On console, I am getting these errors:
27.08.11 20:56:06,371 sandboxd: ([83008]) TextEdit(83008) deny file-read-data /Users/az/Library/Frameworks/FScript.framework/Versions/A/FScript
27.08.11 20:56:06,372 TextEdit: Error loading /Users/az/Library/Containers/com.apple.TextEdit/Data/Library/Application Support/SIMBL/Plugins/FScriptAnywhere.bundle/Contents/MacOS/FScriptAnywhere: dlopen(/Users/az/Library/Containers/com.apple.TextEdit/Data/Library/Application Support/SIMBL/Plugins/FScriptAnywhere.bundle/Contents/MacOS/FScriptAnywhere, 265): Library not loaded: #executable_path/../Frameworks/FScript.framework/Versions/A/FScript
Referenced from: /Users/az/Library/Containers/com.apple.TextEdit/Data/Library/Application Support/SIMBL/Plugins/FScriptAnywhere.bundle/Contents/MacOS/FScriptAnywhere
Reason: no suitable image found. Did find:
/Users/az/Library/Frameworks/FScript.framework/Versions/A/FScript: open() failed with errno=1
The file FScriptAnywhere.bundle/Contents/Frameworks/FScript.framework/Versions/A/FScript exists. Thus, I don't understand the error / the problem.
Any idea?
Found the problem:
#executable_path is relative to the app, not the bundle, i.e. in this case TextEdit. Of course it doesn't find the framework there.
It also cannot load the framework from ~/Library/Frameworks because of the sandboxing of TextEdit.
Copying the framework over to /Library/Frameworks solved the problem.
Related
After successfully notarizing my app around a dozen times and it working just fine, it now goes through notarization without a hitch and then crashes on launch with:
Dyld Error Message:
Library not loaded: #loader_path/../Frameworks/ShortcutRecorder.framework/Versions/A/ShortcutRecorder
Referenced from: /Applications/Vitamin-R 3.app/Contents/MacOS/Vitamin-R 3
Reason: no suitable image found. Did find:
/Applications/Vitamin-R 3.app/Contents/MacOS/../Frameworks/ShortcutRecorder.framework/Versions/A/ShortcutRecorder: code signing blocked mmap() of '/Applications/Vitamin-R 3.app/Contents/MacOS/../Frameworks/ShortcutRecorder.framework/Versions/A/ShortcutRecorder'
/Applications/Vitamin-R 3.app/Contents/MacOS/../Frameworks/ShortcutRecorder.framework/Versions/A/ShortcutRecorder: code signing blocked mmap() of '/Applications/Vitamin-R 3.app/Contents/MacOS/../Frameworks/ShortcutRecorder.framework/Versions/A/ShortcutRecorder'
/Applications/Vitamin-R 3.app/Contents/MacOS/../Frameworks/ShortcutRecorder.framework/Versions/A/ShortcutRecorder: stat() failed with errno=1
file system relative paths not allowed in hardened programs
Thing is I'm not sure where exactly the runtime path for a framework is determined.. I keep the framework in ~/Libary/Frameworks/ on my development machine, but then it's copied into the app bundle and I'm not quite sure what determines the path at runtime..
Any help would be appreciated.
This could be a codesign certificate issue... Fix it by:
Open Keychain Access: My Certificates > "Right Click" Certificate > get info > Trust > When using this certificates > Use System Defaults
I had exactly the same issue. The solution was to add the framework to the 'Copy Files' build step as well. There you can define the destination to 'Frameworks'.
I have an electron application.It is an updater with download another application and toolchain.I can't open it with open Updater.app.However, I can use Updater.app/contents/MacOS/Electron to open it.
Here is the log:
Non-fatal error enumerating at <private>, continuing: Error Domain=NSCocoaErrorDomain Code=260 "未能打开文件“PlugIns”,因为它不存在。"
UserInfo={
NSURL=PlugIns/ -- file:///private/var/folders/xn/08sc_nts0n11yyw_3ddlngdh0000gn/T/AppTranslocation/A0F3B185-B4AB-4CC8-A3C5-86DAA22043D5/d/Updater.app/Contents/,
NSFilePath=/private/var/folders/xn/08sc_nts0n11yyw_3ddlngdh0000gn/T/AppTranslocation/A0F3B185-B4AB-4CC8-A3C5-86DAA22043D5/d/Updater.app/Contents/PlugIns,
NSUnderlyingError=0x7fd1d2d13fe0 {Error Domain=NSPOSIXErrorDomain Code=2 "No such file or directory"}
}
I would like to know the difference between Updater.app and Updater.app/contents/MacOS/Electron.
Updater.app is a macOS App Bundle. App Bundles are Apple's way of packaging a program - each one is basically just a folder containing an executable program and all the configuration files, helper executables, images, shipped libraries, and other resources the program needs to run.
In your case, Updater.app/Contents/MacOS/Electron is probably the main executable of the app - <App>/Contents/MacOS/ is usually the location of an App Bundle's main executable.
For further reading, look over this answer which further explains the general concept of a macOS App Bundle.
