Detecting to which process a MessageBox belongs - windows

Is it possible to find out to which process a MessageBox belongs? If yes, how?

You want to use GetWindowThreadProcessId. Here is an example.
#include <windows.h>
static const TCHAR g_cszClass = TEXT("#32770"); // dialog box class
// returned handle must be closed with CloseHandle() when no longer used
HANDLE GetMessageBoxProcess(__in_z LPCTSTR lpcszTitle, __in DWORD dwAccess)
{
HWND hWnd;
DWORD dwProcessId = 0;
HANDLE hRET;
hWnd = FindWindow(g_cszClass, lpcszTitle);
if (hWnd != NULL)
{
GetWindowThreadProcessId(hWnd, &dwProcessId);
if (dwProcessId != 0)
hRET = OpenProcess(dwAccess, FALSE, dwProcessId);
}
return hRET;
}
Not sure why you'd want the process though. Reasons I can think of:
terminating the message box completely
detecting a process
detecting a certain message box
all of which have superior & more optimal alternative solutions.

Another answer gives the programmatic solution. If this is a one-off thing for debugging, you can choose the window with Spy++, get the process ID from the properties window, and then look up the process in Task Manager.

Related

Trouble catching WM_INPUT message for lParam, to collect Raw Mouse Input

For my college project I am developing a solution to distinguish between mouse user data from a person with Parkinson's compared to a healthy person. For which I need mouse data, ideally raw.
I presume I have misunderstood how to collect raw mouse input from the WM_INPUT message but I cannot figure it out.
I have been looking at the following thread: How to accurately measure mouse movement in inches or centimetres for a mouse with a known DPI
and Mouse input libraries on github all of which seem to easily catch a WM_INPUT message whose lParam is a handle to some RawInputData with something like this:
GetMessage(&msg, GetActiveWindow(), WM_INPUT, 0);
if (msg.message == WM_INPUT){ .....
And then retreiving the lParam from the message and collecting the data associated with that handle with:
GetRawInputData((HRAWINPUT)lParam, RID_INPUT, lpb, &dwSize, sizeof(RAWINPUTHEADER));
However when I call GetMessage in my main loop, the function never exits!
Consequently there is no way (that i know of) for me to get a handle to the RawInputData. Especially since the MSDN page just assumes you have the lParam already.
In summary I need a method of getting an lParam to pass to the GetRawInputData function which will remain active whether the program is running in the active window of not.
I'm running this code in a blank C++ CLR project in Visual Studio with the "winuser.h" library.
#include "stdafx.h"
#include "Windows.h"
#include "winuser.h"
#ifndef HID_USAGE_PAGE_GENERIC
#define HID_USAGE_PAGE_GENERIC ((USHORT) 0x01)
#endif
#ifndef HID_USAGE_GENERIC_MOUSE
#define HID_USAGE_GENERIC_MOUSE ((USHORT) 0x02)
#endif
int main(array<System::String ^> ^args)
{
RAWINPUTDEVICE Rid[1];
Rid[0].usUsagePage = HID_USAGE_PAGE_GENERIC;
Rid[0].usUsage = HID_USAGE_GENERIC_MOUSE;
Rid[0].dwFlags = 0; //ideally RIDEV_INPUTSINK but that prevents registration
Rid[0].hwndTarget = GetActiveWindow(); //ideally this would be Null to be independent of the active window
if (RegisterRawInputDevices(Rid, 1, sizeof(Rid[0])) == FALSE) {
//registration failed. Call GetLastError for the cause of the error
Console::WriteLine("Registration Error");
}
MSG msg;
while (true) {
while (GetMessage(&msg, GetActiveWindow(), WM_INPUT, 0) != 0) { //this command is never completed
DispatchMessage(&msg); //this line is never ran
}
if (msg.message == WM_INPUT) {
Console::WriteLine("caught a message!!!");
}
}
}
Issue solved after much more research I found the winAPI walk through which I followed fixing the issue above by adding an:
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE unused, PSTR cmd, int show) {.....}
Function to register devices and create a window then call GetMessage which calls LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp) {....} with the parameters occupied by the message ID,WParam and LParam corresponding the message event.
For anyone stuck with a similar issue follow this MSDN guide: https://msdn.microsoft.com/en-us/library/bb384843.aspx

