Can't install Windows 7 gadget - windows-7

I'm developing a very simple gadget for Windows 7. I have created an index.html file and a gadget.xml file, compressed them as a zip, changed the extension to gadget.
When I double click on the .gadget file I get a window telling me if I'm sure I want to install the gadget as it comes from an untrusted publisher. I click 'Install', and everything seems to be fine.
However, the gadget is not installed.
I've looked at the Event Viewer and found nothing, it just silently fails.
Anyone knows what I might be doing wrong?
Here's the gadget.xml file:
<?xml version="1.0" encoding="utf-8" ?>
<gadget>
<name>Elecciones 2011</name>
<namespace>gnuine.com</namespace>
<version>1.0.0.0</version>
<author name="whatever">
<info url="hiddenforpublicpublish" />
</author>
<copyright>2011</copyright>
<description>Description</description>
<hosts>
<host name="sidebar">
<base type="HTML" apiVersion="1.0.0" src="index.html" />
<platform minPlatformVersion="1.0" />
<permissions>Full</permissions>
</host>
</hosts>
</gadget>

You need to create a .zip which has all the files directly in it.
What you probably have done is, put index.html and gadget.xml in a folder, zipped the folder.
What really needs to be done is, select index.html, gadget.xml and other files and folder and make a .zip out of it.
This was the issue I had faced, and doing this solved the problem.
Please check if that works.
Regards

download gadget
rename to rar extension from gadget extension
go to C:\Program Files\Windows Sidebar\Gadgets
extract all rename files with the same gadget file name like "new.gadget"
move the extracted folders to that directory. (to C:\Program Files\Windows Sidebar\Gadgets)
now you are done, problem solved.

I had issues with the version number, I thought it had to be:
x.x
not
x.x.x.x

Related

How to run application as administrator in Qt

How can I start my Qt application as administrator or get a prompt when admin privilege is needed? I have tried everything in the posts that I could find about it and most of them are a few years old. Nothing has worked and everyone seems to have a different spin on it. I have downloaded the windows SDK to get mt.exe, created the manifest files, the RC file and every other methods including right click and set the application to start in administrator mode. Nothing has worked. I need it because a task in my program requires administrator privilege. QFile::errorString() says access denied. Does anyone know how to make this work?
Okay so I found the answer to my question. I had found some solutions before, but they were not working. I found the reason why they were not working. The reason was very stupid: It was because the folder that my files were in had a space between the first and second word like (my app) which causes an error about not being able to find the location.It should be (myapp) with no spaces. The error about location not found was only happening when trying to add the adim privileges. Otherwise everything worked fine and there were no errors. So here is the solution and make sure there are no spaces in folder names.
1) Create the rc file :Open notepad and paste the following text inside then
save the file as yourappname.rc This creates the rc
file. Put the file in the folder that has all of your sourcecode and pro
file.
#include <windows.h>
CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST "yourappname.exe.manifest"
2) Create the manifest file with notepad, paste the following text, and save it
as yourappname.exe.manifest and put it in the same location as above.
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity version="2.0.0.0" processorArchitecture="X86"
name="yourappname.yourappname" type="win32" />
<description>A discription of your app</description>
<dependency />
<!-- Identify the application security requirements. -->
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges>
<requestedExecutionLevel
level="requireAdministrator"
uiAccess="false"/>
</requestedPrivileges>
</security>
</trustInfo>
</assembly>
3) In your pro file put the following text:
win32 {
RC_FILE = yourappname.rc
}
That's it. Now your application should start with administrator privileges.
There are similar post that describe this process too. Just make sure there are
no spaces in your folder names or it won't work. Also you MUST run qt with
administrator privileges for it to work. Right click Qt and run as
administrator before trying to compile.
Works for me (add in your_project.pro):
win32 {
CONFIG += embed_manifest_exe
QMAKE_LFLAGS_WINDOWS += /MANIFESTUAC:"level='requireAdministrator'"
}
To get the require admin prompt to display, I simply added
QMAKE_LFLAGS += /MANIFESTUAC:\"level=\'requireAdministrator\' uiAccess=\'false\'\"
to my qmake file. I use this in my projects all the time.
Easiest way is config at project Run configuration, adding this env variable:
__COMPAT_LAYER=RUNASINVOKER
then cleanup and rebuild and run again the proj, it will work.

