what's the difference between mt-gd and mt-s library - boost

In the boost, there are two types of libs, one is ending with mt-gd, the other is ending with mt-s. What's the difference between those two?

Read Boost Getting Started on Windows
mt : multi threaded
d : Add ABI tags, could be used with:
g : using debug versions of the standard and runtime support libraries.
s : linking statically to the standard and runtime support libraries.
and more

As pointed out in the other answers and comments, these represent different configurations. With this answer, I'd like to give a more complete overview and link to the corresponding Visual Studio configurations:
Boost's -mt-s corresponds to VS' Runtime Library setting /MT
Boost's -mt-sgd corresponds to VS' Runtime Library setting /MTd
Boost's -mt corresponds to VS' Runtime Library setting /MD
Boost's -mt-gd corresponds to VS' Runtime Library setting /MDd
First and second can be built with ./b2 runtime-link=static threading=multi
Third and fourth can be built with ./b2 runtime-link=shared threading=multi

Related

linking boost on Windows asks for versioned lib

We have a large cmake based C++ project for Linux where we build boost ourselves via cmake exernal project.
The project used to build also on Windows for the classical Intel compiler. But I have no access to this old running configuration.
I use Intel oneAPI 2023.0 with LLVM based icx compiler (clang 15?) and a current MSVC community edition.
I built boost (1.81.0) without a target (as I still struggle with openAPI target) with --layout=system, hence lib names like libboost_atomic.a
In our C++ we do not let CMake search for boost but add the boost libs via target_link_libraries().
When I compile our application with icx I get a link error
Linking CXX executable ....\bin\cfs.exe LINK: command
"C:\PROGRA~2\Intel\oneAPI\compiler\latest\windows\bin\icx.exe /nologo
#CMakeFiles\cfs.dir\objects1 /Qoption,link, /machine:x64
/INCREMENTAL:NO /Qoption,link,/subsystem:console -Qiopenmp
/Qoption,link,/LIBPATH:C:\PROGRA~2\Intel\oneAPI\compile
r\latest\windows\bin\intel64\ifort.exe
/Qoption,link,/LIBPATH:C:\Users\fabia\code\master\release_icx\lib
[....] ....\lib\libboost_log_setup.lib
....\lib\libboost_serialization.lib [.....] /link
/out:....\bin\cfs.exe /implib:. ...\bin\cfs.lib
/pdb:C:\Users\fabia\code\master\release_icx\bin\cfs.pdb /version:0.0
/MANIFEST /MANIFESTFILE:....\bin\cfs.exe .manifest"
I get
fatal error LNK1104: file
"libboost_serialization-clangw16-mt-x64-1_81.lib" not found.
I have no idea where the string clangw16-mt-x64-1_81 comes from.
You can link the libraries present in the boost library path to your project either from the Command Prompt or within the Visual Studio IDE. Please refer to the below link for more details.
https://www.boost.org/doc/libs/1_81_0/more/getting_started/windows.html
If you do not find any binaries, you can add the macro BOOST_ALL_NO_LIB which tells the config system not to automatically select which libraries to link. Please refer to the below link for more details.
https://www.boost.org/doc/libs/1_81_0/libs/config/doc/html/index.html
Or
You can use the target Boost::disable_autolinking to disable automatic linking. Please refer to the below link for more details.
https://cmake.org/cmake/help/latest/module/FindBoost.html

How to use Intel C/C++ compiler to compile CUDA8.0 , or nvcc? [duplicate]

