String analysis - algorithm

Given a sequence of operations:
a*b*a*b*a*a*b*a*b
is there a way to get the optimal subdivision to enable reusage of substring.
making
a*b*a*b*a*a*b*a*b => c*a*c, where c = a*b*a*b
and then seeing that
a*b*a*b => d*d, where d = a*b
all in all reducing the 8 initial operations into the 4 described here?
(c = (d = a*b)*d)*a*c
The goal of course is to minimize the number of operations
I'm considering a suffixtree of sorts.
I'm especially interested in linear time heuristics or solutions.
The '*' operations are actually matrix multiplications.

This whole problem is known as "Common Subexpression Elimination" or CSE. It is a slightly smaller version of the problem called "Graph Reduction" faced by the implementer of compilers for functional programming languages. Googling "Common Subexpression elimination algorithm" gives lots of solutions, though none that I can see especially for the constraints given by matrix multiplication.
The pages linked to give a lot of references.
My old answer is below. However, having researched a bit more, the solution is simply building a suffix tree. This can be done in O(N) time (lots of references on the wikipedia page). Having done this, the sub-expressions (c, d etc. in your question) are just nodes in the suffix tree - just pull them out.
However, I think MarcoS is on to something with the suggestion of Longest repeating Substring, as graph reduction precedence might not allow optimisations that can be allowed here.
sketch of algorithm:
optimise(s):
let sub = longestRepeatingSubstring(s).
optimisedSub = optimise(sub)
return s with sub replaced by optimisedSub
Each run of longest repeating substring takes time N. You can probably re-use the suffix tree you build to solve the whole thing in time N.

edit: The orders-of-growth in this answer are needed in addition to the accepted answer in order to run CSE or matrix-chain multiplication
Interestingly, a compression algorithm may be what you want: a compression algorithm seeks to reduce the size of what it's compressing, and if the only way it can do that is substitution, you can trace it and obtain the necessary subcomponents for your algorithm. This may not give nice results though for small inputs.
What subsets of your operations are commutative will be an important consideration in choosing such an algorithm. [edit: OP says no operations are commutative in his/her situation]
We can also define an optimal solution, if we ignore effects such as caching:
input: [some product of matrices to compute]
given that multiplying two NxN matrices is O(N^2.376)
given we can visualize the product as follows:
[[AxB][BxC][CxD][DxE]...]
we must for example perform O(max(A,B,C)^2.376) or so operations in order to combine
[AxB][BxC] -> [AxC]
The max(...) is an estimate based on how fast it is to multiply two square matrices;
a better estimate of cost(A,B,C) for multiplying an AxB * BxC matrix can be gotten
from actually looking at the algorithm, or running benchmarks if you don't know the
algorithm used.
However note that multiplying the same matrix with itself, i.e. calculating
a power, can be much more efficient, and we also need to take that into account.
At worst, it takes log_2(power) multiplies each of O(N^2.376), but this could be
made more efficient by diagonalizing the matrix first.
There is the question about whether a greedy approach is feasible for not: whether one SHOULD compress repeating substrings at each step. This may not be the case, e.g.
aaaaabaab
compressing 'aa' results in ccabcb and compressing 'aab' is now impossible
However I have a hunch that, if we try all orders of compressing substrings, we will probably not run into this issue too often.
Thus having written down what we want (the costs) and considered possibly issues, we already have a brute-force algorithm which can do this, and it will run for very small numbers of matrices:
# pseudocode
def compress(problem, substring)
x = new Problem(problem)
x.string.replaceall(substring, newsymbol)
x.subcomputations += Subcomputation(newsymbol=substring)
def bestCompression(problem)
candidateCompressions = [compress(problem,substring) for each substring in problem.string]
# etc., recursively return problem with minimum cost
# dynamic programming may help make this more efficient, but one must watch
# out for the note above, how it may be hard to be greedy
Note: according to another answer by Asgeir, this is known as the Matrix Chain Multiplication optimization problem. Nick Fortescue notes this is also known more generally as http://en.wikipedia.org/wiki/Common_subexpression_elimination -- thus one could find any generic CSE or Matrix-Chain-Multiplication algorithm/library from the literature, and plug in the cost orders-of-magnitude I mentioned earlier (you will need those nomatter which solution you use). Note that the cost of the above calculations (multiplication, exponentiation, etc.) assume that they are being done efficiently with state-of-the-art algorithms; if this is not the case, replace the exponents with appropriate values which correspond to the way the operations will be carried out.