How to properly structure UWP app icons in AppxManifest.xml file for a Win32 app converted using Desktop Bridge (Project Centennial)

I'm trying to convert my Win32 app into a UWP app using Project Centennial converter (i.e. Desktop bridge.)
After the app is converted, I need to adjust AppxManifest.xml file to ensure the following:
That all icon formats are configured properly.
That I properly specified app resources for: English (US), German, French and Russian languages.
So I followed this Windows 10 icon guide and created the following .png images that were all placed into the Assets folder. I got these:
And my AppxManifest.xml was structured as such:
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" xmlns:uap2="http://schemas.microsoft.com/appx/manifest/uap/windows10/2" xmlns:uap3="http://schemas.microsoft.com/appx/manifest/uap/windows10/3" xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities" xmlns:desktop="http://schemas.microsoft.com/appx/manifest/desktop/windows10">
<Identity Name="MyApp.Name" ProcessorArchitecture="x86" Publisher="CN=My Name, O=My Name, STREET="Street Address", L=City, S=State, PostalCode=12345, C=US" Version="1.2.3.4" />
<Properties>
<DisplayName>MyApp.Name</DisplayName>
<PublisherDisplayName>PublisherName</PublisherDisplayName>
<Logo>Assets\StoreLogo-50x50.png</Logo>
</Properties>
<Resources>
<Resource Language="en-us" />
<Resource Language="de-DE" />
<Resource Language="fr-FR" />
<Resource Language="ru-RU" />
</Resources>
<Dependencies>
<TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.14342.0" MaxVersionTested="10.0.14342.0" />
</Dependencies>
<Capabilities>
<rescap:Capability Name="runFullTrust" />
</Capabilities>
<Applications>
<Application Id="MyApp.Name" Executable="VFS\Users\ContainerAdministrator\AppData\Local\PublisherName\App Name\RunFile.exe" EntryPoint="Windows.FullTrustApplication">
<uap:VisualElements DisplayName="My App Name" Description="My app does this ... and this ..."
BackgroundColor="#aabbcc"
Square71x71Logo="Assets\AppNameSmallTile.png"
Square150x150Logo="Assets\AppNameMedTile.png"
Square310x150Logo="Assets\AppNameWideTile.png"
Square310x310Logo="Assets\AppNameLargeTile.png"
Square44x44Logo="Assets\AppNameAppList.png"
>
<uap:DefaultTile>
<uap:ShowNameOnTiles>
<uap:ShowOn Tile="square150x150Logo" />
<uap:ShowOn Tile="Square310x150Logo" />
<uap:ShowOn Tile="Square310x310Logo" />
</uap:ShowNameOnTiles>
</uap:DefaultTile>
</uap:VisualElements>
<Extensions />
</Application>
</Applications>
</Package>
So can someone answer these questions:
I'm somewhat confused about specifying icons for correct sizes and scaling. Did I do it correctly?
Do I need to specify scaling for Assets\StoreLogo-50x50.png icon as well?
And lastly, did I specify resources for 4 different languages correctly?
EDIT: While waiting, I tried compiling my AppxManifest.xml above with the assets I showed. But makeappx.exe tool gives me the following error:
MakeAppx : error: Error info: error C00CE015: App manifest validation
error: The app manifest must be valid as per schema: Line 22, Column
27, Reason: The attribute 'Square71x71Logo' on the element
'{http://schemas.microsoft.com/appx/manifest/uap/windows10}VisualElements'
is not defined in the DTD/Schema.
It evidently doesn't like the following icon sizes:
Square71x71Logo
Square310x150Logo
Square310x310Logo
But then even if I remove the icon sizes above from AppxManifest.xml, when I try to pack it with the following command:
"C:\Program Files (x86)\Windows Kits\10\bin\x64\makeappx.exe" pack /d "path-to-folder-to-pack" /p "path-to\MyAppxPackage.appx"
I get the following errors about naming assets for scaling:
MakeAppx : error: Manifest validation error: Line 22, Column 27,
Reason: The file name "Assets\AppNameMedTile.png" declared for element
"[local-name()='Applications']/[local-name()='Application']/[local-name()='VisualElements']"
doesn't exist in the package. If this file has multiple variations or
resource versions for language, scale, contrast, etc., use the /l
command line option to disable this validation. MakeAppx : error:
Manifest validation error: Line 23, Column 27, Reason: The file name
"Assets\AppNameAppList.png" declared for element
"[local-name()='Applications']/[local-name()='Application']/[local-name()='VisualElements']"
doesn't exist in the package. If this file has multiple variations or
resource versions for language, scale, contrast, etc., use the /l
command line option to disable this validation. MakeAppx : error:
Package creation failed. MakeAppx : error: 0x80080204 - The specified
package format is not valid: The package manifest is not valid.
Using suggested /l command as such:
"C:\Program Files (x86)\Windows Kits\10\bin\x64\makeappx.exe" pack /l /d "path-to-folder-to-pack" /p "path-to\MyAppxPackage.appx"
builds the package with a lot of warnings. But when I install it later, all icons in it seem to be blank.
There must be something that I'm missing here?
I see two main problems: you're defining tile images in the wrong place, and you don't talk at all about a resources.pri file.
The UAP schema is fairly involved, but also reasonably well documented, so make sure you respect its requirements. In particular, the uap:VisualElements element only has the image attributes Square150x150Logo and Square44x44Logo. If you want to define other sizes, they go in attributes on a child uap:DefaultTile element. Note that your uap:ShowOn elements' attributes include an incorrect Square310x150Logo that should instead be wide310x150Logo.
Once you sort that out, makeappx should succeed with your original command line, i.e., without the additional /l parameter. However this is not enough to make your alternate DPI images show up. For that you will need to create a resources.pri file. You can do this manually by using makepri.exe to create a template priconfig.xml, update it, then invoke makepri again to build the resources.pri from it.
Alternately, use a tool that will create an app package with a resources.pri for you (such as Visual Studio), and extract the resources.pri and add it to your package. Just make sure the locations you use in your package match the ones in the package created by the tool, as relative paths are stored in the resources.pri file. (As a bonus, you can look at the AppxManifest.xml that this creates to verify that your structure from the first part is correct. Just don't forget that apps using the desktop bridge will have additional namespaces and capabilities that Visual Studio won't offer.)

