Display multiple images in one uiimageview - xcode

I am trying to display multiple images in one uiimageview, one by one. But it onyly display the last image.
NSFileManager *fileManager = [NSFileManager defaultManager];
[scrollView addSubview:image];
[scrollView bringSubviewToFront:image];
for (int i = 0; i < [fileArr count]; i++) {
NSArray *fileNameArr = [[fileArr objectAtIndex:i] componentsSeparatedByString:#"."];
if (![[fileNameArr lastObject] isEqualToString:#"cfg"]) {
check=line;
NSString *msg = [textView.text stringByAppendingString:[NSString stringWithFormat:#"Opening image: %#\n",[fileArr objectAtIndex:i]]];
[textView performSelectorOnMainThread:#selector(setText:) withObject:msg waitUntilDone:NO];
line=line+1;
//specify the image path, open the image file with UIImage library
NSString *imagePath = [NSString stringWithFormat:#"%#/%#",jfm,[fileArr objectAtIndex:i]];
NSString *imageFile = [NSHomeDirectory() stringByAppendingPathComponent:imagePath];
NSLog(#"----------------------------");
NSLog(#"ImageFile: %#\n",imageFile);
NSLog(#"Interger value: %i\n",i);
UIImage *myImage = [UIImage imageWithContentsOfFile:imageFile];
NSLog(#"Image Width: %f", myImage.size.width);
NSLog(#"Image height: %f", myImage.size.height);
//if image failed to open
if (myImage == nil) {
...
...
}
else{
//[image setImage:myImage];
image.image = myImage;
[NSThread sleepForTimeInterval:7];
}
[image release];
line=line+1;
[pool release];
}

You may want to just add them as subviews (the other images) with UIVIew:addSubView. However I'm not positive that's what your looking for.

Related

Using DLImageLoader-iOS

Is there anyone that can help me combine this
https://github.com/AndreyLunevich/DLImageLoader-iOS
With my code below... I am not understanding as my images are loaded from an NSString in core data and not a URL (maybe I cannot use this helper file)
My code is:
SCTableViewSection *Section3 = [self.tableViewModel sectionAtIndex:0];
Section3.cellActions.lazyLoad = ^(SCTableViewCell *cell, NSIndexPath *indexPath)
{
DLImageView *imageView = (DLImageView *)[cell viewWithTag:1];
NSString *imageString = (NSString *)[cell.boundObject valueForKey:#"thumbnail"];
NSString *fullName = [NSString stringWithFormat:#"Documents/%#", imageString];
NSString *imagePath = [NSHomeDirectory() stringByAppendingPathComponent:fullName];
UIImage *originalImage = [UIImage imageWithContentsOfFile:imagePath];
NSLog(#"added image from lazyload");
// size of actual thumbnail to display in cell
CGSize destinationSize = CGSizeMake(154,95); // size of actual thumbnail
UIGraphicsBeginImageContext(destinationSize);
[originalImage drawInRect:CGRectMake(0,0,destinationSize.width,destinationSize.height)];
UIImage *thumbnail = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[UIView transitionWithView:imageView
duration:2.25f
options:UIViewAnimationOptionTransitionCrossDissolve
animations:^{
imageView.image = thumbnail;
} completion:nil];
};