If you want to use the fewest arithmetic operations then you should have a look at matrix chain multiplication which can be reduced to O(n log n)

From the top of the head the problem seems in NP for me. Depending on the substitutions you are doing other substitions will be possible or impossible for example for the string
d*e*a*b*c*d*e*a*b*c*d*e*a there are several possibilities.
If you take the longest common string it will be:
f = d*e*a*b*c and you could substitute f*f*e*a leaving you with three multiplications in the end and four intermediate ones (total seven).
If you instead substitute the following way:
f = d*e*a you get f*b*c*f*b*c*f which you can further substitute using g = f*b*c to
g*g*f for a total of six multiplication.
There are other possible substitutions in this problem, but I do not have the time to count them all right now.
I am guessing for a complete minimal substitution it is not only necessary to figure out the longest common substring but also the number of times each substring repeats, which probably means you have to track all substitutions so far and do backtracking. Still it might be faster than the actual multiplications.

Isn't this the Longest repeated substring problem?

Related

Is the linear formation the best sorting production?

Considering usually a sorting method products linearly sorted productions (such as "1,7,8,13,109..."), which consumes O(N) to inquiry.
Why not sort in non-linear order, consuming O(logN) or something to find element(s) by iteration or Newton method etc.? Is it expensive to make such a high-order sorted structure?
Concisely, is it a possible idea to sort results which allowed to be accessed by finding roots for ax^2 + bx + c = 0? (for contrast, usually it's finding root for ax + c = 0.) For example, we have x1 = 1, x2 = 2 as roots of a quadratic equation and just insert following xi(s). Then it is possible to use smarter ways to inquiry.
I suppose difficulty can be encountered by these aspects:
prediction of data can be rather hard. thus we cannot construct a general formula to describe well the following numbers (may be hash values).
due to the first difficulty, numbers out of certain range can be divergent. example graphed by Google:the graph. the values derived out of [-1,3] are really large, as well as rapid increment in difficulty executing the original formula.
that is actually equivalent to hash, which creates a table that contains the values. and the production rule is a formula.
the execution of a "smarter" inquiry may be expensive because of the complexity of algorithm itself.
Smarter schemes which take advantage of a known statistical distribution are typically faster by some constant. However, that still keeps them at O(log N), which is the same as a trivial binary search. The reason is that in each step, they typically narrow down the range of elements to search by a factor R > 2 , for simple binary search that's just R=2. But you need log(N)/log(R) steps to narrow it down to exactly one element.
Now whether this is a net win depends on log(R) versus the work needed at each step. A simple comparison (for binary search) takes a few cycles. As soon as you need anything more complex than +-*/ (say exp or log) to predict the location of the next element, the profit of needing less steps is gone.
So, in summary: binary search is used because each step is efficient, for many real-world distributions.

How do I determine whether my calculation of pi is accurate?

