Adding prerequisites to setup project VS2010 - visual-studio-2010

I want to add new prerequisites to my visual studio setup project. Searching, I found the "bootstrapper manifest generator" that looks very nice, but the problem is that it doesn't work well on 64bits (the checks that it does doesnt work (I check it trying it in 32 bits pc and 64)).
The thing is that i have to install a package first if the SO is 64 bits. How can i do it?

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CMake creates incomplete vtk references when generating PCL projects for 32 bit Visual Studio

I have successfully build PCL for 64 bit windows using CMake and Visual Studio 2013. I have build all dependencies by my own (boost, Flann, QHull and VTK). Now I need to create a 32 bit version. Unfortunately CMake has problems to reference the VTK libraries. For 64 bits it adds the full path to the visual studio project files e.g. "D:\path\to\vtk\64\vtk-6.1.lib". But for 32 bits it only adds "vtk.lib". Even the version number is missing which is always part of the filename. The compiler has no chance to find it. It would be very cumbersome to patch all the PCL projects by my own.
I have already compared the CMakeCache.txt files for 32 and 64 bit. Except the 32/64 bit differences they are equal.
Has anybody an idea what I have might done wrong?
The PCL CMake script loads the VTK using the find_package(VTK) command. The path to the package is specified by the VTK_DIR variable. This variable points to the folder where the VTKConfig.cmake is. For x64 and x86 you will have different folders. For some reason the x86 version of the VTKTargets.cmake file which belongs to the VTKConfig.cmake was empty. After copy and paste the content from its x64 counterpart and some search and replace I was able to compile the project.
So the root cause was that the VTKTargets.cmake was empty. But I do not know why it was empty. I had build the VTK in x64 and x86 mode.

Using qmake to build both 32 and 64 in the same source tree, for Visual Studio

I'm trying to add a project that must build as a 32bit library (let's call it sdk32) in a source tree that is configured for Visual Studio 2010 64 bit. I.e. every project is a 64 bit library or application, but I need this sdk32 project as a 32bit wrapper for an SDK.
I'm aware that in Linux one can use the -m32 flag to the compiler (as explained here Using QMAKE to build a both 32 and 64 bits versions of project); but is it possible to have a similar solution, so that in a console configured for VS2010 64bit (with its vcvarsall.bat x64 called), after running qmake -r for my tree I get every project configured for x64 but sdk32 will be configured for Win32? It should also work for qmake -r -tp vc
So far the only solution I can think of is a dirty trick, invoking a script (as explained here: Qt: Run a script BEFORE make) that would "understand" the x64 tags in the vcxproj and Makefiles and replace them with Win32, but this solution seems fragile to me, and too dependent on how the project looks like right now, which would prevent changes to the configuration in a comfortable way in the future.
I am sure this has happened before, but I couldn't find a solution after googling this for almost a day. Any suggestions?
PS: the "sdk32" project doesn't need QT at all. The issue is that we use qmake as the Makefile and .vcxproj files creation step (because many other projects do use Qt).