Posting images from camera roll to facebook in xcode 4.5

I've got some functionality set up. But I'm lost on where to go from here. I can probably figure out what to do with facebook once I know how to actually use the images. I tried saving the image into NSDictionary and then redirecting to a different View Controller, but it won't let me redirect from within the imagePickerController method. So anybody have any idea how to use the image selected from camera roll?
My next idea was to save it in the NSDictionary and then just have a statement checking to see if the NSdictionary value changed but that's not an efficient way of doing it at all.
EDITED below to include the answer provided, but nothing happens, no image displays or anything. What am I missing?
- (void) useCameraRoll
{
if ([UIImagePickerController isSourceTypeAvailable:
UIImagePickerControllerSourceTypeSavedPhotosAlbum])
{
UIImagePickerController *imagePicker =
[[UIImagePickerController alloc] init];
imagePicker.delegate = self;
imagePicker.sourceType =
UIImagePickerControllerSourceTypePhotoLibrary;
imagePicker.mediaTypes = [NSArray arrayWithObjects:
(NSString *) kUTTypeImage,
nil];
imagePicker.allowsEditing = NO;
[self presentModalViewController:imagePicker animated:YES];
[imagePicker release];
newMedia = NO;
}
}
-(void)imagePickerController:(UIImagePickerController *)picker
didFinishPickingMediaWithInfo:(NSDictionary *)info
{
NSString *mediaType = [info
objectForKey:UIImagePickerControllerMediaType];
[self dismissModalViewControllerAnimated:YES];
if ([mediaType isEqualToString:(NSString *)kUTTypeImage]) {
UIImage *image = [info
objectForKey:UIImagePickerControllerOriginalImage];
NSLog(#"image:%#",image);
displayPhoto.image = image;
[displayPhoto setFrame:CGRectMake(0, 0, 320, 480)];
[[self view] addSubview:displayPhoto];
}
else if ([mediaType isEqualToString:(NSString *)kUTTypeMovie])
{
// Code here to support video if enabled
}
}
Assuming you have called this from a view controller with a button that you have created, why not just add a UIImageView onto your view controller? Call it myPhotoImageView or something like that and then in the didFinishPickingMediaWithInfo method, just add the following line of code after
UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage];
as
myPhotoImageView.image = image;
To size the image view so that the aspect looks nice do this.
CGSize size = image.size;
CGRect photoFrame;
if (size.width > size.height)
{
// Landscape
CGFloat scaleFactor = 320 / size.width;
photoFrame = CGRectMake(0, 0, 320, size.height*scaleFactor);
}
else
{
// Portrait
CGFloat scaleFactor = 320 / size.height;
photoFrame = CGRectMake(0, 0, size.width*scaleFactor, 320);
}
myPhotoImageView.frame = photoFrame;

Xcode: Scrollview with images in scrollview

I'm trying to make a view looking almost like the info-view in appStore, with text on the first half of the view and images on the second half. I've tried to use a scrollview in another scrollview. The first view (containing a textview on the top half and a scrollview on the bottom half) scrolls nice, but the scrollview at the bottom (containing several imageviews) doesn't scroll.
Any ideas how to make the second scrollview to scroll?
scrollView is the view containing a textview and a scrollview.
imageScrollView is the view with the imageviews.
[scrollView setContentSize:CGSizeMake(320, 585)];
[imageScrollView setContentSize:CGSizeMake(1520, 400)];
I recently figured it out myself, but forgot to post the answer. The problem was that I set the sizes of the scrollviews in .xib to the same sizes as in the code. When I changed it to 320,416 and 320,400 I was able to scroll them with the setContentSize. In the imageScrollView I then added images along the x-axis (first image at 0, second at image width + a small space and so on). Hope this could help someone.
HERE IS CODE OF scroll-view display images from Documents Directory ByType .png Images who seved by user from Iphone Photo Gallery
- (void)viewDidLoad {
int scrollviewwidh = 120;
self.view.backgroundColor = [UIColor darkTextColor];
hiImage = [[UIImageView alloc]initWithFrame:CGRectMake(10, 10, 300, 240)];
hiImage.backgroundColor = [UIColor blackColor];
hiImage.userInteractionEnabled = YES;
[hiImage.layer setBorderColor:[UIColor blackColor].CGColor];
[hiImage.layer setBorderWidth:2.01f];
[self.view addSubview:hiImage];
[hiImage release];
scroll=[[UIScrollView alloc]initWithFrame:CGRectMake(0, 260, 320, 110)];
[self.view addSubview:scroll];
scroll.showsHorizontalScrollIndicator = NO;
scroll.pagingEnabled=YES;
scroll.delegate=self;
scroll.contentSize=CGSizeMake(scrollviewwidh,80);
scroll.showsVerticalScrollIndicator =YES;
scroll.backgroundColor = [UIColor darkTextColor];
}
-(void) viewWillAppear:(BOOL)animated{
self.fileManager = [NSFileManager defaultManager];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory , NSUserDomainMask, YES);
self.documentsDir = [paths objectAtIndex:0];
NSLog(#"the ----------- %#",documentsDir);
for (UIButton * img in self.scroll.subviews) {
[img removeFromSuperview];
img = nil;
}
int xoffcet = 0;
int col = 0;
int scrollviewwidh = 120;
for (NSString* fileName in [self.fileManager contentsOfDirectoryAtPath: self.documentsDir error:nil]){
if ( [fileName rangeOfString:#".png"].location != NSNotFound ) {
NSLog(#"add %#", fileName);
UIImage* img = [UIImage imageWithContentsOfFile:
[self.documentsDir stringByAppendingPathComponent:fileName]
];
imgView = [[UIButton alloc] init];
[imgView setImage:img forState:UIControlStateNormal];
[imgView addTarget:self action:#selector(imageViewClicked:) forControlEvents:UIControlEventTouchUpInside];
[imgView.layer setBorderColor:[UIColor lightGrayColor].CGColor];
[imgView.layer setBorderWidth:1.0f];
imgView.bounds = CGRectMake(10,10, 50, 50);
imgView.frame = CGRectMake(5+xoffcet, 0, 160, 110);
scroll.contentSize =CGSizeMake(scrollviewwidh+xoffcet,110);
[scroll addSubview:imgView];
[imgView release];
xoffcet +=170;
}
if (col++>1) {
//row++;
col = 0;
}
}
self.title = #"saved Photo";
// [scroll release];
[super viewDidLoad];
// scroll.pagingEnabled = YES;
self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc]initWithBarButtonSystemItem:
UIBarButtonSystemItemCancel
target:self
action:#selector(photogallary:)];
}
-(IBAction)imageViewClicked:(UIButton *)sender{
for (NSString* fileName in [self.fileManager contentsOfDirectoryAtPath: self.documentsDir error:nil]){
if ( [fileName rangeOfString:#".png"].location != NSNotFound ) {
NSLog(#"add %#", fileName);
UIImage* img = [UIImage imageWithContentsOfFile:
[self.documentsDir stringByAppendingPathComponent:fileName]];
hiImage.image = img;
}
}
}
All The Very Best i Hope its useful Thank You If Thats code Help please give Your Feedback

