Related
Team,
I created the new Project, on project folder right click open show in finder there I created "ViewControllers" Folder and again right click Add files to "ProjectName" then I added the created folder i.e., "ViewControllers" which is in blue colour "Expected yellow colour folder" that is reference to my project folder the blue colour folder is not.
In blue colour folder when i try to added new file its added an empty File.
How can i reference my added folder to the Xcode project?
how to avoid this blue colour folder class in my project?
Your inputs are highly appreciable.
If your Xcode project looks like this…
…then you've added your ViewControllers folder as folder reference.
To change this folder to a group follow these steps:
Right click on ViewControllers
Choose Delete in the context menu
Choose Remove Reference in the dialog that popped up. The folder will be removed from your Xcode project but not from the file system.
Then choose Add Files to <YourProjectName>… in the File menu
Find your ViewControllers in the file system
Before clicking Add make sure that the option Create groups is selected
Click Add
You've added your ViewControllers folder as group:
Important note regarding Xcode 8:
The option Create groups might not be visible right away. Apple moved this in Xcode 8 to the bottom of the Add Files to… dialog:
This reveals the option Create groups:
The only option that ever works for me is to drag and drop files and folders directly from Finder into the project hierarchy.
I have struggled with this simple task for ages. It's 2021 and the simple action of right clicking (or using the file menu) to "Add files to " just doesn't seem to ever work for me. It will add the files, but they will not be added as dependencies in the project. Their headers won't be found, etc. No option for adding groups or folders pops up.
The only thing that works for me is to open a Finder window, navigate to the directory that has the software I want to paste in and then drag and drop it into my project hierarchy. That is the only way I get the proper option for adding groups or folders. Having just spent 30 minutes trying to follow the advice above, I thought I'd post my solution.
When I create a new project in code blocks File->New->project->console application->Go->C++-><project title>->GNU compiler->finish (both debug and release box are checked), Then a project is created having .cpp file with name of main.
My question is how to rename this main file.
Before asking this question I have tried to solve it, but it includes many steps.
I have tried two ways (one way gives me a solution, and the other way indicates that file has been corrupted).
Actually I want to find a quick way to rename this main file?
If there is any method please tell me.
Two methods which I used(mentioning below)
File->New->project->console application->Go->C++-><project title>->GNU compiler->finish
then go to local disc (where project is saved) rename main file. Open project again in code blocks. Open main file it says file does not exist.
This method was quick but failed to rename main.
File->New->project->console application->Go->C++-><project title>->GNU compiler->finish.
then in code blocks at left side bar Sources/main/right click on main/remove file from project (then code blocks indicate you have deleted this main file but actually its not when I checked in local disk, main file was there). Then I create a new.cpp` file as File/New/File and next simple steps.
So finally I got what I want. A new project with .cpp file (name of .cpp file that I want). But I'm not satisfied, I want a quick method.
As of Code::Blocks 13.12 you can rename a file within a project
like this: Say the file to be renamed is main.cpp in project
MyApp.
In the C::B Management pane navigate in the Projects tree-view to
Projects -> MyApp -> Sources -> main.cpp.
Right-click on the file-icon of main.cpp. A pop-up menu appears.
The third item on the menu is Rename file. You can take it from there
Capture your code in a text file.
Close code::blocks
In the folder containing the files, rename all *.cpp and *.h or whatever your using including the cbp file. Don't need to change the depend or layout. Delete the bin and debug folders.
Double click the cbp (project file).
Remove the old files (right mouse click remove).
Then right mouse click on the project and select "add files".
Choose your newly named files, build and run.
In Code::Blocks 16.01, assuming your project and files are open:
If you want to rename main.cpp then, in the Management window, Projects tab, navigate to the Sources folder of your project and right-click on main.cpp. In the context menu that appears, if you find Close main.cpp menu item — click it! otherwise click Rename file...
If you want to rename the title of your project, in the Management window, Projects tab, right-click on the title of your project. In the context menu that appears click Properties... to open the Project/targets options window, and type the new title of your project in the Title field. NOTE that this will not change the name of the project folder or the name of your project's .cbp file, because the title of your project is stored inside the .cbp file.