Windows 7, 64 bit, DLL problems

I have a problem with our executable. I'm running this C++ 32-bit executable on my Windows 7 64-bit development box that also has all those Microsoft applications (Visual Studio 2008 + 2010, TFS, SDK, Microsoft Office)...
And it's still running just fine.
Now I got the client installation of the very same program and was asked to test it with a clean Windows 7 installation. Thus I got one Windows 7 64-bit VMware and updated it to Windows 7 SP 1 (the very same version my developer box is tuning).
But while on my developer box everything is fine the program does not work with the VMware (30 days trial) box.
The x86 Dependency Walker is telling me that the following DLL files are missing:
API-MS-WIN-CORE-COM-L1-1-0.DLL
API-MS-WIN-CORE-WINRT-ERROR-L1-1-0.DLL
API-MS-WIN-CORE-WINRT-L1-1-0.DLL
API-MS-WIN-CORE-WINRT-ROBUFFER-L1-1-0.DLL
API-MS-WIN-CORE-WINRT-STRING-L1-1-0.DLL
API-MS-WIN-SHCORE-SCALING-L1-1-0.DLL
DCOMP.DLL
GPSVC.DLL
IESHIMS.DLL
I googled for those API-MS-WIN-... DLL files and found they should actually already be part of Windows 7 (some sites claiming the belong to Windows 8 and Windows Server 2012 though).
I already tried the suggested fixes I found, which are:
running 'sfc /scannow'
installing Visual Studio 2008 SP1 runtime executables
But that didn't solve anything. :-(
Side note: My development box does not have them either, and does not seem to need them. For example, the user32.dll on my box does not link against one of those, while the installation on the VMware does.
Any idea on how to fix this issue?
I tried to find a suitable download / fix on the Microsoft pages, but I failed.
After solving my issue I wanted to report what I found out, and I can't post this as an answer because the question has been closed.
Actually all the DLL files reported missing by the Dependency Walker tool, namely those
* API-MS-WIN-CORE-...
type DLL files were not part of the actual problem.
In my case the registration of three OCX files was missing and after that everything was just fine, BUT Dependency Walker tool still listed all the very same DLL files as before even when the program was just running fine now.
The gist of it: As someone elsewhere stated, the tool is a bit dated by now and does not always work properly with a newer OS. Thus keep an eye open and don't get mislead by missing 'API-MS-WIN-CORE-COM-L1-1-0.DLL', ... the problem probably lies entirely elsewhere.
This problem is related to missing the Visual Studio "redistributable package." It is not obvious which one is missing based on the dependency walk, but I would try the one that corresponds with your compiler version first and see if things run properly:
Visual Studio 2015
Visual Studio 2013
Visual Studio 2010
Visual Studio 2008
I ran into this problem because I am using the Visual Studio compilers, but not the full Visual Studio environment.
Going to dare to inject a new link here: The latest supported Visual C++ downloads. Stein Åsmul, 29.11.2018.
I just resolved the same problem with C++ Qt 5 and Windows 7 64 bits with MSCVC 2012.
In the beginning I thought it was a MSVC/Windows DLL file problem, but as BorisP said, the problem was in my project dependencies. The key is "How to know your project dependencies in Qt 5?".
As I didn't find any clear way to know it (Dependency Walker didn't help me a lot...), I followed next the "inverse procedure" that takes no more than 5 minutes and avoid a lot of headaches with DLL file dependencies:
Compile your project and take the executable file to an empty folder: myproject.exe
Try to execute it, It will retrieve an error (missing DLL files...).
Now, copy all the DLL files from Qt (in my case they were in C:\Qt\Qt5.1.1\5.1.1\msvc2012_64_opengl\bin) to this folder.
Try to execute again, it will probably works fine.
Start to delete progressively and try every time your executable still works, trying to leave the minimum necessary DLL files.
When you have all the DLL files in the same folder it is easier to find which of them are not valid (XML, WebKit, ... whatever..), and consequently this method doesn't take more than five minutes.
I just resolved the same problem.
Dependency Walker is misleading in this case and caused me to lose time. So, the list of "missing" DLL files from the first post is not helpful, and you can probably ignore it.
The solution is to find which references your project is calling and check if they are really installed on the server.
#Ben Brammer, it is not important which three .ocx files are missing, because they are missing only for Leo T Abraham's project. Your project probably calls other DLL files.
In my case, it was not three .ocx files, but missing MySQL connector DLL file. After installing of MySQL Connector for .NET on server, the problem disappeared.
So, in short, the solution is: check if all your project references are there.
As mentioned, DCOMP is part of the VC++ redistributables (implementing the OpenMP runtime) and is the only truly missing component. All the rest are false reports.