xcode iphone - jerky scroll UITableView CellForRowAtIndexPath

Almost sorted with my 1st app, just a simple news app but when I load it onto my iPhone the scroll seems jerky can someone have a look at my function and see if i'm doing something wrong.
I need the image on the right hand side thats why i'm using custom cells.
Thanks
For any help
#define DATELABEL_TAG 1 #define MAINLABEL_TAG 2 #define PHOTO_TAG 3
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *MainNewsCellIdentifier = #"MainNewsCellIdentifier";
UILabel *mainLabel, *dateLabel;
UIImageView *photo;
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: MainNewsCellIdentifier];
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier: MainNewsCellIdentifier] autorelease];
cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton;
dateLabel = [[[UILabel alloc] initWithFrame:CGRectMake(15.0,15.0,170.0,15.0)] autorelease];
dateLabel.tag = DATELABEL_TAG;
dateLabel.font = [UIFont systemFontOfSize:10.0];
dateLabel.textAlignment = UITextAlignmentLeft;
dateLabel.textColor = [UIColor darkGrayColor];
dateLabel.autoresizingMask = UIViewAutoresizingFlexibleRightMargin; //| UIViewAutoresizingFlexibleHeight;
[cell.contentView addSubview:dateLabel];
mainLabel = [[[UILabel alloc] initWithFrame:CGRectMake(15.0,28.0,170.0,60.0)] autorelease];
mainLabel.tag = MAINLABEL_TAG;
mainLabel.font = [UIFont boldSystemFontOfSize:14.0];
mainLabel.textColor = [UIColor blackColor];
mainLabel.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleRightMargin;
mainLabel.numberOfLines = 0;
//mainLabel.backgroundColor = [UIColor greenColor];
[cell.contentView addSubview:mainLabel];
photo = [[[UIImageView alloc] initWithFrame:CGRectMake(190.0,15.0,85.0,85.0)] autorelease];
photo.tag = PHOTO_TAG;
photo.contentMode = UIViewContentModeScaleAspectFit;//UIViewContentModeScaleAspectFit; //
[cell.contentView addSubview:photo];
}
else {
dateLabel = (UILabel *)[cell.contentView viewWithTag:DATELABEL_TAG];
mainLabel = (UILabel *)[cell.contentView viewWithTag:MAINLABEL_TAG];
photo = (UIImageView *)[cell.contentView viewWithTag:PHOTO_TAG];
}
NSUInteger row = [indexPath row];
NSDictionary *stream = (NSDictionary *) [dataList objectAtIndex:row];
NSString *title = [stream valueForKey:#"title"];
NSString *titleString = #"";
if( ! [title isKindOfClass:[NSString class]] )
{
titleString = #"";
}
else
{
titleString = title;
}
CGSize maximumSize = CGSizeMake(180, 9999);
UIFont *dateFont = [UIFont fontWithName:#"Helvetica" size:14];
CGSize dateStringSize = [titleString sizeWithFont:dateFont
constrainedToSize:maximumSize
lineBreakMode:mainLabel.lineBreakMode];
CGRect dateFrame = CGRectMake(15.0, 28.0, 170.0, dateStringSize.height);
mainLabel.frame = dateFrame;
mainLabel.text = titleString;
dateLabel.text = [stream valueForKey:#"created"];
NSString *i = [NSString stringWithFormat:#"http://www.website.co.uk/images/%#", [stream valueForKey:#"image"]];
NSData *imageURL = [[NSData alloc] initWithContentsOfURL:[NSURL URLWithString:i]];
UIImage *newsImage = [[UIImage alloc] initWithData:imageURL];
photo.image = newsImage;
[imageURL release];
[newsImage release];
return cell;
}
The problem is this:
NSString *i = [NSString stringWithFormat:#"http://www.website.co.uk/images/%#", [stream valueForKey:#"image"]];
NSData *imageURL = [[NSData alloc] initWithContentsOfURL:[NSURL URLWithString:i]];
UIImage *newsImage = [[UIImage alloc] initWithData:imageURL];
You effectively say here, that as soon as the cell needs to be displayed, the image must be fetched and presented. This will cost some time - too much for a good user experience.
You should fetch the images before or while you present the table view, and cache them, e.g. in an array. Or you must handle things asynchronously, meaning that you do the loading in the background, and not wait with return cell; until the image is actually downloaded. This will be a little harder to get right.
Even if you asynchronously download images, you'll still have a jerky scroll.
Why? It's lazy image decompression. ios performs decompression at the moment it will be displayed on the screen. You have to manually decompress the images in a background thread.
Decompression does not merely mean instantiating a UIImage object. It can be somewhat complicated. The best solution, is to download SDWebImage and use the image decompressor that's included. SDWebImage will asynchronously download and perform decompression for you.
To read more about the issue see: http://www.cocoanetics.com/2011/10/avoiding-image-decompression-sickness/