Joomla error uploading hand-coded template

I'm trying to upload my hand-coded template to Joomla 2.5.
I have moved it to the templates folder online. Now I'm trying to INSTALL it from Extension Manager > Install (I see the path to it in the textbox against the Install button). But upon clicking the button, I get this error:
-1 - An error has occurred.
Copy failed
Here's my XML file:
<?xml version="1.0" encoding="utf-8"?>
<extension version="2.5" type="template">
<name>Travels</name>
<description>
Template for Target Travels
</description>
<files>
<filename>index.php</filename>
<filename>catergory.php</filename>
<filename>templateDetails.xml</filename>
<filename>css/template.css</filename>
<filename>css/mystyle.css</filename>
<filename>css/common.css</filename>
<filename>css/crasel.css</filename>
<filename>css/jquery.jcarousel.css</filename>
<filename>css/skin.css</filename>
<folder>css</folder>
<folder>images</folder>
</files>
<positions>
<position>breadcrumb</position>
<position>welcome</position>
<position>tour_catergory</position>
<position>left</position>
<position>right</position>
<position>top</position>
<position>user1</position>
<position>user4</position>
<position>footer</position>
</positions>
</extension>
Any idea on the cause and how to fix it?
This is usually due to permission issues with folders. In the Joomla backend go to:
Site (top menu) >> System Information >> Directory Permissions and ensure the "templates" folder is writable. Whilst you're at it, ensure all folder and files in the list are writable.
Hope this helps
If your template is already in place you should use discover install not install from directory. You have no need to copy files if the files are already where they need to be.