Specifically API-MS-WIN-XXXX.DLL are API-sets - essentially, an extra level of call indirection introduced gradually since Windows 7. Dependency Walker development seemingly halted long before that, and it can't handle API sets properly.
So there is nothing to worry about there. You're not missing anything more.
A better alternative to find the truly needed DLL files that are missing (if that is indeed the problem) is to run Process Monitor and step backwards from the failure, searching for sequences of failed probes for a specific DLL file in all the system path.
I also ran into this problem, but the solution that seems to be a common thread here, and I saw elsewhere on the web, is "[re]install the redistributable package". However, for me that does not work, as the problem arose when running the installer for our product (which installs the redistributable package) to test our shiny new Visual Studio 2015 builds.
The issue came up because the DLL files listed are not located in the Visual Studio install path (for example, C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\redist) and thus had not been added to the install. These api-ms-win-* dlls get installed to a Windows 10 SDK install path as part of the Visual Studio 2015 install (e.g. C:\Program Files (x86)\Windows Kits\10\Redist).
Installing on Windows 10 worked fine, but installing on Windows 7 required adding these DLL files to our product install. For more information, see Update for Universal C Runtime in Windows which describes the addition of these dependencies caused by Visual Studio 2015 and provides downloads for various Windows platforms; also see Introducing the Universal CRT which describes the redesign of the CRT libraries. Of particular interest is item 6 under the section titled Distributing Software that uses the Universal CRT:
Updated September 11, 2015: App-local deployment of the Universal CRT is supported. To obtain the binaries for app-local deployment, install the Windows Software Development Kit (SDK) for Windows 10. The binaries will be installed to C:\Program Files (x86)\Windows Kits\10\Redist\ucrt. You will need to copy all of the DLLs with your app (note that the set of DLL files are necessary is different on different versions of Windows, so you must include all of the DLL files in order for your program to run on all supported versions of Windows).
This contribution does not really answer the initial question, but taking into account the hit-rate of this thread I assume that there are quite a few people dealing with the problem that API-MS-WIN-CORE- libraries cannot be found.
I was able to solve a problem where my application refused to start with the error message that API-MS-WIN-CORE-WINRT-STRING-L1-1-0.DLL is not found by simply updating Visual Studio.
I don't think that my build environment (Windows 7 Pro SP1, Visual Studio Ultimate 2012) was messed up completely, it worked fine for most of my projects. But under some very specific circumstances I got the error message (see below).
After updating Visual Studio 11 from the initial CD-Version (I forgot to look up the version number) to version 11.0.61030.00 Update 4 also the broken project was running again.
This solved the issue for me:
Uninstall the Visual Studio 2010 redistributable package if you have it installed already, and then install Microsoft Windows 7 SDK.
I solved the problem. When I registered the OCX files, I ran it with the Command Window that had been executed as an administrator.
For anybody who came here, but with a Photoshop problem: my solution was to uninstall the MS VC++ redistributable first x86 and 64 both. Then install one appropriate to the Windows version and architecture (86 or 64).
Installation of SQL Server Management Studio 2014 on a freshly installed Windows 7 resolved this problem at our client after a two-day ridiculous battle.
I came here with this problem occurring, after trying a fresh Windows 7 OEM install, upgrading to Windows 10.
After some searching of Microsoft forums and such I found the following solution which worked for me:
Replace C:\Windows10Upgrade\wimgapi.dll with the one from C:\Windows\System32\wimgapi.dll
I suggest also checking how much memory is currently being used.
It turns out that the inability to find these DLL files was the first symptom exhibited when trying to run a program (either run or debug) in Visual Studio.
After over a half hour with much head scratching, searching the web, running Process Monitor, and Task Manager, and depends, a completely different program that had been running since the beginning of time reported that "memory is low; try stopping some programs" or some such. After killing Firefox, Thunderbird, Process Monitor, and depends, everything worked again.
I had the same problem. After spending hours searching on the web, I found a solution for me.
I copied the file combase.dll file (C:\Windows\System32) to the release folder, and it resolved the problem.
Just to confirm answers here, my resolution was to copy the DLL that was not loading AND the ocx file that accompanied it to the system32 folder, that resolved my issue.