I've a dynamic framework that doesn't have signature
CODE_SIGNING_ALLOWED = NO
CODE_SIGNING_REQUIRED = NO
EXPANDED_CODE_SIGN_IDENTITY =
Main application that this framework is linked works fine, while tests are failing with code signature requirement.
2016-10-05 17:40:40.034 xctest[46026:374452] The bundle “CoreUnitTests.xctest” couldn’t be loaded because it is damaged or missing necessary resources. Try reinstalling the bundle.
2016-10-05 17:40:40.035 xctest[46026:374452] (dlopen_preflight(/Users/user/Library/Developer/Xcode/DerivedData/Application-cafxiqfcbbczvkezpwscftqdsllz/Build/Products/Debug-iphonesimulator/CoreUnitTests.xctest/CoreUnitTests): Library not loaded: #rpath/Core.framework/Core
Referenced from: /Users/user/Library/Developer/Xcode/DerivedData/Application-cafxiqfcbbczvkezpwscftqdsllz/Build/Products/Debug-iphonesimulator/CoreUnitTests.xctest/CoreUnitTests
Reason: no suitable image found. Did find:
/Users/user/Library/Developer/Xcode/DerivedData/Application-cafxiqfcbbczvkezpwscftqdsllz/Build/Products/Debug-iphonesimulator/Core.framework/Core: required code signature missing for '/Users/user/Library/Developer/Xcode/DerivedData/Application-cafxiqfcbbczvkezpwscftqdsllz/Build/Products/Debug-iphonesimulator/Core.framework/Core'
/Users/user/Library/Developer/Xcode/DerivedData/Application-cafxiqfcbbczvkezpwscftqdsllz/Build/Products/Debug-iphonesimulator/Core.framework/Core: required code signature missing for '/Users/user/Library/Developer/Xcode/DerivedData/Application-cafxiqfcbbczvkezpwscftqdsllz/Build/Products/Debug-iphonesimulator/Core.framework/Core'
)
Program ended with exit code: 82
Is there a way to disable code signature requirement in test bundle?
I have installed EmguCV 2.4.2.1777. I have a 32-bit windows 7 so I installed it using the installer. Now I am trying to write a simple code to capture a webcam's video in a window in C#.
The problem is after during execution I am getting the following famous error:
A first chance exception of type 'System.DllNotFoundException' occurred in Emgu.CV.dll
A first chance exception of type 'System.TypeInitializationException' occurred in Emgu.CV.dll
An unhandled exception of type 'System.TypeInitializationException' occurred in Emgu.CV.dll
The file Emgu.CV.dll is present in the folder. I don't understand why its giving that error.
I tried all the checks which are suggested by fellow stackoverflow users and also many other references:
1) Installed MSVCR: MSVCRT 10.0 SP1 x86
2) copied the OpenCV dlls to the execution directory
3) I also have a 32-bit OS. So that also should'nt be an issue.
But when I checked for dependencies, I faced a problem:
I used DependecyWalker to open cvextern.dll and found the following dependencies missing:
NVCUDA.DLL
API-MS-WIN-CORE-COM-L1-1-0.DLL
API-MS-WIN-CORE-WINRT-ERROR-L1-1-0.DLL
API-MS-WIN-CORE-WINRT-L1-1-0.DLL
API-MS-WIN-CORE-WINRT-ROBUFFER-L1-1-0.DLL
API-MS-WIN-CORE-WINRT-STRING-L1-1-0.DLL
API-MS-WIN-SHCORE-SCALING-L1-1-0.DLL
DCOMP.DLL
IESHIMS.DLL
It also gave the following:
Error: At least one required implicit or forwarded dependency was not found.
Warning: At least one delay-load dependency module was not found.
Warning: At least one module has an unresolved import due to a missing export function in a delay-load dependent module.
Please help me out with the exception. Thanks in advance.
I copied all the dll files from C:\Emgu\emgucv-windows-universal-gpu 2.4.9.1847\bin\x86 to a folder called includes in my project and updated the "Copy To Output Directory" Option for these DLLs to "Copy Always" and it got rid of this issue.
I put my Xcode project within my dropbox folder and now it seems like every time i try to share my archive from within the organizer it keep giving me the following error:
error: Codesign check fails : /var/folders/7l/l93zzs6n4h14qb7rmj5r7zn00000gn/T/GtLyx05w1O/Payload/stryker.app: a sealed resource is missing or invalid
In architecture: armv6
resource added: /private/var/folders/7l/l93zzs6n4h14qb7rmj5r7zn00000gn/T/GtLyx05w1O/Payload/stryker.app/www/Icon
resource missing: /private/var/folders/7l/l93zzs6n4h14qb7rmj5r7zn00000gn/T/GtLyx05w1O/Payload/stryker.app/www/Icon
I believe this error is caused by the fact that Xcode can see the icon/r file associated with drop box.
Is there a way i can delete this file?
I was able to share my archive after I deleted the icon\r file. Please refer to the following post for more info
https://apple.stackexchange.com/questions/31867/what-is-icon-r-file-and-how-do-i-delete-them/31877#31877