XNA projects hosted in Dropbox fails to build due to incorrect file paths

I have an XNA project that's hosted and shared with another user via a Dropbox account. When I try to build, it fails with this error:
Unable to copy file "D:\Documents\Dropbox\Super Mario Limitless\SuperMarioLimitless\SuperMarioLimitless\bin\x86\Debug\Content\m_norm.xnb" to "bin\x86\Debug\m_norm.xnb". Could not find a part of the path 'D:\Documents\Dropbox\Super Mario Limitless\SuperMarioLimitless\SuperMarioLimitless\bin\x86\Debug\Content\m_norm.xnb'.
It seems to be trying to pull a file out of the other computer's path, which clearly doesn't exist on this computer. I've traced it down (roughly) to a file called ContentPipeline.xml in $(SolutionFolder)\SuperMarioLimitlessContent\obj\x86\Debug\
<Item>
<Source>m_norm.png</Source>
<Name>m_norm</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Options>None</Options>
<Output>D:\Documents\Dropbox\Super Mario Limitless\SuperMarioLimitless\SuperMarioLimitless\bin\x86\Debug\Content\m_norm.xnb</Output>
<Time>2012-12-06T21:47:30-05:00</Time>
</Item>
Now, I can change the paths to my own, and it will work for me but not for him. I tried changing them to relative paths, but it doesn't seem like whatever's loading this file will parse relative paths, nor does it work with $(SolutionFolder) or $(ProjectFolder), instead interpreting them literally.
The two content files in question are both set to "Build Action: Compile" and "Copy to Output Directory: Copy Always".
So, is there a way to fix this, or is this a sign of deeper problems?
Thanks in advance.

Install a pfx certificate in a users store in Windows using WiX

Please, can someone provide me with a WiX snippet or solution for the mentioned scenario. I need to include the pfx file in the WiX msi and the user will download my msi to his machine via the internet explorer and Click install and I need also the certificate to be installed on his machine.
You need the Certificate element. It is part of the IIS extension for wix, but can be used for non-IIS related installations also.
You need to
declare a prefix for the iis namespace, for
example like this in the root Wix element:
<Wix xmlns='http://schemas.microsoft.com/wix/2006/wi'
xmlns:iis='http://schemas.microsoft.com/wix/IIsExtension'>
Embed the PFX file as a binary
stream in your install package. Add
a Binary element under the
product element like this:
<Binary Id="MyCertificateBinaryStream"
SourceFile="c:/path/to/mycertificate.pfx" />
Declare a component with a <iis:Certificate> element, for
example like this. Look at the
documentation, you need to fill in some
more attributes. Note that you don't need CertficatePath if you use the BinaryKey attribute.
<Component Id="MyCertificateComponent" Guid="MY-GUID-HERE">
<iis:Certificate Id="MyCertificate"
BinaryKey="MyCertificateBinaryStream"
... some more attributes ...
/>
</Component>
Activate the IIS extension by adding
the option -ext WixIISExtension
option when invoking the wix command line tools. If you use visual studio, this is just a matter of adding a reference in your wix project to WixIISExtension.
To expand on the answer a little, the following set of attributes worked for me:
<iis:Certificate
Id="My.Certificate"
StoreName="root"
Overwrite="yes"
Name="My Friendly Certificate Name"
Request="no"
BinaryKey="MyCertificate.Binary"
StoreLocation="localMachine" />
Where the <Product> element contained a <Binary> child as follows:
<Binary
Id="MyCertificate.Binary"
SourceFile="$(var.ProjectDir)MyCertificate.pfx" />
(I included the PFX file within my WiX project).

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