Attaching MonoDevelop debugger to NUnit test run on OS X - macos

Question as per the title really.
I'm looking for a way to step through running unit tests using MonoDevelop on OS X in the same way you can with Visual Studio (by attaching the debugger manually to the nunit process).
If this is possible on MonoDevelop (on OS X) then it's not obvious how. Would appreciate any pointers.

Build your code as normal, then copy the exes, dlls and mdb files to your other computer.
On your debugger host set the following environment variable and run monodevelop:
$ export MONODEVELOP_SDB_TEST=1
$ monodevelop
(you might need to edit the actual script that monodevelop is launched with and add the first line)
Fire up monodevelop, load your solution, set a break point and then click Run > Debug With > Custom Mono Soft Debugger.
Once the dialog appears, replace 127.0.0.1 with the IP of your debugger. Then click "Listen"
Then, on the other host run :
$ mono --debug \
--debugger-agent=transport=dt_socket,address=IP:PORT \
nunit.console.exe yourtest.dll
Replace IP and PORT with the values given on the debugger.

So you are wanting to run NUnit and then attach to the running process?
I think the only way to debug NUnit tests are from within a MonoDevelop NUnit project. From there you can hit the Debug menu item, and it will start NUnit for you and handle your breakpoints, etc.
Note that you will have difficulty getting it to work with MonoTouch, see here.

Related

visual studio code "launch json" on run, how to set debug console as default

I went to user settings to set the debug console to default (when I try to debug now the default console is terminal. I lose the small debug icons to skip, stop etc even when I manually select debug console). I am watching Python tutorials using Vs Code and his default is debug. How can I do this?
Secondly, when I try to run or debug, I am prompted to open LaunchJS, even if it is already open. I attempted to run it using the debug selection "current file, integrated terminal" and also "Python: Attach". Neither will work although the JSON file has these options. I looked at some MS videos but I am not understanding the problem.
Any help is appreciated. Thanks.
I found the answer at this link: https://code.visualstudio.com/docs/python/python-tutorial
I had not selectd a Python interpreter which establishes a python workspace. Was just trying to run with debugger. A simple program now runs. My guess is that the Python tutorial I selected is too old to follow with this version of VS Code, since I am unfamiliar with any version of VS Code.
Thanks.

Debug a process that terminates after start

I need to debug a process (starting from an external exe) that terminates immediately after start, so I don't have time to attach. How can I debug it?
UPD I don't have source code of that external exe; I can decompile it, but it's impossible to compile it back
You need to launch your process for debug in a suspended state. Visual Studio is capable of that, just invoke the debugger like this:
devenv /debugexe yourprog.exe <arguments>
The process will start suspended so you'll be able to iterate through first instructions before the crash.
See the detailed answer here.
You just need to open Visual Studio, go to File -> Open -> Project / Solution
and select the exe.
Press F5 and you will see the exception in the Output window. If you go to the Debug -> Exceptions window and select everything you will see the first chance exception before it shutdowns the application.
Note that you don't need the source code at all to do this.
Hope it helps.
You need to start it with the debugger. This will start the program with the debugger already attached.
If you cannot do that with Visual Studio, you can use the Windows Debugging Tools, part of the Windows Driver Kit. Note that the linked kit is for Windows 8.1, you may need to find older versions if you're not on Windows 8.
You can enable debug mode runtime by placing some piece of code.
write a method as below:
[Conditional("DEBUG_SERVICE")]
private static void DebugMode()
{
Debugger.Break();
}
and call this method where you want to start debugging, for example in the OnStart event.
you have to build your code with debug mode. dont forget to remove this piece of code after debugging and want to release.