Hooking a window with SetWinEventHook sometimes doesn't work

I wrote some code to watch for window title changes. It works fine with different windows in my Windows 7. I use SetWinEventHook like that:
SetWinEventHook(EVENT_OBJECT_NAMECHANGE,
EVENT_OBJECT_NAMECHANGE,
0,
WinEventCallback,
processId,
threadId,
WINEVENT_OUTOFCONTEXT | WINEVENT_SKIPOWNPROCESS | WINEVENT_SKIPOWNTHREAD);
Callback:
void CALLBACK WinEventCallback(HWINEVENTHOOK hWinEventHook,
DWORD dwEvent,
HWND hwnd,
LONG idObject,
LONG idChild,
DWORD dwEventThread,
DWORD dwmsEventTime)
{
qDebug("Window %p", hwnd);
...
GetWindowText(hwnd, ...);
}
For one specific window I see the debug message "Window 0x0" all the time, e.g. I get the window handle set to zero in the callback. In this case GetWindowText fails. All other windows work fine. The question is why? I don't see anything extraordinary in Spy++:
Not all events generated may be associated with a window, especially for something as generic as a name change. The hook documentation specifically states that NULL windows are possible, so simply ignore them if your hook logic is window-oriented. If you are seeing a window change its title but you are getting a NULL window in your callback, then either it is not a real window, or there was an issue marshaling the window to your callback, or something like that.
The problem comes for the WinEventCallback's signature you are using.
Fix it by using this one: WinEventCallback(IntPtr hWinEventHook, uint iEvent, IntPtr hWnd, int idObject, int idChild, uint dwEventThread, uint dwmsEventTime)

Easiest way to pop up a progress bar dialog from C++ dll (windows)

