Detecting whether any thread is waiting for an event - winapi

Let's say I have a manual event handle h (created with CreateEvent, manual).
There are several threads in my application, some thread(s) might be waiting for this event (WaitForSingleObject, WaitForMultipleObject).
At certain times in my application, I want to assert that no thread is waiting for this handle h.
Is there a Windows API function that tells me if any thread waiting for event h at that moment in time ?

I don't believe that the Windows API provides any public mechanism for giving out that information (whether or not threads are waiting for a synchronization object). It is something that a typical application should not need to know and would likely result in race conditions if it were provided.
For example, if the application checked to verify that no threads were waiting and then made a decision based on that, it could easily be wrong because a thread may in the very next clock cycle actually start waiting for the event, so the information would be stale and potentially wrong immediately after the check.

Related

Is it possible to share the same message queue between two threads?

What I would like to do is to have one thread waiting for messages (WaitMessage) and another processing the logic of the application. The first thread would wake up on every message, signal somehow this event to the other thread, go to sleep again, etc. Is this possible?
UPDATE
Consider the following situation. We have a GUI thread, and this thread is busy in a long calculation. If there is no other thread, there is no option but to check for new messages from time to time. Otherwise, the GUI would become irresponsive during the long calculation. Right now my system uses this "polling" approach (it has a single thread that checks the message queue from time to time.) However, I would like to know whether this other solution is possible: Have another thread waiting on the OS message queue of the GUI so that when a Windows message arrives this thread will wake up and tell the other about the message. Note that I'm not asking how to communicate the news between threads but whether it is possible for the second thread to wait for OS messages that arrive in the queue of the first thread.
I should also add that I cannot have two different threads, one for the GUI and another for the calculations, because the system I'm working on is a Virtual Machine on top of which runs a Smalltalk image that is not thread safe. That's why having a thread that only signals new OS messages would be the ideal solution (if possible.)
This depends on what the second thread needs to do once the first thread has received a message.
If the second thread simply needs to know the first thread received a message, the first thread could signal an Event object using SetEvent() or PulseEvent(), and the second thread could wait on that event using WaitForSingleObject().
If the second thread needs data from the first thread, it could use an I/O Completion Port. The first thread could wrap the data inside a dynamically allocated struct and post it to the port using PostQueuedCompletionStatus(), and the second thread could wait for the data using GetQueuedCompletionStatus() and then free it when done using it.
Update: based on new information you have provided, it is not possible for one thread to wait on or service another thread's message queue. Only the thread that created and owns the queue can poll messages from its queue. Each thread has its own message queue.
You really need to move your long calculations to a different thread, they don't belong in the GUI thread to begin with. Let the GUI thread manage the GUI and service messages, do any long-running things in another thread.
If you can't do that because your chosen library is not thread safe, then you have 4 options:
find a different library that is thread safe.
have the calculations poll the message queue periodically when running in the GUI thread.
break up the calculations into small chunks that can be triggered by the GUI thread posting messages to itself. Post a message and return to the message loop. When the message is received, do a little bit of work, post the next message, and return to the message loop. Repeat as needed until the work is done. This allows the GUI thread to continue servicing the message queue in between each calculation step.
move the library to a separate process that communicates back with your main app as needed.

How is wait_for_completion different from wakeup_interruptible

How is wait_for_completion different from wakeup_interruptible?
Actually the question is how completion chains is different from wait queues ?
It looks the same concept to me
completion structure internally uses the wait queues and locks.
completion structure was introduced to address a very common occurring scenario, where multiple threads are waiting on some event. Once that event happens, you want only one of the waiting thread to start running.
The key here is that kernel developers don't have to implement and maintain the waiting queue , which makes life of a kernel developer easy.
Adding on Harman answer, I would also say that those two functions are called in different context: wakeup_interruptible() will wake up all threads waiting on a wait_queue, whereas wait_for_completion() will wait until a specific task completes. Those are two different things to me.

MFC CEvent class member function SetEvent , difference with Thread Lock() function?

what i s the difference between SetEvent() and Thread Lock() function? anyone please help me
Events are used when you want to start/continue processing once a certain task is completed i.e. you want to wait until that event occurs. Other threads can inform the waiting thread about the completion of this task using SetEvent.
On the other hand, critical section is used when you want only one thread to execute a block of code at a time i.e. you want a set of instructions to be executed by one thread without any other thread changing the state at that time. For example, you are inserting an item into a linked list which involves multiple steps, at that time you don't want another thread to come and try to insert one more object into the list. So you block the other thread until first one finishes using critical sections.
Events can be used for inter-process communication, ie synchronising activity amongst different processes. They are typically used for 'signalling' the occurrence of an activity (e.g. file write has finished). More information on events:
http://msdn.microsoft.com/en-us/library/windows/desktop/ms686915%28v=vs.85%29.aspx
Critical sections can only be used within a process for synchronizing threads and use a basic lock/unlock concept. They are typically used to protect a resource from multi-threaded access (e.g. a variable). They are very cheap (in CPU terms) to use. The inter-process variant is called a Mutex in Windows. More info:
http://msdn.microsoft.com/en-us/library/windows/desktop/ms682530%28v=vs.85%29.aspx