The program can't start because msvcp80.dll is missing

I work on a machine with win 7 32bit on visual studio 2010.
I tried to run in release mode a code that work fine on other computer(win7 64bit), and the following message came up:
The program can't start because msvcp80.dll is missing...
I tried looking up at threads dealing with this problem. tried to install diffrent Redistributable runtime versions. tried to copy those files(msvcp80.dll,msvcm80.dll, msvcr80.dll) to the project dir. and some diffrent things I don't even realised what I'm doing.
maybe some other ideas?
OK
thanks for your answers.
before i started the project i confirm all the build dll are 32bit.
I work on a 'opencv' project and narrow the problem to this one: the only problem occurred on opencv_imgproc230 lib function (like cvtColor, GaussianBlur)' what cause me to check with the program above(the_mandrill's link) the includes at this dll. it's include(or point I guess) for msvcp100.dll what seems reasonable because i work on VS10 enviroment.but even though it's screams for msvcp80.dll what belongs to VS80 I think.
by the way, when i manually include (msvcp80.dll,msvcm80.dll, msvcr80.dll) it's screams:
"R6034 An application has made an attempt to load the c runtime library incorrectly..."
It's seems that it's need to tell him to work with the VS10 version(for this dll's/runtime library)
Install Dependency Walker and run in 'Profile' mode (f7) which will show you the dlls it's looking for and failing to find.
This just means that you link agains MSVC C runtime dynamically.
So you have to install the so called redist package.
msvcp80.dll -> VC 8 -> VS 2005
X86 – http://www.microsoft.com/downloads/details.aspx?FamilyId=32BC1BEE-A3F9-4C13-9C99-220B62A191EE&displaylang=en
X64 - http://www.microsoft.com/downloads/details.aspx?FamilyId=90548130-4468-4BBC-9673-D6ACABD5D13B&displaylang=en
The dlls where installed to a central place by the redisrt package and should be resolvable after installation.
Can you check to see if your dlls are 32bit ? Maybe you have the 64 bit versions.
See How can I test a Windows DLL file to determine if it is 32 bit or 64 bit?.
See this question.
You mentioned that you've installed the VC8 redistribute packages, but you may have missed the "correct" one.
You probably want: Microsoft Visual C++ 2005 Service Pack 1 Redistributable Package MFC Security Update

ASP.NET MVC 3.0 Build Views as 64 bit

I need to build an MVC 3.0 site and target x64 specifically. I'm having an issue trying to build my MVC 3.0 site with the Platform Target set to x64 and MvcBuildViews set to True. Everything builds fine until it tries to compile the views. If I set the Platform Target to AnyCPU everything will compile, but when set to x64 I get this error:
Could not load file or assembly 'Mvc64Bit' or one of its dependencies. An attempt was made to load a program with an incorrect format.
This can easily be recreated by creating a blank MVC 3.0 project, unload the project, edit the project file to set the MvcBuildViews item to "true", reload the project, change the Platform Target in the Project's Build Properties to x64, and then build.
I haven't been able to find anything about the above error online, just that it deals with mismatched DLLs (one x32, one x64) but this doesn't make sense unless the view build engine is 32 bit or something.
Any hints to point me in the right direction will be GREATLY appreciated. Thanks for reading!!
I got a response from Microsoft on this issue. I guess what is happening is that Visual Studio calls a 32-bit compiler that compiles the website into a 64 bit DLL. After that, it calls the 32-bit compiler again for the views. The view compilation needs to load the 64 bit Web project DLLs to get information from the defined models. This is where the "Incorrect format" comes in. The 32 bit compiler tries to load the 64 bit Web project DLLs.
Now, calling the 64 bit aspnet_compiler.exe from the Visual Studio Command Prompt works perfectly. But, I guess, since Visual Studio is a 32 bit application, it can't load the 64 bit compiler. I'm not sure of any way to call the 64 bit, and even if there was a way, Visual studio probably couldn't give the nice list of errors that typically does (just an assumption there as I don't know how Visual Studio calls the compiler...a simple command line execution works, but maybe it actually loads the DLL and calls from inside the VS code)
So, my work around was to put the MVCBuildViews=true declaration inside the property. I then put MVCBuildViews=false in the 'Release|AnyCPU' propertyGroup and I just let IIS compile the views when the site first loads. It's not precompiling completely, but it will work.

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