SDWebImage and UITableViewCell - xcode

I'm working with SDWebImage and UITableView
- (UITableViewCell *)tableView:(UITableView *)the_tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
NSString *MyIdentifier = [NSString stringWithFormat:#"MyIdentifier"];
NSDictionary *info = [tableData objectAtIndex:indexPath.row];
UITableViewCell *cell = [the_tableView dequeueReusableCellWithIdentifier:MyIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:MyIdentifier] autorelease];
if(!addImage) [addImage release];
addImage = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"placeholder.png"]];
[addImage setFrame:CGRectMake(7, 10, 50, 50)];
[cell setIndentationLevel:6];
[cell.contentView addSubview:addImage];
}
if(info != NULL) {
cell.textLabel.text = [info objectForKey:#"title"];
cell.detailTextLabel.text = [NSString stringWithFormat:#"Version: %#",[info objectForKey:#"version"]];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
NSString *imageURL = [NSString stringWithFormat:#"%#",[info objectForKey:#"imageURL"]];
[addImage setImageWithURL:[NSURL URLWithString:imageURL] placeholderImage:[UIImage imageNamed:#"placeholder.png"]];
}
return cell;
}
Which Works Great for the first 6 Results (The amount that can fit on the immediate view)
But as I scroll down the list, it seems like it's just re-using images from the first 6 cells, and on some cells images change depending on their location on the screen.
Also, if I call reloadData, the images from the previous UITableCells stay on screen!
Am I doing something wrong here? I've followed the example code on github..
Thanks!

(Answered by the OP in a question edit. Moved here as a community wiki answer. See Question with no answers, but issue solved in the comments (or extended in chat) )
The OP wrote:
OK, So I found the problem.
For anyone else out there with the Same issue, this is where you're doing it wrong!
Notice how I'm adding the Image into SubView while creating a cell:
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:MyIdentifier] autorelease];
addImage = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"placeholder.png"]];
[addImage setFrame:CGRectMake(7, 10, 50, 50)];
[cell.contentView addSubview:addImage];
Well, what SDWebImage was trying to do is constantly update that addImage variable, which wasn't a property of my cell class.
So, what I did to fix this problem is create my own UITableViewCell subclass, that init's with a ImageView and I get SDWebImage to setImage on that property!
I hope this helps someone!

Related

Loading Images into a tableview cell, according to object loaded from NSUserDefaults