In the project properties page of CUDA project in visual studio, there seems to be the option to custom the host compiler. But after I selected the intel C++ compiler, the -ccbin option still points to the cl.exe.
selecting intel C++ compiler as the platform toolset
the -ccbin option still points to cl.exe
I do understand that under windows environment, the default host compiler for CUDA project is cl.exe and the following posts confirmed that cl.exe was the only option on windwos. But these were quite some time ago, I'd like to ask again if this is still the case or we use a different host compiler now?
Intel C++ Composer and CUDA
Specify compiler NVCC uses to compile host-code
It's still the case. The only supported environments are listed in the installation guide for windows. The intel compiler is not listed.
By comparison, the corresponding section of the linux installation guide shows that a certain version of the intel compiler (ICC) is supported for the host compiler.
In the future, you should be able to refer to the corresponding documents published with newer CUDA toolkits to determine compiler support.
I often find myself using Intel C++ together with CUDA for fluid simulations, and I may be able to help if you are still interested in an answer.
You have not specified which version of Visual Studio you are referring to, but I imply that you are talking about Visual Studio Professional/Enterprise or any of that line of fully featured IDEs.
While I haven't extensively used any of those, there is a way of using Intel C++ (and by extension, any compiler) with CUDA, in Visual Studio Code. If you decide to go this route, and since you mentioned Windows, here is the procedure:
To make things simple, download the C++ tutorial build from here. If you want to make the build yourself, instructions are found on MSDN here.
After the download, you should have a build.bat file in the project directory. Open the file to edit it.
Replace everything inside the build.bat file as follows:
#echo off
call "Path\to\compilervars.bat" intel64
call "Path\to\vcvarsall.bat" x64
set compilerflags=/Zi /EHsc -I"%MKLROOT%"\include
set linkerflags= mkl_intel_ilp64.lib mkl_intel_thread.lib mkl_core.lib libiomp5md.lib
icl.exe /Foobj\helloworld /Fdobj\ -c -I. -I"%CUDA_PATH%"\include %compilerflags% helloworld.cpp /link %linkerflags%
"Path\to\nvcc.exe" -gencode=arch=compute_61,code=\"sm_61,compute_61\" -IPath\to\CUDA\include -G -maxrregcount=0 --machine 64 --compile -cudart static -g -DWIN64 -DNDEBUG -D_CONSOLE -Xcompiler "/EHsc /W3 /nologo /Od /FS /Fdobj\ /Zi /RTC1 /MD /MP" -o obj\hello2.obj "hello.cu"
icl.exe -o bin\hello.exe /Fdobj\ obj\hello2.obj obj\helloworld.obj "%CUDA_PATH%"\lib\x64\cudart.lib %compilerflags% /link %linkerflags%
In other words, we tell the build process to:
Look for the compilervars.bat file (found in Intel C++ compiler /bin folder) and set Intel specific macros and variables for the build process
Look for the vcvarsall.bat file (found in Visual C++ compiler /VC folder) and set Visual C++ specific macros and variables for the build process
Set the Compiler and Linker Flags for the Intel C++ compiler.
IMPORTANT: Call the Intel C++ compiler to generate an Obj file from all the non-CUDA (i.e. .cpp files of the project - In this case, helloworld.cpp) and also include the CUDA headers if you need them. Make sure no CUDA kernel calls (functions with <<< >>>) happen here.
THEN: Call the CUDA compiler to generate an Obj file from all the CUDA files (i.e. the .cu extensions - In this case, hello.cu), in this case, I call the Obj file hello2.obj (I explicitly renamed it to show you how to do that).
FINALLY Call the C++ Compiler to generate the executable file by mentioning both Obj files as well as the cudart library for static linking.
Note that CUDA still needs VC++ so we allow it to access VC++ for only the part where it compiles CUDA files (which is why we had to initialize vcvarsall.bat), and stick to Intel C++ for the rest.