How to debug wince exe directly without using a vcproj

I'd like to humbly ask: How can I debug a wince executable(.exe) that has been stored on the wince device, using Visual Studio's debugging facility.
As we all know, using VS2005, we can create a Win32 Smart Device Project(.vcproj),add our source files to it, compile, select a target device, and press F5, then the generated exe will be deployed to the wince device and gets attached to the VS2005 wince debugger. But I'd really like to know, if someone has a wince exe(call it stock) already in his wince-device and have source code corresponding to that exe, HOW DO I start debugging that stock exe directly WITHOUT compiling the source code? I cannot compile the source code perhaps because I'm missing some library source or other reason.
For PC program, I know I can open an exe as a project so to start debugging that exe. I can find the main() function and set a break point on its first statement, then F5 will stop at that break point.
Thank you in advance.
I often run into this problem as well; I wish the "exe project" created would allow changing the debugger to "Smart Device Native Debugger" (or somehow set the platform) -> Let me know if someone knows how to do that.
The two ways I have been able to work around this are:
New Project Method:
Create an empty "Smart Device" project with no source code.
Change the "Configuration Properties > Debugging > Remote Executable" to your "Stock EXE" that you put on the device, ie: \FlashDisk\MyApp.exe
F5 to debug, and choose "Yes" when it says "deployment errors, do you wish to continue".
Attach to Process Method:
Same as above, but, instead of editing "Remote Executable" just start the "Stock EXE" via rapistart.exe / running manually via screen. Then make sure the "Attach to Process" transport is set to "Smart Device" and you should be able to attach.
After this you need to manually load the pdb, choose src files, etc, as you would a normal PC app.
If you want to debug a .NET CF managed application then the following link should help:
http://msdn.microsoft.com/en-us/library/b1ksfbk7%28VS.80%29.aspx
I only used managed .NET CF but I found this link that has loads of goodies on how to debug both managed and native code on a Windows Mobile 5 in VS2005. Most of it should apply to Win CE as well:
http://msdn.microsoft.com/en-us/library/aa446524.aspx
I figure out the method lately after going through quite a lot of reading and experiment(so many tricky points that Microsoft does not clearly document). user2093823 kindly summarized the procedure.
Some historical screen shots:

Redirecting 'nunit-console' output to the Visual Studio output window

I am testing an F# project using NUnit. On the debug tab of project configuration I have set the debugger to use an external program which is nunit-console here and the working directory to the debug folder of my project. I prefer using nunit-console with the debugger since the GUI version doesn't hit the test file's breakpoints.
When I debug the test the console window appears and disappears and there is no chance to read the output. I have tried Console.Readline(), but it doesn't work because when I directly run the test from a terminal using nunit-console, it fails due to this command.
Is there a way to redirect the nunit-console output to the Visuals Studio's output window?
UPDATE: I could use Thread.Sleep() to delay the nunit-console.exe when I run the test from the console. But from Visual Studio it doesn't happen so I am pretty sure that nunit-console.exe fails to read the test file when the command is issued by Visual Studio. Still, it would be very nice to be able to read the console output, thus the redirection is still desirable.
Either use Tools->Options...->Debugging->General:"Redirect all Output Window text to Immediate Window" and then make sure that the "Immediate Window" is visible with Debug->Windows->Immediate.
Or use NUnit's "/wait" command line option.
Unless I am missing something, you should be able to hit all your breakpoints with the GUI as well, set the startup project to nunit.exe and pass the name of your test DLL as a command line parameter. You will hit the breakpoints in Visual Studio, and your print statments will be in the GUI's output tab.

Run Debug mode from command line

I want to run my project in debug mode from the command line, not from Visual Studio (VS is open).
Is there any parameter to add to the command?
Actually, I want to initialize multiple instances of my project at the same time (from bat file) and debug them - instead of pressing multiple F5.
For debugging multiple instances of your application you can launch them separately from the command line (or press Ctrl+F5 in VS to launch the application without debugger attached) and then attach the VS debugger manually using the Debug -> Attach to Process... menu command.
If you want to automatically launch/attach a debugger you could add the following code to your Main method:
#if DEBUG
System.Diagnostics.Debugger.Launch();
#endif
This command should display the following dialog which allows you to choose the running instance for debugging:
(i.e. Figure 7 in this article: http://msdn.microsoft.com/en-us/magazine/cc163606.aspx)
You can start your executables from the command line by just typing their (path and) name.
You can later attach to those instances using Tools/Attach to Process...
Tools + Attach to Process allows debugging multiple processes. In the "Available Processes" list just click + Shift click to select all of them. Keeping track of which instance you're debugging when you set a breakpoint ought to be a bit tricky.
The .NET Framework SDK includes the command-line runtime debugger named CorDbg.exe

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