I was trying various methods to implement a program that gives the digits of pi sequentially. I tried the Taylor series method, but it proved to converge extremely slowly (when I compared my result with the online values after some time). Anyway, I am trying better algorithms.
So, while writing the program I got stuck on a problem, as with all algorithms: How do I know that the n digits that I've calculated are accurate?
Since I'm the current world record holder for the most digits of pi, I'll add my two cents:
Unless you're actually setting a new world record, the common practice is just to verify the computed digits against the known values. So that's simple enough.
In fact, I have a webpage that lists snippets of digits for the purpose of verifying computations against them: http://www.numberworld.org/digits/Pi/
But when you get into world-record territory, there's nothing to compare against.
Historically, the standard approach for verifying that computed digits are correct is to recompute the digits using a second algorithm. So if either computation goes bad, the digits at the end won't match.
This does typically more than double the amount of time needed (since the second algorithm is usually slower). But it's the only way to verify the computed digits once you've wandered into the uncharted territory of never-before-computed digits and a new world record.
Back in the days where supercomputers were setting the records, two different AGM algorithms were commonly used:
Gauss–Legendre algorithm
Borwein's algorithm
These are both O(N log(N)^2) algorithms that were fairly easy to implement.
However, nowadays, things are a bit different. In the last three world records, instead of performing two computations, we performed only one computation using the fastest known formula (Chudnovsky Formula):
This algorithm is much harder to implement, but it is a lot faster than the AGM algorithms.
Then we verify the binary digits using the BBP formulas for digit extraction.
This formula allows you to compute arbitrary binary digits without computing all the digits before it. So it is used to verify the last few computed binary digits. Therefore it is much faster than a full computation.
The advantage of this is:
Only one expensive computation is needed.
The disadvantage is:
An implementation of the Bailey–Borwein–Plouffe (BBP) formula is needed.
An additional step is needed to verify the radix conversion from binary to decimal.
I've glossed over some details of why verifying the last few digits implies that all the digits are correct. But it is easy to see this since any computation error will propagate to the last digits.
Now this last step (verifying the conversion) is actually fairly important. One of the previous world record holders actually called us out on this because, initially, I didn't give a sufficient description of how it worked.
So I've pulled this snippet from my blog:
N = # of decimal digits desired
p = 64-bit prime number
Compute A using base 10 arithmetic and B using binary arithmetic.
If A = B, then with "extremely high probability", the conversion is correct.
For further reading, see my blog post Pi - 5 Trillion Digits.
Undoubtedly, for your purposes (which I assume is just a programming exercise), the best thing is to check your results against any of the listings of the digits of pi on the web.
And how do we know that those values are correct? Well, I could say that there are computer-science-y ways to prove that an implementation of an algorithm is correct.
More pragmatically, if different people use different algorithms, and they all agree to (pick a number) a thousand (million, whatever) decimal places, that should give you a warm fuzzy feeling that they got it right.
Historically, William Shanks published pi to 707 decimal places in 1873. Poor guy, he made a mistake starting at the 528th decimal place.
Very interestingly, in 1995 an algorithm was published that had the property that would directly calculate the nth digit (base 16) of pi without having to calculate all the previous digits!
Finally, I hope your initial algorithm wasn't pi/4 = 1 - 1/3 + 1/5 - 1/7 + ... That may be the simplest to program, but it's also one of the slowest ways to do so. Check out the pi article on Wikipedia for faster approaches.
You could use multiple approaches and see if they converge to the same answer. Or grab some from the 'net. The Chudnovsky algorithm is usually used as a very fast method of calculating pi. http://www.craig-wood.com/nick/articles/pi-chudnovsky/
The Taylor series is one way to approximate pi. As noted it converges slowly.
The partial sums of the Taylor series can be shown to be within some multiplier of the next term away from the true value of pi.
Other means of approximating pi have similar ways to calculate the max error.
We know this because we can prove it mathematically.
You could try computing sin(pi/2) (or cos(pi/2) for that matter) using the (fairly) quickly converging power series for sin and cos. (Even better: use various doubling formulas to compute nearer x=0 for faster convergence.)
BTW, better than using series for tan(x) is, with computing say cos(x) as a black box (e.g. you could use taylor series as above) is to do root finding via Newton. There certainly are better algorithms out there, but if you don't want to verify tons of digits this should suffice (and it's not that tricky to implement, and you only need a bit of calculus to understand why it works.)
There is an algorithm for digit-wise evaluation of arctan, just to answer the question, pi = 4 arctan 1 :)

How can you compute a shortest addition chain for an arbitrary n <= 600 within one second?

How can you compute a shortest addition chain (sac) for an arbitrary n <= 600 within one second?
Notes
This is the programming competition on codility for this month.
Addition chains are numerically very important, since they are the most economical way to compute x^n (by consecutive multiplications).
Knuth's Art of Computer Programming, Volume 2, Seminumerical Algorithms has a nice introduction to addition chains and some interesting properties, but I didn't find anything that enabled me to fulfill the strict performance requirements.
What I've tried (spoiler alert)
Firstly, I constructed a (highly branching) tree (with the start 1-> 2 -> ( 3 -> ..., 4 -> ...)) such that for each node n, the path from the root to n is a sac for n. But for values >400, the runtime is about the same as for making a coffee.
Then I used that program to find some useful properties for reducing the search space. With that, I'm able to build all solutions up to 600 while making a coffee. But for n, I need to compute all solutions up to n. Unfortunately, codility measures the class initialization's runtime, too...
Since the problem is probably NP-hard, I ended up hard-coding a lookup table. But since codility asked to construct the sac, I don't know if they had a lookup table in mind, so I feel dirty and like a cheater. Hence this question.
Update
If you think a hard-coded, full lookup table is the way to go, can you give an argument why you think a full computation/partly computed solutions/heuristics won't work?
I have just got my Golden Certificate for this problem. I will not provide a full solution because the problem is still available on the site.I will instead give you some hints:
You might consider doing a deep-first search.
There exists a minimal star-chain for each n < 12509
You need to know how prune your search space.
You need a good lower bound for the length of the chain you are looking for.
Remember that you need just one solution, not all.
Good luck.
Addition chains are numerically very important, since they are the
most economical way to compute x^n (by consecutive multiplications).
This is not true. They are not always the most economical way to compute x^n. Graham et. all proved that:
If each step in addition chain is assigned a cost equal to the product
of the numbers at that step, "binary" addition chains are shown to
minimize the cost.
Situation changes dramatically when we compute x^n (mod m), which is a common case, for example in cryptography.
Now, to answer your question. Apart from hard-coding a table with answers, you could try a Brauer chain.
A Brauer chain (aka star-chain) is an addition chain where each new element is formed as the sum of the previous element and some element (possibly the same). Brauer chain is a sac for n < 12509. Quoting Daniel. J. Bernstein:
Brauer's algorithm is often called "the left-to-right 2^k-ary method",
or simply "2^k-ary method". It is extremely popular. It is easy to
implement; constructing the chain for n is a simple matter of
inspecting the bits of n. It does not require much storage.
BTW. Does anybody know a decent C/C++ implementation of Brauer's chain computation? I'm working partially on a comparison of exponentiation times using binary and Brauer's chains for both cases: x^n and x^n (mod m).