Link problems on Release x64

I have a Visual Studio 2010 C++ project that links statically to tinyxmlSTL 2.5.5 (tinyxmlSTL.lib) and zlib 1.2.7. (zlibstat.lib). There are 4 builds in total covering both x86 and x64 as well as Debug and Release.
All combinations produce working builds except for Release x64 which gets a bunch of errors like this:
MSVCRT.lib(MSVCR100.dll) : error LNK2005: free already defined in LIBCMT.lib(free.obj)
...and a single warning:
LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library
If I add /NODEFAULTLIB:MSVCRT to linker options for the application then I get this:
zlibstat.lib(ioapi.obj) : error LNK2001: unresolved external symbol __imp__ftelli64
zlibstat.lib(ioapi.obj) : error LNK2001: unresolved external symbol __imp__fseeki64
Basically, all the projects (app and two libs) are set to use Multi-threaded (/MT) option in Release builds and yet x86 builds just fine while x64 suffers from above issues.
Any help or idea is highly appreciated.
You need to double check your settings for x64. One of the projects is using the /MD flag rather than /MT.
As per the MSVC docs, The MSVCRT.lib is invoked by using /MD.
EDIT :
As per your comments, it sounds like zlib is the likely culprit.
zlib has both a static and dll version, but both of these use the /MD flag by default, so unless you changed that while building zlib - that's your issue.
To build zlib using /MT:
If you've not already done so, install CMake
Download and extract zlib to e.g. C:\devel. The download links are about halfway down the homepage. Currently this provides zlib version 1.2.7.
To work around this CMake bug, add
if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND MSVC)
set_target_properties(zlibstatic PROPERTIES STATIC_LIBRARY_FLAGS "/machine:x64")
endif()
to the end of C:\devel\zlib-1.2.7\CMakeLists.txt
In a VS10 command prompt, cd C:\devel\zlib-1.2.7
cmake -H. -Bbuild -G"Visual Studio 10 Win64"
This gets you a VS sloution C:\devel\zlib-1.2.7\build\zlib.sln which you can open. Change the settings for the "zlibstatic" target to /MT and /MTd for Release and Debug respectively.
Building each will yield zlibstatic.lib in a subdirectory of build; either "Release" or "Debug".
In the project properties for ALL projects, check that they all use the same runtime type: either DLL or static
This can be found under Project Properties -> C/C++ -> Code Generation -> Runtime Library. Make sure you have the Release x64 build selected.
The particular value isn't very important (in terms of compile errors) but they should all be the same
I know you say that all your libs are linking with /MT but that error suggests that one of them isn't. Re-check that the correct libs are being linked with the x64 Release build.