If you want to rename any file or folder in your project, first close the project using the File menu, then, in the Management window, Files tab, navigate to the desired file or folder, right-click on it and choose Rename.... Proceed with care. You might want to delete old .dependand .layout files that are no longer associated with your project.
In newer versions of CodeBlocks, simply close the file editor and right click on the file (at left tree) -> Rename File.
I know how to rename the project in Xcode 4, but how do you rename the source folder? The thing is that renaming the project in Xcode, does only rename within Xcode (Though it is progress compared to previous) - but why Xcode is not renaming the folder in the filesystem I don't know.
You can do this from within Xcode without resorting to hand editing the pbxproj file in a text editor!
Here's how:
Rename your source folder in the Finder. This will break the project initially because Xcode doesn't automatically detect when the real folders that the virtual (yellow) project folders point to are changed, so all the files inside that folder will turn red in Xcode. Don't worry about that, we'll fix it in step 3.
In Xcode, click on the (now broken) virtual folder in the left-hand sidebar and rename it to match the name in the Finder (you can actually call it anything you want, or not rename it at all, but that would be insane). That won't fix the red files inside the folder, but that's OK.
In the right-hand sidebar in Xcode, click the icon shown in the screenshot below to bring up a file dialog. Select the folder that you previously renamed. This will re-associate the virtual folder with the real folder on disk, and will automatically fix the links to all the files inside.
In your build settings, search for the old folder name and manually rename any occurrences you find. There will typically be two of them, oldfolder/prefix.pch and oldfolder/info.plist, but there may be others.
All done!
EDIT: this option is still there in Xcode 5, but is helpfully hidden by default. To show it, click the thin "Identity and Type" header in the inspector above the "Text Settings" panel to expand it.
I've done it dozens of times:
Rename the Project by clicking then editing the Title in your Xcode Project Navigator.
Close Xcode.
Rename the source folder.
From the Finder, open the .pbxproj file inside project bundle (context menu "Show Package Contents") with any text editor.
Search and replace any occurrence of the original folder name with the new folder name.
Save the file.
Open Xcode project.
Task:
Rename "Play" to "Play2" both in Xcode and in Finder
Change this:
To this:
STEPS:
// Before anything, please backup the project in Finder!
Rename project in Xcode Project navigator // Click project name then hit enter
Rename group in Xcode Project navigator // not affecting folder name in Finder
Close Xcode
Rename outer folder (left column in image) in Finder
// All above steps are straight-forward and without side effects
//
// Now comes the tricky part: rename the inner folder (middle column in image) in Finder (the one at the same level with .xcodeproj)
Rename the inner folder in Finder while keeping Xcode closed
Right click .xcodeproj, select "Show Package Contents"
Open .pbxproj file with Mac TextEdit
Search and replace all "Play" with "Play2". To guarantee everything goes right, click the arrow on the left end of the search bar and modify the search attribute. Change "Contains" to "Full word", and uncheck "Ignore case"
Save .pbxproj file
Open Xcode project and Run
Here is how to rename a project effectively in XCode4 (INCLUDING THE FILES FOLDER):
Close all open projects completely in XCode to prevent any issues
Copy the Project in question to a new Folder (IMPORTANT: KEEP A BACKUP OF YOUR OLD PROJECT)
Open the Project
Rename the Project itself in XCode4 (double click on the project name), change the name and follow the steps (yes to everything)
Go to product, manage schemes and rename the scheme (double click on the scheme name)
Close your project (make sure is completely closed otherwise the next steps will not work)
In Finder go to the Project folder and right click on the .xcodeproj file, then select the option "Show Package Contents"
Then right click on the .pbxproj file and open it with TextEdit
Replace all occurrences of the Folder Name where the projects used to live (The old project name for the new project name)
Save the file
Open the Project again and Build it!
First of - dont rename an Xcode project!!!
