nightmares about from my high-school/college days).
I was looking for a cross-platform language, with a familiar feel to it, but initially started with VB because it was free. I prefer programming in MacOS however, so I tried REALbasic. I found that REALbasic's UI builder was much easier to use than VB's. I'd echo other comments that the community is the most responsive of any user groups I've been involved with. I've since used REALbasic and my Mac to make several programs that over 100 users use every day at my work (on PCs, mostly XP and 2000). I've received compliments on the polish and ease of use of these programs. You DO have to remember to adjust the 'little' things to make it look right cross platform (ie: default button placement is opposite on PC vs. Mac, button sizes are different on Linux, etc). Many people have donated custom classes that do this stuff for you though.
People seem to assume that a "BASIC" language cannot be powerful enough for their purposes. While it is BASIC at it's core (with For..Next, Do..While, and If..Then commands), it ain't your daddy's BASIC. It's much more OOP than anything else I've used, based upon an event-driven structure, which for me was easy to pick up. They have a free trial, so grab a demo and run through the tutorial. If you get stuck, ask for questions on the NUG or Forums at the website and you'll likely get an answer quickly.
You may be interested in the following questions and answers:
Cross-platform development - Go with a cross-platform UI toolkit or native on multiple platforms?
Easiest cross platform widget toolkit?
Should I use a cross-platform GUI-toolkit or rely on the native ones?
Using a Mac for cross platform development?
and many others suggested in the Related sidebar of these questions.
Some answers suggest gtk (which is used by cross-platform gimp). Others suggest native approaches. Some suggest that a Mac is a nice platform for developing for Mac OS X, Windows, Unix and Linux.
I wholeheartedly recommend RealBasic too. I have been using RB for about 8 years now and find it to be a perfect tool for my Companies development needs, from small apps, to large multi-user systems.
It is perfect for beginners and those that are getting back into programming, and also for professional developers.
Highly recommended.
As Andy Dent and others here have indicated, for a newbie to create cross-platform applications it is hard to beat REALbasic (now Xojo).
Sure, there are plenty of other cross platform solutions such as QT (C++), Java, .NET (to some extent) and wxWidgets but they are not something a beginner would be able to use effectively.
I have many years of professional development experience in a wide variety of languages and technologies and I prefer to use REALbasic most of the time.
With that said, you might also consider Runtime Revolution or Adobe Air.
Whilst it might seem tempting to use a language thats platform independent and allow you to write the app once and use anywhere, you will undoubtably be sacrificing something on each, particularly in the UI and user experience.
If you can your best creating something using a native API that lets you take full advantage of the features of the OS to make your application shine.
I would definitely go for C++ and Qt, the code you write once will compile and run without problems on Windows, Mac and Linux. The new IDE that comes with Qt - Qt Creator is brilliant, works and looks the same on Windows, Mac and Linux, you don't need to anything else to start writing cross-platform applications.
I tried WxWidgets but didn't find good IDE, the best one was Code Blocks but GUI Designer is not perfect and has different problems on different systems and the IDE itself is still under heavy development.
Other options are Java and C# but those are not cross-platform languages, those are platforms themselves. Although you wouldn't need to compile code for each platform there will a lot of different issues on the way...
If your GUI's simple enough, why not just create a generic GUI layer, then program to that? Compile a version for each OS using native widgets. That's the best way to ensure native L&F on multiple platforms.
Both the Qt and REALbasic suggestions are good, although they tie you to that particular technology (which I can't imagine would be an issue in this particular case).
Personally, I'd go with Java, because it's worked for me before (I had an app that ran on my PDA, my phone and my desktop), but it doesn't use native widgets.
Adding a late comment here:
Take a look at Revolution. It's sort of like a modern Hyper-card on roids. And it's cross platform (Mac, Linux and Windows). This is a serious competitor to RealBasic and is coming on strong. Though I still use RB (and like it) I'm giving Revolution a serious look at.
I would also look into either Realbasic or Revolution. They both create cross platform native apps. Personally I think Realbasic would be a better choice as it is very similar, language wise, to VB. You can learn some valuable skills with RB and it can grow with your experience. I have been using VB and RB for more then 10 years combined and I think you will be happy.
If you need your code to be cross platform, you would have to go with something like QT.
Although, I would recommend using native API for each one (Cocoa for Mac OS X, .NET or the Win32 API for Windows). User experience will be much better. But of course, that will cost you more money in terms of developers hours.

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