I am writing a dll which is a COM wrapper for another dll (the inner dll) without COM support. The inner dll performs a lengthy computation and lets the outer dll know how progress is going via a callback function. The outer dll just makes the functions visible over COM.
However, I need the outer dll to pop up a progress bar dialog (the COM client I'm serving can't do this itself for various reasons). So how do I go about doing that? All examples I have seen so far revolve around Win32 apps which have a WinMain entry point; what can be done if we're already in a dll call when the dialog is needed?
I'm new to windows GUI programming, so quite out of my depth here. The existing code is included below - specific suggestions on what to call where would be appreciated. I'm guessing I may need to fire off a second thread to refresh the progress dialog.
Inner dll .h file (for implicit linking):
#define INNER_API extern "C" __declspec(dllimport)
//create calculation, passing callbacks for warning messages and progress bar
INNER_API Calculation* __stdcall calc_create(...blah...,
int (__cdecl *set_progressor_callback)(long),
int (__cdecl *print_warning_callback)(const char*));
INNER_API void __stdcall calc_run(Calculation *c);
Then in the outer dll, the com wrapper, ComWrapperObject.cpp:
int my_progressor_callback(long progress)
{
//set progressor to equal progress, but how?
return 0;
}
STDMETHODIMP ComWrapperObject::do_calculation()
{
//fire up progress bar and message window here, but how?
Calculation *calc = calc_create(...blah..., &my_progressor_callback);
calc_run(calc);
//wait for user to dismiss message window, but how?
return S_OK;
}
I'm posting a new answer which is more relevant to your updated question (and in order to be eligible for the bounty). Consider first this minimal source for a regular executable which contains a progress bar:
#include <Windows.h>
#include <CommCtrl.h>
#pragma comment(lib, "Comctl32.lib")
#include "resource.h"
#pragma comment(linker,"\"/manifestdependency:type='win32' \
name='Microsoft.Windows.Common-Controls' version='6.0.0.0' \
processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
#define PROGRESSBAR_TIMER_ID 1
/*
* This callback is invoked each time the main window receives a message.
*/
INT_PTR CALLBACK DialogFunc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch(uMsg) {
case WM_INITDIALOG: {
/*
* Fire a timer event each second.
*/
SetTimer(hwndDlg, PROGRESSBAR_TIMER_ID, 1000, NULL);
break;
}
case WM_TIMER: {
/*
* Catch the timer event that is fired each second. Increment the progress
* bar by 10% each time.
*/
HWND hwndProgressBar = GetDlgItem(hwndDlg, IDC_PROGRESS1);
UINT iPos = SendMessage(hwndProgressBar, PBM_GETPOS, 0, 0);
/*
* If the position is already full then kill the timer. Else increment the
* progress bar.
*/
if(iPos >= 100) {
KillTimer(hwndDlg, PROGRESSBAR_TIMER_ID);
} else {
SendMessage(hwndProgressBar, PBM_SETPOS, iPos + 10, 0);
}
break;
}
case WM_CLOSE:
EndDialog(hwndDlg, 0);
break;
default:
return FALSE;
}
return TRUE;
}
BOOL LaunchGUI(HINSTANCE hInstance)
{
return DialogBox(hInstance, MAKEINTRESOURCE(IDD_DIALOG1), NULL, DialogFunc) == 0;
}
int CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
/*
* Initialise the common controls DLL.
*/
INITCOMMONCONTROLSEX iccex;
iccex.dwSize = sizeof(iccex);
iccex.dwICC = ICC_PROGRESS_CLASS | ICC_STANDARD_CLASSES | ICC_WIN95_CLASSES;
if(!InitCommonControlsEx(&iccex)) {
MessageBox(NULL, L"Problem initialising common controls DLL.", NULL, MB_OK);
return -1;
}
/*
* Launches the main GUI window.
*/
LaunchGUI(hInstance);
return ERROR_SUCCESS;
}
If you like, I can post the relevant .rc resource file for this program although the code is mostly for you to gain the correct conceptual understanding. So to quickly summarise, this program:
Contains a single dialog containing a single progress bar
Sets a timer to fire each second
Each time the timer fires, the timer message triggers the progress bar to be updated
Graphically, it looks like this:
Your question is how to increment this bar from a DLL instead. What you need to do is to allow some way for the DLL to communicate with the window containing the progress bar. I'm not quite sure how you are loading the DLL, but this is the approach I would take assuming it is done through DLL injection:
Load/inject the DLL into the target
Have the DLL export some initialisation routine allowing it to receive information about the injector/client process.
Use GetProcAddress and CreateRemoteThread from the client to invoke this initialisation routine.
In the DLL, use the received information to get the HWND of the client.
Concretely, the intialisation routine would look like this:
HWND hwndClient = NULL;
BOOL CALLBACK EnumProc(HWND hwnd, LPARAM lParam)
{
DWORD dwPID;
GetWindowThreadProcessId(hwnd, &dwPID);
if(dwPID == lParam) {
hwndClient = hwnd;
}
}
/*
* This code assumes the client has only one window. Given a PID, it populates
* a global to hold the window handle associated with the PID.
*/
DWORD WINAPI ReceiveClientPID(LPVOID dwPID)
{
EnumWindows(EnumProc, (LPARAM)dwPID);
}
The client code might be something like this:
/*
* Depending on your method of injection, you should have a handle to the
* target process as well as a HMODULE of the injected DLL.
*/
void InitDLL(HANDLE hProcess, HMODULE hModule)
{
FARPROC lpInit = GetProcAddress(hModule, "ReceiveClientPID");
HANDLE hThread = CreateRemoteThread(hProcess, NULL, NULL,
(LPTHREAD_START_ROUTINE)lpInit, (LPVOID)GetCurrentProcessId(), NULL, NULL);
if(hThread == NULL) {
MessageBox(NULL, L"Problem calling init routine in DLL", NULL, MB_OK);
} else {
CloseHandle(hThread);
}
}
So now you have the HWND of the client in the DLL and hence a way for you to do the communication. You can then specify a custom message in the client to change the progress bar:
/*
* The new progress position can be passed in wParam.
*/
#define WM_UPDATE_PROGRESS_BAR (WM_APP + 1)
Also add the corresponding case in the DialogFunc (we can remove the WM_TIMER code now because that was only there to demonstrate how to interact with progress bars):
case WM_UPDATE_PROGRESS_BAR:
SendMessage(GetDlgItem(hwndDlg, IDC_PROGRESS1), PBM_SETPOS, wParam, 0);
break;
And now to trigger changes in the progress bar of the client, the DLL simply has to do:
SendMessage(hwndClient, WM_UPDATE_PROGRESS_BAR, ..., 0);
Note that WM_UPDATE_PROGRESS_BAR needs to be redefined in the DLL as well.
To fit this all in with your current code:
/*
* Assumed progress is between 0 and 100. Otherwise it has to be
* normalised so this is the case (or the range of the progress bar
* in the client has to be changed).
*/
int my_progressor_callback(long progress)
{
SendMessage(hwndClient, WM_UPDATE_PROGRESS_BAR, progress, 0);
return 0;
}
Since you state that the DLL has no GUI and the client handles all the user interaction, why don't you send the progress information to the client instead and have it displayed there?
If you want to display the dialog in the DLL, you do so in exactly the same way as you would within a regular executable. There is absolutely no difference. If you want the DLL to continue working while it updates the progress bar, you can just kick off a new thread with CreateThread.
If you show some code, we'll be able to help you more directly.

