Snow leopard GUI parts? - cocoa

Many apps which were released in these years have new looking gui parts.
Vertical layouted min, max and close buttons in iTunes or Twitter.app(But latest one has default layout) , Tab control in Safari and Terminal, sliders in GarageBand and iMovie...
I can't find these new gui parts in interface builder.
How can I use them?

see http://cocoacontrols.com/ for cocoa controls

Those new looking GUI parts belong to the individual applictions, most of them can't be accessed via API. You'd have to write them yourselves.
For some popular GUI parts there are third party libraries available however.

Related

How to make preferences menu item in the menu to display user preferences in os-x application? [duplicate]

I would like to create a preferences window like in the standard Mac OS X apps (Safari etc.). I have found resources like DBPrefsWindowController from back in 2008 that matches the Apple HIG.
Just wondering if there is a new way to accomplish this? I can't locate any standard windows in Interface Builder so I assume Apple doesn't provide those, nor can I locate a official Apple sample code for providing this standard UI.
Thank you
It seems DBPrefsWindowController is no longer available.
For now, I would recommend the up to date RHPreferences framework.
Available on GitHub. BSD Licensed.
It’s a simple and easy Preferences window controller with multiple tabs for your next Mac application.
It also provides:
Auto resizing between different sized tab views (With animation)
Custom NSToolbarItem support
Persistence of the last used tab
Support for placeholder NSToolbarItems (eg NSToolbarFlexibleSpaceItemIdentifier & NSToolbarShowFontsItemIdentifier)

Default Font for whole Mac App

I am working on Cocoa App (Swift 1.2 in XCode 6.3.2)
I am want to try out different Look and feel of various fonts.
Is there a convenient way to set the default font of entire app.
Same question has been asked here for iOS, but does not work for Cocoa.
Up to now no you cannot do this.
There are some parts of AppKit that do not let you set fonts or stylings at all. This is to keep the user experience consistent as possible in a multi window environment.
You could try to go and set fonts for most of your views, controls, menus and windows, but the thing you will run into is that Cocoa comes with a design per OS version where UI elements expect to be certain sizes in many places and expect certain fonts and metrics.

Develop an iPhoto-like cocoa app for mac OSX

I plan to develop a mac OSX app that has a UI similar to that of iPhoto - a panel on the left and a grid view of images on the right. I am thinking of using NSSplitView to create two panels and using NSCollectionView for the grid.
I guess this must be a pretty popular and common UI pattern for mac apps. I am new to cocoa development. Can anyone with previous experience point me to any related cocoa code samples and design document?
Thanks a lot in advance.
N.B.
This missing piece here is an NSOutlineView in source list mode, put that in your left pane. But otherwise seems like a good place to start.
You might also be interested to see what the developer of Sonora approached this problem; although this is a music app the layout is almost the same.

Evernote and Producteev GUI Toolkit

I was looking at Evernote and Producteev for Windows and noticed they used similar GUI toolkits. What tookit(s) are they using? Here's some links., Producteev. (Check the Windows Screenshots) and Evernote.
I am the programmer for the Windows desktop application for Producteev. We didn't use any toolkits for the GUI. All of the UI code was written from scratch based on designs from our in-house artist. We drew a little bit of influence from Evernote (particularly in the toolbar area) to give a familiar look to the application, so that's why there's some similarities.
The application itself is written in C#, and I use GDI+ to make all the drawing calls. There are about a dozen custom-written controls, including buttons (some of which bring down menus), glowing text boxes, list boxes (for tasks). There's also another collection of them to replace for all of the default Windows controls in order to force anti-aliased text rasterizing.

GUI framework for automatic resizing

I want to build a desktop app where the size of both the window and the content is resized automaticly according to the resolution of the monitor. I know it can be done easily with the docking features of .NET Forms, but my customer insists on going with Linux so I can't use it.
I tried Flex & Air, but the content is not resized automaticaly when I put the app in fullscreen or in another resolution (the app goes full screen but I still have tiny buttons). Now, I am looking at Qt and Gtk...
Is there a GUI framework that can do that? I don't care about the programming language.
Also, since the app will go in a bar it would be nice to be able to customize easily the skin. (like in Flex, WPF, etc.)
Regards,
Pascal
An excellent place to start is understanding how the Screen class works: MSDN Even though that is .Net, it will give you an idea of how the screen size, dpi, etc. can be obtained. In addition that information should translate to the Mono platform. Since your client is insisting on Linux, you should look at MonoDevelop and then possibly the GTK# framework. My understanding is that GTK# is not a very friendly (that is pretty) development system (yet).
See:
MonoDevelop
GTK#

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