Find the priority function / alphabet order for extreme higher order elements relation

This question is an extension to the following one. The difference is that now our function to optimize will have higher order relations between elements:
We have an array of elements a1,a2,...aN from an alphabet E. Assuming |N| >> |E|.
For each symbol of the alphabet we define an unique integer priority = V(sym). Let's define V{i} := V(symbol(ai)) for the simplicity.
The task is to find a priority function V for which:
Count(i)->MIN | V{i} > V{i+1} <= V{i+2}
In other words, I need to find the priorities / permutation of the alphabet for which the number of positions i, satisfying the condition V{i}>V{i+1}<=V{i+2}, is minimum.
Maximum required abstraction (low priority for me). I guess once the solution model for the initial question is extended to cover the first part of this one, extending it farther (see below) will be easier.
Given a matrix of signs B of size MxK (basically B[i,j] is from the set {<,>,<=,>=}), find the priority function V for which:
Sum(for all j in range [1,M]) {Count(i)}->EXTREMUM | V{i} B[j,1] V{i+1} B[j,2] ... B[j,K] V{i+K}
As an example, find the priority function V, for which the number of i, satisfying V{i}<V{i+1}<V{i+2} or V{i}>V{i+1}>V{i+2}, is minimum.
My intuition is that all variations on this problem will prove to be NP-hard. So I'd begin looking for heuristics that produce reasonable answers. This may involve some trial and error.
A simplistic approach is to write down a possible permutation. And then try possible swaps until you've arrived at a local minimum. Try several times, and pick the best answer.
Simulated annealing provides a more sophisticated version of this approach, see http://en.wikipedia.org/wiki/Simulated_annealing for a description. It may take some experimentation to find a set of parameters that seems to converge relatively well.
Another idea is to look for a genetic algorithm. Based on a quick Google search it looks like the standard way to do this is to try to turn an NP-complete problem into a SAT problem, and then use a genetic algorithm on that problem. This approach would require turning this into a SAT problem in some reasonable way. Unfortunately it is not obvious to me how one would go about doing this reduction. Indeed in the first version that you had, your problem was closely connected to a classic NP-hard problem. The fact that it is labeled NP-hard rather than NP-complete is evidence that people haven't found a good way to transform it into a SAT problem. So if it isn't obvious how to turn the simple version into a SAT problem, then you are unlikely to convert the hard problem either.
But you could still try some variation on genetic algorithms. Mutation is pretty simple, just swap some elements around. One way to combine elements would be to take 3 permutations and use quicksort to find the combination as follows: take a random pivot, and then use "majority wins" to bucket elements into bigger and smaller. Sort each half in the same way.
I'm sorry that I can't just give you an approach and say, "This should work." You've got what looks like an open-ended research project, and the best I can do is give you some ideas about things you can try that might work reasonably well.