If you have to, the beneath could be it - I never got it to work, ended up creating a new project and started all over copying in the existing files. Xcode is so ahh.... It has so many non productive things, like also try renaming a file from "Name" to "name". Well, well have fun.
I found the answer or how to work around this: Open the pbxproj file by right clicking "Show Package Content" and in there you edit a project.pbxproj file - you have to rename a reference called path and some other stuff - just search for the folder name added "/".
That is it.
Hope it helps some one.
Here is another issue that you should be aware of while replacing values in your *.pbxproj file. If your old folder name was FooBar you will have an entry in your *.pbxproj file that looks like this:
path = FooBar
Suppose your new folder name is Foo Bar. That is, you are introducing a space. Then, this line should become
path = "Foo Bar"
If you just do a simple find and replace, the result will be a *.pbxproj file that Xcode can't parse. If your new folder name has a space and the old name didn't have a space, be sure to include the double quotes.
I am summing up for myself, after examining various answers above and trying myself.
Let's assume the current project name is ProjAbc and you want to rename it to ProjDef:
Exit Xcode of that project.
In Finder, Duplicate the folder ABOVE ProjAbc.xcodeproj for backup.
In Finder, Rename freely the folder ABOVE ProjAbc.xcodeproj if you feel you need it to suit new project name.
In Finder, Rename the source files folder parallel to ProjAbc.xcodeproj from ProjAbc to ProjDef
Open Xcode for ProjAbc.xcodeproj (in Project Navigator, all files in virtual source folder ProjAbc will be in Red color).
In Xcode, click on the (now broken) virtual folder in the Project Navigator in the left-hand sidebar and rename it to match the name in Finder - ProjDef. That won't yet fix the red files inside the folder, but that's OK.
In Xcode, (still selecting the virtual folder in the left-hand sidebar) in the right-hand sidebar, in the File inspector, click the icon shown in the screenshot below to bring up a file dialog. In the file dialog, select the folder that you previously renamed (ProjDef). This will re-associate the virtual folder with the real folder on disk, and will automatically fix the links to all the files inside.
In Xcode, in Project Navigator, click on the ProjAbc project name, and rename it to ProjDef.
You will be prompted: "Rename project content items?". Click "Rename" button.
You will be prompted: "Would you like Xcode to take automatic snapshots before Project Rename and similar operations?". Click either "Disable" or "Enable". It does not matter.
In Xcode, now open "Build Settings" inside ProjDef target (inside project ProjDef in Project Navigator). Rename both foldername and filename of both *-Info.plist and *-Prefix.pch files to contain ProjDef instead of ProjAbc.
In Xcode, in Project Navigator, in ProjDef virtual sources folder, in "Supporting Files", also rename again both *-Info.plist and *-Prefix.pch files to contain ProjDef instead of ProjAbc
In Xcode Menu, press Product/Scheme/Manage Schemes... (or click "ProjAbc"> Scheme name in Scheme Bar at left top of Xcode, and press "Manage Schemes...") and in the dialog box rename Scheme from ProjAbc to ProjDef, then press "OK" button. If Project name is composed of single word, you may run it just now!
In Xcode, edit the top comment line in Supporting Files/*-Prefix.pch file, and replace ProjAbc by ProjDef (2 times). Of course correcting this comment is optional.
Exit Xcode.
In Finder, point to ProjDef.xcodeproj and open it in text editor. (Either open it in TextWrangler.app , or, mouse right-click and in the pop-up menu press "Show Package Contents" then edit file project.pbxproj in TextEdit.app)
In the Text Editor, search "ProjAbc" (Entire Word, Match Case) which should appear once (in paragraph: /* Begin PBXNativeTarget section */ in line: productName = ProjAbc;) and replace it by "ProjDef". Indeed, project could run anyway!, so this step is optional.
if project name is composed of 2 or more separate words, like "ProjDef Geh", then you MUST do next steps: Search for the reference to the Finder folder of the virtual source files folder -
Search for the line: path = ProjDef Geh;
It will appear once, in paragraph /* ProjDef Geh */
Replace it by the line: path = "ProjDef Geh";
Save from text editor, and exit the Text Editor.
