How did they do that? Keystroke Text Animation - animation

I found this website, and I can't figure out how they made the text animation on top work. It looks like jquery, but I can't figure out the code. Does anyone know what they used to make the keystrokes appear on this website?
http://nine2011.9elements.com/

Have a look at this:
http://www.burnmind.com/tutorials/typing/
The tutorial:
http://www.burnmind.com/howto/how-to-create-a-typing-effect-an-eraser-effect-and-a-blinking-cursor-using-jquery
That seems like exactly what you were looking for.

Looks like they fill the 'canvas' section by writing one div (each with one letter) at a time, and deleting them one at a time, using a Timer (maybe 250ms?) for each action. All possible using JavaScript document manipulation; easier with jQuery though.
I can't find a really good tutorial on how to do it with vanilla JavaScript, and there's always cross-browser quirks, so you'll just have to play around if you want to do a similar effect.

Related

create a simple (and visible!) UI slider in Unity 5

![enter image description here][1]please I need some help, this should apparently be something very simple and basic to do, but maybe I'm missing something.
I'm quite newbie to Unity3d, I had no much problem with creating a somewhat flashy 2.D scene (I mean 2D with different layers in Z level), scripts, etc. But I'm having trouble to create a "UI Slider" object: when I create it, it just shows nothing on screen. How can I make it visible? I just need to create a very simple, plain slider whose value can be controlled at runtime by means of a script.
thanks.
Well.. since you give nothing to go on, I suggest that you take a look at a tutorial for the UI:
https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/using-the-ui-tools
If you have troubles after this tutorial, come back with an example of your problem to make people more willing to sacrifice their time in helping you.
Hope this is somewhat useful
Take a look at the Unity3D docs here.
http://docs.unity3d.com/Manual/script-Slider.html
It should have what you are looking for.

How to make a website menu exactly like the one right here on stackoverflow on ASP.NET MVC 4?

I started using asp.net MVC 4 and I don't quite understand how could I accomplish simple tasks like making a simple navigation menu for my website, I would like it to be just like the one here on stackoverflow where the images change on mouse over and also link to their corresponding pages.
what used to be a few minutes of work with HTML (in Dreamweaver for example) now takes much much more time and thought (at least for me).
Investigating about the 3 elements I've mentioned got me here:
How to show an image- even that is not easy, I have looked everywhere for something that looks like an ideal solution but couldn't find any! even here on stackoverflow, some solutions are involving writing long lines of code in the name of "Helpers", and I could dig into it but there are so many different solutions, and I wouldn't know which one is right.. why can't there be just one standardized solution?
How to link an image- also an issue, that i understand that I need to set the controller in the parameters list but again I ran into and issue that I might have found the solution for I just need to test it, I have read that I could have different methods inside of one controller and in this way I will not have to have one controller for each link. I will try that, better solutions are welcomed.
How to swap an image on mouse over- also looks crazy for me, I have found one solution where there are long lines of code for this here: http://www.codeproject.com/Tips/329596/MVC-3-Helper-for-Hover-Images
I am kind of disappointed that just for putting up the logo image and linking it I spend days! I do have background in .net c# HTML+CSS etc'.. so I am asking myself (and you guys) why does it have to be so unclear and not friendly?
Come on.. what am I missing? is there any library of helpers everybody is using or something like that?
I am still in the process of learning MVC 4 and I know I'll get it but I would've expected accomplishing these kind of simple tasks a lot faster.
also, in Microsoft examples, I have never found an example where they put a logo or a menu image, it is always plain text! so annoying and frustrating...
I will very much appreciate any help..
Thanks a lot!
Roy.
Start with http://www.asp.net/mvc/mvc3 and understand what are the paradigms of it and what is the differance between webform and mvc systesm.
Basically you need to understand how the masterpages are evolved in mvc or what is the replacement of master pages in mvc.
This is clue to what you want to achieve.
Now if you want to put the Image button in which if you hover and color will change then you need to do following steps.
Create a button first e.g
Html.ActionLink("YourButtonName", "Index", null, new
{#class="hoverButton" })
Now you need to create two classes in your css file with name hoverButton which contains property to show image and hoverButton:hover show image when you hover over the link. Like following.
hoverButton {
margin-bottom: 10px;
width: 160px;
height:160px;
display:block;
background:transparent url('Button.png') center top no-repeat;
}
.hoverButton:hover {
background-image: url('hoverButton.png');
}
This way when you hover over to button it will display different image in mvc view menu item.
Hope you understand the concept and it helps.

Lightbox for Flex

Ey. I've seen the other post about Lightbox gallery effect for Flex, but after having played around with it I cant seem to get it to work 100% (The image is as small as the thumb, and I cant make it bigger). And this also lacks some functionality I'd like to have.
So, one example would be, of course, this: http://lokeshdhakar.com/projects/lightbox2/
If you click any image on the image set you can swap between them with an arrow. This is what I'd like to have.
Also, it would be nice if it was possible to display the thumbnails for the other images in the same set under the bigger picture(when one image is already clicked).
I've tried to search for components like this, but I cant seem to find any other.
If any of you know of any nice components or snippets of code for this kind of effect then please let me know! =)
Kind regards,
Stian Berg Larsen
  
EDIT:
So I've searched around and tried a number of examples, but I cant seem to get any of them to work. There is always an error, and none of the examples are exactly what I want.
I simply need a way to show images like Lightbox. With a prev/next arrow and maybe a close button. Nothing more than that. How would I go about making this, or use an existing component?
Im using a TileGroup to hold all my thumbs (so that they will fill out the width of the Group with more images if there are room for it). If it's possible to generate this list of thumbnails dynamically too then that would be great, but basically what I need is to show images with a Lightbox style when I click them.
Thanks! =)
I ended up just making my own lightbox effect. :)
Created an Actionscript class (based on Group) and added image loading functionality, prev/next/close buttons and borders and such. Works like a charm :)

Sophisticated HTML5 Image Map?

I have an image of a living room, which I'm turning into a menu for a new site I'm working on. The idea is that you can click on certain items in the room, like a chair, desk, couch, etc and get taken to the desired page. I'm wondering if there is a clever way of doing this. Since the items are not simple shapes, I don't want to use a standard image map.
Thanks for you help!
I'm answering because a Google search brought me here...
Because you asked for a tool:
GIMP Has a really good Image map creation function.
Open your image in GIMP and select Filters > Web > ImageMap
From there you can create image maps by drawing on the image. Saving will generate HTML you can then tailor to your needs.
This tool looks to be a solid image mapper: http://www.image-maps.com/
I'd suggest doing this with a canvas and SVG's, it would make this quite a bit easier, and more professional.
As Korvin mentioned, doing this in SVG is probably the easiest option, because you can attach events to objects in SVG rather than having to manually specify a particular area in which to listen for events.
If you go this route, I recommend using the RaphaelJS library which has a nice syntax and the advantage of working in IE pre version 9. Here's a demo which, although it uses onmouseover instead of onclick, it might be close to what you're trying to achieve:
http://raphaeljs.com/australia.html

Cappuccino - take an image from a CPView

I have a CPView with some children (CPImageView's, CPTextField's, etc) and I would like to know if it's possible to take an screenshot of that parent view.
Thanks
no, not out of the box... remember you're still in the browser.
Now, depending on how bad you want this...
A while back someone wrote a generic DOM parser than rendered out the current DOM on to a canvas. It was pretty immature though.
Luckily Cappuccino generally uses just some absolutely positioned divs, and background colors/images. Which means if you wanted to write your own parser, it might not be as hard as it sounds.

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