Is it possible to advance a deadlocked thread? stuck at WaitForSingleObject

If I have an app that is creating threads which do their work and then exit, and one or more threads get themselves into a deadlock (possibly through no fault of my own!), is there a way of programmatically forcing one of the threads to advance past the WaitForSingleObject it might be stuck at, and thus resolving the deadlock?
I don't necessarily want to terminate the thread, I just want to have it move on (and thus allow the threads to exit "gracefully".
(yes, I know this sounds like a duplicate of my earlier question Delphi 2006 - What's the best way to gracefully kill a thread and still have the OnTerminate handler fire?, but the situation is slightly different - what I'm asking here is whether it is possible to make a WaitForSingleObject (Handle, INFINTE) behave like a WaitForSingleObject (Handle, ItCantPossiblyBeWorkingProperlyAfterThisLong)).
Please be gentle with me.
* MORE INFO *
The problem is not necessarily in code I have the source to. The actual situation is a serial COM port library (AsyncFree) that is thread based. When the port is USB-based, the library seems to have a deadlock between two of the threads it creates on closing the port. I've already discussed this at length in this forum. I did recode one of the WaitForSingleObject calls to not be infinite, and that cured that deadlock, but then another one appeared later in the thread shutdown sequence, this time in the Delphi TThread.Destroy routine.
So my rationale for this is simple: when my threads deadlock, I fix the code if I can. If I can't, or one appears that I don't know about, I just want the thread to finish. I doesn't have to be pretty. I can't afford to have my app choke.
You can make a handle used in WaitForSingleObject invalid by closing it (from some other thread). In this case WaitForSingleObject should return WAIT_FAILED and your thread will be 'moved on'
If you don't use INFINITE but just set a given timeout time, you can check if the call returned because the time out time expired or because the handle you were waiting for got into the signalled state. Then your code can decide what to do next. Enter another waiting cycle, or simply exit anyway maybe showing somewhere 'hey, I was waiting but it was too long and I terminated anyway).
Another options is to use WaitForMultipleObjects and use something alike an event to have the wait terminate if needed. The advantage it doesn't need the timeout to expire.
Of course one the thread is awaken it must be able to handle the "exceptional" condition of continuing even if the "main" handle it was waiting for didn't return in time.

Question about message loop

I have a question haunting me for a long time.
Short version:
What's the working paradigm of Windows Message Loop?
Detailed version:
When we start a Windows application (not a console application), we can interact with it through mouse or keyboard. The application retrieve all kinds of messages representing our movements from its meesage queue. And it is Windows that is responsible for collecting our actions and properly feeding messages into this queue. But doesn't this scenario mean that Windows has to run infinitively?
I think the Windows scheduler should be running all the time. It could possibly be invoked by a time interrupt at a pre-defined interval. When the scheduler is trigged by the time interrupt, it swithes current thread for the next pending thread. A single thread can only get its message with GetMessage() when it is scheduled to run.
I am wondering if there's only one Windows application running, will this application got more chance to get its message?
Update - 1 (9:59 AM 11/22/2010)
Here is my latest finding:
According to < Windows via C/C++ 5th Edition > Chapter 7 Section: Thread Priorities
...For example, if your process'
primary thread calls GetMessage() and
the system sees that no messages are
pending, the system suspends your
porcess' thread, relinquishes the
remainder of the thread's time slice,
and immediately assigns the CPU to
another waiting thread.
If no messages show up for GetMessage
to retrieve, the process' primary
thread stays suspended and is never
assigned to a CPU. However, when a
message is placed in the thread's
queue, the system knows that the
thread should no longer be suspended
and assigns the thread to a CPU if no
higher-priority threads need to
execute.
My current understanding is:
In order for the system to know when a message is placed in a thread's queue, I can think of 2 possible approaches:
1 - Centralized approach: It is the system who is responsible to always check EVERY thread's queue. Even that thread is blocked for the lacking of messages. If any message is availabe, the system will change the state of that thread to schedulable. But this checking could be a real burden to the system in my opinion.
2 - Distributed approach: The system doesn't check every thread's queue. When a thread calls GetMessage and find that no message is available, the system will just change the thread's state to blocked, thus not schedulable any more. And in the future no matter who places a message into a blocked thread's queue, it is this "who"(not the system) that is responsible to change the the thread's state from blocked to ready (or whatever state). So this thread is dis-qualified for scheduling by the system and re-qualified by someone else in the regard of GetMessage. What the system cares is just to schedule the runable threads. The system doesn't care where these schedulable threads come from. This approach will avoid the burden in approach 1, and thus avoid the possible bottleneck.
In fact, the key point here is, how are the states of the threads changed? I am not sure if it is really a distributed paradigm as shown in appraoch 2, but could it be a good option?
Applications call GetMessage() in their message loop. If the message queue is empty, the process will just block until another message becomes available. Thus, GetMessage is a processes' way of telling Windows that it doesn't have anything to do at the moment.
I am wondering if there's only one
Windows application running, will this
application got more chance to get its
message?
Well yeah probably, but I think you might be missing a crucial point. Extracting a message from the queue is a blocking call. The data structure used is usually referred to as a blocking queue. The dequeue operation is designed to voluntarily yield the current thread's execution if the queue is empty. Threads can stay parked using a various different methods, but it is likely that thread remains in a waiting state using kernel level mechanisms in this case. Once the signal is given that the queue has items available the thread may go into a ready state and the scheduler will start assigning its fair share of the CPU. In other words, if there are no messages pending for that application then it just sits there in an idle state consuming close to zero CPU time.
The fewer threads you have running (time slices are scheduled to threads, not processes), the more chances any single application will have to pull messages from its queue. Actually, this has nothing to do with Windows messages; it's true for all multithreading; the more threads of the same or higher priority which are running, the fewer time slices any thread will get.
Beyond that, I'm not sure what you are really asking, though...

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