C++ - Window Message loop is freezing

I have this class here that I made based on another one I had. It is supposed to handle the whole creating windows and stuff, but it seems to be getting into a hang now. The older version used to work fine, I don't know WHAT I may have forgotten to add to this one that might be causing it to hang like this.
This is the message loop:
int Window::HandleMessages()
{
while(GetMessage(&this->windat.msgs, NULL, 0, 0))
{
TranslateMessage(&this->windat.msgs);
DispatchMessage(&this->windat.msgs);
}
return this->windat.msgs.wParam;
}
Pretty basic stuff, I don't know why, but it will simply hang... When I run the program, it'll just show me an empty prompt window, and by testing, I got it to show a message box if I used it before the while loop, but inside it doesn't work. I've been trying to compare both this class and the older one and haven't figured out what might be wrong with this. Could anyone tell me what could possibly trigger this behaviour?
Thanks
OK, now this left me pretty confused. By messing around with GetLastError, it seems that it is returning error 2 (file not found) ANYWHERE I put it, even if right at the start of the Main, before I instantiate my Window class. If I call GetLastError anytime after CreateWindowEx, it'll return an error like 1047 or something, about class not found or something. HWND becomes NULL too
Here is the code for the main.cpp:
#include "SimpWin/SimpWin.h"
#include <stdio.h>
// Make the class name into a global variable
char szClassName[] = "WindowsApp";
void ErrorExit(LPTSTR lpszFunction)
{
// Retrieve the system error message for the last-error code
LPVOID lpMsgBuf;
LPVOID lpDisplayBuf;
DWORD dw = GetLastError();
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
dw,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) &lpMsgBuf,
0, NULL );
// Display the error message and exit the process
lpDisplayBuf = (LPVOID)LocalAlloc(LMEM_ZEROINIT,
(lstrlen((LPCTSTR)lpMsgBuf) + lstrlen((LPCTSTR)lpszFunction) + 40) * sizeof(TCHAR));
sprintf((char*)lpDisplayBuf,
TEXT("%s failed with error %d: %s"),
lpszFunction, dw, lpMsgBuf);
MessageBox(NULL, (LPCTSTR)lpDisplayBuf, TEXT("Error"), MB_OK);
LocalFree(lpMsgBuf);
LocalFree(lpDisplayBuf);
ExitProcess(dw);
}
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nFunsterStil)
{
ErrorExit(TEXT("CreateWindowEx"));
Window* win = Window::CreateWindowClass(hThisInstance, szClassName, WindowProcedure);
if(!win->Register())
{
return 0;
}
win->Show(nFunsterStil);
int res = win->HandleMessages();
delete win;
return res;
}
/* This function is called by the Windows function DispatchMessage() */
LRESULT CALLBACK WindowProcedure(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
return DefWindowProc (hwnd, message, wParam, lParam);
}
This here, is the code for the Window::Register function:
int Window::Register()
{
if(this->windat.wincl.hIcon == NULL)
{
this->windat.wincl.hIcon = LoadIcon(NULL, IDI_APPLICATION);
}
if(this->windat.wincl.hIconSm == NULL)
{
this->windat.wincl.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
}
if(!RegisterClassEx(&this->windat.wincl))
{
return 0;
}
this->windat.hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
(char*) this->windat.sName, /* Classname */
(char*) this->windat.sTitle, /* Title Text */
WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
this->windat.cDimension.width, /* The programs width */
this->windat.cDimension.height, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
this->windat.hInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
return 1;
}
I'm lost here, I don't know why the eff this is going on... :/
Use PeekMessage instead of GetMessage.
Check the return value to GetMessage() - your while loop won't exit if there are errors. It should look like this:
while (GetMessage(&this->windat.msgs, NULL, 0, 0) > 0)
{
...
}
Well, I finally got it working! :D
It actually had to do with a completely unrelated class I had here. It is a String class (which descended from Array) which I made, and the copy function had a bug, it would copy the character array I passed to it, but would not update the length field of the class...
That copy function would be called whenever I had to set the class to a value through operator=. The length is required for the operator char* to convert the class to c-format string. I'd use that cast when passing the ClassName and Title values to CreateWindowEx, and it would return me an array of 0 chars, and that's where hell happened.
Now I fixed that lib up, and it's working fine now. Thanks :D
Even though it's pretty old... from MSDN on GetMessage:
Unlike GetMessage, the PeekMessage function does not wait for a message to be posted before returning.
That is, GetMessage waits for next message to become available. You treat this wait in progress as a freeze, supposedly because you did not actually have the intention to wait for messages.
Note that you can attach debugger at the time of supposed freeze, pause the execution and inspect the call stacks of the threads. Once you find your thread and its call stack and its GetMessage in progress on the stack - you isolate the problem well enough to know where to read on documented behavior.