I have a tableview populated by objects loaded from NSUserDefaults.
Specifically - when a user presses a button in one view controller, a string is loaded into NSUserDefaults, which is then loaded into an array, which finally populates a table view.
I am wondering how I can load an image in each tableview cell, dependent on what string is loaded from NSUserDefaults?
I don't want to save images IN NSUserDefaults, as I am aware this is not a good idea.
What can I do?
Thank you for your time (and helping a novice out)!
Update 19FEB13
The Strings I am loading into NSUserDefaults are the names of objects, for example "ARCX".
At the moment I have tried a variety of pieces of code, but I am at the point where I seem to have a misunderstanding/lack of knowledge (or both).
UITableViewCell *XCell = [tableView cellForRowAtIndexPath:IndexPath];
NSString *content = Xcell.textLabel.text;
if ([content isEqualToString:#"ARCX"]) [UIImage *Image = [UIImage imageNamed #"ARCX.png"]];
Obviously I'm getting errors from this code.
I hope you can help!
Update 20FEB13
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSString *string = [myOBJArray objectAtIndex:indexPath.row];
static NSString *CellIdentifier = #"XCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
UIView *cellbackground = [[UIView alloc] initWithFrame:CGRectZero];
cellbackground.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:#"MSP cell bg MK2.png"]];
cell. backgroundView = cellbackground;
}
cell.textLabel.textColor = [UIColor yellowColor ];
cell.textLabel.font = [UIFont fontWithName:#"Helvetica" size:24.0];
cell.textLabel.text = string;
UITableViewCell *XCell = [tableView cellForRowAtIndexPath:indexPath];
NSString *content = XCell.textLabel.text;
if ([content isEqualToString:#"ARCX"]) [UIImage *Image = [UIImage imageNamed: #"ARCX.png" ]];
cell.imageView.image = Image;
return cell;
}
I did have the code I initially posted in the CellForRowAtIndexPath, but I know I am missing something in the implementation (obviously as it doesn't work!).
Thanks for your time!
Update 19Feb13
I This is my current CellForRowAtIndexPath. No errors, but yet no images in my cells. What am I missing?
Have I got to add an image view? I am currently using a 'basic' cell, not a custom one.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSString *string = [myObjArray objectAtIndex:indexPath.row];
static NSString *CellIdentifier = #"MSCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
UIView *cellbackground = [[UIView alloc] initWithFrame:CGRectZero];
cellbackground.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:#"MSP cell bg MK2.png"]];
cell. backgroundView = cellbackground;
}
cell.textLabel.textColor = [UIColor blackColor ];
cell.textLabel.font = [UIFont fontWithName:#"Helvetica" size:24.0];
cell.textLabel.text = string;
if ([string isEqualToString:#"ARCX"])
cell.imageView.image = [UIImage imageNamed: #"ARCX.png"];
else if ([string isEqualToString:#"WPX"])
cell.imageView.image = [UIImage imageNamed:#"WPX.png"];
return cell;
}
Thanks for your time!
UITableViewCell *XCell = [tableView cellForRowAtIndexPath:indexPath];
NSString *content = XCell.textLabel.text;
Please remove this piece of code, as it will call cellForRowAtIndexPath again and again.
You already have the image name as string
NSString *string = [myOBJArray objectAtIndex:indexPath.row];
So change the code like below.
if ([string isEqualToString:#"ARCX"])
UIImage *Image = [UIImage imageNamed: #"ARCX.png"];
cell.imageView.image = Image;

