I am a stamp collector and trying to work with colors on stamps. specifically remove the color of the paper the stamp is printed on as well as any cancellation marks and return the colors of the stamp itself. Right now I have scanned them into .png files but can certainly change them to other file types. I have tried many suggestion that I have found on the internet, but none seem to help or not work. I am very very very naïve on python programming (using pycharm) to write my own script. Can anyone help me? Please keep it basic. I am slowly learning python, it took me about a week to finally be able to read a file and display it. I had a lot of programming when I was in college (1976-83), ancient languages but consider myself capable of learning. Help help help
I tried all scripts that try to return rgb values of an image, no luck. I've tried to convert the image to an Excel files. Some internet programs seem to be what I am looking for but do not run. I always seem to get the program to run but no output and then when I try to run it again, I get a warning that I cannot run "****" in parallel.
First, full disclosure: I'm very new to coding and very new to file dissecting, but its something I anticipate studying in school very soon, so please pardon my ignorance in future interactions.
As a project I've decided to dissect the files of a mobile app I greatly enjoy. This app is Futurama: Worlds of Tomorrow. I'm a big fan of the cartoon, even spent money on the stuff, so I figured it was natural for me to pick.
Extracting the .apk file was easy, I found some of the assets they use in the game, like the music, the soundbytes, and some .pngs. All simple stuff.
However there are two files I'm absolutely baffled by: files with an .astc.czz extension and an .ita file that is not an italian read me file, the developers informed me that those are animation files.
Allow me to go into what I know and what I don't know:
Filename.astc.czz
Example file here
I recognize .astc as a compression file and was informed that .astc files are common for mobile games. Fair enough, but the real extension is .czz, the "real" extension of the file leads me to dead end. I've found the ASTC Evaluation Codec
by ARM-Software on github so I tried that. I changed the extension to .astc and then tried keeping .czz but the codec gives me an error every time. This is where I show my ignorance, I didn't know the right way to do this so I'm showing you every combination of what I tried. I replaced my name with user.
C:\Users\user\Downloads\astc-encoder-master\Binary\Win32
λ astcenc -d C:\Users\user\Downloads\astc-encoder-master\Binary\Win32\AC0001-dialogue1-003#2x.astc C:\Users\user\Downloads\astc-encoder-master\Binary\Win32\AC0001-dialogue1-003#2x.tga
File C:\Users\user\Downloads\astc-encoder-master\Binary\Win32\AC0001-dialogue1-003#2x.astc not recognized
C:\Users\user\Downloads\astc-encoder-master\Binary\Win32
λ astcenc -d AC0001-dialogue1-003#2x.astc AC0001-dialogue1-003#2x.tga
File AC0001-dialogue1-003#2x.astc not recognized
C:\Users\user\Downloads\astc-encoder-master\Binary\Win32
λ astcenc -d C:\Users\user\Downloads\astc-encoder-master\Binary\Win32\AC0001-dialogue1-003#2x.astc.czz C:\Users\user\Downloads\astc-encoder-master\Binary\Win32\AC0001-dialogue1-003#2x.tga
Failed to open file C:\Users\user\Downloads\astc-encoder-master\Binary\Win32\AC0001-dialogue1-003#2x.astc.czz
C:\Users\user\Downloads\astc-encoder-master\Binary\Win32
λ astcenc -d AC0001-dialogue1-003#2x.astc.czz AC0001-dialogue1-003#2x.tga
Failed to open file AC0001-dialogue1-003#2x.astc.czz
No success there.
So then I learned that .CZZ files are apparently associated with visECAD Viewer and I downloaded that and the .astc.czz files became associated with the program. I tried opening them but visECAD says it cant open them because they are "outdated." So that's another dead end.
Right, so that's all I know.
Filename.ita
Example file here
Out of curiosity I've actually emailed the developers about this file (and the astc ones too) and they said those are the animation of the game. They couldn't send me a viewer, which is perfectly fine, but I don't even know what .ita files are associated with that aren't italian read me's. Any insight would be appreciated, the animations are great and I would love to see them.
For full disclosure here are snippets of what the developers sent me:
Those strange file types are actually compressed files (like
".astc.ccz"). Different devices use different compression methods, so
we support many types to maintain low storage and memory usage. Some
devices don't use compression and just use .png versions of the same
file names.
