Combining pub/sub with req/rep in zeromq - zeromq

How can a client both subscribe and listen to replies with zeromq?
That is, on the client side I'd like to run a loop which only receives messages and selectively sends requests, and on the server side I'd like to publish most of the time, but to sometimes receive requests as well.
It looks like I'll have to have two different sockets - one for each mode of communication. Is it possible to avoid that and on the server side receive "request notifications" from the socket on a zeromq callback thread while pushing messages to the socket in my own thread?

I am awfully new to ZeroMQ, so I'm not sure if what you want is considered best-practice or not. However, a solution using multiple sockets is pretty simple using zmq_poll.
The basic idea would be to have both client and server:
open a socket for pub/sub
open a socket for req/rep
multiplex sends and receives between the two sockets in a loop using zmq_poll in an infinite loop
process req/rep and pub/sub events within the loop as they occur
Using zmq_poll in this manner with multiple sockets is nice because it avoids threads altogether. The 0MQ guide has a good example here. Note that in that example, they use a timeout of -1 in zmq_poll, which causes it to block until at least one event occurs on any of the multiplexed sockets, but it's pretty common to use a timeout of x milliseconds or something if your loop needs to do some other work as well.

You can use 2 threads to handle the different sockets. The challenge is that if you need to share data between threads, you need to synchronize it in a safe way.
The alternative is to use the ZeroMQ Poller to select the sockets that have new data on them. The process would then use a single loop in the way bjlaub explained.

This could be accomplished using a variation/subset of the Majordomo Protocol. Here's the idea:
Your server will be a router socket, and your clients will be dealer sockets. Upon connecting to the server, the client needs to send some kind of subscription or "hello" message (of your design). The server receives that packet, but (being a router socket) also receives the ID of that client. When the server needs to send something to that client (through your design), it sends it to that ID. The client can send and receive at will, since it is a dealer socket.

Related

ZeroMQ, async blocking sockets

I'm building a distributed system and I would like asynchronous send and recv from both sides with blocking after high water mark.
PUSH/PULL sockets works great, but I wasn't able to bind a PUSH socket. Meaning I can't have a client-PUSH to server-PULL and a server-PUSH to client-PULL, if the client is behind a firewall, since the server can't connect to the client.
In the book, the following is written, but I can't find an example of it.
"REQ to DEALER: you could in theory do this, but it would break if you added a second REQ because DEALER has no way of sending a reply to the original peer. Thus the REQ socket would get confused, and/or return messages meant for another client." http://zguide.zeromq.org/php:chapter3
I only need a one-to-one connection, so this would in theory work for me.
My question is, what is the best practice to obtain asynchronous send and recv with ZeroMQ without dropping packets?
Most ZeroMQ sockets can both bind (listen on a specific port, acting as a server) and connect (acting as a client). It is usually not related to the data flow. See the guide for more info.
Try to bind on your servers PUSH socket and connect from your clients PULL socket.

ZMQ: Multiple request/reply-pairs

ZeroMQs Pub/Sub pattern makes it easy for the server to reply to the right client. However, it is less obvious how to handle communication that cannot be resolved within two steps, i.e. protocols where multiple request/reply pairs are necessary.
For example, consider a case where the client is a worker which asks the server for new work of a specific type, the server replies with the parameters of the work, the client then sends the results and the server checks these and replies whether they were correct.
Obviously, I can't just use recv,send,recv,send sequentially and assume that the first and the second recv are from the same client. What would be the idiomatic way to use multiple recv,send pairs without having to handle messages from other clients inbetween?
Multiple Request/Reply pairs can be made through the use of ZMQ_ROUTER sockets. I recommend using ZMQ_REQ sockets on the clients for bidirectional communication.
If you want to have multiple clients accessing a single server you could use a router socket on the server and request sockets on the clients.
Check out the ZMQ guide's section on this pattern:
http://zguide.zeromq.org/php:chapter3#The-Asynchronous-Client-Server-Pattern
All the clients will interact with the server in the same pattern as Pub/Subs except they will all point at a single server Router socket.
The server on the other hand will receive three messages for every single message a client sends. These parts represent:
Part0 = Identity of connection (random number of which client it is)
Part1 = Empty frame
Part2 = Data of the ZMQ message.
Reference:
http://zguide.zeromq.org/php:chapter3#ROUTER-Broker-and-REQ-Workers
The identity can be used to differentiate between clients accessing on a single port. Repacking the message in the same order and responding on the router socket (with a different data frame) will automatically route it to the client who sent the message.

Zeromq Pattern for mixture of async and sync communication

My network has one server and possibly thousands of clients. In most cases, the server sends a command to one of the clients and the client immediately sends a response. But there are cases wherein the client initiates the communication to the server, that is the client sends a status update to the server but then does not need to wait for the server's reply.
I am quite new to zeromq, I would like to ask what kind of pattern suits this kind of communication?
I think The Asynchronous Client/Server Pattern is exactly what you need.

ZeroMQ for basic signalling?

Maybe I missed this in the docs, but how do you use ZeroMQ for simple signaling between multiple nodes? Something like REQ to REQ, with no REPs.
Example: I sometimes want to tell all other nodes to invalidate cache pages or notify them that something happened.
Request-reply won't work because I don't want the requester to block waiting for an empty response. I want to allow multiple signals to build up at the server.
Publish-subscribe feels wrong because I'd have to subscribe to everything, and start two sockets, one for each direction of communication.
PAIRs don't support automatically reconnecting and have other limitations.
Is pub-sub the best way to go? Or am I better just to use a traditional socket, write to both ends, and handle disconnections/reconnecting?
What you want is a dealer socket in your client side and a dealer socket on your server side. If you want to be able to send message to a specific node from the server side, then you better use a router socket in the server.

Using polling with pub/sub + req/rep in zeromq

I was working with different patterns in zeromq in my project and right now i am using req/rep(later will shift to dealer/router) and pub/sub . The client sends messages to the server and the server publishes this information to other clients who have subscribed.
To use multiple sockets i followed the suggestions on this thread
Combining pub/sub with req/rep in zeromq and used zmq_poll . My server polls on req socket and pub socket.
While writing the code and while reading the above post i guessed that my pub socket will never get polledin and that's what i am observing now when i run the program. Only my request is polled in and publish is not happening at all.
If i don't use polling it works fine i.e as soon as the server gets the message i publish it.
So i am unclear on how polling will be useful in this pattern and how i can use it ?
You probably don't need to poll the pub socket. You certainly don't need to poll in on it - because that can never be triggered (pub sockets are send only).
The polling pattern might be useful in the case where you want to poll for "ready to send" on the req and the pub socket, allowing you to multiplex those channels. This will be particularly useful if/when you move to using a dealer/router.
The reason for that is that replacing req with a dealer (e.g.) can allow you to send multiple messages before receiving responses. Polling for inward and outbound messages will allow you to make maximum advantage of that.

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