Create a function for given input and ouput

Imagine, there are two same-sized sets of numbers.
Is it possible, and how, to create a function an algorithm or a subroutine which exactly maps input items to output items? Like:
Input = 1, 2, 3, 4
Output = 2, 3, 4, 5
and the function would be:
f(x): return x + 1
And by "function" I mean something slightly more comlex than [1]:
f(x):
if x == 1: return 2
if x == 2: return 3
if x == 3: return 4
if x == 4: return 5
This would be be useful for creating special hash functions or function approximations.
Update:
What I try to ask is to find out is whether there is a way to compress that trivial mapping example from above [1].
Finding the shortest program that outputs some string (sequence, function etc.) is equivalent to finding its Kolmogorov complexity, which is undecidable.
If "impossible" is not a satisfying answer, you have to restrict your problem. In all appropriately restricted cases (polynomials, rational functions, linear recurrences) finding an optimal algorithm will be easy as long as you understand what you're doing. Examples:
polynomial - Lagrange interpolation
rational function - Pade approximation
boolean formula - Karnaugh map
approximate solution - regression, linear case: linear regression
general packing of data - data compression; some techniques, like run-length encoding, are lossless, some not.
In case of polynomial sequences, it often helps to consider the sequence bn=an+1-an; this reduces quadratic relation to linear one, and a linear one to a constant sequence etc. But there's no silver bullet. You might build some heuristics (e.g. Mathematica has FindSequenceFunction - check that page to get an impression of how complex this can get) using genetic algorithms, random guesses, checking many built-in sequences and their compositions and so on. No matter what, any such program - in theory - is infinitely distant from perfection due to undecidability of Kolmogorov complexity. In practice, you might get satisfactory results, but this requires a lot of man-years.
See also another SO question. You might also implement some wrapper to OEIS in your application.
Fields:
Mostly, the limits of what can be done are described in
complexity theory - describing what problems can be solved "fast", like finding shortest path in graph, and what cannot, like playing generalized version of checkers (they're EXPTIME-complete).
information theory - describing how much "information" is carried by a random variable. For example, take coin tossing. Normally, it takes 1 bit to encode the result, and n bits to encode n results (using a long 0-1 sequence). Suppose now that you have a biased coin that gives tails 90% of time. Then, it is possible to find another way of describing n results that on average gives much shorter sequence. The number of bits per tossing needed for optimal coding (less than 1 in that case!) is called entropy; the plot in that article shows how much information is carried (1 bit for 1/2-1/2, less than 1 for biased coin, 0 bits if the coin lands always on the same side).
algorithmic information theory - that attempts to join complexity theory and information theory. Kolmogorov complexity belongs here. You may consider a string "random" if it has large Kolmogorov complexity: aaaaaaaaaaaa is not a random string, f8a34olx probably is. So, a random string is incompressible (Volchan's What is a random sequence is a very readable introduction.). Chaitin's algorithmic information theory book is available for download. Quote: "[...] we construct an equation involving only whole numbers and addition, multiplication and exponentiation, with the property that if one varies a parameter and asks whether the number of solutions is finite or infinite, the answer to this question is indistinguishable from the result of independent tosses of a fair coin." (in other words no algorithm can guess that result with probability > 1/2). I haven't read that book however, so can't rate it.
Strongly related to information theory is coding theory, that describes error-correcting codes. Example result: it is possible to encode 4 bits to 7 bits such that it will be possible to detect and correct any single error, or detect two errors (Hamming(7,4)).
The "positive" side are:
symbolic algorithms for Lagrange interpolation and Pade approximation are a part of computer algebra/symbolic computation; von zur Gathen, Gerhard "Modern Computer Algebra" is a good reference.
data compresssion - here you'd better ask someone else for references :)
Ok, I don't understand your question, but I'm going to give it a shot.
If you only have 2 sets of numbers and you want to find f where y = f(x), then you can try curve-fitting to give you an approximate "map".
In this case, it's linear so curve-fitting would work. You could try different models to see which works best and choose based on minimizing an error metric.
Is this what you had in mind?
Here's another link to curve-fitting and an image from that article:
It seems to me that you want a hashtable. These are based in hash functions and there are known hash functions that work better than others depending on the expected input and desired output.
If what you want a algorithmic way of mapping arbitrary input to arbitrary output, this is not feasible in the general case, as it totally depends on the input and output set.
For example, in the trivial sample you have there, the function is immediately obvious, f(x): x+1. In others it may be very hard or even impossible to generate an exact function describing the mapping, you would have to approximate or just use directly a map.
In some cases (such as your example), linear regression or similar statistical models could find the relation between your input and output sets.
Doing this in the general case is arbitrarially difficult. For example, consider a block cipher used in ECB mode: It maps an input integer to an output integer, but - by design - deriving any general mapping from specific examples is infeasible. In fact, for a good cipher, even with the complete set of mappings between input and output blocks, you still couldn't determine how to calculate that mapping on a general basis.
Obviously, a cipher is an extreme example, but it serves to illustrate that there's no (known) general procedure for doing what you ask.
Discerning an underlying map from input and output data is exactly what Neural Nets are about! You have unknowingly stumbled across a great branch of research in computer science.

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