xcode may not respond to warning

Can't seem to get rid of a warning. The warning is:
'UIImage' may not respond to '-scaleToSize'
above the #implmentation MyViewController I have this #implementation:
#implementation UIImage (scale)
-(UIImage*)scaleToSize:(CGSize)size
{
UIGraphicsBeginImageContext(size);
[self drawInRect:CGRectMake(0, 0, size.width, size.height)];
UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return scaledImage;
}
#end
Then I have MyViewController implementation
#implementation TodayNewsTableViewController
#synthesize dataList;
......
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *MainNewsCellIdentifier = #"MainNewsCellIdentifier";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: MainNewsCellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier: MainNewsCellIdentifier] autorelease];
}
NSUInteger row = [indexPath row];
NSDictionary *stream = (NSDictionary *) [dataList objectAtIndex:row];
NSString *title = [stream valueForKey:#"title"];
if( ! [title isKindOfClass:[NSString class]] )
{
cell.textLabel.text = #"";
}
else
{
cell.textLabel.text = title;
}
cell.textLabel.numberOfLines = 2;
cell.textLabel.font =[UIFont systemFontOfSize:10];
cell.detailTextLabel.numberOfLines = 1;
cell.detailTextLabel.font= [UIFont systemFontOfSize:8];
cell.detailTextLabel.text = [stream valueForKey:#"created"];
NSString *i = [NSString stringWithFormat:#"http://www.mywebsite.co.uk/images/%#", [stream valueForKey:#"image"]];
NSData *imageURL = [[NSData alloc] initWithContentsOfURL:[NSURL URLWithString:i]];
UIImage *newsImage = [[UIImage alloc] initWithData:imageURL] ;
UIImage *scaledImage = [newsImage scaleToSize:CGSizeMake(50.0f, 50.0f)]; // warning is appearing here.
cell.imageView.image = scaledImage;
[imageURL release];
[newsImage release];
return cell;
}
Thanks for your time in advance.
Frames
To avoid this warning compiler must "see" your custom method declaration. So you should put
#interface UIImage (scale)
-(UIImage*)scaleToSize:(CGSize)size
#end
somewhere - either to corresponding header file, or in the same implementation file if you do not want this method to be accessible outside current file.

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