Win32 CreateWindow() call hangs in child thread?

I'm working on a portability layer for OpenGL (abstracts the glX and wgl stuff for Linux and Windows)... Anyhow, it has a method for creating a Window... If you don't pass in a parent, you get a real window with a frame... If you pass in a parent, you get a borderless, frameless window...
This works fine, as long as I do it all on 1 thread... As soon as another thread tries to create a child window, the app deadlocks in the win32 call "CreateWindow()". Any ideas?
This is not a real answer, but since so many people seem to believe that Win32 forbids creating children in other threads than the parent, I feel obliged to post a demonstration to the contrary.
The code below demonstrates creation of a child window on a parent belonging to a different process. It accepts a window handle value as a command-line parameter and creates a child window on that parent.
// t.cpp
#include <windows.h>
#include <stdio.h>
#define CLASS_NAME L"fykshfksdafhafgsakr452"
static LRESULT CALLBACK WindowProc( HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
switch ( msg )
{
case WM_DESTROY:
PostQuitMessage(0);
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
BeginPaint(hwnd, &ps);
EndPaint(hwnd, &ps);
break;
}
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
int main( int argc, char* argv[] )
{
HWND parent = (argc >= 2) ? (HWND)strtoul(argv[1], 0, 0) : (HWND)0;
printf("parent: 0x%x\n", parent);
WNDCLASS wc = {};
wc.lpfnWndProc = WindowProc;
wc.hInstance = (HINSTANCE)GetModuleHandle(NULL);
wc.lpszClassName = CLASS_NAME;
wc.hbrBackground = (HBRUSH)(COLOR_ACTIVECAPTION + 1);
if ( !RegisterClass(&wc) )
{
printf("%d: error %d\n", __LINE__, GetLastError());
return 0;
}
const DWORD style = WS_CHILD | WS_VISIBLE;
HWND hwnd = CreateWindow(CLASS_NAME, L"Test", style, 50, 50, 100, 100,
parent, 0, wc.hInstance, 0);
if ( !hwnd )
{
printf("%d: error %d\n", __LINE__, GetLastError());
return 0;
}
MSG msg;
while ( GetMessage(&msg, 0, 0, 0) )
DispatchMessage(&msg);
return 0;
}
Compile this with the following command (using MSVC command line environment):
cl /EHsc /DUNICODE /D_UNICODE t.cpp user32.lib
Then use Spy++ or some other tool to obtain handle value of any window -- e.g. of Notepad or the browser you're viewing this site in. Let's assume it's 0x00001234. Then run the compiled sample with t.exe 0x1234. Use Ctrl-C to terminate t.exe (or just close the console window).
When a child window is created, it can interact with the parent window via SendMessage. But, note that SendMessage across thread boundary blocks threads unlike PostMessage. If the parent window's thread is waiting for the child thread, and the child thread is trying to create a window whose parent is in that thread, then it's a deadlock.
In general, I don't think it's a good idea to make child-parent relationship across the threads. It can very easily make deadlock.
There are a lot of replies here saying that you MUST NOT attempt to have child and parent windows on different threads, and rather emphatically stating that it will not work.
If that was so, Windows would put some safeguards in and simply fail out when you attempted to call CreateWindow.
Now, there definitely are thread coupling issues that can cause major issues, but, that said with those constraints, this is a supported scenario.
This is an interesting question: A lot of old school win32 guys have told me you CANNOT do this. In researching this, I found this forum: SendMessage(). My current theory is that CreateWindowEx() must send a message (via SendMessage(), so it blocks) to the parent window to ask for permission to exist (or at least to notify of its existence)... Anyhow, as long as that parent thread is free to process these messages, it all works...
A window is tied to the thread that creates it (more specifically, to that thread's message queue). A parent window cannot reside in a different thread than its child windows.

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