That's it. As written above, if project name is composed of single word, you can run right at end of step 11.
I found the above answers really useful, especially Nick Lockwood's answer.
I just renamed a couple of folders in Xcode 8 and encountered two more issues:
A) "missing from working copy errors"
B) Core Data crashes.
How to resolve these two issues:
A) "missing from working copy errors"
I found the below answer very useful: Swift 3 / Xcode 8 Upgrade - 100's of DerivedData files missing from working copy errors
Basically Xcode 8 has rigorous source control, which can lead to the above errors. You have to:
Clean Xcode derived data.
Go to Source Control and click Refresh Status.
Go to Source Control and click Commit; select all the files on the left sidebar of the commit menu when committing (right click -> Select All).
You'll probably get an error.
Close the Commit menu.
Refresh Status.
Close your project by quitting Xcode.
Reopen your project, refresh status, commit again.
This time the commit should work.
Click Project -> Clean.
I'm assuming that you have already enabled Source Control. If you haven't, or if you get stuck following my instructions, just follow the more detailed instructions in the link provided.
B) Core Data crashes
Renaming folders will sometimes screw up Core Data. There are several possible reasons why this is so, and below are some fixes I can suggest:
Incorrect AppDelegate model name. This was the case in my situation. Go to your AppDelegate and find let container = NSPersistentContainer(name: "YOUR CORE DATA MODEL NAME"). Make sure that the name is correct.
In the future (several years after this post, when Apple changes Core Data again) or if you're using an older version of Core Data, take a careful look at AppDelegate. There's probably something funky there that's messing with your Core Data.
Incorrect model name in xcdatamodeld. Go to Finder and open your .xcdatamodeld in a text editor.
Check the following:
<plist version="1.0">
<dict>
<key>_XCCurrentVersionName</key>
<string>YOUR CORE DATA MODEL NAME.xcdatamodel</string> <-- Make sure this is correct.
</dict>
</plist>
More detail here: Core Data model files does not load on rename
If the two things above don't work, try to 1) delete your entity and then add another entity that's identical or 2) delete your xcdatamodeld and then add another data model that's identical (and make sure that the name of the new xcdatamodeld matches what is in your AppDelegate and the rest of your code). Never do this with a live App - or if you do this, make sure to properly migrate your Core Data whilst doing so.
If you are have old reference of source project into your project, When dublicate the project (every change made affect to both proejct)
here the solution
Dublicate Project from source project
Rename source folder of source project that break reference issue.
In dublicate proejct everything goes red choose your current folder of project. (screenshot is shows in green tick answer of stackoverflow)
========================================================================
I renamed my project and it's files and now Xcode is still looking for the old info.plist file. Where do I set the locations of the .plist and .pch files that it needs.
In my Project Info window, under Packaging there's an item for Info.Plist file, but it was blank, and when I try different paths, nothing happens. On compile it still says it can't find the plist by the old name.
I know this answer is answered and closed, but I'm going to add my discoveries here as it is slightly different for Xcode 4.2:
Select your project
In the left side of the middle pane, select your app under "Targets"
Select the tab "Build Settings"
Search the following keywords: "info.plist" and "pch"
At this point it should be pretty clear which are the ones you need to modify.
Click on "Validate Settings" and you're done.
Found it.
It was in the settings for the Target.
Choose Target in the Groups and Files pane on the left.
Right-Click and choose Get Info
Search for "Info.Plist" and type in the filename for the correct plist file into the property of the item named "Info.Plist File".
Then search for "Prefix" and find the item named "Prefix Header".
Change it's property to the name of the correct .pch file that you are using.
I think these different "Info" windows are confusing. You have to make sure the right file is selected in the Groups and Files pane before selecting "Get Info", and it's hard to tell if what you're doing is actually making changes to the Info.plist file, or where your changes are being saved.
For Xcode 10.1 when rename or move info.plist to sub folder.