longpress custom items UICollectionViewCell image change

How can I make a cell imageview to change after longpress gesture?
With this one when I click on a cell (longpress) the 4 customized items appear but when I select one of them the app crashes. (if you remove :(Cell*)cell and cell.imageView.image = [UIImage imageNamed:[NSString stringWithFormat:#"ICUbedRED.png"]]; it works...I mean the alertView appears but of course the image doesn't change).
- (void)longPress:(UILongPressGestureRecognizer *)recognizer {
if (recognizer.state == UIGestureRecognizerStateBegan) {
Cell *cell = (Cell *)recognizer.view;
[cell becomeFirstResponder];
UIMenuItem *highDep = [[UIMenuItem alloc] initWithTitle:#"High Dependency" action:#selector(hiDep:)];
UIMenuItem *lowDep = [[UIMenuItem alloc] initWithTitle:#"Low Dependency" action:#selector(lowDep:)];
UIMenuItem *booked = [[UIMenuItem alloc] initWithTitle:#"Booked" action:#selector(booked:)];
UIMenuItem *free = [[UIMenuItem alloc] initWithTitle:#"Free" action:#selector(free:)];
UIMenuController *menu = [UIMenuController sharedMenuController];
[menu setMenuItems:[NSArray arrayWithObjects:booked, highDep, lowDep, free, nil]];
[menu setTargetRect:cell.frame inView:cell.superview];
[menu setMenuVisible:YES animated:YES];
}
}
the voids are:
- (void)hiDep:(Cell*)cell
{
NSLog(#"Bed is HiDep");
cell.imageView.image = [UIImage imageNamed:[NSString stringWithFormat:#"ICUbedRED.png"]];
UIAlertView *testAlert = [[UIAlertView alloc] initWithTitle:#"This Bed is High Dependency"
message:#""
delegate:self cancelButtonTitle:#"OK" otherButtonTitles:nil, nil];
[testAlert show];
[testAlert release];
}
- (void)lowDep:(Cell*)cell
{.
cell.imageView.image = [UIImage imageNamed:[NSString stringWithFormat:#"ICUbedYELLOW.png"]];
..}
- (void)free:(Cell*)cell
{..
cell.imageView.image = [UIImage imageNamed:[NSString stringWithFormat:#"ICUbedGREEN.png"]];
.}
- (void)booked:(Cell*)cell
{..
cell.imageView.image = [UIImage imageNamed:[NSString stringWithFormat:#"ICUbedBLUE.png"]];
.}
and the cell building method is:
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath{
static NSString *identifier = #"Cell";
Cell *cvc = (Cell *)[collectionView dequeueReusableCellWithReuseIdentifier:identifier forIndexPath:indexPath];
int i = indexPath.row%[labelArray count];
number = i;
UILongPressGestureRecognizer *recognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:#selector(longPress:)];
[cvc addGestureRecognizer:recognizer];
cvc.imageView.image = [UIImage imageNamed:[NSString stringWithFormat:#"icubed.png"]];
cvc.label.text = [labelArray objectAtIndex:number];
return cvc;
}
#dottorfeelgood It is crashing for
cell.imageView.image = [UIImage imageNamed:[NSString stringWi......
because, the object retured as param to methods like
(void)lowDep:(Cell*)cell
is not of Class Cell, the retured param is of class UIMenuItem. because you are clicking on menuItems not Cell.
Instead of doing what you are doing now, you can use the MenuItems and corresponding actions on UICollectionCell solution provided by UICollectionView by default. You can check this tutorial here!
Just implement the 3 delegate methods and
// These methods provide support for copy/paste actions on cells.
// All three should be implemented if any are.
- (BOOL)collectionView:(UICollectionView *)collectionView shouldShowMenuForItemAtIndexPath:(NSIndexPath *)indexPath;
- (BOOL)collectionView:(UICollectionView *)collectionView canPerformAction:(SEL)action forItemAtIndexPath:(NSIndexPath *)indexPath withSender:(id)sender;
- (void)collectionView:(UICollectionView *)collectionView performAction:(SEL)action forItemAtIndexPath:(NSIndexPath *)indexPath withSender:(id)sender;
and set your custom menuItems needed to the sharedMenuController in ViewdidLoad.
Hope this helps, excuse my bad sentence forming.

