I downloaded Xcode 4.0.2 just a while back. I am not able to connect to the repositories as I was able to do in Xcode 4.0.0.
I do not know the reason for this, and I think the settings are pretty much right. I am now searching for Xcode 4.0.0 so that I could revert back to the earlier version.
Does anybody know where I can find the earlier version of Xcode?
You can look on torrent sites, there may be some out there. Also, try searching Google for links from Apple, you may be able to figure out the download link from the most recent available on Apple.
Are you running Time Machine? You could revert to an earlier version from there.
Related
After updating Xcode to version 13.2 i can't build my project anymore. I have a strange error "Internal error: missingPackageDescriptionModule" related to my Workspace file.
It's definitely related to SPM because Xcode is not loading SPM packages also. I tried to "Reset package caches", "Resolve package caches" and also "Updating to latest package caches" but after all of these operating nothing happens. Deleting derived data, cleaning didn't help too...
I tried also to resolve packages from Terminal using xcodebuild -resolvePackageDependencies but I get error message:
--- xcodebuild: WARNING: The directory /Users/ptocicki/Developer/KFC/kfc-ios also contains the legacy project 'project.pbxproj' - ignoring it and using 'KFC.xcodeproj'.
xcodebuild: error: Could not resolve package dependencies:
Internal error: missingPackageDescriptionModule"
Apple is aware of the issue.
We're currently investigating this issue — thank you to those who have
filed bug reports so far. To workaround this issue, please re-download
Xcode 13.2 directly from the Downloads page.
https://developer.apple.com/forums/thread/696504?answerId=698142022#698142022
🎊 Fixed on v13.2.1 and you can download from here
Explaination
This bug is reported and the v13.2.1 AppStore version but As Apple suggest here, you should download the Xcode manually from the developer center
Manual download of any Apple developer software
✅ The always working and preferred workaround!
Download directly from Apple:
Latest Release version or
Latest Beta version or
Any version you need and all other downloadable contents
Then extract and move it where you like. This has so many benefits compared to AppStore updates. (like the ability to resume download, not replacing the old one, not wasting hidden directories and etc.)
Note that you should use safari to download it.
⚠️ Important note for developers like me!
The page you’re looking for can’t be found.
If you The page you’re looking for can’t be found message, you may need to use a VPN if you are in a country that the US sanctioned like mine. Because Apple is blocking some IP address ranges.
If you’re using Swift packages either standalone or as dependencies in an Xcode project or workspace, the Mac App Store version of Xcode fails during package resolution with the error “Internal error: missingPackageDescriptionModule.” (86435800)
Workaround: Download Xcode 13.2 directly from the Apple Developer website.
I just got the issues late at night after Xcode updated on its own while I was working on my project, which was not a cool surprise. It appears to be affecting all dependencies. You are not alone in this it's affecting everyone. I did what they recommended and downloaded Xcode directly from the Apples developer site and it fixed all my issues super happy right now!!!!!!!
XCode was updated to 13.2.1 at 12/19 which fix the issue.
https://developer.apple.com/documentation/xcode-release-notes/xcode-13_2-release-notes
If you’re using Swift packages either standalone or as dependencies in an Xcode project or workspace, the Mac App Store version of Xcode fails during package resolution with the error “Internal error: missingPackageDescriptionModule.” (86435800)
Workaround: Download Xcode 13.2 directly from the Apple Developer website.
Seems local package still working. So there is a temporary solution: We can download the dependencies then add them to the project as local paclages.
Please update to Xcode 13.2.1.
If not, download Xcode 13.2 from the Apple Developer website.
Updating from Xcode 13.2 to 13.2.1 from App Store fixed the issue for me.
I am trying to develop an iOS (and Android) app using react-native and react-native-ble-plx. It works perfectly on Android, but I constantly get the same error on iOS. I have even started a brand new react-native project from scratch in an effort to narrow it down to the lowest common denominator, and this issue happens each time I try to run it after adding and linking the react-native-ble-plx package.
I've tried clearing caches and rebooting
I've tried rolling back to previous versions
I've tried embedding the 3rd party package to the embedded binaries, but I'm unsure what to add (I don't see a .framework file)
Any help would be greatly appreciated, I've already invested about 40 hours trying to figure this out, and I'm stumped.
