Adding an Image in Interface Builder - xcode

How do you add an image in UIImageView? Whenever I click the drop down menu it just comes up with an empty white space. Where do you add the image?
Amar

The image needs to be in your project for you to select it in interface builder.
Drag the image you want into your xcode project select Copy items into destination group's folder (if needed) and try again

On the right sidebar, theres an option to add the name of the image. i.e: my_image.png. As long as my_image.png is included in your project files, then it will show up in Interface Builder.

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How we create a page on Figma and how we use this app?

how we create a page on figma using different different icons .and how we add and adjust image on it
how we use different icons on figma and how we create page on it . tell the whole about it and how we post on it and save on it
Click on the team name in the left sidebar.
Select the project you want to create the file in.
Click New in the top-right corner of the toolbar.
Select Design file to create a Figma design file.
Select one file to create a file in Figma.
why we use Figma means it create scalable type and shapes that look crisp at any size. Figma files can also house bitmap images

How to Add Custom Swift View Control in Xcode

I looked for a custom label with marquee feature. So i decided to implement this from git: https://github.com/cbpowell/MarqueeLabel-Swift
I downloaded it as a zip file and copied the .swift file to my project. But when I open Main.storyboard, I could not find the MarqueeLabel in the list of views.
How should I properly add this custom label?
I would try to add QuartzCore.framework as it stated in the documents. Then try to add the MarqueeLabel through code instead of using storyboard to see if it would work that way.
It won't be in the list of views. Create a UILabel as normal, then select it in the identity inspector and change its type to MarqueeLabel.

Images not all showing up on simulator but shows in storyboard

I am pretty new to iOS development and I was poking around in storyboard in Xcode 4.5.2. I started a new tab bar project (5 tabs) and then dropped in some images (UIImageViews objects) to them, everything looked good and the build came out fine on the simulator but not all the images are showing up. The same image would be showing on the Firstviewcontroller but it won't show on another viewcontroller. And I can't seem to add new image objects into the firstone (meaning i can place it in the storyboard but new ones won't show up on the simulator), It almost seems to be showing cached screens. For example, I just randomly place images all over a viewcontroller and then shifted them around and ran the simulator again but the positions do not match.
Does anyone have any information or experience with this on Storyboard?
Thanks in advance.
Ray
In my case when I have created new project in Xcode 6 I can not show the images in the Simulator and as well as in device. I have imported all the images in the image assets making a folder within that.Now I have imported all the images, all are working fine now. All images are now showing now.
Follow these steps:
STEP 1:
STEP 2:
STEP 3:
and then Import images which you need. Reference Link:
StackOverflow link
I had a similar issue. But later found out that this was because I had put the images in a real folder in the app directory. So there was my project's folder, which contained another folder named 'Assets' which contained the images. This was solved when I moved my images out of the folder and put them in the project's root folder.
In my case the picture was a JPG and not a PNG.
Replacing image in xcasset for the same image converted to PNG was the trick.
Restarting simulator fixed my problem. I think it was a cache problem.
NOTE: I'm using iOS 10 with xcode 8
I encountered this problem after I refactored storyboard.
The possible solution:
- Go to Storyboard and select the image you don't see in the simulator.
- Go to the Attributes inspector and re-select the image again.
After Storyboard refactor, sometimes Xcode assigns Unknown image to the UIImageView.
Reselecting the image solved the problem.
It happens when you change the folder for your storyboard or image. (Possibly copied storyboard from another project).
Find your Image in the Project Navigator, Select it and change it's location to (Relative to Project)
If necessary, you'd need to relink your image.
#PressRay, I have been toying around with things and have some suggestions. I have moved this to an answer, because they would have put us in chat if we kept going. But hopefully this will do it. First off, I think you should make your tab bar from interface builder, perhaps you have input some code incorrectly. You can either start one from the first screen of create a new project, or you can drag one in from the library. But it is a Tab Bar controller. Then for each of your five views, you can place a view controller on the screen for it. Then you can drag from your tab bar controller to each of the five new view controllers and select relationship tab bar controller. This will set up each vc for you.
Next I would suggest you turn off auto layout to get a feel for story boards first before you jump into auto layout and constraints. That is why I think your png's are not showing up. The two lines look like they are too close together because of some contraint moving them. To do this select the view controller, make sure it is just the view controller and then in the right hand view, go to the file inspector, it looks like a page icon. Under Interface Builder Document should be a check box for Use Autolayout. Click this so there is no check mark. Now you will be using struts and spring on each vc that you turn this off. So go ahead and turn it off on all of them.
Next you have some png files to put in. Drag your image views to wherever you want them in any of your vc's. Then hook up the png files by selecting the image view and then once again on the right hand view select the attributes inspector and under the drop down menu of Image find the png that you want. Then you can move the image views anywhere in the vc that you want. I think this will solve your problem. Let me know what happens or if you have any questions.
For xcode beta (swift 4) converted the jpg to a png file, and created a folder called images.xcassets, added the png file to the folder. It worked going to try adding the jpeg to the folder and see if the image shows up. I just tried the jpeg and its not showing up. So my conclusion is to use png files and create a folder to hold the png files. Add the folder right after the Main.storyboard. Hope this helps.
I just changed the image/file names. Sometimes if there is a continuous pattern xcode gets stumped. So if you have image_1, image_2....change to 3_image. This fixed my problem.
try to check the image properties in your project in case you haven't set them
to

Custom JButton Icon in netbeans

Wondering how hard/how one would go about changing the default Icon using netbeans GUI builder, Just wondering if it is possible to load an image to be the icon of button, rather then just the default silver/blue. Any help would be great! thank you.
When you're in the GUI builder select the JButton and you will be presented with its Properties in the palette (default location) click on the icon (...) button and you will be presented with the following screen that allows you to choose an Icon for the button.
Create new Package image.
Find folder [image(package)] in [src] folder of [Project Folder], and copy images to it.
In the Properties window of button, click the Properties category and scroll to the Icon property.
Select Package: jframe.image and File: in list.
Reference:
Insert icon image on JButton in NetBeans.

How to put image and itemname in NSToolbar?

I have created desktop application for mac.I want to put some image and item name on the customize toolbar.I dont know how to implement that things.can you give me some advice for that.thanks in advance.
In interface builder, double-click on an empty space on the toolbar and it will open up. You can drag an NSToolbarItem to the open area. You can then add a name, an image, and hook up an action to the toolbar item in the inspector.

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