Xcode didSelectRowAtIndexPath on tableview not called

I have been looking until 6 o'clock this morning, but I can't figure out why the didSelectRowAtIndexPath method is not being called. I am getting quite desparate on this one.
The tableview is shown properly, but I cannot succeed to enable the selection of a cell.
In the header file , I added:
#interface AlertsTable : UIViewController<UITableViewDelegate, UITableViewDataSource, CMPopTipViewDelegate>{
UITableView *TableView;
}
#property (nonatomic, retain) UITableView *TableView;
In the implementation file:
#synthesize TableView;
- (void)viewDidLoad
{
[super viewDidLoad];
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
//Set the title
//Format Alerts table
//self.view.backgroundColor = [UIColor redColor];
CGFloat sideMargin = 10;
CGFloat topBottomMargin = 44;
CGFloat originX = sideMargin;
// compute width based on view size
CGFloat sizeWidth = (self.view.bounds.size.width - (sideMargin * 2));
CGFloat originY = topBottomMargin;
// compute height based on view size
CGFloat sizeHeight = (self.view.bounds.size.height - (topBottomMargin * 2));
//self.view.frame = CGRectMake(originX, originY, sizeWidth, sizeHeight);
self.TableView = [[UITableView alloc] initWithFrame:CGRectMake(originX, originY, sizeWidth, sizeHeight) style:UITableViewStylePlain];
//Initialize the array.
AlertsItems = [[NSMutableArray alloc] initWithObjects: #"Alert 1", #"Alert 2", #"Alert 3" , #"Alert 4", #"Alert 5", #"Alert 6", nil];
[self.TableView setDelegate:self];
[self.TableView setDataSource:self];
[self.view addSubview:TableView];
TableView.userInteractionEnabled = YES;
TableView.allowsSelection = YES;
TableView.allowsSelectionDuringEditing = YES;
NSLog(#"delegate:%# dataSource:%#", self.TableView.delegate, self.TableView.dataSource);
}
The delegate and datasource are both not nil on the check.
Note that the "Alertstable" inherits from a UIViewController, not a UITableViewController.
This is necessary due to the implementation I chose: the tableview is shown on a popupwindow shown on the screen (using another class that I took from the internet).
This is the didSelectRowAtIndexPath method:
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSString *alertString = [NSString stringWithFormat:#"Clicked on row #%d", [indexPath row]];
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:alertString message:#"" delegate:self cancelButtonTitle:#"Done" otherButtonTitles:nil];
[alert show];
}
The methods:
[super touchesBegan:...];
[super touchesEnded:...];
[super touchesMoved:...];
are not implemented.
I added the AlertTable from another ViewController
AlertsTable *AlertTable = [[AlertsTable alloc] WithButton:sender withArray:self.PopTipViews];
[self.view addSubview:AlertTable.view];
I also implemented:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
// Set up the cell...
[[cell textLabel] setText:[AlertsItems objectAtIndex:indexPath.row]];
NSLog (#"%#",[AlertsItems objectAtIndex:indexPath.row]);
return cell;
}
Do you have any idea what the problem could be?
I'm not very experienced in Xcode and I'm really stuck.
Edit:
I know that it is not custom, but the link to the project can be found here (perhaps I'm overlooking something:
https://www.bilbu.be/BarConnect_v2.zip
The LoginViewController.xib is not properly linked (it is available in the en.lproj subfolder) so you may need to link first (I noticed too late and I had the file uploaded by a friend before - I cannot re-upload it myself unfortunately).
ViewController VC class calls the AlertsTable VC class. There is more in the project that I suppose you can ignore...
Note that the purpose of this project is only to serve as visual interface prototype. It is not meant to be the best optimized application (this is what other developers will do). If this doesn't work, I will use Photoshop to create the interfaces, but I guess that's not gonna be as convincing...
I successfully compiled your project. The problem is that you're going against the MVC pattern. The controller (AlertsTable) is inside of a view (CMPopTipView). I'd suggest you to rethink the hierarchy of the controllers and views. Hope this will help you.
Try changing
TableView.userInteractionEnabled = YES;
TableView.allowsSelection = YES;
TableView.allowsSelectionDuringEditing = YES;
to
self.TableView.userInteractionEnabled = YES;
self.TableView.allowsSelection = YES;
self.TableView.allowsSelectionDuringEditing = YES;
and are you allocating self.TableView? Something like...
self.TableView = [[UITableView alloc] init];//[[UITableView alloc] initWithStyle:UITableViewStylePlain];