I'm new to iOS development, so I'm not sure what information is would help, but here are the versions to several things:
OS: maxOS High Sierra Version 10.13.6
Xcode: Version 9.4.1 (9F2000)
Swift: Version 4.1.2 (swiftlang-902.0.54 clang-902.0.39.2)
react: Version 16.4.1
react-native: Version 0.56.0
react-native-ble-plx: Version 0.9.1
npm: Version: 6.2.0
Yarn: Version 1.7.0
Carthage: Version 0.30.1
In case anybody else was as stumped as I was, maybe this will help.
I submitted this to another site, and was graciously helped by another user there. He created this repo, which works perfectly.
I haven't taken the time to figure out what I did wrong just yet (time crunch), but hopefully this will help others.
Is this happening to others out there?
Ever since my team has upgraded to Yosemite and Xcode 6, 6.1, 6.2 we can not interact with our existing svn via the Xcode UI very well. The status icons do work, but seem sluggish, and we can not update or commit using the mouse right click feature for individual classes.
We can do diffs, commits, and updates via the terminal just fine.
I reverted my brew svn 1.8 installation back to 1.7.19(which is what the rest of the teams is using) because it wouldn't work at all with the Xcode UI.
What I have tried:
Several examples on the web and on SO on how to install svn 1.8.x and get it to work with Xcode. Others just talk about linking svn files, and toolchains, each of which stop any functionality with Xcode.
svn 1.8 working with xcode
Using svn 1.8.3 with Xcode 5
I've also tried checking out a fresh copy of the branch using the UI. It checks it out successfully, but doesn't interact any better.
I have Xcode 6.2 installed with Xcode 6.2 dev tools, so that should not be the issue.
Any advice appreciated.
If you're still looking for an answer, https://gist.github.com/PeterLi/0146930c9e04c962afe9 certainly provides a correct set of instructions. We've used it every time we upgraded Xcode (6.1, 6.2, etc.). Make sure you follow the instructions fully including at the very bottom of that post.
I downloaded the latest adt bundle (adt-bundle-windows-x86_64-20140624), and uncompresed that zip file, but when i try to open that adt, it open as juno eclipse. can any body help me to resolve this prblem.
thanks in advance
ADT Bundle contains Eclipse, to start Android development you need the ADT and the bundle comes with both you don't have to spend time searching for the ADT and Eclipse
Same problem here, using OSX. The downloaded ADB dows not show the typical ADB buttons and other extension provided by the plugins, but just a plain Eclipse. Installing an older version of ADT (adt-bundle-mac-x86_64-20140321) and updating won't help.
The package seemes somehow broken, some files like the ADT app icon, just aren't there. Other people experimented problems (Same problem; Other problem, also documented here).
I know it's not a real answer, but I just switched to Android Studio. I think the only other option is reverting to an older versione and wait for a new release.
To not get blocked I've continued to install the latest ADT Bundle 23.0.0 and adt-bundle-windows-x86_64-20140624 fresh on my system. Updated the SDK to the latest and continued to set "targetVersion as '19'" instead of setting it to 20 or 21.
That way you can proceed ahead with your coding and later when things get resolved...you can implement that to new version. BTW, I've also selected 'Blank Activity / Empty Activity" during the project creation
Comment back if it makes sense or NOT until the problem gets resolved by Google... :)
The Bug thread about this issue can be tracked here : Latest ADT Bundle Bug Tracker
I have an application that I have used AsyncSocket with success, but the application is required to run on 32-bit Mac systems so I'd like a non-ARC version of AsyncSocket. In my searching I am finding indications that AsyncSocket was indeed non-ARC in earlier versions but I cannot find any site that has archives of older versions. GitHub only seems to have an ARC version. Does anyone know where I can find a non-ARC version?
Edit: nevermind, I scrolled back through github commits and can get what I need.
New answer to an old question, but in case anyone's wondering, CocoaAsyncSocket was converted to ARC in 7.1. Grab the latest 7.0.x for non-ARC.
More info on the wiki: link