Getting started with openMP. install on windows

I want to write parallel program in C++ using OpenMP, so I am getting started with OpenMP.
On the other words I am a beginner and I need good OpenMP guide telling how to install it.
Does someone know how to install OpenMP on Windows, then compile and run the program?
OpenMP is not something that you install. It comes with your compiler. You just need a decent compiler that supports OpenMP and you need to know how to enable OpenMP support since it is usually disabled by default.
The standard compiler for Windows comes from Microsoft and it is the Microsoft Visual C/C++ compiler from Visual Studio. Unfortunately its OpenMP support is a bit outdated - even the latest and greatest Visual Studio only supports OpenMP 2.0 (an outdated standard version from 2002). See here for more information on how to use OpenMP in Visual Studio. There are other compilers available as well - both Intel C/C++ Compiler (commercial license required) and GCC (freely available) support newer OpenMP versions and other compilers are available too.
You can start learning OpenMP by visiting the OpenMP web site here. Also there is a great tutorial on OpenMP from Lawrence Livermore National Laboratory available here.
2020 Update: Microsoft now ships Clang for Windows with Visual Studio. Although it is a bit convoluted, one can (ab)use the Clang-cl toolset to produce working 32-bit OpenMP programs. A number of steps are necessary:
If not already installed, add Clang and Clang-cl using the Visual Studio 2019 Installer.
Set the project's platform toolset (project Properties -> General -> Platform Toolset) to "LLVM (clang-cl)".
Enable Clang OpenMP support by adding -Xclang -fopenmp to the compiler options in project Properties -> C/C++ -> All Options -> Additional Options.Important: make sure that OpenMP support is disabled before switching the platform toolset (this is the default for new C++ projects). It seems that VS remembers the setting and still passes /openmp even though the language configuration for Clang has no option for OpenMP. If clang-cl.exe throws error MSB8055 (unsupported /openmp option) during build, set the platform toolset back to "Visual Studio 2019 (vXXX)" and disable the OpenMP support in Properties -> C/C++ -> Language -> Open MP Support, then switch the platform toolset again to "LLVM (Clang-cl)".
Add libomp.lib to the additional libraries in project Properties -> Linker -> Input -> Additional Dependencies.
Add the path to libomp.lib to the linker search path by adding a new entry with value $(LLVMInstallDir)\lib in project Properties -> Linker -> General -> Additional Library Directories.
Add a post-build action that copies LLVM's libomp.dll to the project output directory (without this step, running the executable will fail unless libomp.dll is in the DLL search path). In project Properties -> Build Events -> Post-Build Event -> Command Line:
xcopy /y "$(LLVMInstallDir)\bin\libomp.dll" "$(SolutionDir)$(Configuration)"
Build and run the project.
Note: this is very much likely still unsupported by Microsoft and it only works for x86 projects since the LLVM libraries shipped with VS are 32-bit only.
So here is what I did to finally get OpenMP working on my Windows 10 PC:
Get MinGW - Download and grab what you need to get the basic gcc compiler and the g++ pakage (its really easy to do). You can always run g++ -v to make sure it is up and running
Run mingw-get upgrade --recursive "gcc<4.7.*" "gcc-g++<4.7.*" This is the "Fun" part. Because at this time there was no libgomp library supported in their 4.9.* version my gcc wasn't able to recognize <omp.h> the last support version was 4.7.2 so with this I finally was able to run my openMP
To compile run g++ -fopenmp myOpenMPFile.cpp -o myOpenMP and it will all work from there
gcc -fopenmp myOpenMPFile.cpp -o myOpenMP will also work for C code
I would like to share what I did to get OpenMP working on my Windows 10 PC (things have got even simpler in 2019)
I installed MinGW distribution from here with GCC 8.2.0 compiler. The maintainer of the distribution has already added winpthreads and OpenMP support to GCC.
I compiled my code with -fopenmp flag as follows: g++ -fopenmp main.cpp -o exec
Note: the MinGW distribution provides support for many useful libraries (such as Boost 1.69.0) and other utilities. I found it to be very useful.

How compile a DLL which is using boost library?

I'm working on a DLL project in VS 2010, I want to use boost mutex in some part of my code. but when I compile project to release final DLL, I get this linkage error:
LINK : fatal error LNK1104: cannot open file 'libboost_date_time-vc100-mt-1_49.lib'
I've already compiled boost with this command:
bjam install --toolset=msvc variant=release link=static threading=multi runtime-link=static
& I've a file named libboost_date_time-vc100-mt-s-1_49.lib, when I change configuration type of my project from Dynamic Linked Library (DLL) to Static Library, the project builds successfully, but I need to release only as a DLL file (& my final DLL CAN NOT have any dependency to other external DLLs). I know the problem causes by compilation of boost, but I don't know how should I recompile it
Any guideline?
Check that you link the runtime-library statically (Configuration properties-->C/C++-->Code generation-->Runtime library: Multi-threaded (/MT).
Otherwise, link CRT and boost dynamically. For this purpose build boost like this:
bjam --toolset=msvc variant=release link=shared threading=multi runtime-link=shared
IMO, you built the boost library just fine : you used link=static which means you would like to emit static library (and not a DLL) and since you would like to have standalone deployment , you specified runtime-link=static meaning you link against MS C/C++ run time as static libraries (e.g. the code for printf() will be embedded in your final library and not be referenced to msvcr100.dll)
Please take a look at the picture below, make sure to set the full path of the directory where your boost library resides under Additional Library Dependencies
I fixed my error "Error LNK1104 cannot open file 'libboost_locale-vc142-mt-gd-x32-1_73.lib'" in a DLL project, which I described in this issue on boost' github by installing the boost library using vcpkg.
Install vcpkg. Then write .\vcpkg install boost. You can see how it's done in the video: https://youtu.be/b7SdgK7Y510 . He's not installing the boost library but the process is exactly the same.
This is all for Windows and Visual Studio's toolset, of course.

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