Select your project
Choose targets
In General tab under Indentity you can specify new info.plist file
One more wrinkle to this. It still would not find the new plist file because it was in a folder inside the main project hierarchy on my disk. In this case, the name you should put in the build settings is relative to the project file, like "FolderName/Info.plist" for example.
Just close project and reopen it. Then you will see on the project target, choose plist button on the General tab See this screenshot to make sense
From XCode 11 onwards, the updated path for Info.plist has to be changed under Target -> Build Settings -> Packaging -> Info.plist File.
Please read here for further details
I know this is an old post, but I just ran into this same problem using Xcode 8.2. I had already duplicated .plist and .storyboard files in finder, but my Xcode project did not pick them up. In order to add files to your xcodeproj just right click on the project or folder in the Project Navigator and select Add Files to "Your Project Name". You should be able to select the files you need (use Cmd key to select multiple individual files).
If you created a new .plist or .storyboard file you'll need to link to your target membership. To link just click on the file in the navigator and on the right hand side in your standard editor > file inspector > target membership select the appropriate target membership.
The correct way to do this without duplicating files in finder is by selecting the file to duplicate and then going to File > Duplicate on the Xcode navigation menu.
I am working with Xcode 9.3 and "boldly" changed my app name without understanding that I was inviting trouble: I got it.
Fortunately, it is now easy to rename a project or app with reliable results if in Xcode you select the blue icon on the left/in the project navigator and then edit the "Identity and Type" "Name" field in the "File Inspector". This brings up a dialog, and clicking on "Rename" works reliably.
Xcode 14
Chose your Targets -> Build Settings -> Packaging
Find key "info.plist File" and update path like "AppName/FolderName/Info.plist"
enter image description here
How can i setup my Xcode project so that it creates new class files (.h/.m) in Classes directory and new interface files (.xib/.nib) in Interfaces directory?
By default Xcode adds new files in the root project directory, and i have to manually put these into Classes and Interfaces directories.
Edit:
I'm referring to the Xcode File > New File... option. I want the new files created from the Xcode project to move automatically to corresponding directories e.g. .h/.m files get automatically created in Classes directory, and .xib get automatically created in Interfaces directory etc. And i mean physical directories, not Xcode "Groups".
I assume you've made a group (folder) called Classes, or something along these lines, inside your Xcode project. Select it and do Command+I (or right-click it and select Get Info). Change the "Path" option to the place where you want files to be created.
Please note that it will only affect files you create on it. Creating them elsewhere then moving them to this group will not move them into the directory.
EDIT The above answer applies to Xcode 3. In Xcode 5, you would need to select the logical group in the Project Navigator (first navigator tab, bring it up with ⌘1) and then inspect it with the File Inspector (first utility tab, bring it up with ⌥⌘1). The default physical folder for all the new files can be changed by clicking the folder icon below the Location dropdown menu.
In Xcode 5, it auto-selects the default folder on disk to match to the project folder in the sidebar for certain folders, and it is possible to manually establish this linkage.
In my project, I have sidebar groups for AppName, AppNameTests, and one I created myself called Shared Components. When I select the AppName group in the sidebar and create a class, the Save dialog automatically drills into the AppName subdirectory inside the top-level AppName folder on disk, and does the same for classes created inside AppNameTests.
I was unable to get Xcode to mimic this behaviour with my custom Shared Components sidebar group, despite having a Shared Components folder on disk, but I figured out how to coerce it!
Xcode simply needed to know that the on-disk folder was what my sidebar group was all about. To do that:
Open your project's folder up in the Finder
Drag the folder you'd like linked into the sidebar into the project organizer.
When Xcode presents its "Add Files" dialog, select "Create groups for any added folders". (These are the dialog options I selected:
Now, when I select this sidebar group and create a file, the Save dialog starts in the folder I dragged into the project sidebar. Victory!
Edit: I discovered the keys that Xcode uses in the project.pbxproj file for this: if you change a folder's name key to path, i.e.
path = "Shared Components";
that's basically what Xcode is doing when you add a folder to the project as a group reference. (You can also use both name and path keys if you want the sidebar name to be different than the on-disk path.)