The .lta files are the game's animations. I wish I could help you out
with viewing them, but there's no way for me to send you a viewer. :(
Well that's all folks, sorry it was so long, and thank you so much in advance. I'm grateful already!
I realise this is a few months old, but in case you're still interested, I've just cracked it. Basically, it's a compressed texture, the ccz part being the compression, and the astc being the texture format. I managed to decompress the file using QuickBMS (http://aluigi.altervista.org/quickbms.htm), using the following script for ccz files (copy the following into a txt file):
endian big
comtype zlib_dynamic
get ZSIZE asize
math ZSIZE - 0x10
get NAME basename
idstring "\x43\x43\x5a\x21"
goto 0xc
get SIZE long
clog NAME 0x10 ZSIZE SIZE
On running QuickBMS, it will first ask for a script, upon which point it to your new txt file. Then it will ask for the file you want to decompress, point it at your ccz file. Then it will ask where you want to save your astc file.
Now you will need a program that can open astc files! I used this one, Noesis: http://www.richwhitehouse.com/index.php?content=inc_projects.php&showproject=91
Find your astc file (the interface is quite straightforward), then from there you can double click the file to open it, then right-click and export to a variety of formats. For proof of concept, here is the extracted pf0001-action5-001#4xout (PF being Philip Fry I assume). https://www.dropbox.com/s/t2l3mesi2psbd1p/pf0001-action5-001%404xout.png?dl=0
Both programs allow for batch processing as well, so you should have everything you need! However, the lta files are skeletal animation I believe, so unfortunately the character animations are all in pieces. However, I'm looking into that next. Hope this helps!
EDIT: The above information is useful for your specific query, i.e. decompressing and reading the contents of those files. HOWEVER, if your end goal is to view the assets of the game, it's worth knowing that many of the assets are only downloaded AFTER the game is run, so looking in the "com.tinyco.futurama" on your Android voice will show all kinds of assets not present in the apk file. Many of them will be ready-extracted as well, being made ready for gameplay, so I would highly recommend copying the contents of this folder periodically. I think it re-compresses unused assets as well, so I would copy out the ccz files also, then either way you should reap the maximum benefits.
I am using wkhtmltopdf on my ubuntu server to generate pdfs out of html-templates.
wkhtmltopdf is therefore started from a php-script with shell_exec.
My problem is, that I want to create up to 200 pdfs at (almost) the same time, which makes the runtime of wkhtmltopdf kind of stack for every pdf. One file needs 0.6 seconds, 15 files need 9 seconds.
My idea was to start wkhtmltopdf in a screen-session to decrease the runtime, but I can't make it work from php plus this might not make that much sense, because I want to additionally summarize all pdfs in one after creation, so I would have to check if every session is terminated?!
Do you have any ideas how I can decrease the runtime for this amount of pdfs or can you give me advice how to realize this correctly and smart with screen?
My script looks like the following:
loop up to 200times {
- get data for html-template from database
- fill template-string and write .html-file
- create pdf out of html-template via shell_exec("wkhtmltopdf....")
- delete template-file
}
merge all generated pdfs together to one and send it via mail
Thank you in advance and sorry for my bad english.
best wishes
Just create a single large HTML file and convert it in one pass instead of merging multiple PDFs afterwards.
For research purposes, I want a large (~100K) set of web pages, though I am only interested in their text. I plan to use them for gensim LDA topic model. CommonCrawler seems like a good place to start, but I am not sure how to do it.
Could someone point the way how to download 100K text files or how to access them (if it's easier than downloading them)?
It seems it is possible to download only parts of the DataSet (you can just select the month you want), and you can download only the text (called WET files).
for example, you can download the August 2014 Crawl Data from: http://blog.commoncrawl.org/2014/09/august-2014-crawl-data-available/ and an explanation about the file format can be found here: http://blog.commoncrawl.org/2014/04/navigating-the-warc-file-format/
I have created a Processing code (.pde file) to make a time series (coffee production v/s time) which takes its data from an excel file(.tsv table). Can anyone tell me how to include this to my webpage?
I have tried with processing.js but it does not show anything in the browser.
without additional information, you probably have your .tsv file in a "data" directory, but aren't explicitly loading it from "./data/myfile.tsv", instead relying on Processing to autoresolve. If you intend to use your sketch online, always include "data/" in your file locations, because browsers resolve locations relative to "where the page is right now".