UITableView detailTextLabel not working with custom cell

I've created a custom cell which currently is showing an image and text, but not the detail text.
Even with "cell.detailTextLabel.text", it still won't show. Would anybody have an idea what's wrong?
I've tried changing UITableViewCellStyleSubtitle to UITableViewCellStyleDefault and others.
I've searched this site and google for the last couple of hours trying fixes, none of them worked.
Any help would be appreciated.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"myCell";
UITableViewCell *cell = (UITableViewCell *) [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];
}
NSSortDescriptor *sortDescriptor = [NSSortDescriptor sortDescriptorWithKey:nil ascending:YES selector:#selector(localizedCompare:)];
NSArray *sortedCategories = [self.tweetSongs.allKeys sortedArrayUsingDescriptors:[NSArray arrayWithObject:sortDescriptor]];
NSString *categoryName = [sortedCategories objectAtIndex:indexPath.section];
NSArray *currentCategory = [self.tweetSongs objectForKey:categoryName];
NSDictionary *currentArtist = [currentCategory objectAtIndex:indexPath.row];
NSDictionary *currentSong = [currentCategory objectAtIndex:indexPath.row];
cell.textLabel.text = [currentSong objectForKey:#"Song"];
cell.detailTextLabel.text = [currentArtist objectForKey:#"Artist"];
cell.textLabel.textColor = [UIColor whiteColor];
cell.imageView.image = [UIImage imageNamed:[currentArtist objectForKey:#"Artwork"]]
}
Here's a link to the screenshot of the cells (i'm not allowed to attach an image without a rep of 10):
cell.textLabel.text = [currentSong objectForKey:#"Song"];
cell.detailTextLabel.text = #"YourName"; //[currentArtist objectForKey:#"Artist"];
cell.detailTextLabel.textColor = [UIColor redColor];
cell.textLabel.textColor = [UIColor blackColor];//Change your color
cell.imageView.image = [UIImage imageNamed:[currentArtist objectForKey:#"Artwork"]];
Try like this. It is worked in my Xcode.
The problem was that the custom cell's height was too small, i think anyway because it worked when I increased the height.
Try changing this line.
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
I would init with style default instead. See if that helps.

Xcode table view reload continually adds data to the table

I have an rss parser as part of my app code, and it is working fine and loading the rss xml file and populating the tableview fine.
The problem is with a refresh/reload button, which does reload the rss data, but it APPENDS the new data to the table and the table just grows and grows in size.
What the behaviour should do is to clear the old table data and rebuild the table with the new data - so that the table always shows just ONE set of data and doesn't keep growing every time the reload/refresh is pressed.
The table build code is as follows:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];
}
int storyIndex = [indexPath indexAtPosition: [indexPath length] - 1];
cell.textLabel.text = [[stories objectAtIndex: storyIndex] objectForKey: #"date"];
cell.detailTextLabel.text = [[stories objectAtIndex: storyIndex] objectForKey: #"title"];
[cell.textLabel setLineBreakMode:UILineBreakModeWordWrap];
[cell.textLabel setNumberOfLines:0];
[cell.textLabel sizeToFit];
[cell.detailTextLabel setLineBreakMode:UILineBreakModeWordWrap];
[cell.detailTextLabel setNumberOfLines:0];
[cell.detailTextLabel sizeToFit];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
return cell;
}
And the reload/refresh button code is:
- (void)reloadRss {
UIActivityIndicatorView *activityIndicator = [[UIActivityIndicatorView alloc] initWithFrame:CGRectMake(0, 0, 20, 20)];
UIBarButtonItem * barButton = [[UIBarButtonItem alloc] initWithCustomView:activityIndicator];
[[self navigationItem] setLeftBarButtonItem:barButton];
[barButton release];
[activityIndicator release];
[activityIndicator startAnimating];
[self performSelector:#selector(parseXMLFileAtURL) withObject:nil afterDelay:0];
[newsTable reloadData];
}
I have tried to solve this by adding the line:
if (stories) { [stories removeAllObjects]; }
to the reload section, which I think should work and does clear the table, but the app then crashes the app with an EXC_BAD_ACCESS.
Any ideas or suggestions greatly appreciated!
Actually, have now solved this!
Was due to "autoreleasing" elements of the array, so after clearing this out, they were invalid.
Removing autorelease and just releasing these objects in the final dealloc worked.
The Code EXC_BAD_ACCESS does mean, that you want connect at a variable that does not exists anymore.
In your code example, I can see, the problem to see at the following two lines of code:
[activityIndicator release];
[activityIndicator startAnimating];
You release the activityIdicator befor starting the Animating.
Try to release at the end of the function.
[activityIndicator startAnimating];
[self performSelector:#selector(parseXMLFileAtURL) withObject:nil afterDelay:0];
[newsTable reloadData];
[activityIndicator release];

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